David Nisshagen is an executive producer at Mojang Studio in Stockholm working on Minecraft Dungeons. He previously worked on other MMOs including Anarchy Online and Battlefield 3. He got his start as a video editor in the marketing industry which lead to his career in LiveOps Gaming. David and Crystin discuss the difference between satisfying your players and attracting them to your game and how you can embrace the idea of a co-creative process with your player base by listening to your comm...
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David Nisshagen is an executive producer at Mojang Studio in Stockholm working on Minecraft Dungeons. He previously worked on other MMOs including Anarchy Online and Battlefield 3. He got his start as a video editor in the marketing industry which lead to his career in LiveOps Gaming. David and Crystin discuss the difference between satisfying your players and attracting them to your game and how you can embrace the idea of a co-creative process with your player base by listening to your comm...
How and Why Players Play Games w/ Troy Skinner: The Art of LiveOps S3E1
The Art of LiveOps
44 minutes
3 years ago
How and Why Players Play Games w/ Troy Skinner: The Art of LiveOps S3E1
Troy Skinner is a researcher at Immersyve who studies both games and game designers to learn why people play video games and what keeps them engaged. He works with behavioral scientists and psychologists to operationalize these insights to make game design decisions. In this episode, Troy discusses the importance of providing players with consistent growth and long-term goals and he uses an analogy comparing game genres to making pizza. He discusses the intrinsic and extrins...
The Art of LiveOps
David Nisshagen is an executive producer at Mojang Studio in Stockholm working on Minecraft Dungeons. He previously worked on other MMOs including Anarchy Online and Battlefield 3. He got his start as a video editor in the marketing industry which lead to his career in LiveOps Gaming. David and Crystin discuss the difference between satisfying your players and attracting them to your game and how you can embrace the idea of a co-creative process with your player base by listening to your comm...