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Talking Trek: Star Trek Fleet Command
UltimatDJz
565 episodes
1 day ago
Talking all about Star Trek Fleet Command in a kinda funny, kinda sad kinda way. Get tips and tricks, inside info, and win prizes! All right here with your host, UltimatDJz.
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Comedy
Leisure,
Video Games
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All content for Talking Trek: Star Trek Fleet Command is the property of UltimatDJz and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Talking all about Star Trek Fleet Command in a kinda funny, kinda sad kinda way. Get tips and tricks, inside info, and win prizes! All right here with your host, UltimatDJz.
Show more...
Comedy
Leisure,
Video Games
https://is1-ssl.mzstatic.com/image/thumb/Podcasts125/v4/cf/c2/b5/cfc2b5f1-6e97-3d23-fb26-1c86ce8edda3/mza_14063386282989970803.jpg/600x600bb.jpg
Prototype Forbidden Tech and The F2P Guide to the Reliant
Talking Trek: Star Trek Fleet Command
2 hours 56 minutes
1 month ago
Prototype Forbidden Tech and The F2P Guide to the Reliant
Tonight we deep dive into the abilities to tier up the new Prototype Forbidden Techs, and then focus on MORE rewarding content, the Reliant and the Wrath of Khan loop as F2P have officially unlocked their new ship, so how do you engage now that we've tested the waters and shown the best ways to engage.    0:00 – Cold open chaos & endless alerts 2:20 – Official show start, server sound-off, community shoutouts 4:00 – Tonight’s agenda: prototype forbidden tech, Bek’s return, heroic events 5:30 – Meeting recap with Bek: energy, initiatives, and drama in whale Discord 8:10 – First reactions to prototype forbidden tech – lackluster or misunderstood? 10:30 – Scopely’s intent: new combinations vs. invalidation of old tech 13:40 – The community dilemma: “We don’t want invalidation… but why buy duplicates?” 16:50 – Time-to-max math: years vs. immediate value problem 18:45 – Recon Locus building comparison – when grind feels reasonable 21:00 – Automotive analogy: building customer trust & value through transparency 27:30 – Customer service story & lessons applied to STFC monetization 30:10 – Why players aren’t spending on prototype tech this month 33:00 – Heroic events: grind vs. spend, ops-level challenges 36:40 – Hostile math: required kills, building level dependence 40:00 – G5 vs. G6 analysis: progression gaps and grinding realities 45:00 – Deep dive into Counterplay Device (Explorer prototype tech) 47:30 – Mid-tier stats vs. max stats: is the payoff worth the time? 50:00 – Free-to-play strategy: rare pulls, saving for future tech 53:00 – Spreadsheet walk-through: banner income vs. refinery pulls 54:50 – Community sentiment: disengagement from spending 57:00 – Open mic: guest perspectives, Eco’s heroic event math misfires 1:10:00 – Value, perception, and the predictability problem 1:25:00 – More on Bek’s role & player feedback loops 1:40:00 – PvP applications of prototype tech 2:00:00 – Panel debate: is Scopely out of touch with player priorities? 2:20:00 – Lessons from other arcs & monetization models 2:40:00 – Final roundtable: what needs to change 2:55:00 – Closing thoughts & community thanks
Talking Trek: Star Trek Fleet Command
Talking all about Star Trek Fleet Command in a kinda funny, kinda sad kinda way. Get tips and tricks, inside info, and win prizes! All right here with your host, UltimatDJz.