Trevor Benjamin is co-designer of numerous hit games including Undaunted, Warchest, Resist and Mandela, frequently collaborating with David J. Thompson and Brett J. Gilbert.
00:00 - Intro
01:10 - Getting involved with Bitewing
02:26 - Approach to following up Iliad & Ichor
06:29 - Intentionally subverting genre?
07:52 - Late addition of solo & coop
09:47 - Why always codesigning?
14:47 - Approach to Azure
18:11 - State of the hobby trending to more shallow experiences
21:50 - Historical accuracy vs. practical game design
25:09 - Expanded scope of Undaunted
29:01 - How do you know when a game is done?
31:51 - Recent inspirations
37:35 - Next up, For the Gods
Links:
Our Site - https://www.cardboardherald.com
Our Video Channel - https://www.youtube.com/TheCardboardHerald
Our Twitter - https://twitter.com/CardboardHerald
Our Patreon - https://www.patreon.com/user?u=9669551
All content for The Cardboard Herald is the property of Jack Eddy and is served directly from their servers
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Trevor Benjamin is co-designer of numerous hit games including Undaunted, Warchest, Resist and Mandela, frequently collaborating with David J. Thompson and Brett J. Gilbert.
00:00 - Intro
01:10 - Getting involved with Bitewing
02:26 - Approach to following up Iliad & Ichor
06:29 - Intentionally subverting genre?
07:52 - Late addition of solo & coop
09:47 - Why always codesigning?
14:47 - Approach to Azure
18:11 - State of the hobby trending to more shallow experiences
21:50 - Historical accuracy vs. practical game design
25:09 - Expanded scope of Undaunted
29:01 - How do you know when a game is done?
31:51 - Recent inspirations
37:35 - Next up, For the Gods
Links:
Our Site - https://www.cardboardherald.com
Our Video Channel - https://www.youtube.com/TheCardboardHerald
Our Twitter - https://twitter.com/CardboardHerald
Our Patreon - https://www.patreon.com/user?u=9669551
Trevor Benjamin is co-designer of numerous hit games including Undaunted, Warchest, Resist and Mandela, frequently collaborating with David J. Thompson and Brett J. Gilbert.
00:00 - Intro
01:10 - Getting involved with Bitewing
02:26 - Approach to following up Iliad & Ichor
06:29 - Intentionally subverting genre?
07:52 - Late addition of solo & coop
09:47 - Why always codesigning?
14:47 - Approach to Azure
18:11 - State of the hobby trending to more shallow experiences
21:50 - Historical accuracy vs. practical game design
25:09 - Expanded scope of Undaunted
29:01 - How do you know when a game is done?
31:51 - Recent inspirations
37:35 - Next up, For the Gods
Links:
Our Site - https://www.cardboardherald.com
Our Video Channel - https://www.youtube.com/TheCardboardHerald
Our Twitter - https://twitter.com/CardboardHerald
Our Patreon - https://www.patreon.com/user?u=9669551
It’s time to butt heads and create enemies that will last a lifetime! That’s right, we’re talking about conflict, baby, and the different ways conflicts are represented in board games.
0:00 - Introductions and What We’ve Been Playing This Week!
34:22 - Conflict in Board Games
1:13:10 - Outro!
Jack and Eric haven’t chatted in a while, so we thought this would be a good time to discuss the channel, where we’re at and what we’re working on now that we’re both back from all of our trips, and what’s coming up for the channel!
0:00 - Introductions and What We’ve Been Playing This Week!
29:55 - Call to Order of the Cardboard Herald Board Meeting
1:21:45 - Meeting Adjourned and Outro!
Cameron Art (developer of Harvest, owner of PickPocket Games) comes on the podcast to chat with Eric about his time as a developer for Keymaster and what’s on the horizon for PickPocket Games
PickPocket Games: https://pickpocketgames.com/
0:00 - Introductions and What We’ve Played This Past Week
12:07 - Cameron Talks About Developing Harvest
19:25 - Was There Feedback Cameron Got Where The Feedback Disagreed With the Data?
24:18 - Cameron Discusses The Differences Between Designing A Game and Developing A Game
37:13 - Cameron Discusses What’s Different From Working Internally to Develop for a Company versus Being Contracted to Develop?
40:54 - How Does Cameron Approach Developing a Solo Mode for a Competitive Game?
47:50 - What Pushed Cameron to Republish Thief’s Market with PickPocket Games?
56:00 - Cameron Talks Starting Up PickPocket Games
1:03:15 - Cameron’s Most Influential Games
1:07:18 - The Games Cameron Thinks You Must Play As an Aspiring Board Game Designer?
1:11:22 - Outro
Check It Out! We got two tricky kids on to chat about their latest game Tricky Kids, published by Pandasaurus. We talk about their approach to games, what’s it like to co-design a game, and what’s coming next for them
Baron Jon’s Trick-Taking Collection: https://www.kickstarter.com/projects/trickytime/baron-jons-2025-card-game-collection/description
0:00 - Introductions and What We’ve Played This Past Week
7:47 - What Was the Process of Coming Together to Start Co-Designing?
14:56 - What Was The Design Process of Tricky Kids?
26:09 - What Was It Like Working With Pandasaurus?
32:09 - How Do They Approach A Game Where They Know They’re Working With A Co-Designer?
36:41 - How Does Danielle Approach Games She’s Designing That Are Licensed Compared To Independent Work?
41:50 - Why Is Steven Drawn to Designing Trick-Taking Games?
46:46 - What Games Would Danielle and Steven Point to As The Most Influential For Them?
52:13 - What Games Do Steven and Danielle Think An Aspiring Game Designer Must Play?
57:20 - Outro
Join us as Eric chats with Trey Chambers, designer of Harvest, Argent: The Consortium and Empyreal: Spells and Steam!
0:00 - Introductions and What We’ve Played This Week!
09:12 - How has Harvest Changed Between Editions?
16:02 - What’s It Like Rereturning to Work on the Expansions of Harvest?
20:11 - How Did Trey’s Journey Into Game Design Start?
22:50 - What Does It Feel Like to Get Your First Game Published?
27:13 - What Does It Feel Like to Get Your Second Game Published, and Working with a Publisher a Second Time?
31:25 - Trey’s Advice for Unpublished Game Designers
35:25 - Trey’s Top Games of the Last Year
43:38 - Trey’s Most Influential Games/Games that Trey thinks Beginning Game Designers Should Learn From
47:02 - What’s Next for Trey?
49:18 - Listener Questions!
53:00 - Outro!
So long Indianapolis, thanks for all the games! Scott, aka Boardgamingbud, and Eric chat about the games we played at Gen Con and the general vibe of the convention.
Jeremy Howard’s Post - https://boardgamegeek.com/thread/3555308/just-some-ole-racist-history-crap
Devir of North America’s Post -
https://boardgamegeek.com/thread/3555679/a-message-to-the-community
0:00 - Introductions
2:00 - Favorite Games of 2025 (so far)
11:41 - Topic: Gen Con Wrap Up
34:30 - Who “won” Gen Con 2025?
1:00:06- Viewer/Listener Comments
1:09:26 - Outro
Losers always have it the best! They’re chucking out bullet bills and blue shells, while I’m grinding trick jumps in first to keep my lead. This week we talk about catch-up mechanics in board games and what we like about them.
0:00 - Introductions and What We’ve Played This Week
21:45 - Our Topic This Week: Game Balance
01:02:23 - Outro
There’s a lot that comes to mind when someones says “game balance” in reference to board games, and we’re here to talk about all of them. Jack and Eric discuss what they want from game balance, games that are good examples of it, and answer some questions from commenters about the topic.
0:00 - Introductions and What We’ve Played This Week
13:29 - Our Topic This Week: Game Balance
01:05:31 - Listener Comment #1
01:08:19 - Listener Comment #2
01:16:13 - Listener Comment #3
01:23:54 - Listener Comment #4
01:29:25 - Outro
Realm of Reckoning launches on kickstarter on June 24th, 2025 here: https://www.kickstarter.com/projects/ivstudios/realm-of-reckoning
00:00 - Intro
01:36 - From animation to the tabletop
07:40 - Starting with theme or mechanics?
10:40 - Difficulty with commitment to bespoke components
14:30 - Honing the craft of making games
18:15 - Moving industry to a smaller pond
23:06 - Beginnings of Reckoning
27:28 - Upcoming cooperative deck builder
31:20 - When to start internal and external playtesting
36:06 - Navigating Tariffs
39:51 - Why not solo?
43:05 - Feeling challenged by other publishers?
47:51 - Admiration for small design
50:39 - Original themes and world buidling
56:20 - Coming down the pike?
Links:
Our Site - https://www.cardboardherald.com
Our Video Channel - https://www.youtube.com/TheCardboardHerald
Our Twitter - https://twitter.com/CardboardHerald
Our Patreon - https://www.patreon.com/user?u=9669551
Following our discussion a few weeks ago about IP-Based games, we’re talking about different ways games can exude theme
0:00 - A Demonstration of Technical Difficulties
0:47- The Real Introductions and What We’ve Played This Week
20:00 - Topic: How Board Games Exude Theme
1:28:22- Listener Comments and Examples
01:39:25 - Outro!
You can find out more about the book here: https://www.youtube.com/watch?v=mmlZSX1YmTI
Links:
Our Site - https://www.cardboardherald.com
Our Video Channel - https://www.youtube.com/TheCardboardHerald
Our Twitter - https://twitter.com/CardboardHerald
Our Patreon - https://www.patreon.com/user?u=9669551
These games stay Based (on other intellectual properties). This week, Eric and Jack talk about board games based on non-board game Intellectual properties, and what we want to see out of them.
0:00 - Introductions and What We’ve Played This Week
10:43 - Topic: IP-Based Board Games
45:15- Listener Question: Why Are There So Many Lord Of The Ring Games?
53:27 - Outro!
Nick Murray of Bitewing Games chats with Eric about his kickstarter for Gingham and Gazebo, his thoughts on the tariffs and what it’s like being named Nick.
0:00 - Introductions and What We’ve Played This Week
13:38 - Publishing Gazebo and Gingham on Kickstarter
27:40 - Bitewing’s Relationship with Reiner Knizia
32:20 - What Work Goes into Setting a Kickstarter Up for Success
39:30 - Nick’s Thoughts on His Post About Tariffs
48:45 - What Is the Board Game Industry Going to Look Like a Year from Now?
55:28 - Stonemaier Games’ Lawsuit
01:02:48 - Bombastic Direct-to-Retail Release
01:11:25 - Listener Question - What’s It Like Being Named Nick?
01:41:13 - Outro!
Do we want more? Do we want less? What do we want when we play a new expansion to a board game? We give our thoughts on what makes a great board game expansions with some examples of our favorites and our least favorites on this week’s edition of The Cardboard Herald Podcast
0:00 - Introductions and What We’ve Played This Week
11:08 - Our Topic This Week: What Makes a Great Board Game Expansions
31:15 - Eric’s Number 5: 7 Wonders Duel: Pantheon
34:48 - Jack’s Number 5: Architects of the West Kingdom: Works of Wonder
38:24 - Eric’s Number 4: Spirit Island: Jagged Earth
40:37 - Jack’s Number 4: Spirit Island: Jagged Earth
43:33 - Eric’s Number 3: Dune Imperium: Rise of Ix
52:38 - Jack’s Number 3: Viticulture Tuscany Essential Edition
1:00:54 - Eric’s Number 2: Arcs: Blighted Reach Campaign
1:09:01 - Jack’s Number 2: Undaunted: Reinforcements
1:16:02 - Eric’s Number 1: Wingspan Oceania
1:22:06 - Jack’s Number 1:Terraforming Mars Prelude
1:27:11 - What Do We Want An Expansion of Harmonies to Look Like?
1:32:34 - Listener Comments!
01:41:13 - Outro!
Stonks! On this week of The Cardboard Herald Podcast, Jack and Eric talk about the nebulous topic that is how to value games.
0:00 - Introductions and What Games We’ve Played!
34:22 - The Lore Corner
1:16:37 - What is Our Most Valuable Game?
1:17:03 - Return to The Lore Corner
1:21:52 - Outroduction
This week, we wanted to give a somewhat thorough overview of how the board game industry is reacting to the announced tariffs and what it means for us, as consumers in this hobby.
Here are some of the links we reference in the video:
https://stonemaiergames.com/the-darkest-timeline/
https://boardgamegeek.com/blog/1/blogpost/172826/publishers-talk-more-about-us-tariffs
https://solisgamestudio.com/blog/the-growing-bay-area-industry-that-tariffs-may-kill
0:00 - Introductions
00:47 - Topic Introduction: How Do Tariffs Affect the Board Game Industry
07:35 - What Are Tariffs?
19:13 - What Are People in the Industry Saying?
54:42 - What Are Things We Can Do To Help Out?
01:09:20 - Outro!
You’re stranded on an abandoned island with only you, five board games, four friends and one million dollars from a disheveled content creator. What five games do you bring?
0:00 - Introductions and What Games Have We Played This Week!
10:00 - Topic: Games We Would Bring to a Desert Island
17:07 - Parameters of What Games We’re Bringing
21:25 - Eric and Jack Game #1
25:35 - Jack Game #2
28:00 - Eric Game #2
30:27 - Jack Game #3
34:37 - Eric Game #3
39:05 - Jack Game #4
48:52 - Eric Game #4
52:54 - Jack Game #5
57:09 - Eric Game #5
1:02:04 - Eric’s Villain Monologue
01:05:05 - Listener Lists
01:14:41 - Outro!
What games make gamers? Jack and Eric chat about what games are best to introduce people to the hobby and some common pitfalls games might have that would preclude them from this discussion.
0:00 - Introductions and What Games Have We Played This Week!
15:04 - Topic: Gateway Games
01:02:14 - Listener Comments
01:10:27 - Our Recommendations for a Universal Gateway Game
01:18:36 - Outro!
Eric and Jack chat about what solo gaming is like in 2025 and give recommendations on the best games to start out on your own.
0:00 - Introductions and What Games Have We Played This Week!
17:55 - Topic: Solo Gaming in 2025
51:50 - Our Recommendations for Gateway Solo Games
01:04:05 - Outro!
Trevor Benjamin is co-designer of numerous hit games including Undaunted, Warchest, Resist and Mandela, frequently collaborating with David J. Thompson and Brett J. Gilbert.
00:00 - Intro
01:10 - Getting involved with Bitewing
02:26 - Approach to following up Iliad & Ichor
06:29 - Intentionally subverting genre?
07:52 - Late addition of solo & coop
09:47 - Why always codesigning?
14:47 - Approach to Azure
18:11 - State of the hobby trending to more shallow experiences
21:50 - Historical accuracy vs. practical game design
25:09 - Expanded scope of Undaunted
29:01 - How do you know when a game is done?
31:51 - Recent inspirations
37:35 - Next up, For the Gods
Links:
Our Site - https://www.cardboardherald.com
Our Video Channel - https://www.youtube.com/TheCardboardHerald
Our Twitter - https://twitter.com/CardboardHerald
Our Patreon - https://www.patreon.com/user?u=9669551