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Talking Trek: Star Trek Fleet Command
UltimatDJz
563 episodes
14 hours ago
Talking all about Star Trek Fleet Command in a kinda funny, kinda sad kinda way. Get tips and tricks, inside info, and win prizes! All right here with your host, UltimatDJz.
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All content for Talking Trek: Star Trek Fleet Command is the property of UltimatDJz and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Talking all about Star Trek Fleet Command in a kinda funny, kinda sad kinda way. Get tips and tricks, inside info, and win prizes! All right here with your host, UltimatDJz.
Show more...
Comedy
Leisure,
Video Games
Episodes (20/563)
Talking Trek: Star Trek Fleet Command
Inside the Mid Ops Experience with WarDaddy Logan from STFC Live Ops
Tonight WARDADDY joins us to explain Scopely's newest mid ops initative for g4 players and down. What is happening for the new player experience and why is it different than g5-g7? Today's show is sponsored by Audible! Get a 3 month promotion for only $.99 a month and take your pick of THOUSANDS of titles! Use this link to support our show and receive this amazing offer! https://amzn.to/47zmVKc   00:00:00 – Opening greetings, roll call, and overview of tonight’s topics00:06:48 – Christmas Angel Fund update and community donations00:12:33 – Audible sponsor plug and quick banter00:17:58 – Guest introduction – WarDaddy (Logan) from Scopely Live Ops00:24:11 – Breaking down the new Mid-Ops team structure00:31:42 – Designing the Causality Arc (Voyager / Relativity)00:39:25 – Reading the “Not Quite Right” event text live00:46:57 – Rewards philosophy – officers, ship parts and syndicate XP00:54:22 – Community reaction and chat commentary01:01:50 – Future of the Mid-Ops initiative confirmed01:09:44 – Leak Segment #1 – Cosmic Recruit Heroic events teased01:17:36 – Economy and progression tools explained01:26:10 – Community Q&A on armadas and officer sourcing01:35:27 – Culture shift inside Scopely – the “legion” story01:44:52 – Balancing fun and progress at every Ops level01:54:18 – Leak Segment #2 – Ticketed event system and faction flexibility02:04:09 – Panel reaction and post-interview discussion02:14:42 – Patch notes and December event calendar review02:22:55 – Charity push and community thank-yous live on air02:29:40 – Final wrap-up, Audible reminder and “For the Children” sign-off  
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14 hours ago
2 hours 30 minutes

Talking Trek: Star Trek Fleet Command
Talking in Carz with DJz: Outposts and November Arcfail
00:00 – Intro & BanterDJz and Griffin open with a lighthearted “yo” exchange before diving into the day’s topic: the November Arc Launch. 02:30 – Outpost Overview & Patch NotesDJz confirms the new Outpost Exchange Material Refinery and material generators—now offering three upgrade brackets instead of two. 05:00 – Material Generators & ScalingDiscussion of G5–G7 sourcing, how early-tier players benefit immediately, and why high-tier (G7) players face longer roads. 06:45 – Outpost Fleet Slots CorrectionDJz admits his earlier info was off: the fourth ship slot won’t arrive this month, only two at level 1 and a third unlocked at level 40. 08:30 – Upgrade Value & Player ExpectationsThey predict most players will reach levels 15–20 early, with strong emphasis on the building’s buffs and resource bonuses. 09:50 – How Retaliation Targets WorkExplaining the new “retaliation target” type—distinct from hostiles or armadas. Only generic officers (e.g., Khan, Nero, Gorkon) will work. 11:00 – Crewing Strategies & Classic CombosOld-school crews like Kirk/Spock/Yuki resurface. Voyager crews, strike teams, and others won’t trigger their abilities here. 12:45 – Outpost Mechanics ExplainedPlayers use two ships to seize an outpost, then defend it from 72 retaliation waves (five minutes apart) over about five hours. 16:00 – Passive vs. Active GameplayThe defense runs automatically—no need to trigger waves manually. Buffs can be activated mid-battle for stat boosts or mining bonuses. 19:00 – Buff Currency & StrategyRewards go directly to inventory, not cargo. Players can bank currency for future runs to maximize buffs on the next outpost. 22:00 – Outpost Buff Types & FactionsEach target faction (Cardassian, Borg, Node) offers unique buff categories—PvE, utility, and PvP respectively. 25:00 – Leaving or Losing OutpostsLeaving ends your buffs immediately. Arena transfers or incursions also break outpost control; the veil and territories are safe. 29:00 – Start Timer Change & QA NotesCommunity discovers a 3-minute start timer instead of 1; DJz says it adds strategy but invites more PvP risk.Griffin reports a live bug: Away Teams are currently broken. 30:30 – Officer Discussion: NogNog’s debut ties to his father Rom’s legacy. DJz praises the lore while admitting limited gameplay utility unless base-raiding improves. 33:40 – Officer Discussion: The HierarchIntroduces “Carol Freeman 2.0?”—potentially a PvP counter, though effectiveness depends on high tiers. Artwork and narrative praised. 38:30 – New Max Ship XP Button (QoL Update)They test the new instant-max feature: convenient for scrapping but risky for free-to-play players due to auto-Latinum use. 44:50 – Who Benefits Most from Max-AllIdeal for heavy spenders; free players must be cautious. Some want sliders added for smaller upgrades during events. 45:50 – Weekly Mission Rollouts & Bug FixesMissions release weekly this arc; Scopely claims to fix veil recall daily bug and arena entry issue. 47:30 – Mid-Ops Experience AnnouncementWardaddy returns to discuss a new mid-ops battle pass later this week, expanding mid-tier gameplay. 49:00 – Chaos Tech ReviewThey dissect “Particle Synthesis” (loot and mining boosts) and “Biomimetic Gel” (PvP buffs). DJz clarifies the math—impressive numbers but balanced impact. 53:40 – New Primes for OutpostsThree new primes enhance solo outpost assault, output, and retaliation rewards—though DJz warns their longevity is uncertain. 55:40 – Wrap-Up & Closing RemarksDJz and Griffin summarize the arc, thank listeners, and tease in-game lab testing later that night.
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3 days ago
56 minutes

Talking Trek: Star Trek Fleet Command
Arc Preview - Outposts and ALL the Mechanics with Exclusive Playtest Footage
Editors Note: This is a highly visual show, especially the final hour, BUT we do try to narrate everything as much as possible.    00:00:00 Show open, hot-tub stream gag, DJz + Griffin settle in00:02:00 Griffin unmutes; tech/setup jokes and greetings00:05:30 Weekend/Halloween warm-ups; chat check-ins00:06:20 Halloween recap: Oliver’s costume (as his own cat “Velcro”)00:08:00 Neighborhood candy haul & “dad tax” bit00:10:30 Trick-or-treat trends (K-Pop demon hunters, wigs & scars)00:13:00 Weekend logistics, football night, heading home00:16:30 Pivot: tonight’s plan—video watch-along and arc preview setup00:18:30 “Highly visual show” heads-up for podcast listeners00:20:00 Introducing “Hammy’s Blink Counter” bit before the video00:22:00 Load up Hammy’s Solo Outposts/November arc video00:24:00 Video narration: Solo Outposts feature explained (Ops 51+)00:26:00 Pause/play banter; “still blinkless” running joke00:28:30 Griffin compares cadence to invasion-style live features00:30:00 DS9: Retribution confirmed as November theme (from video)00:33:00 Systems placement outside G5; where Outposts spawn00:36:45 “Blink-O-Vision” + begin deeper breakdown of Outposts00:44:00 Transition from video back to live analysis01:22:00 Gameplay pivot: economy/state of play, preparing for November01:30:00 Outpost loop implications for different level bands01:38:00 Community Q&A: rewards, time windows, travel/logistics01:46:00 Back-and-forth on tuning and what would make Outposts land well02:03:00 Light interlude; humor + stream housekeeping02:12:00 Return to gameplay: what success looks like for the feature02:54:00 Closing thanks, site plugs, and sign-off
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4 days ago
3 hours 13 minutes

Talking Trek: Star Trek Fleet Command
Villains Part 2 Arc Wrap Up; Players Sound Off
00:00:00 Opening banter & show setup 00:05:12 Recap of the October arc’s chaotic start 00:11:30 DJz and Bubba Joe debate event design failures 00:17:25 Player frustration over scoring inconsistencies 00:24:40 Community compensation reactions 00:32:05 Deep dive on G7 progression bottlenecks 00:46:10 Discussion on Dauntless and Vengeance ships 00:53:50 G4–G6 player experience comparisons 01:01:40 The “field rations” debate and reward balance 01:19:20 G7 chest values and multiphasic inflation 01:28:05 Cross-server feedback & player expectations 01:44:45 Mid-show pivot: Talking Trek Christmas Angel Fund update 01:52:55 Community generosity and Monroe Carell Hospital support 02:03:40 Return to gameplay: “Surge” event segment review 02:16:50 Audience call-ins and G7 event progression feedback 02:32:00 Ratings and community poll for the October arc 02:49:45 DJz closing rant on feature design and monetization
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1 week ago
2 hours 55 minutes

Talking Trek: Star Trek Fleet Command
Talking Trek Gives Back Kicks off with Monroe Carell Jr Children's Hospital
00:00:00 Opening banter & Halloween jokes00:04:30 Introduction of Monroe Carell Hospital guests00:08:45 Christmas Angel Fund recap – year 1 & 2 impact00:14:20 Graydon joins to discuss gaming therapy00:19:00 How video games support emotional healing00:26:00 Behind the scenes of Child Life and patient support00:32:30 Showcasing equipment funded last year (Xbox, PC, 3D printer)00:38:00 Announcing the 2025 goal and mobile recording studio project00:43:30 Emotional moment with IJ’s story and community tributes00:48:00 Music therapy cart details & equipment discussion00:54:00 Adaptive gaming for kids with limited mobility01:00:00 Live donation segment & real-time goal tracker01:08:00 Family programs and whole-child care philosophy01:15:00 Community stories & hospital partnership growth01:23:00 Recap of fundraising tools and anonymous donor options01:40:00 Switch to Star Trek Fleet Command game updates01:55:00 Vengeance blueprints and G7 discussion02:15:00 Community wrap-up & final thank-you messages02:35:00 Closing remarks and end of show
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1 week ago
2 hours 45 minutes

Talking Trek: Star Trek Fleet Command
Syndicate Battlepass Analytics and Alliance Tournament Updates
00:00:00 – Intro & Roll Call DJz welcomes the servers and sets expectations for Alliance Tournament Day Two.00:05:00 – Sponsor Round-Up Coca-Cola and Ford updates; Budweiser confirmed for the Cook-Off.00:08:00 – Ghost Energy & Griffin in LA More influencer cross-talk.00:11:00 – Reacher vs Tom Cruise Chat dives into pop-culture detour.00:17:00 – Snowpiercer Game Announcement Leads into Twitch promotions.00:21:00 – Angry Birds 2 Partnership DJz describes upcoming promo streams and community giveaways.00:25:00 – Return to STFC Alliance Tournament Day Two officially begins; Battle Pass launch.00:29:00 – Syndicate XP Economy DJz, Tarpy, and Retrieving unpack value, sourcing, and Scopely’s math.00:44:00 – Old Syndicate Advancement vs New Syndicate Pass Why the change happened and what it fixes.00:57:00 – Player Perception & Monetization How expectation bias fuels frustration.01:12:00 – Feedback Loops & PAC Response How creator and player feedback shaped this arc.01:27:00 – Daily Hostiles & Veil Shards DJz celebrates hitting his G7 daily goal for the first time.01:33:00 – Alliance Tournament Setup Preview of live coverage and scoring format.01:50:00 – Alliance Tournament Begins Live updates and bug-fix reports from Day Two02:00:00 – Reroll & Task Fixes Explanation of G6/G7 task overlap and scoring adjustments02:15:00 – Choice Tokens & Point Values Optimal use and why G7 tasks remain inefficient02:20:00 – Material Tasks and Pay-to-Play Balance Planetary Charts, Pioneer’s Crest, and pack requirements02:30:00 – New Tasks Introduced Building tasks and reroll logic refined.02:45:00 – Meta Strategy Debate Fleet coordination and cross-server performance.02:59:00 – Syndicate Prime Unlocked in AT Store DJz shows how to earn Prime particles via Alliance Tournaments
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2 weeks ago
3 hours 6 minutes

Talking Trek: Star Trek Fleet Command
2025 Specialty Ships in Review: Strategies, Crewing, Uses and Rewards
00:00:00 – Intro / Server Roll Call00:05:30 – Community Appreciation & Chat Welcome00:09:40 – “Drippy Biddle” Meme Returns00:13:50 – Spotting Players in the Veil / Pirate Humor00:18:15 – Early G7 Gameplay Impressions00:24:05 – Comparing G6 vs. G7 Experience00:30:40 – Crewing Depth & Player Skill Discussion00:36:25 – Officer Weaknesses & “Checkup from the Neck Up”00:43:20 – Rediscovering Classic Crews (Kirk / Spock / Khan)00:48:55 – Chang & Yuki Nostalgia Segment00:50:30 – DJz’s Radio Reenactment Begins00:54:45 – “Caller #10” / Britney Giveaway Segment00:59:25 – Laughter & Radio Station Memories01:02:10 – Transition Back to Gameplay01:07:35 – Specialty Ship Recap Introduction01:11:20 – Relativity Overview & Event Utility01:20:55 – Junker Discussion / Early Use Cases01:29:10 – Reliant Breakdown / Midgame Relevance01:39:25 – Squall Segment / Crewing and PvE Value01:51:30 – Dauntless Debate / Worth the Investment?02:04:45 – Revenant Recap / Balancing New Ship Meta02:18:00 – State of Specialty Ships in 202502:30:15 – Broader Game Balance Discussion02:42:20 – Audience Q&A and Community Shoutouts02:50:10 – Off-Topic Fun & Chat Antics02:58:30 – Final Thoughts on G7 and Crewing Meta03:05:45 – Closing Remarks / Upcoming Stream Tease03:10:15 – Outro / “Meow for now… Good night!”
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3 weeks ago
3 hours 11 minutes

Talking Trek: Star Trek Fleet Command
What is Wrong with G7? Players Sound Off
Tonight was supposed to be a fun loving good ole fashioned laid back chill night on Twitch. BUT, as the conversation geared towards G7 and player expectations, we started having a great conversation, and it just HAD to be turned into a show. Shoutout to MOOPSIE for kicking us off tonight on what turned out to be an AMAZING conversation about G7's first week. here are your timestamps: 00:00:00 – Opening chatter and unexpected “interloper” joins00:03:00 – Moopsie returns, teasing a new “Downfall” parody video about G700:06:00 – Breaking down launch bugs, errors, and frustrations from players00:08:45 – Discussion of paywalls and time-gating in the G7 expansion00:12:00 – DJz and Griffin counter with positive experiences from their alliances00:15:30 – Arguments over Scopely’s pacing – slow by design or poor delivery?00:18:00 – Moopsie details his “broken miner” issue in the Veil and Scopely’s silence00:21:30 – Server-sync bug explanations and talk of compensation for affected players00:25:00 – DJz acknowledges communication failures but defends overall design intent00:27:45 – Day-eight perspective – reminding players G7 is still new content00:31:00 – Conversation shifts philosophical – how much patience should players have?00:33:30 – “Camping chair” analogy – DJz explains his philosophy on value and spending00:36:30 – Chat debate on refunds, spending habits, and game enjoyment00:39:30 – Griffin compares Scopely criticism to consumer protest culture00:42:00 – Community frustration vs. personal enjoyment – finding the balance00:45:00 – Transition to listener participation and open-mic discussions00:47:00 – K9 joins the show (Ops 72) to voice G7 concerns from a whale’s view00:49:00 – Forced collaboration complaint – Veil and Surge systems under fire00:53:00 – DJz questions how this differs from earlier generations’ content00:56:00 – K9 explains the problem of investment scale and reset fatigue00:59:00 – High-cost progression to 73+ – too steep for meaningful advancement01:02:30 – Debate on “slow by design” – whether G6 feedback caused the shift01:06:00 – Player isolation vs. forced teamwork – balancing design philosophies01:10:00 – Hazards vs. Veil – comparing past solo mechanics to new alliance ones01:14:00 – Arguments over accessibility and alternate progression paths01:18:00 – Acknowledging Scopely’s challenge – serving five generations of players01:22:00 – Finding middle ground – Veil as both opportunity and limitation01:26:00 – DJz reinforces Talking Trek’s open-platform approach to criticism01:30:00 – Audience Q&A – who actually enjoys G7 so far?01:33:00 – Positive reports from chat – players share early success stories01:37:00 – Discussion about whales, catch-up mechanics, and compressed content01:41:00 – Frustration over required alliance activity and dependency01:45:00 – Hazards, surges, and solo play revisited – the ongoing debate01:49:00 – DJz mediates closing thoughts – fun, freedom, and fair design01:54:00 – Wrap-up, post-show Discord invite, and lighthearted closing banter
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3 weeks ago
2 hours 8 minutes

Talking Trek: Star Trek Fleet Command
Surge Mechanics & Serene Squall F2P Tips and Tricks for your Unlock
00:00:00 – Show open — Talking Trek Live begins after a delayed start; DJz jokes about being “34 minutes late”00:00:50 – Introductions: UltimatDJz, Griffin, and crew welcome listeners; early banter about G7 launch hype00:03:00 – Server roll call and greetings from chat; players sounding off from servers 14 through 70200:04:00 – Initial G7 impressions — DJz and Griffin discuss economy balance, bugs, and daily node issues00:06:45 – Mining daily glitch story — DJz recalls losing credit for his G7 daily; jokes about Scopely manuals00:07:50 – Parenting interlude — Noah calls for pizza money; Cash App limits and “$1,000 pizza” chaos ensue00:10:30 – Homecoming audit — DJz tallies his son’s expenses and admits he’s “raising a diva”00:11:30 – EV talk — Ford Lightning test drive review and why electric vehicles don’t work in rural terrain00:13:00 – Gas prices, long commutes, and chat banter about country living and spoiled kids00:14:45 – Transition to main topic — Preview of Surge and Serene Squall as the day’s focus00:15:15 – Surge overview — new gameplay loop, location near territories, and entry requirements00:16:00 – Fault Shard tokens explained — daily caps, double gating, and how to “work the clock” for 300 tokens00:17:45 – Optimal ship use — three-ship limit discussion; Dauntless and Seek & Destroy mechanic tested00:20:00 – Tips & tricks — how to chain Surges back-to-back without recalling your ships00:22:00 – Community reaction — mixed feelings from chat on fun factor vs. complexity00:23:30 – Dauntless performance — Tier 4 ship tested up to level 55 hostiles; seek logic review00:25:00 – Surge rewards intro — fault charts, tiers, and “Primordial Plasma” currency explained00:26:30 – DJz shares his first impressions — rewards feel minor for 70-and-under players00:28:00 – Griffin explains G7 research tie-in — why Primordial Plasma matters long-term00:29:30 – Moral discussion — “riding whale tail” and how littles can help their bigs in Surge00:31:00 – Team math — how individual scores multiply by team totals for tier ranking00:33:00 – Tier chart overview — examples of Tier 4, 5, and 6 runs; players earning 125 credits00:35:00 – “Secret of the Ooze” moment — chat nicknames the Plasma currency after TMNT movie00:36:30 – Vanilla Ice callback — “Go Ninja Go” story from Adam Sandler tour gets the crowd laughing00:38:00 – Ops requirements — proof that players as low as Ops 36 can join Surge00:40:00 – Coordination tips — how to keep low-ops players alive and maximize team damage00:42:00 – Entry management — saving Fault Shards and rotating alliances through waves00:44:00 – Do’s and don’ts — ships that don’t work (T’Shara, Cube Junker) and ones that do (Dauntless)00:46:00 – Scheduling Surge events — DJz shares his alliance’s Saturday 4 PM routine00:48:30 – Comparison to formation Armadas — coordination easier than expected00:50:00 – Reward differences — 71+ get Plasma; lower ops get ship parts and scraps00:52:00 – Alliance tracking — participation being logged for future requirements00:54:00 – Chat discussion — fairness of mandatory participation and reward balance00:56:00 – Moral recap — helping bigs as thank-you for years of whale support00:58:00 – G7 Research Tree intro — “Surge Damage,” “Surge Shields,” “Surge Hull Plating”01:00:00 – Massive stat boosts — 3,000 to 20,000 percent numbers reveal blows chat’s mind01:02:30 – Combat impact — why these researches redefine high-level battles01:05:00 – Comparison to Mirror Dust tree — DJz calls it “Mirror Dust on steroids”01:07:00 – Predictions — Surge as future mandatory content for elite alliances01:10:00 – Crew and ship strategies — speed crews for Borg Cubes and Dauntless optimizations01:15:00 – Player questions — how to farm tokens, ops thresholds, and scoring formulas01:20:00 – Community debate — accessibility for lower ops vs. exclusivity for G701:30:00 – Economy discussion — Surge rewards vs. Titan, Voyager, and Mirror events01:38:00 – Player stories — firsthand Surge
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3 weeks ago
2 hours 7 minutes

Talking Trek: Star Trek Fleet Command
Intro Guide to G7 Presented by Jules Vern
00:00 – Opening & Technical Setup00:48 – “Forgot to turn off the alerts” – Show kickoff01:00 – G7 Arrives in Star Trek Fleet Command02:00 – Server Sound-Off & Audience Roll Call05:00 – Camera Fuzz & Lighting Banter with Griffin07:00 – “Welcome to G7” – Start of Main Discussion08:00 – The Bug Report: Daily Events Missing for Ops 71+10:00 – Broken Nodes in Veil Space12:00 – Auto Recall Returns & Client Crashes14:00 – Cursor Targeting Issue & Accessibility Bug15:00 – The “Plumber” Story – Griffin’s Vengeance Chair Disaster17:00 – Community Laughter & Bathroom Bug Analogy19:00 – Vengeance Economy Overhaul & Part Sourcing21:00 – Discussion: Vengeance Unlock Costs & Blueprint Debate23:00 – Dauntless Costs and Pay-to-Progress Conversation25:00 – Value Assessment of G7 Unlock Events27:00 – Veil Space Performance & Smooth Rollout Impressions29:00 – Debate: Is Veil Broken or Just Bugged?31:00 – Early G7 Mining Experiences33:00 – “Need a Node, Take a Node” Philosophy35:00 – Player Etiquette & Courtesy Messages37:00 – Nostalgia: Returning to Early STFC Dynamics39:00 – Chat Debate: Fun vs Frustration in Node Competition41:00 – Community Behavior in Veil Space43:00 – Server Politics & Cross-Server Interactions45:00 – “Is the Veil Too Crowded?” Discussion47:00 – Regional Leaderboards & Balance Issues49:00 – Comparing G7 Launch to Prior Generations52:00 – Local vs Veil Space Mining Strategies55:00 – G6 Players Mining G7 Nodes – Server Reactions58:00 – “Kill It!” – DJz on Managing Node Conflicts1:00:00 – G7 Mechanics vs Legacy Expectations1:03:00 – Auto-Recall and Node Respawn Bugs Continue1:06:00 – Jules Explains Veil vs Local Space Operations1:09:00 – Player Questions About Dailies and Mining Routines1:12:00 – “Need a Node, Take a Node” Revisited1:15:00 – Nostalgia and G3 Comparisons1:18:00 – PvP Etiquette and ROW Enforcement1:22:00 – Player Frustrations & G7 Participation Concerns1:25:00 – Veil Chat: Meeting New Players Across Servers1:28:00 – Community and Collaboration in G7 Space1:32:00 – The Return of Player-Driven Politics1:36:00 – G7 Mining Mechanics Clarified by Jules Verne1:40:00 – Regional Space vs Local Space Rewards1:44:00 – Event Scoring and Mining Bugs Update1:48:00 – Is Scopely Forcing the Veil Too Soon?1:52:00 – Balancing Daily Requirements & Accessibility1:56:00 – Veil Community Experiences – Player Stories2:00:00 – DJz Reflects on G7 Nostalgia and Game Evolution2:05:00 – “Mining Is Dangerous Again” – The New G7 Mindset2:10:00 – Closing Thoughts and Final Banter2:18:00 – Wrap-Up and Outro
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4 weeks ago
2 hours 21 minutes

Talking Trek: Star Trek Fleet Command
Talking in Carz with DJz: G7 is LIVE!
00:00 – Opening banter: Griffin celebrates the return of the back button00:30 – “Good morning, galaxy!” – G7 officially arrives01:00 – Introducing the Dauntless, The Veil, The Margins, and Surge hostiles02:00 – Early reactions and first bugs spotted in the G7 rollout03:00 – Griffin and DJz discuss first impressions and ship balance04:00 – Can G6 epics fight G7 hostiles? Jules Verne’s upcoming tests05:00 – No vengeance? No problem? Strategy talk begins06:00 – Early player results and damage reports07:00 – Hostile power scaling: 8 trillion hull points and isolated mechanics08:00 – Crew importance: Joachin, Palya, Apex Shred meta talk09:00 – Sigma faction credits explained – new currency for G710:00 – Conversion cooldowns and the end of latinum conversions11:00 – Economy “reset” analogy and early player reactions12:00 – Officer abilities deactivated above level 71 hostiles13:00 – Nine legacy officers capped – Pike, Moreau, Mudd, Picard, and more14:00 – Daily grind preview and mining dailies overhaul15:00 – 9 trillion rep barrier and the single G7 miner revealed16:00 – Chat reaction: “Who’s actually ready for this grind?”17:00 – Vengeance ship officially confirmed as G7’s entry key18:00 – Missing Vengeance packs and sourcing frustrations19:00 – K9Tooth’s early success vs. 71 hostiles with the Q ship20:00 – Crewing deep dive: Janeway, The Doctor, and Anorax meta21:00 – 80-round battles and the “Return of the Burn”22:00 – Neelix and augment loop strategies resurface23:00 – Wrath of Khan loop now essential for G7 success24:00 – Dauntless “Seek and Destroy” mechanic breakdown25:00 – Daily cap math and tier scaling details26:00 – Early Dauntless bugs and Q’s Trials creep27:00 – Mirror Universe “cancel bug” warning and workaround28:00 – Seek and Destroy auto-engage issues29:00 – Griffin rejoices again: “The back button works!”30:00 – Narrative segment: 222 new missions and story praise31:00 – Full mission threading and story recap excitement32:00 – Patch note housekeeping and new officer updates33:00 – Strange New Worlds Scotty and Mbenga reworks34:00 – Hostile cap increase from 2000 to 250035:00 – Villain Gul Dukat announced as October’s new officer36:00 – Kir’Shara tweaks and Borg Cube “fix” skepticism37:00 – Improved cube navigation and lingering rubberbanding38:00 – Community Q&A: should players push to Ops 71?39:00 – Choice rewards, chest buffs, and economy balance40:00 – G7 material sourcing and chest scaling41:00 – Surge event requirements and alliance gating42:00 – G7 crewing trends and the rise of Seska43:00 – Shield restore meta explained for 60+ round fights44:00 – Final community notes, Ascension events today45:00 – Griffin announces Twitch coverage at 8PM Eastern46:00 – Closing thank-yous, launch day reflections, and outro
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1 month ago
44 minutes

Talking Trek: Star Trek Fleet Command
The USS Dauntless FULLY REVEALED!
It’s Arcfall Eve Eve! DJs, Griffin, and the crew bring the laughs, leaks, and lore as they break down the USS Dauntless, Bek’s reveal video, and what’s ahead in Update 83. From playtest footage to automation mechanics and community Q&A, this episode is the perfect mix of humor and teaching as Talking Trek gears up for Arcfall 2025. Timestamps 0:00 – Intro, greetings, and server roll call3:40 – “Arcfall Eve Eve” hype and DJz’ weekend preview6:10 – Griffin joins / chat chaos and banter8:50 – DJz defeats a Vengeance (and won’t stop talking about it)12:00 – Community teasing and “captain’s chair” jokes15:30 – Bek’s reveal video announcement17:15 – What to expect from Update 8320:00 – “Seek and Destroy” teaser and first impressions22:40 – Dauntless early blueprints confirmed25:00 – Server-side automation explained28:00 – Discussion: why this is not another Kirshara31:00 – Crew builds and automation Q&A34:10 – Apex Barrier explained37:00 – Loot buffs and tier-up reward mechanics39:20 – Daily activation limits and strongbox charges42:00 – Debate: is automation good for gameplay?46:00 – Tier 1 stats and early performance49:10 – Damage scaling and PvE optimization52:20 – Crew testing results from Bek’s playtest56:00 – Viewer Q&A: sourcing, costs, and progression1:00:00 – Griffin’s theory on Artfall tie-ins1:05:00 – Hidden power creep and Dauntless overlap1:10:20 – Historical comparison: G4, G5, and now G6 automation1:15:00 – DJz praises Bek’s communication and data clarity1:20:30 – JulesVern joins with testing spreadsheets1:25:00 – Community call-ins: first reactions from high-level ops1:30:10 – Server performance talk and lag fixes1:34:00 – Deep dive into damage math1:38:40 – Griffin’s “math face” meme moment1:42:00 – DJz polls chat on automation fairness1:47:00 – PvE vs PvP implications1:51:00 – Comparison to G6 resource ships1:55:00 – Away Teams / Dauntless synergy2:00:00 – Arcfall event structure preview2:05:20 – Free-to-play timeline for ship unlock2:10:00 – Community sentiment: excitement vs skepticism2:15:30 – Griffin’s “just let me grind” rant2:20:00 – DJz final impressions on ship balance2:25:10 – Open Q&A from chat2:30:00 – Misc topics: G7 rumors, bug fixes, random tangents2:40:00 – Wrapping up Arcfall talk / viewer shout-outs2:50:00 – Crew farewells and closing laughs2:59:00 – End credits and outro
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1 month ago
2 hours 43 minutes

Talking Trek: Star Trek Fleet Command
The Ultimate G6 Entry Guide Revised for 2025!
This week on Talking Trek Live, DJs, Griffin, and Jules Verne deliver laughs, updates, and strategy! From Griffin’s infamous $7,000 “Vengeance” toilet to Scopely’s latest event reward changes, we cover it all before diving into a full 2025 G6 entry guide. With guest Putz fresh into Ops 64, the crew breaks down warp requirements, ship setups, event scaling, and everything you need to know before making the leap into G6.   0:00 – Opening greetings, server roll call, and audience check-in 3:40 – Griffin’s $7,000 “Vengeance” toilet story 8:00 – Ghost Energy sponsorship segment & flavor news 10:40 – Special guest Jules Verne introduced (“mad scientist”) 12:10 – Armada event reward changes announced 15:30 – Crucible of War returning & reworked prize pools 20:00 – Why DJs chose Planetary Charts as a reward currency 25:00 – Community pushback, DJz explains his reasoning 32:00 – New Transporter Pattern officers added (Borg Queen, Hugh, Weyoun, Dukat) 34:00 – Transition into G6 content guide 36:00 – Putz joins the stage (just hit Ops 64 / G6) 38:00 – Storytime: hitting a deer on the way to the show 40:20 – Why Putz decided to jump into G6 now 41:30 – Early G6 warp requirements & ship setups 43:20 – Auction bracket changes and event scaling in G6 47:00 – Strategic timing of your Ops 61 push 50:00 – Away Team Assignments, caps, and planetary charts revisited 55:40 – Revenant chest timing & mirror universe speed-up farming 1:27:00 – G6 ship breakdown: Vindicator, Revenant, Relativity 1:39:45 – Hazard resistance mechanics & new solo G6 Armadas 1:52:10 – Free-to-play progression of the Junker & relativity use cases 2:05:20 – Reputation scaling past Ops 60 & closing notes 2:07:00 – Final wrap-up, plugs, and goodbyes
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1 month ago
2 hours 9 minutes

Talking Trek: Star Trek Fleet Command
Villains Part 1 Arc Review
Talking Trek Live — September 28, 2025 00:00 – DJ opens, allergy misery, DayQuil fog04:00 – UPS backup mistake (router not connected)07:00 – Storm & power outage recap, no show the night before10:00 – Chat banter: tissues, milk gag, cold medicine11:00 – Upcoming STFC events calendar (Saris Invasion, Flash Pass, Fall Harvest)13:00 – Fist of the Empire arenas explained15:00 – Arena scoring confusion: leader vs. alliance credit16:30 – DJ misses event due to football Fridays, irony after lobbying for change18:00 – Incursions/faction hunts preview20:00 – Reminder to spend Ferengi Battle Pass currency before expiration21:00 – Debate: is everything from event store now sourceable?23:00 – Ship skins, avatars, frames, sourcing gaps25:00 – DJ & Crusito’s sourcing chart project update27:00 – GS-31 “Junker” nickname explained29:00 – Junker praised as top-tier ship, convenience for missions32:00 – DJ argues Scopely should sell a second Junker34:00 – Community concerns about PvP balance with multiple Junkers36:00 – Arena debate: debuff stacking possibilities39:00 – Breaking news: second Junker appears in store live41:00 – DJ impulsively buys second Junker on stream44:00 – Eligibility confusion: free-to-play earners vs. early buyers46:00 – DJ drafts a report to Scopely Live Ops mid-show49:00 – Chat credits Krusty for discovery50:00 – Audience celebrates “happy accident”51:00 – Checking parts required to max Junker, upgrade talk53:00 – Chronicle events speculation, tier progression1:00:00 – Store strategies, currencies, and officer sourcing talk1:15:00 – Ferengi Event Store vs. old Event Store sourcing deeper dive1:30:00 – Q&A: players share sourcing wins and frustrations1:45:00 – Ongoing debate: multiple Junkers in arenas and PvP2:00:00 – DJ reviews ship upgrade costs, math from spocks.club2:15:00 – Off-topic banter: football, allergies, cold meds2:30:00 – Strategic planning: next month’s chronicles/events2:45:00 – Audience questions, wrap-up discussion2:58:00 – Closing thoughts & outro
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1 month ago
3 hours 45 minutes

Talking Trek: Star Trek Fleet Command
Prototype Forbidden Tech and The F2P Guide to the Reliant
Tonight we deep dive into the abilities to tier up the new Prototype Forbidden Techs, and then focus on MORE rewarding content, the Reliant and the Wrath of Khan loop as F2P have officially unlocked their new ship, so how do you engage now that we've tested the waters and shown the best ways to engage.    0:00 – Cold open chaos & endless alerts 2:20 – Official show start, server sound-off, community shoutouts 4:00 – Tonight’s agenda: prototype forbidden tech, Bek’s return, heroic events 5:30 – Meeting recap with Bek: energy, initiatives, and drama in whale Discord 8:10 – First reactions to prototype forbidden tech – lackluster or misunderstood? 10:30 – Scopely’s intent: new combinations vs. invalidation of old tech 13:40 – The community dilemma: “We don’t want invalidation… but why buy duplicates?” 16:50 – Time-to-max math: years vs. immediate value problem 18:45 – Recon Locus building comparison – when grind feels reasonable 21:00 – Automotive analogy: building customer trust & value through transparency 27:30 – Customer service story & lessons applied to STFC monetization 30:10 – Why players aren’t spending on prototype tech this month 33:00 – Heroic events: grind vs. spend, ops-level challenges 36:40 – Hostile math: required kills, building level dependence 40:00 – G5 vs. G6 analysis: progression gaps and grinding realities 45:00 – Deep dive into Counterplay Device (Explorer prototype tech) 47:30 – Mid-tier stats vs. max stats: is the payoff worth the time? 50:00 – Free-to-play strategy: rare pulls, saving for future tech 53:00 – Spreadsheet walk-through: banner income vs. refinery pulls 54:50 – Community sentiment: disengagement from spending 57:00 – Open mic: guest perspectives, Eco’s heroic event math misfires 1:10:00 – Value, perception, and the predictability problem 1:25:00 – More on Bek’s role & player feedback loops 1:40:00 – PvP applications of prototype tech 2:00:00 – Panel debate: is Scopely out of touch with player priorities? 2:20:00 – Lessons from other arcs & monetization models 2:40:00 – Final roundtable: what needs to change 2:55:00 – Closing thoughts & community thanks
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1 month ago
2 hours 56 minutes

Talking Trek: Star Trek Fleet Command
September Targeted Experience and More Aggregation Loop Breakdown with Jules
Talking Trek Live – September 11, 2025UltimatDJz and the crew break down the September arc’s targeted progression, the Hyperthermic Stabilizer/decay loop, refinery changes at 51+, and G6 hostile realities—plus a very real “Dad, don’t be mad” Chevy Equinox saga. Packed with teaching from Jules Verne, live chat energy, and practical grind strategies. Timestamps00:00 – Opening & greetings00:02 – Server sound-off and early hype (APAC shout, bonus streams)05:16 – Bonus stream counter, sound alerts, Gamer Optics glasses chat11:31 – “Dad, don’t be mad” call: the Equinox knocking/engine story17:35 – DJz sets a two-hour hard-out; hands show to Jules Verne18:38 – Jules intro; arc theme: aggregation & targeted ops experience37:17 – Free-to-play pulse check: early building levels, chat poll38:22 – Gift chest “470”, early progression, exponential costs39:20 – Hyperthermic Stabilizer explained; 25% G4 decay & mitigation1:08:57 – Forbidden Tech tiering at Ops 51; epics to T6 L30 pre-611:10:05 – Why G5 design here is unusually generous + RNG avoidance1:11:23 – At 51, refinery adds banner → double Locus mats/research/legacy FT1:21:53 – Building 61 preview; natural 61–66 G6 hostile band & stats spike1:36:00 – Bundles, “unobtainium chest” vibes, heroic = spender reward1:44:05 – Stream crash → Microsoft forced update; show resumes/splits1:46:54 – Final teaching topic cue (crits/epic hostiles), moving to wrap1:52:31 – Vengeance updates: earlier BDO slots; PvP node via engagement2:06:30 – Recon Locus economy: banners, skip research early, bank for Stasis Globe2:10:06 – Planet Ingram chatter; “getting ready to wrap”2:12:29 – Shout-outs & plug: STFC Briefings (Nigel + Jules)2:14:19 – Cruise sweepstakes redraw announcement & final sign-off (“Meow for now”)
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1 month ago
2 hours 17 minutes

Talking Trek: Star Trek Fleet Command
Villians Part 1 and Talking Trek has ALLL the Deets, Comms, and Updates!
Eco stopped by to spill the beans on his arc, and Jules, Griffin and DJz break it down in this made for Twitch podcast adaptation, so apologies for some of the music and sound effects contained within. we don't USUALLY pod on tuesdays, but lots of great info contained, so i wanted to share it with everyone! 
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1 month ago
2 hours 52 minutes

Talking Trek: Star Trek Fleet Command
Talking Trek Awards and Cruise, $1000 in packs, and Breaks Down Conor's Letter
00:00 – Opening, welcomes, community shout-outs05:00 – Explaining sweepstakes rules & entry totals12:00 – Cruise guest list reveal (Shatner, Frakes, Sirtis, John de Lancie, etc.)20:00 – More cruise highlights (Discovery, Lower Decks, Academy cast)30:00 – Drawing of 11 finalists begins34:00 – Grand prize winner revealed 🎉36:00 – Rules explained, “only takes one ticket” emphasized37:00 – Transition to Talking Trek Gives Back charity kickoff47:00 – Fundraiser recap: $100k+ raised, new $200k cumulative goal55:00 – Community banter, server shout-outs, side chatter1:10:00 – STFC game talk begins, arc preview setup1:30:00 – Forbidden tech discussion, economy balance1:50:00 – Player loop feedback, refinery/cargo balance2:00:00 – Design vs. implementation debate, credit to dev responsiveness2:15:00 – Conversation about GM Connor’s letter, direct call insights2:30:00 – Community feedback sessions & player impact2:45:00 – More discussion on sourcing, upcoming ship balance3:00:00 – Closing remarks, wrap-up, thanks to listeners
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2 months ago
3 hours 18 minutes

Talking Trek: Star Trek Fleet Command
Spocks Club Delivers Updates, Star Trek Day BP Analytics, and LEEEEEEEEEEEEKS
Spocks Club gurus Lightbull and Glare stop by to show off their latest enhancements and we discuss the value behind the new Battlepass, PLUS...... leeeeeeeeeeeeeks
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2 months ago
2 hours 30 minutes

Talking Trek: Star Trek Fleet Command
Talking in Pools with DJz - PAC Survey and Discussion
00:00 – Opening & WelcomeDJz greets the community, shares quick updates, gives shout-outs, and sets the agenda for the stream. 03:00 – Developer Decisions & Transparency IssuesDiscussion of the latest patch/update rollout, highlighting poor communication and community frustration. 10:00 – Game Mechanics BreakdownAnalysis of new features, balance changes, and comparisons to past updates. Focus on the impact for free-to-play players. 20:00 – Resource Economy & StrategyCommentary on resource banks, officer sourcing, and adaptation strategies. Chat shares tips on minimizing losses. 30:00 – Event Cycles & Player EngagementReview of upcoming events, their fairness, and whether rewards justify effort. Some improvements, but repetition remains a concern. 40:00 – Q&A: Player StrategiesLive viewer questions answered — covering officer pairings, ship upgrades, and clarifying community rumors. 55:00 – Developer–Community RelationshipReflection on past controversies (“Gailagate”-style disasters) and the importance of proactive communication. 1:10:00 – Looking AheadSpeculation on upcoming content and advice for preparing. Acknowledgement of Scopely’s potential, but critiques of execution. 1:25:00 – Closing RemarksFinal thoughts, thanks to the community, encouragement to provide feedback, and a preview of future Talking Trek content.
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2 months ago
3 hours 41 minutes 25 seconds

Talking Trek: Star Trek Fleet Command
Talking all about Star Trek Fleet Command in a kinda funny, kinda sad kinda way. Get tips and tricks, inside info, and win prizes! All right here with your host, UltimatDJz.