In this episode, I sit down with Lucas Rousselot, the lead sound designer at Sloclap, to talk about all things sound and music design in SIFU!Lucas shares his experiences of working on Sloclap's latest game, discussing how they picked the perfect composer for the game, and why it was crucial to create an immersive experience by blending diegetic and non-diegetic music. We also delve into how level design choices can impact music design and Lucas reveals a creative VO processing trick they use...
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In this episode, I sit down with Lucas Rousselot, the lead sound designer at Sloclap, to talk about all things sound and music design in SIFU!Lucas shares his experiences of working on Sloclap's latest game, discussing how they picked the perfect composer for the game, and why it was crucial to create an immersive experience by blending diegetic and non-diegetic music. We also delve into how level design choices can impact music design and Lucas reveals a creative VO processing trick they use...
In this episode, I sit down with Lucas Rousselot, the lead sound designer at Sloclap, to talk about all things sound and music design in SIFU!Lucas shares his experiences of working on Sloclap's latest game, discussing how they picked the perfect composer for the game, and why it was crucial to create an immersive experience by blending diegetic and non-diegetic music. We also delve into how level design choices can impact music design and Lucas reveals a creative VO processing trick they use...
Welcome to the second episode of "The Random Container" podcast! In this episode, I speak with Dimitrije Cvetković, the head of audio at Mad Head Games, about the music and audio design of their latest video game, Scars Above.We explore their pre-production process, their decision to use Wwise for audio middleware, and how they prototyped and iterated on the music design. Dimitrije shares insights into the challenges of creating an immersive and non-intrusive audio experience for a sci-fi act...
Welcome to the first episode of "The Random Container" podcast! In this episode, I sit down with Ljubica Garic, a video game recruiter with years of experience in recruiting creatives. We dive into the world of job searching and recruitment in the video game industry, discussing how to spot good and bad job descriptions, how to prioritize your own needs in the hiring process, and what questions to ask during interviews to spot red flags.Ljubica shares invaluable insights and tips on how to na...
In this episode, I sit down with Lucas Rousselot, the lead sound designer at Sloclap, to talk about all things sound and music design in SIFU!Lucas shares his experiences of working on Sloclap's latest game, discussing how they picked the perfect composer for the game, and why it was crucial to create an immersive experience by blending diegetic and non-diegetic music. We also delve into how level design choices can impact music design and Lucas reveals a creative VO processing trick they use...