David Nisshagen is an executive producer at Mojang Studio in Stockholm working on Minecraft Dungeons. He previously worked on other MMOs including Anarchy Online and Battlefield 3. He got his start as a video editor in the marketing industry which lead to his career in LiveOps Gaming. David and Crystin discuss the difference between satisfying your players and attracting them to your game and how you can embrace the idea of a co-creative process with your player base by listening to your comm...
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David Nisshagen is an executive producer at Mojang Studio in Stockholm working on Minecraft Dungeons. He previously worked on other MMOs including Anarchy Online and Battlefield 3. He got his start as a video editor in the marketing industry which lead to his career in LiveOps Gaming. David and Crystin discuss the difference between satisfying your players and attracting them to your game and how you can embrace the idea of a co-creative process with your player base by listening to your comm...
The Art of Being Transparent w/Justin Truman: The Art of LiveOps S3E5
The Art of LiveOps
42 minutes
3 years ago
The Art of Being Transparent w/Justin Truman: The Art of LiveOps S3E5
As the general manager for Destiny 2, Justin Truman is responsible for the overall success and health of the Destiny product, business, and team. He spends his days helping to empower Bungie’s teams to make Destiny 2 the best it can be, and to have the best possible working experience while doing so. Since joining Bungie in 2010, Justin has influenced the evolution of the Destiny universe for a decade from a variety of roles throughout the studio. On the original Destiny he helped...
The Art of LiveOps
David Nisshagen is an executive producer at Mojang Studio in Stockholm working on Minecraft Dungeons. He previously worked on other MMOs including Anarchy Online and Battlefield 3. He got his start as a video editor in the marketing industry which lead to his career in LiveOps Gaming. David and Crystin discuss the difference between satisfying your players and attracting them to your game and how you can embrace the idea of a co-creative process with your player base by listening to your comm...