In this episode, I sit down with Lucas Rousselot, the lead sound designer at Sloclap, to talk about all things sound and music design in SIFU!Lucas shares his experiences of working on Sloclap's latest game, discussing how they picked the perfect composer for the game, and why it was crucial to create an immersive experience by blending diegetic and non-diegetic music. We also delve into how level design choices can impact music design and Lucas reveals a creative VO processing trick they use...
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In this episode, I sit down with Lucas Rousselot, the lead sound designer at Sloclap, to talk about all things sound and music design in SIFU!Lucas shares his experiences of working on Sloclap's latest game, discussing how they picked the perfect composer for the game, and why it was crucial to create an immersive experience by blending diegetic and non-diegetic music. We also delve into how level design choices can impact music design and Lucas reveals a creative VO processing trick they use...
E02 - Dimitrije Cvetković - Behind the sound and music of Scars Above
The Random Container With Danilo Kapel
53 minutes
2 years ago
E02 - Dimitrije Cvetković - Behind the sound and music of Scars Above
Welcome to the second episode of "The Random Container" podcast! In this episode, I speak with Dimitrije Cvetković, the head of audio at Mad Head Games, about the music and audio design of their latest video game, Scars Above.We explore their pre-production process, their decision to use Wwise for audio middleware, and how they prototyped and iterated on the music design. Dimitrije shares insights into the challenges of creating an immersive and non-intrusive audio experience for a sci-fi act...
The Random Container With Danilo Kapel
In this episode, I sit down with Lucas Rousselot, the lead sound designer at Sloclap, to talk about all things sound and music design in SIFU!Lucas shares his experiences of working on Sloclap's latest game, discussing how they picked the perfect composer for the game, and why it was crucial to create an immersive experience by blending diegetic and non-diegetic music. We also delve into how level design choices can impact music design and Lucas reveals a creative VO processing trick they use...