Talking all about Star Trek Fleet Command in a kinda funny, kinda sad kinda way. Get tips and tricks, inside info, and win prizes! All right here with your host, UltimatDJz.
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Talking all about Star Trek Fleet Command in a kinda funny, kinda sad kinda way. Get tips and tricks, inside info, and win prizes! All right here with your host, UltimatDJz.
Tonight was supposed to be a fun loving good ole fashioned laid back chill night on Twitch. BUT, as the conversation geared towards G7 and player expectations, we started having a great conversation, and it just HAD to be turned into a show. Shoutout to MOOPSIE for kicking us off tonight on what turned out to be an AMAZING conversation about G7's first week. here are your timestamps: 00:00:00 – Opening chatter and unexpected “interloper” joins00:03:00 – Moopsie returns, teasing a new “Downfall” parody video about G700:06:00 – Breaking down launch bugs, errors, and frustrations from players00:08:45 – Discussion of paywalls and time-gating in the G7 expansion00:12:00 – DJz and Griffin counter with positive experiences from their alliances00:15:30 – Arguments over Scopely’s pacing – slow by design or poor delivery?00:18:00 – Moopsie details his “broken miner” issue in the Veil and Scopely’s silence00:21:30 – Server-sync bug explanations and talk of compensation for affected players00:25:00 – DJz acknowledges communication failures but defends overall design intent00:27:45 – Day-eight perspective – reminding players G7 is still new content00:31:00 – Conversation shifts philosophical – how much patience should players have?00:33:30 – “Camping chair” analogy – DJz explains his philosophy on value and spending00:36:30 – Chat debate on refunds, spending habits, and game enjoyment00:39:30 – Griffin compares Scopely criticism to consumer protest culture00:42:00 – Community frustration vs. personal enjoyment – finding the balance00:45:00 – Transition to listener participation and open-mic discussions00:47:00 – K9 joins the show (Ops 72) to voice G7 concerns from a whale’s view00:49:00 – Forced collaboration complaint – Veil and Surge systems under fire00:53:00 – DJz questions how this differs from earlier generations’ content00:56:00 – K9 explains the problem of investment scale and reset fatigue00:59:00 – High-cost progression to 73+ – too steep for meaningful advancement01:02:30 – Debate on “slow by design” – whether G6 feedback caused the shift01:06:00 – Player isolation vs. forced teamwork – balancing design philosophies01:10:00 – Hazards vs. Veil – comparing past solo mechanics to new alliance ones01:14:00 – Arguments over accessibility and alternate progression paths01:18:00 – Acknowledging Scopely’s challenge – serving five generations of players01:22:00 – Finding middle ground – Veil as both opportunity and limitation01:26:00 – DJz reinforces Talking Trek’s open-platform approach to criticism01:30:00 – Audience Q&A – who actually enjoys G7 so far?01:33:00 – Positive reports from chat – players share early success stories01:37:00 – Discussion about whales, catch-up mechanics, and compressed content01:41:00 – Frustration over required alliance activity and dependency01:45:00 – Hazards, surges, and solo play revisited – the ongoing debate01:49:00 – DJz mediates closing thoughts – fun, freedom, and fair design01:54:00 – Wrap-up, post-show Discord invite, and lighthearted closing banter
Talking Trek: Star Trek Fleet Command
Talking all about Star Trek Fleet Command in a kinda funny, kinda sad kinda way. Get tips and tricks, inside info, and win prizes! All right here with your host, UltimatDJz.