In this episode, I sit down with Lucas Rousselot, the lead sound designer at Sloclap, to talk about all things sound and music design in SIFU!Lucas shares his experiences of working on Sloclap's latest game, discussing how they picked the perfect composer for the game, and why it was crucial to create an immersive experience by blending diegetic and non-diegetic music. We also delve into how level design choices can impact music design and Lucas reveals a creative VO processing trick they use...
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In this episode, I sit down with Lucas Rousselot, the lead sound designer at Sloclap, to talk about all things sound and music design in SIFU!Lucas shares his experiences of working on Sloclap's latest game, discussing how they picked the perfect composer for the game, and why it was crucial to create an immersive experience by blending diegetic and non-diegetic music. We also delve into how level design choices can impact music design and Lucas reveals a creative VO processing trick they use...
E01 - Ljubica Garic - Getting hired and putting yourself first
The Random Container With Danilo Kapel
53 minutes
2 years ago
E01 - Ljubica Garic - Getting hired and putting yourself first
Welcome to the first episode of "The Random Container" podcast! In this episode, I sit down with Ljubica Garic, a video game recruiter with years of experience in recruiting creatives. We dive into the world of job searching and recruitment in the video game industry, discussing how to spot good and bad job descriptions, how to prioritize your own needs in the hiring process, and what questions to ask during interviews to spot red flags.Ljubica shares invaluable insights and tips on how to na...
The Random Container With Danilo Kapel
In this episode, I sit down with Lucas Rousselot, the lead sound designer at Sloclap, to talk about all things sound and music design in SIFU!Lucas shares his experiences of working on Sloclap's latest game, discussing how they picked the perfect composer for the game, and why it was crucial to create an immersive experience by blending diegetic and non-diegetic music. We also delve into how level design choices can impact music design and Lucas reveals a creative VO processing trick they use...