Home
Categories
EXPLORE
True Crime
Comedy
Society & Culture
Business
Sports
Health & Fitness
Technology
About Us
Contact Us
Copyright
© 2024 PodJoint
00:00 / 00:00
Podjoint Logo
US
Sign in

or

Don't have an account?
Sign up
Forgot password
https://is1-ssl.mzstatic.com/image/thumb/Podcasts221/v4/67/44/59/67445984-0455-f0d9-589d-aad2c5cfb22f/mza_2000629893810993201.jpg/600x600bb.jpg
The Art of LiveOps
Crystin Cox and James Gwertzman
48 episodes
1 month ago
David Nisshagen is an executive producer at Mojang Studio in Stockholm working on Minecraft Dungeons. He previously worked on other MMOs including Anarchy Online and Battlefield 3. He got his start as a video editor in the marketing industry which lead to his career in LiveOps Gaming. David and Crystin discuss the difference between satisfying your players and attracting them to your game and how you can embrace the idea of a co-creative process with your player base by listening to your comm...
Show more...
Video Games
Technology,
Business,
Leisure
RSS
All content for The Art of LiveOps is the property of Crystin Cox and James Gwertzman and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
David Nisshagen is an executive producer at Mojang Studio in Stockholm working on Minecraft Dungeons. He previously worked on other MMOs including Anarchy Online and Battlefield 3. He got his start as a video editor in the marketing industry which lead to his career in LiveOps Gaming. David and Crystin discuss the difference between satisfying your players and attracting them to your game and how you can embrace the idea of a co-creative process with your player base by listening to your comm...
Show more...
Video Games
Technology,
Business,
Leisure
Episodes (20/48)
The Art of LiveOps
Satisfying Your Players w/David Nisshagen, Mojang
David Nisshagen is an executive producer at Mojang Studio in Stockholm working on Minecraft Dungeons. He previously worked on other MMOs including Anarchy Online and Battlefield 3. He got his start as a video editor in the marketing industry which lead to his career in LiveOps Gaming. David and Crystin discuss the difference between satisfying your players and attracting them to your game and how you can embrace the idea of a co-creative process with your player base by listening to your comm...
Show more...
3 years ago
42 minutes

The Art of LiveOps
The Content Creator Perspective of LiveOps w/Austin Walker, Possibility Space
Austin Walker is the IP Director at Possibility Space. He was previously host of "Waypoint Radio" and he co-founded "Friends at the Table" (an actual play podcast). His work as a freelance writer in the video game journalism space has been featured on GameSpot and Paste. He's also written several short fiction pieces and comics. Austin and Crystin discuss LiveOps from a content creation viewpoint. They touch on a variety of topics including: Community tending; establishing ethical guide...
Show more...
3 years ago
59 minutes

The Art of LiveOps
Constraints Are Beautiful! w/ Terry Redfield, Niantic: The Art of LiveOps S3E11
Terry Redfield is the Creative Director of London for Niantic Games. She's was a founder in the mobile games space and a designer across many different LiveOps projects including Psychonauts, Dungeons & Dragons and Magic: The Gathering. In her 27 year career, she's worked on many platform, mobile, PC and Facebook games. Terry and Crystin discuss different types of monetization models including cosmetics and fashion (skins); pain relief (cheats); goals (power-ups); time is money (sk...
Show more...
3 years ago
39 minutes

The Art of LiveOps
Do Less and Do Less SMARTLY! w/ Oscar Clark: The Art of LiveOps S3E10
Oscar Clark is Chief Strategy Officer at Fundamentally Games where he helps game teams understand what LiveOps is and how to make LiveOps work for them. He has a long history in LiveOps dating back to the late 90s. He's worked for the online games service, Wireplay; the UK mobile operator, Three; and for PlayStation Home, an early virtual world project. He also authored the book "Games As A Service: How Free to Play Design Can Make Better Games." Oscar will discuss production pipelines and ho...
Show more...
3 years ago
44 minutes

The Art of LiveOps
5 Guidelines for Effective Community Management w/ Bob Holtzman: The Art of LiveOps S3E9
Bob Holtzman is a consultant in the video game industry. He's worked with a variety of teams, including Riot Games, Kerbal Space Program, and Nexon doing communications, PR and community management. Bob joins Crystin to chat about the importance of media coverage for live service games; why game developers need to involve influencers and streamers in their development process; and how to manage difficult conversations with your players. He also provides 5 important guidelines for effect...
Show more...
3 years ago
39 minutes

The Art of LiveOps
The Future of Cloud Gaming w/ Kim Swift: The Art of LiveOps S3E8
Kim Swift is Senior Director of Cloud Gaming at Xbox Game Studios Publishing. She is best known for her work on "Portal" with Valve. She has touched a lot of different technologies across the industry, having worked at Amazon, Twitch, E.A., Motive, and Google. Kim talks about her hopes and dreams for the future of cloud gaming and what it means for LiveOps; how players can ascribe meaning and lore to benign design elements; and how even the simplest of design intentions can have unfores...
Show more...
3 years ago
44 minutes

The Art of LiveOps
The Operational Side of LiveOps w/ Jason Girard: The Art of LiveOps S3E7
Jason Girard is the Director of Live Services and Technical Program Management at ProbablyMonsters, building the next generation of Live Operations from the ground up in a developer focused way. He's been in the games industry for over 10 years building and supporting platform level technologies at the scale of millions of players across multiple games simultaneously. His focus is guarding the player experience by keeping games online and working. Jason talks about Games as a Service; M...
Show more...
3 years ago
39 minutes

The Art of LiveOps
The Evolution of LiveOps in Mobile Games w/ Jill Braff: The Art of LiveOps S3E6
Jill Braff, GM of Integrations and Mobile Games at Microsoft, has a 25 year career in gaming and media. She's worked on early console games with Nintendo, Sega and Konami; helped build Glu mobile through the launch of the iPhone; and spent a decade in media at Home Shopping Network and the Ellen DeGeneres show. She currently works with the Zenimax business for Xbox Games Studios. Jill discusses the similarities between the live call-in aspects of Home Shopping Network with LiveOps in gaming t...
Show more...
3 years ago
45 minutes

The Art of LiveOps
The Art of Being Transparent w/Justin Truman: The Art of LiveOps S3E5
As the general manager for Destiny 2, Justin Truman is responsible for the overall success and health of the Destiny product, business, and team. He spends his days helping to empower Bungie’s teams to make Destiny 2 the best it can be, and to have the best possible working experience while doing so. Since joining Bungie in 2010, Justin has influenced the evolution of the Destiny universe for a decade from a variety of roles throughout the studio. On the original Destiny he helped...
Show more...
3 years ago
42 minutes

The Art of LiveOps
The Marketing Perspective of LiveOps w/Alex Hunnisett: The Art of LiveOps S3E4
Alex Hunnisett (@Blondagles) has been serving as Head of Live Service at Rare, supporting Sea of Thieves on its continued voyage into Live Operations. Having originally cut his teeth in digital and product marketing before taking the leap into game development, Alex has worked with several studios supporting their Games through Communications, Community, CRM and Live Operations. Alex will give us some perspective on his history of running LiveOps on “Sea of Thieves” coming from a marketing co...
Show more...
3 years ago
48 minutes

The Art of LiveOps
Making Games on Roblox w/Chris Campbell: The Art of LiveOps S3E3
Chris Campbell is a principal designer at Supersocial Games and focuses on making games for the Roblox platform. Chris will enlighten us on a range of topics including his first job fielding player questions at Nintendo; the switch from premium to free-to-play; his experience with creating content on the Roblox Platform; his perspective on what the metaverse is; and his advice to all game developers when they need inspiration. Brought to you by Azure PlayFab: https://www.playfab.com Support ...
Show more...
3 years ago
36 minutes

The Art of LiveOps
Designing for Online Games w/ Ben Jones: The Art of LiveOps S3E2
Ben Jones (@Bagelbeard) is a creative director at Zenimax Online Studios where he’s working to build an ambitious IP from scratch. Ben has been a key contributor in AAA game development for 20 years, working on several high-impact titles in a variety of roles including MAG and Battlefield. His passion for games got him started in the business, but his love of people and problem solving has kept him in it. Ben will discuss design and creative direction for online games and how as a desi...
Show more...
3 years ago
37 minutes

The Art of LiveOps
How and Why Players Play Games w/ Troy Skinner: The Art of LiveOps S3E1
Troy Skinner is a researcher at Immersyve who studies both games and game designers to learn why people play video games and what keeps them engaged. He works with behavioral scientists and psychologists to operationalize these insights to make game design decisions. In this episode, Troy discusses the importance of providing players with consistent growth and long-term goals and he uses an analogy comparing game genres to making pizza. He discusses the intrinsic and extrins...
Show more...
3 years ago
44 minutes

The Art of LiveOps
Welcome to Season 3 of the Art of LiveOps!
Crystin Cox and James Gwertzman are back again for Season 3 of the Art of LiveOps podcast. Listen in to see what’s in store for this season. New episodes will be posted every Tuesday starting April 26th, 2022. Support the show
Show more...
3 years ago
2 minutes

The Art of LiveOps
There’s No Business Like Game Business w/ Patrick McGrath: The Art of LiveOps S2E15
Who really runs the show these days at games studios? Today’s guest, Patrick McGrath, makes a solid case for the Product Leads and PMs who are thinking long-term and making sure the studio is making the right decisions for all the games, and all the players, for many years to come. He also points out some exciting ways that other businesses are starting to make use of gamification and free-to-play monetization strategies to create the kinds of excellent customer experiences that keep them com...
Show more...
4 years ago
50 minutes

The Art of LiveOps
Cash In On Cultural Currency w/ Saumya Iyer: The Art of LiveOps S2E14
Ever wondered why certain games thrive in one cultural context and bomb in another? Saumya Iyer, a LiveOps expert helping mobile games thrive in India, is here to explain the incredible impact of a shared cultural context and sense of community on a game’s success in any given market. This is a must-listen if you’re expanding internationally, or wondering why your game just isn’t catching on as you’d hoped in a new segment. Support the show
Show more...
4 years ago
49 minutes

The Art of LiveOps
Roll With It: Longevity Secrets of BINGO w/ Wouter Schrijvershof: The Art of LiveOps S2E13
GamePoint’s BINGO has been going strong for fifteen years and counting. How do they do it? Wouter Schrijvershof, a veteran Community Manager and now LiveOps Manager at GamePoint, is here to share some of the secrets of their longevity. Spoiler alert: it’s all about transparency, responsiveness, establishing genuine connections, and keeping it fresh with live events! Support the show
Show more...
4 years ago
48 minutes

The Art of LiveOps
Marketing Is Not a Dirty Word w/ Nick Clifford: The Art of LiveOps S2E12
What do you think of when you hear the word marketing? If it isn’t excellent storytelling and bringing communities together through trust and transparency, you may want to give today’s episode a listen. Nick Clifford (@SuidmoX), Marketing Director for Phoenix Labs, will transform your thinking around what good games marketing is, what it isn’t, and how to make it work for your studio. Support the show
Show more...
5 years ago
49 minutes

The Art of LiveOps
Create Win-Win Scenarios w/ Bryan Mashinter: The Art of LiveOps S2E11
Bryan Mashinter, a true LiveOps expert, packs so much actionable wisdom into this episode it’s practically bursting at the seams. Listen to learn why you should be focused on creating win-win scenarios, why you need more content than you think you do, how many events in a row is too many, and so much more! Support the show
Show more...
5 years ago
49 minutes

The Art of LiveOps
Empowering Collaborative Creators w/ Jay Jodway: The Art of LiveOps S2E10
When you think about the top game platforms in the world, though Roblox may not immediately spring to mind, it should. With over 15 million games and 150 million players, Roblox is the #1 gaming site for kids and teens, and is growing in popularity across all demographics. Listen as Jay Jodway, Head of Top Developer, outlines how, and why, Roblox empowers their community of creators with LiveOps tools from day one. Support the show
Show more...
5 years ago
44 minutes

The Art of LiveOps
David Nisshagen is an executive producer at Mojang Studio in Stockholm working on Minecraft Dungeons. He previously worked on other MMOs including Anarchy Online and Battlefield 3. He got his start as a video editor in the marketing industry which lead to his career in LiveOps Gaming. David and Crystin discuss the difference between satisfying your players and attracting them to your game and how you can embrace the idea of a co-creative process with your player base by listening to your comm...