In this episode, I sit down with Lucas Rousselot, the lead sound designer at Sloclap, to talk about all things sound and music design in SIFU!Lucas shares his experiences of working on Sloclap's latest game, discussing how they picked the perfect composer for the game, and why it was crucial to create an immersive experience by blending diegetic and non-diegetic music. We also delve into how level design choices can impact music design and Lucas reveals a creative VO processing trick they use...
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In this episode, I sit down with Lucas Rousselot, the lead sound designer at Sloclap, to talk about all things sound and music design in SIFU!Lucas shares his experiences of working on Sloclap's latest game, discussing how they picked the perfect composer for the game, and why it was crucial to create an immersive experience by blending diegetic and non-diegetic music. We also delve into how level design choices can impact music design and Lucas reveals a creative VO processing trick they use...
E03 - Lucas Rousselot - Sound & Music Design of SIFU
The Random Container With Danilo Kapel
44 minutes
2 years ago
E03 - Lucas Rousselot - Sound & Music Design of SIFU
In this episode, I sit down with Lucas Rousselot, the lead sound designer at Sloclap, to talk about all things sound and music design in SIFU!Lucas shares his experiences of working on Sloclap's latest game, discussing how they picked the perfect composer for the game, and why it was crucial to create an immersive experience by blending diegetic and non-diegetic music. We also delve into how level design choices can impact music design and Lucas reveals a creative VO processing trick they use...
The Random Container With Danilo Kapel
In this episode, I sit down with Lucas Rousselot, the lead sound designer at Sloclap, to talk about all things sound and music design in SIFU!Lucas shares his experiences of working on Sloclap's latest game, discussing how they picked the perfect composer for the game, and why it was crucial to create an immersive experience by blending diegetic and non-diegetic music. We also delve into how level design choices can impact music design and Lucas reveals a creative VO processing trick they use...