Trevor Benjamin is co-designer of numerous hit games including Undaunted, Warchest, Resist and Mandela, frequently collaborating with David J. Thompson and Brett J. Gilbert.
00:00 - Intro
01:10 - Getting involved with Bitewing
02:26 - Approach to following up Iliad & Ichor
06:29 - Intentionally subverting genre?
07:52 - Late addition of solo & coop
09:47 - Why always codesigning?
14:47 - Approach to Azure
18:11 - State of the hobby trending to more shallow experiences
21:50 - Historical accuracy vs. practical game design
25:09 - Expanded scope of Undaunted
29:01 - How do you know when a game is done?
31:51 - Recent inspirations
37:35 - Next up, For the Gods
Links:
Our Site - https://www.cardboardherald.com
Our Video Channel - https://www.youtube.com/TheCardboardHerald
Our Twitter - https://twitter.com/CardboardHerald
Our Patreon - https://www.patreon.com/user?u=9669551
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Trevor Benjamin is co-designer of numerous hit games including Undaunted, Warchest, Resist and Mandela, frequently collaborating with David J. Thompson and Brett J. Gilbert.
00:00 - Intro
01:10 - Getting involved with Bitewing
02:26 - Approach to following up Iliad & Ichor
06:29 - Intentionally subverting genre?
07:52 - Late addition of solo & coop
09:47 - Why always codesigning?
14:47 - Approach to Azure
18:11 - State of the hobby trending to more shallow experiences
21:50 - Historical accuracy vs. practical game design
25:09 - Expanded scope of Undaunted
29:01 - How do you know when a game is done?
31:51 - Recent inspirations
37:35 - Next up, For the Gods
Links:
Our Site - https://www.cardboardherald.com
Our Video Channel - https://www.youtube.com/TheCardboardHerald
Our Twitter - https://twitter.com/CardboardHerald
Our Patreon - https://www.patreon.com/user?u=9669551
From Animation to the Tabletop: Zac Dixon & Austin Harrison of IV Studio - TCbH Interviews
The Cardboard Herald
58 minutes 45 seconds
4 months ago
From Animation to the Tabletop: Zac Dixon & Austin Harrison of IV Studio - TCbH Interviews
Realm of Reckoning launches on kickstarter on June 24th, 2025 here: https://www.kickstarter.com/projects/ivstudios/realm-of-reckoning
00:00 - Intro
01:36 - From animation to the tabletop
07:40 - Starting with theme or mechanics?
10:40 - Difficulty with commitment to bespoke components
14:30 - Honing the craft of making games
18:15 - Moving industry to a smaller pond
23:06 - Beginnings of Reckoning
27:28 - Upcoming cooperative deck builder
31:20 - When to start internal and external playtesting
36:06 - Navigating Tariffs
39:51 - Why not solo?
43:05 - Feeling challenged by other publishers?
47:51 - Admiration for small design
50:39 - Original themes and world buidling
56:20 - Coming down the pike?
Links:
Our Site - https://www.cardboardherald.com
Our Video Channel - https://www.youtube.com/TheCardboardHerald
Our Twitter - https://twitter.com/CardboardHerald
Our Patreon - https://www.patreon.com/user?u=9669551
The Cardboard Herald
Trevor Benjamin is co-designer of numerous hit games including Undaunted, Warchest, Resist and Mandela, frequently collaborating with David J. Thompson and Brett J. Gilbert.
00:00 - Intro
01:10 - Getting involved with Bitewing
02:26 - Approach to following up Iliad & Ichor
06:29 - Intentionally subverting genre?
07:52 - Late addition of solo & coop
09:47 - Why always codesigning?
14:47 - Approach to Azure
18:11 - State of the hobby trending to more shallow experiences
21:50 - Historical accuracy vs. practical game design
25:09 - Expanded scope of Undaunted
29:01 - How do you know when a game is done?
31:51 - Recent inspirations
37:35 - Next up, For the Gods
Links:
Our Site - https://www.cardboardherald.com
Our Video Channel - https://www.youtube.com/TheCardboardHerald
Our Twitter - https://twitter.com/CardboardHerald
Our Patreon - https://www.patreon.com/user?u=9669551