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The Cardboard Herald
Jack Eddy
95 episodes
1 month ago
Trevor Benjamin is co-designer of numerous hit games including Undaunted, Warchest, Resist and Mandela, frequently collaborating with David J. Thompson and Brett J. Gilbert. 00:00 - Intro 01:10 - Getting involved with Bitewing 02:26 - Approach to following up Iliad & Ichor 06:29 - Intentionally subverting genre? 07:52 - Late addition of solo & coop 09:47 - Why always codesigning? 14:47 - Approach to Azure 18:11 - State of the hobby trending to more shallow experiences 21:50 - Historical accuracy vs. practical game design 25:09 - Expanded scope of Undaunted 29:01 - How do you know when a game is done? 31:51 - Recent inspirations 37:35 - Next up, For the Gods Links: Our Site - https://www.cardboardherald.com Our Video Channel - https://www.youtube.com/TheCardboardHerald Our Twitter - https://twitter.com/CardboardHerald Our Patreon - https://www.patreon.com/user?u=9669551
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Leisure
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All content for The Cardboard Herald is the property of Jack Eddy and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Trevor Benjamin is co-designer of numerous hit games including Undaunted, Warchest, Resist and Mandela, frequently collaborating with David J. Thompson and Brett J. Gilbert. 00:00 - Intro 01:10 - Getting involved with Bitewing 02:26 - Approach to following up Iliad & Ichor 06:29 - Intentionally subverting genre? 07:52 - Late addition of solo & coop 09:47 - Why always codesigning? 14:47 - Approach to Azure 18:11 - State of the hobby trending to more shallow experiences 21:50 - Historical accuracy vs. practical game design 25:09 - Expanded scope of Undaunted 29:01 - How do you know when a game is done? 31:51 - Recent inspirations 37:35 - Next up, For the Gods Links: Our Site - https://www.cardboardherald.com Our Video Channel - https://www.youtube.com/TheCardboardHerald Our Twitter - https://twitter.com/CardboardHerald Our Patreon - https://www.patreon.com/user?u=9669551
Show more...
Leisure
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Catch-Up Mechanics
The Cardboard Herald
1 hour 3 minutes 22 seconds
3 months ago
Catch-Up Mechanics
Losers always have it the best! They’re chucking out bullet bills and blue shells, while I’m grinding trick jumps in first to keep my lead. This week we talk about catch-up mechanics in board games and what we like about them. 0:00 - Introductions and What We’ve Played This Week 21:45 - Our Topic This Week: Game Balance 01:02:23 - Outro
The Cardboard Herald
Trevor Benjamin is co-designer of numerous hit games including Undaunted, Warchest, Resist and Mandela, frequently collaborating with David J. Thompson and Brett J. Gilbert. 00:00 - Intro 01:10 - Getting involved with Bitewing 02:26 - Approach to following up Iliad & Ichor 06:29 - Intentionally subverting genre? 07:52 - Late addition of solo & coop 09:47 - Why always codesigning? 14:47 - Approach to Azure 18:11 - State of the hobby trending to more shallow experiences 21:50 - Historical accuracy vs. practical game design 25:09 - Expanded scope of Undaunted 29:01 - How do you know when a game is done? 31:51 - Recent inspirations 37:35 - Next up, For the Gods Links: Our Site - https://www.cardboardherald.com Our Video Channel - https://www.youtube.com/TheCardboardHerald Our Twitter - https://twitter.com/CardboardHerald Our Patreon - https://www.patreon.com/user?u=9669551