Talking all about Star Trek Fleet Command in a kinda funny, kinda sad kinda way. Get tips and tricks, inside info, and win prizes! All right here with your host, UltimatDJz.
All content for Talking Trek: Star Trek Fleet Command is the property of UltimatDJz and is served directly from their servers
with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Talking all about Star Trek Fleet Command in a kinda funny, kinda sad kinda way. Get tips and tricks, inside info, and win prizes! All right here with your host, UltimatDJz.
Surge Mechanics & Serene Squall F2P Tips and Tricks for your Unlock
Talking Trek: Star Trek Fleet Command
2 hours 7 minutes
1 month ago
Surge Mechanics & Serene Squall F2P Tips and Tricks for your Unlock
00:00:00 – Show open — Talking Trek Live begins after a delayed start; DJz jokes about being “34 minutes late”00:00:50 – Introductions: UltimatDJz, Griffin, and crew welcome listeners; early banter about G7 launch hype00:03:00 – Server roll call and greetings from chat; players sounding off from servers 14 through 70200:04:00 – Initial G7 impressions — DJz and Griffin discuss economy balance, bugs, and daily node issues00:06:45 – Mining daily glitch story — DJz recalls losing credit for his G7 daily; jokes about Scopely manuals00:07:50 – Parenting interlude — Noah calls for pizza money; Cash App limits and “$1,000 pizza” chaos ensue00:10:30 – Homecoming audit — DJz tallies his son’s expenses and admits he’s “raising a diva”00:11:30 – EV talk — Ford Lightning test drive review and why electric vehicles don’t work in rural terrain00:13:00 – Gas prices, long commutes, and chat banter about country living and spoiled kids00:14:45 – Transition to main topic — Preview of Surge and Serene Squall as the day’s focus00:15:15 – Surge overview — new gameplay loop, location near territories, and entry requirements00:16:00 – Fault Shard tokens explained — daily caps, double gating, and how to “work the clock” for 300 tokens00:17:45 – Optimal ship use — three-ship limit discussion; Dauntless and Seek & Destroy mechanic tested00:20:00 – Tips & tricks — how to chain Surges back-to-back without recalling your ships00:22:00 – Community reaction — mixed feelings from chat on fun factor vs. complexity00:23:30 – Dauntless performance — Tier 4 ship tested up to level 55 hostiles; seek logic review00:25:00 – Surge rewards intro — fault charts, tiers, and “Primordial Plasma” currency explained00:26:30 – DJz shares his first impressions — rewards feel minor for 70-and-under players00:28:00 – Griffin explains G7 research tie-in — why Primordial Plasma matters long-term00:29:30 – Moral discussion — “riding whale tail” and how littles can help their bigs in Surge00:31:00 – Team math — how individual scores multiply by team totals for tier ranking00:33:00 – Tier chart overview — examples of Tier 4, 5, and 6 runs; players earning 125 credits00:35:00 – “Secret of the Ooze” moment — chat nicknames the Plasma currency after TMNT movie00:36:30 – Vanilla Ice callback — “Go Ninja Go” story from Adam Sandler tour gets the crowd laughing00:38:00 – Ops requirements — proof that players as low as Ops 36 can join Surge00:40:00 – Coordination tips — how to keep low-ops players alive and maximize team damage00:42:00 – Entry management — saving Fault Shards and rotating alliances through waves00:44:00 – Do’s and don’ts — ships that don’t work (T’Shara, Cube Junker) and ones that do (Dauntless)00:46:00 – Scheduling Surge events — DJz shares his alliance’s Saturday 4 PM routine00:48:30 – Comparison to formation Armadas — coordination easier than expected00:50:00 – Reward differences — 71+ get Plasma; lower ops get ship parts and scraps00:52:00 – Alliance tracking — participation being logged for future requirements00:54:00 – Chat discussion — fairness of mandatory participation and reward balance00:56:00 – Moral recap — helping bigs as thank-you for years of whale support00:58:00 – G7 Research Tree intro — “Surge Damage,” “Surge Shields,” “Surge Hull Plating”01:00:00 – Massive stat boosts — 3,000 to 20,000 percent numbers reveal blows chat’s mind01:02:30 – Combat impact — why these researches redefine high-level battles01:05:00 – Comparison to Mirror Dust tree — DJz calls it “Mirror Dust on steroids”01:07:00 – Predictions — Surge as future mandatory content for elite alliances01:10:00 – Crew and ship strategies — speed crews for Borg Cubes and Dauntless optimizations01:15:00 – Player questions — how to farm tokens, ops thresholds, and scoring formulas01:20:00 – Community debate — accessibility for lower ops vs. exclusivity for G701:30:00 – Economy discussion — Surge rewards vs. Titan, Voyager, and Mirror events01:38:00 – Player stories — firsthand Surge
Talking Trek: Star Trek Fleet Command
Talking all about Star Trek Fleet Command in a kinda funny, kinda sad kinda way. Get tips and tricks, inside info, and win prizes! All right here with your host, UltimatDJz.