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Talking Trek: Star Trek Fleet Command
UltimatDJz
565 episodes
1 day ago
Talking all about Star Trek Fleet Command in a kinda funny, kinda sad kinda way. Get tips and tricks, inside info, and win prizes! All right here with your host, UltimatDJz.
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All content for Talking Trek: Star Trek Fleet Command is the property of UltimatDJz and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Talking all about Star Trek Fleet Command in a kinda funny, kinda sad kinda way. Get tips and tricks, inside info, and win prizes! All right here with your host, UltimatDJz.
Show more...
Comedy
Leisure,
Video Games
https://is1-ssl.mzstatic.com/image/thumb/Podcasts125/v4/cf/c2/b5/cfc2b5f1-6e97-3d23-fb26-1c86ce8edda3/mza_14063386282989970803.jpg/600x600bb.jpg
Talking in Carz with DJz: Outposts and November Arcfail
Talking Trek: Star Trek Fleet Command
56 minutes
1 week ago
Talking in Carz with DJz: Outposts and November Arcfail
00:00 – Intro & BanterDJz and Griffin open with a lighthearted “yo” exchange before diving into the day’s topic: the November Arc Launch. 02:30 – Outpost Overview & Patch NotesDJz confirms the new Outpost Exchange Material Refinery and material generators—now offering three upgrade brackets instead of two. 05:00 – Material Generators & ScalingDiscussion of G5–G7 sourcing, how early-tier players benefit immediately, and why high-tier (G7) players face longer roads. 06:45 – Outpost Fleet Slots CorrectionDJz admits his earlier info was off: the fourth ship slot won’t arrive this month, only two at level 1 and a third unlocked at level 40. 08:30 – Upgrade Value & Player ExpectationsThey predict most players will reach levels 15–20 early, with strong emphasis on the building’s buffs and resource bonuses. 09:50 – How Retaliation Targets WorkExplaining the new “retaliation target” type—distinct from hostiles or armadas. Only generic officers (e.g., Khan, Nero, Gorkon) will work. 11:00 – Crewing Strategies & Classic CombosOld-school crews like Kirk/Spock/Yuki resurface. Voyager crews, strike teams, and others won’t trigger their abilities here. 12:45 – Outpost Mechanics ExplainedPlayers use two ships to seize an outpost, then defend it from 72 retaliation waves (five minutes apart) over about five hours. 16:00 – Passive vs. Active GameplayThe defense runs automatically—no need to trigger waves manually. Buffs can be activated mid-battle for stat boosts or mining bonuses. 19:00 – Buff Currency & StrategyRewards go directly to inventory, not cargo. Players can bank currency for future runs to maximize buffs on the next outpost. 22:00 – Outpost Buff Types & FactionsEach target faction (Cardassian, Borg, Node) offers unique buff categories—PvE, utility, and PvP respectively. 25:00 – Leaving or Losing OutpostsLeaving ends your buffs immediately. Arena transfers or incursions also break outpost control; the veil and territories are safe. 29:00 – Start Timer Change & QA NotesCommunity discovers a 3-minute start timer instead of 1; DJz says it adds strategy but invites more PvP risk.Griffin reports a live bug: Away Teams are currently broken. 30:30 – Officer Discussion: NogNog’s debut ties to his father Rom’s legacy. DJz praises the lore while admitting limited gameplay utility unless base-raiding improves. 33:40 – Officer Discussion: The HierarchIntroduces “Carol Freeman 2.0?”—potentially a PvP counter, though effectiveness depends on high tiers. Artwork and narrative praised. 38:30 – New Max Ship XP Button (QoL Update)They test the new instant-max feature: convenient for scrapping but risky for free-to-play players due to auto-Latinum use. 44:50 – Who Benefits Most from Max-AllIdeal for heavy spenders; free players must be cautious. Some want sliders added for smaller upgrades during events. 45:50 – Weekly Mission Rollouts & Bug FixesMissions release weekly this arc; Scopely claims to fix veil recall daily bug and arena entry issue. 47:30 – Mid-Ops Experience AnnouncementWardaddy returns to discuss a new mid-ops battle pass later this week, expanding mid-tier gameplay. 49:00 – Chaos Tech ReviewThey dissect “Particle Synthesis” (loot and mining boosts) and “Biomimetic Gel” (PvP buffs). DJz clarifies the math—impressive numbers but balanced impact. 53:40 – New Primes for OutpostsThree new primes enhance solo outpost assault, output, and retaliation rewards—though DJz warns their longevity is uncertain. 55:40 – Wrap-Up & Closing RemarksDJz and Griffin summarize the arc, thank listeners, and tease in-game lab testing later that night.
Talking Trek: Star Trek Fleet Command
Talking all about Star Trek Fleet Command in a kinda funny, kinda sad kinda way. Get tips and tricks, inside info, and win prizes! All right here with your host, UltimatDJz.