Trevor Benjamin is co-designer of numerous hit games including Undaunted, Warchest, Resist and Mandela, frequently collaborating with David J. Thompson and Brett J. Gilbert.
00:00 - Intro
01:10 - Getting involved with Bitewing
02:26 - Approach to following up Iliad & Ichor
06:29 - Intentionally subverting genre?
07:52 - Late addition of solo & coop
09:47 - Why always codesigning?
14:47 - Approach to Azure
18:11 - State of the hobby trending to more shallow experiences
21:50 - Historical accuracy vs. practical game design
25:09 - Expanded scope of Undaunted
29:01 - How do you know when a game is done?
31:51 - Recent inspirations
37:35 - Next up, For the Gods
Links:
Our Site - https://www.cardboardherald.com
Our Video Channel - https://www.youtube.com/TheCardboardHerald
Our Twitter - https://twitter.com/CardboardHerald
Our Patreon - https://www.patreon.com/user?u=9669551
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Trevor Benjamin is co-designer of numerous hit games including Undaunted, Warchest, Resist and Mandela, frequently collaborating with David J. Thompson and Brett J. Gilbert.
00:00 - Intro
01:10 - Getting involved with Bitewing
02:26 - Approach to following up Iliad & Ichor
06:29 - Intentionally subverting genre?
07:52 - Late addition of solo & coop
09:47 - Why always codesigning?
14:47 - Approach to Azure
18:11 - State of the hobby trending to more shallow experiences
21:50 - Historical accuracy vs. practical game design
25:09 - Expanded scope of Undaunted
29:01 - How do you know when a game is done?
31:51 - Recent inspirations
37:35 - Next up, For the Gods
Links:
Our Site - https://www.cardboardherald.com
Our Video Channel - https://www.youtube.com/TheCardboardHerald
Our Twitter - https://twitter.com/CardboardHerald
Our Patreon - https://www.patreon.com/user?u=9669551
Danielle Reynolds and Steven Ungaro Talk Tricky Kids
The Cardboard Herald
1 hour 4 minutes 10 seconds
2 months ago
Danielle Reynolds and Steven Ungaro Talk Tricky Kids
Check It Out! We got two tricky kids on to chat about their latest game Tricky Kids, published by Pandasaurus. We talk about their approach to games, what’s it like to co-design a game, and what’s coming next for them
Baron Jon’s Trick-Taking Collection: https://www.kickstarter.com/projects/trickytime/baron-jons-2025-card-game-collection/description
0:00 - Introductions and What We’ve Played This Past Week
7:47 - What Was the Process of Coming Together to Start Co-Designing?
14:56 - What Was The Design Process of Tricky Kids?
26:09 - What Was It Like Working With Pandasaurus?
32:09 - How Do They Approach A Game Where They Know They’re Working With A Co-Designer?
36:41 - How Does Danielle Approach Games She’s Designing That Are Licensed Compared To Independent Work?
41:50 - Why Is Steven Drawn to Designing Trick-Taking Games?
46:46 - What Games Would Danielle and Steven Point to As The Most Influential For Them?
52:13 - What Games Do Steven and Danielle Think An Aspiring Game Designer Must Play?
57:20 - Outro
The Cardboard Herald
Trevor Benjamin is co-designer of numerous hit games including Undaunted, Warchest, Resist and Mandela, frequently collaborating with David J. Thompson and Brett J. Gilbert.
00:00 - Intro
01:10 - Getting involved with Bitewing
02:26 - Approach to following up Iliad & Ichor
06:29 - Intentionally subverting genre?
07:52 - Late addition of solo & coop
09:47 - Why always codesigning?
14:47 - Approach to Azure
18:11 - State of the hobby trending to more shallow experiences
21:50 - Historical accuracy vs. practical game design
25:09 - Expanded scope of Undaunted
29:01 - How do you know when a game is done?
31:51 - Recent inspirations
37:35 - Next up, For the Gods
Links:
Our Site - https://www.cardboardherald.com
Our Video Channel - https://www.youtube.com/TheCardboardHerald
Our Twitter - https://twitter.com/CardboardHerald
Our Patreon - https://www.patreon.com/user?u=9669551