Home
Categories
EXPLORE
True Crime
Comedy
Society & Culture
Business
News
Sports
TV & Film
About Us
Contact Us
Copyright
© 2024 PodJoint
Podjoint Logo
US
00:00 / 00:00
Sign in

or

Don't have an account?
Sign up
Forgot password
https://is1-ssl.mzstatic.com/image/thumb/Podcasts125/v4/fb/b5/4e/fbb54e93-e75a-da34-8cf2-62d83a9d1f10/mza_15662207133807465677.jpg/600x600bb.jpg
Launch Sequence with Space Tomato
Space Tomato
242 episodes
2 days ago
Space Tomato is joined by a new guest every week to discuss Star Citizen development in regard to their expertise or perspective. Hear from industry professionals, game developers, Youtube content creators, and more as we explore the ins and outs of what makes Star Citizen work, how it got to where it is, and what people love (or hate) about it so much. Learn the latest about the latest features and developments in Star Citizen and other space games once a week every week, full of info, humor, wisdom, and a couple of rants.
Show more...
Video Games
Leisure
RSS
All content for Launch Sequence with Space Tomato is the property of Space Tomato and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Space Tomato is joined by a new guest every week to discuss Star Citizen development in regard to their expertise or perspective. Hear from industry professionals, game developers, Youtube content creators, and more as we explore the ins and outs of what makes Star Citizen work, how it got to where it is, and what people love (or hate) about it so much. Learn the latest about the latest features and developments in Star Citizen and other space games once a week every week, full of info, humor, wisdom, and a couple of rants.
Show more...
Video Games
Leisure
Episodes (20/242)
Launch Sequence with Space Tomato
EP 234 - Star Citizen’s Engineering is Finally Here, But Is it Good of Bad?

Star Citizen has finally introduced near-release level engineering gameplay to players. While it’s behind an NDA in gameplay, we can discuss everything that has played ot in that closed testing so far. I’m joined by 10Pound42 to discuss the newest iteration of engineering, how it’s changing the game, and whether it feels like a win or a drag.

Today’s Guests:

TenPoundFortyTwo

YouTube: https://www.youtube.com/@tenpoundfortytwo

Twitch: https://www.twitch.tv/tenpoundfortytwo

ToC:

00:00 Star Citizen’s Events and 4.3.2

07:30 Playability Has Fallen Short so Far

14:20 What is Engineering Gameplay?

27:00 Was Vulkan The Blocker?

30:40 Is Solo Gameplay Ruined?

36:30 Heat & Fire!

54:15 Is This Another Tech Demo or Good Gameplay?

01:01:00 Is Engineering Wrong for Star Citizen?

01:14:35 How Much More is There?

01:34:00 4.4 In Evocati!!?


Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I


Support This Podcast:

Patreon Paypal Ko-Fi

Follow Space Tomato on social media:

Website  Youtube  My Other Youtube  


Instagram  Twitter  Facebook  Discord

Show more...
2 days ago
1 hour 40 minutes 57 seconds

Launch Sequence with Space Tomato
EP 232 - Star Citizen’s Newest Star System Doesn’t Make Sense

Star Citizen’s next star system is coming next month, but it’s different than what was planned. Today I’m joined by TheAstroHistorian to discuss the Nyx system, the lore behind it, and how it will change Star Citizen in different ways than the first 2 systems.


Today’s Guests:

TheAstroHistorian

Twitch - https://www.twitch.tv/TheAstroPub

Youtube - https://www.youtube.com/c/TheAstroPub, https://www.youtube.com/@TheAstroHistorian

Twitter - https://twitter.com/TheAstroPub


ToC:

00:00 Introductions

11:00 What Brings You to Star Citizen?

20:00 Pay to Win

30:30 Can They Survive Financially?

45:00 Mainstream Viability

01:08:10 Star Citizen’s Legacy


Support This Podcast:

Patreon Paypal Ko-Fi

Follow Space Tomato on social media:

Website  Youtube  My Other Youtube  

Instagram  Twitter  Facebook  Discord

Show more...
1 week ago
1 hour 12 minutes 32 seconds

Launch Sequence with Space Tomato
EP 233 - Alpha 4.4 Features Revealed & The Future of Mining

Next month Star Citizen Alpha 4.4 will be released to players introducing the third star system, a new faction, new weapons, content, and the first appearance of the Vanduul. But with Nyx comes an increase in industrial gameplay. Today I’m joined by RedMonsterSC to discuss the next update to Star Citizen, and what might be in the cards for future mining.


Today’s Guests:

RedMonsterSC

Youtube: https://www.youtube.com/redmonstersc

Twitter: https://x.com/redmonstersc


ToC:

00:00 Introductions

02:00 CitizenCon Thoughts

10:40 Alpha 4.4 is Coming!

56:10 Mining in 4.4 & Beyond


Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I

Support This Podcast:

Patreon Paypal Ko-Fi

Follow Space Tomato on social media:

Website  Youtube  My Other Youtube  
Instagram  Twitter  Facebook  Discord

Show more...
1 week ago
1 hour 38 minutes 2 seconds

Launch Sequence with Space Tomato
EP 231 - Talking About Star Citizen’s Biggest Problem with Luke Stephens

It’s no secret Star Citizen has a pretty negative reputation amongst some in the gaming industry, but is that because of reality or perception? With concept art sales ending, gameplay rising, and earnings yet again breaking records, the messaging around the reality of the game can be confusing. Today I’m joined by Luke Stephens to discuss what’s really going on with the game, and whether it can shake it’s biggest problem to becoming a success, perception.


Today’s Guests:

Luke Stephens:

Youtube: https://www.youtube.com/channel/UCe4_UPAmhz2sqorGbF8oZHA

Youtube 2: https://www.youtube.com/@lukestephenslive

Twitch:https://www.twitch.tv/lukestephenstv

Twitter: https://twitter.com/lukestephenstv


ToC:

00:00 Introductions

11:00 What Brings You to Star Citizen?

20:00 Pay to Win

30:30 Can They Survive Financially?

45:00 Mainstream Viability

01:08:10 Star Citizen’s Legacy


Support This Podcast:

Patreon Paypal Ko-Fi

Follow Space Tomato on social media:

Website  Youtube  My Other Youtube  

Instagram  Twitter  Facebook  Discord

Show more...
3 weeks ago
1 hour 24 minutes 59 seconds

Launch Sequence with Space Tomato
EP 230 - CitizenCon Direct Biggest Details & The 2026 Plan (Ft. 10Pound42)

CitizenCon Direct has delivered a lot to think about regarding the next 14 months of Star Citizen. A new star system, new factions, teh Vanduul, and mechanics like crafting. But how does it fit into the rest of this game’s roadmap? Today I’m joined by youtuber and editor for the channel, TenPoundFortyTwo, to discuss the future of Star Citizen and what the latest info drop and tell us about it.


Today’s Guests:

TenPoundFortyTwo:

YouTube: https://www.youtube.com/@tenpoundfortytwo

Twitch: https://www.twitch.tv/tenpoundfortytwo


ToC:

00:00 Introductions

02:00 Summarizing CitizenCon Direct

09:55 Nyx is Coming

18:40 Where is The Sandbox?

30:00 Setting Expectations

41:00 Crafting Coming To Star Citizen

51:40 Planet Tech v5 is CRAZY

01:05:30 New Content in 2026!

01:39:45 What Wasn’t There?


Support This Podcast:

Patreon Paypal Ko-Fi

Follow Space Tomato on social media:

Website  Youtube  My Other Youtube  


Instagram  Twitter  Facebook  Discord

Show more...
3 weeks ago
1 hour 59 minutes 58 seconds

Launch Sequence with Space Tomato
EP 229 - How CitizenCon Direct Could Be a Success

It’s that time of year again, the biggest information drop in Star Citizen’s annual cycle is upon us, CitizenCon. This time as an all digital 2-hour long event, expectations for many are low. After a rather quiet year, though, I think a lot could happen in a 2 hour period. I’m joined by Youtuber Farrister to discuss the possibilities, what we think they should show, and what we expect.

Today’s Guests:

Farrister:

Youtube: https://www.youtube.com/c/Farrister

Twitter: https://twitter.com/thomasfarrister

ToC:

00:00 Introductions

07:00 Bad Expectations

16:00 What To Expect This Year


Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I


Support This Podcast:

Patreon Paypal Ko-Fi

Follow Space Tomato on social media:

Website  Youtube  My Other Youtube  
Instagram  Twitter  Facebook  Discord

Show more...
1 month ago
1 hour 22 minutes 20 seconds

Launch Sequence with Space Tomato
EP 228 - The Tech That Could Make (or Break) Star Citizen’s Future

Star Citizen has made big leaps forward in playability this year in various ways, but the biggest change by far has been increased server stability. With static server meshing seemingly stable, curiosity grows for the next step, dynamic server meshing. How will this tech change Star Citizen, how is it different from other versions of the technology, and is Star Citizen really making good progress? I’m joined by network engineer of over 30 years and Star Citizen content creator, Grolo, to discuss.


Today’s Guests:

Grolo:

YouTube: https://www.youtube.com/@grolo-af


ToC:

00:00 Introductions

14:00 How is Server Meshing Going?

23:00 Dynamic Server Meshing

36:45 The Year of Playability

41:30 How is the Content?

58:30 Is Persistence A Problem?

01:06:50 What’s Coming Next?


Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I


Support This Podcast:

Patreon Paypal Ko-Fi

Follow Space Tomato on social media:

Website  Youtube  My Other Youtube  

Instagram  Twitter  Facebook  Discord

Show more...
1 month ago
1 hour 15 minutes 34 seconds

Launch Sequence with Space Tomato
EP 227 - Star Citizen, No Man’s Sky & the State of Space Games in 2025

In today’s episode, I’m joined by Morphologis to discuss the current state of Star Citizen, the recent spike in activity around No Man’s Sky, and the state of space games in 2025. Recent updates in the genre are pointing to a very exciting future, but which games will still be around by then?

Recorded 09/09/25

Today’s Guests:

Morphologis:

Twitch: https://www.twitch.tv/morphologis YouTube: https://www.youtube.com/@Morphologis

Twitter: https://twitter.com/Morphologis 

ToC:

00:00 Introductions

10:40 Honest Feelings About Star Citizen

37:50 The Future of Star Citizen

54:00 Medical Changes

01:05:20 The Continued Success of No Man’s Sky

01:17:40 Shoud We Be Comparing These Games?

01:32:50 What is No Man’s Sky’s Endgame?

01:40:50 How About Space Engineers?


Support This Podcast:

Patreon Paypal Ko-Fi

Follow Space Tomato on social media:

Website  Youtube  My Other Youtube  

Instagram  Twitter  Facebook  Discord


Show more...
1 month ago
1 hour 46 minutes 44 seconds

Launch Sequence with Space Tomato
EP 226 - What 3,000 Rescues Taught This Player About Star Citizen's Medical Gameplay

Star Citizen “rescue” and medical gameplay has been around for longer than many players realize. AAK625 has been participating and cataloguing his rescues for a majority of that time, after over 800 recorded rescues and 3,000 overall, I wanted to get his opinion on the latest updates to medical gameplay. In this episode you’ll learn about medical beacons, respawn and medical gameplay, and how it will all change again in the future.

Recorded 09/08/25

Design Brief: https://robertsspaceindustries.com/en/comm-link/transmission/20750-Design-Brief-Medical-Gameplay

Today’s Guests:

AAK625

Rescues: https://docs.google.com/spreadsheets/d/1aZvvNwm5l0HoqTFY5XFnXMVnfog_1DXdwySpsmcNc4w/edit?gid=0#gid=0YouTube: https://www.youtube.com/@AAK625

ToC:

00:00 Introductions

04:00 The Details of Medic Gameplay

18:40 How To Fix medical Beacons

36:20 Medical Changes in The Next Update

45:00 Medical Changes in The Future

01:04:00 What’s Going on Here?

01:23:00 Will Medical Gameplay Be Good?


Support This Podcast:

Patreon Paypal Ko-Fi

Follow Space Tomato on social media:

Website  Youtube  My Other Youtube  


Instagram  Twitter  Facebook  Discord

Show more...
1 month ago
1 hour 34 minutes 35 seconds

Launch Sequence with Space Tomato
EP 225 - Respawning & Medic Gameplay is Changing + CitizenCon Predictions

Star Citizen alpha 4.3.1 is introducing a new highly anticipated ship, the RSI Apollo. Along with it they are attempting to change up medical gameplay and the way respawning works. Today, I’m joined by CertifiedGumbo in a live show to cover the changes we see coming to the game in the immediate future, and what it could mean for the long term. This episode was recorded before the official medical design brief was released

Design Brief: https://robertsspaceindustries.com/en/comm-link/transmission/20750-Design-Brief-Medical-Gameplay

Today’s Guests:

CertifiedGumbo

Twitch: https://www.twitch.tv/tree0311 YouTube: https://www.youtube.com/@tree0311 Twitter: https://twitter.com/Tree0311_SC 


ToC:

00:00 Introductions

06:20 Medical Updates

01:18:30 CitizenCon Expectations


Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I


Support This Podcast:

Patreon Paypal Ko-Fi

Follow Space Tomato on social media:

Website  Youtube  My Other Youtube  


Instagram  Twitter  Facebook  Discord

Show more...
1 month ago
1 hour 47 minutes 15 seconds

Launch Sequence with Space Tomato
EP 224 - Star Citizen To "Launch in 2027" & No Man’s Sky is Changing The Indsutry

As crazy as it may be, rumors are swirling that Chris Roberts, CEO of CIG, may have mentioned another possible time and date for Star Citizen 1.0 release. It’s as unbelievable as ever, but it is worth diving into why that is the case, and how things may progress over the next few years. This also offers a great time to discuss No Man’s Sky, the game that keeps on giving, and how it is changing the game industry.

Today’s Guests:

Tree0311

Twitch: https://www.twitch.tv/tree0311 YouTube: https://www.youtube.com/@tree0311 Twitter: https://twitter.com/Tree0311_SC 

ToC:

00:00 Introductions

04:40 Star Citizen Coming in 2027?

26:50 The Year So Far

41:20 Command Modules, The Apollo, & The Roadmap Update

01:07:50 Did No Man’s Sky Just KILL STAR CITIZEN!?!?

01:31:00 Expectations for The Rest of 2025


Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I


Support This Podcast:

Patreon Paypal Ko-Fi

Follow Space Tomato on social media:

Website  Youtube  My Other Youtube  


Instagram  Twitter  Facebook  Discord

Show more...
2 months ago
1 hour 37 minutes 59 seconds

Launch Sequence with Space Tomato
EP 223 - The Next Big Co-Op Space Game? Talking JumpSpace with The Devs

This week, we take a look at JumpSpace, a 4-player co-op combat, engineering, and space flight game. I’ve been waiting for this one for a whil,e and I’m grateful to have the opportunity to bring two of the team on to the show to talk about their journey making the game, and what to expect in its future.


Today’s Guests:

Groove & Rasmus (KeepSake Games)


YouTube - https://www.youtube.com/@KeepsakeGamesOfficial

Twitter - https://twitter.com/KeepsakeGames


ToC:

00:00 Introductions

06:00 Sea of Thieves in Space?

16:10 Pineapple on Pizza

19:00 JumpSpace Influences

26:45 The Most Unique Game Mechanics

33:30 Is GameDev Hard?

40:50 Future Plans

56:00 Soundtrack

59:30 Full Release vs Early Access

01:08:00 Has it Gotten Harder to Release Games?


Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence

Show more...
2 months ago
1 hour 20 minutes 9 seconds

Launch Sequence with Space Tomato
EP 222 - CIG Apologized For The Event - But Is It Enough For Players? (Ft. TheAstroHistorian)

With Star Ciizen 4.2.1 behind us, CIG has released a statement about the problems players encountered. But is it enough to really fix their communication problems, or more of the same? I’m joined by TheAstroHistorian this week to discuss CIG’s apology, event extension, and overall communication in the year of playability, and how it may change going forward.

Today’s Guests:

TheAstroHistorian

Twitch - https://www.twitch.tv/TheAstroPub

Youtube - https://www.youtube.com/c/TheAstroPub, https://www.youtube.com/@TheAstroHistorian

Twitter - https://twitter.com/TheAstroPub

ToC:

00:00 Introductions

04:20 CIG’s Communication in 2025

25:20 Apologies Aplenty from CIG

53:20 Do They Play Their Own Game?

59:20 Finishing 2025 Strong

Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence

Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I

Support This Podcast:

Patreon Paypal Ko-Fi

Follow Space Tomato on social media:

Website  Youtube  My Other Youtube  

Instagram  Twitter  Facebook  Discord

Show more...
2 months ago
1 hour 27 minutes 12 seconds

Launch Sequence with Space Tomato
Does More Content Also Mean More “Playability”? (Ft. MrKraken) | Launch Sequence Podcast

Star Citizen Alpha 4.3 has entered testing in the first wave of PTU (Evocati). With it comes almost 100 new underground facilities with new investigation contracts and other surprises. Today I discuss first impressions with TheAstroHistorian as well as the difficulties of dealing with Wikelo and his ship restrictions, and the narrative of Star Citizen’s story in 2025.Today’s Guests:MrKrakenYouTube - https://www.youtube.com/c/mrkrakenTwitter: twitter.com/realmrkrakenToC:00:00 Introductions05:10 New Kruger Intergalactic Ship31:00 Dropping The Ball on New Locations?48:30 Details of Underground Facilities in 4.301:08:10 Making Guides for Star Citizen01:17:40 Year of Playability?


Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I

Support This Podcast:

Patreon Paypal Ko-Fi

Follow Space Tomato on social media:

Website  Youtube  My Other Youtube  

Instagram  Twitter  Facebook  Discord

Show more...
2 months ago
1 hour 31 minutes 58 seconds

Launch Sequence with Space Tomato
EP 220 - Star Citizen Finally Introduces Dungeons in 4.3 (Ft. TheAstroHistorian)

Star Citizen Alpha 4.3 has entered testing in the first wave of PTU (Evocati). With it comes almost 100 new underground facilities with new investigation contracts and other surprises. Today, I discuss first impressions with TheAstroHistorian as well as the difficulties of dealing with Wikelo and his ship restrictions, and the narrative of Star Citizen’s story in 2025.


Today’s Guests:

TheAstroHistorian

Twitch - https://www.twitch.tv/TheAstroPub

Youtube - https://www.youtube.com/c/TheAstroPub, https://www.youtube.com/@TheAstroHistorian

Twitter - https://twitter.com/TheAstroPub


ToC:

00:00 Introductions

06:30 Star Citizen: The Story So Far

17:45 The Future of Mission Givers

21:40 Narrative & Events

28:00 New Underground Facilities

44:40 What Happened To Cooperation Zones

01:00:00 Is Combat Going to Be Everywhere From Now on?

01:12:30 Wikelo & Ship Availability

01:19:40 The Rest of The Year (Is Rough?)


Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence

Show more...
3 months ago
1 hour 36 minutes 22 seconds

Launch Sequence with Space Tomato
EP 219 - So Is Star Citizen Dying….Again? (Ft. 10Pound42)

Every year, the same question. Today I’m joined by 10Pound42 for a follow up to ourrecent look at the year of playability. With 4.2.1 releasing to quite a few problems and an event that has left players unable to enjoy the game. In the year of playability this can be frustrating, but it’s notthe end of the world. While the game is ABSOLUTELY NOT DYING, we will be looking at the problems that do continue to hold it back, and what CIG could do to remedy these problems. Hope you enjoy!


Today’s Guests:

TenPoundFortyTwo

YouTube: https://www.youtube.com/@tenpoundfortytwo


ToC:

00:00 Introductions

10:00 The Year of “Playbality”

38:00 The Resource Drive Event

01:14:30 Communication Problems

01:19:00 Are We Dying *Again*?

Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I

Support This Podcast:

Patreon Paypal Ko-Fi

Follow Space Tomato on social media:

Website  Youtube  My Other Youtube  

Instagram  Twitter  Facebook  Discord

Show more...
3 months ago
1 hour 50 minutes 13 seconds

Launch Sequence with Space Tomato
EP 218 - An Abundance of Ships & Content, But Where Are The Features? (Ft. Execute)

With Star Citizen’s latest update comes a new ship, an interesting new event, and another opportunity to look at the release schedule this year. I’m joined by Execute from the Inforunners today to discuss 2025 with regards to ship releases, content drops, and the lack of features that still leave players yearning for more forward progress.

Today’s Guests:

Execute / InforunnersYoutube: https://www.youtube.com/inforunners

Twitch: twitch.tv/inforunners


Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I


Support This Podcast:

Patreon Paypal Ko-Fi

Follow Space Tomato on social media:

Website  Youtube  My Other Youtube  

Instagram  Twitter  Facebook  Discord

Show more...
3 months ago
1 hour 26 minutes

Launch Sequence with Space Tomato
EP 217 - The Flight Model is Actually Getting Better? (Ft. Avenger__One)

One of the biggest critics of Star Citizen’s recent flight model changes, Avener__One joins me to discuss some actual positive changes coming, as well as aspects that may still harm the game. This is meant to be a look at the possible future of Star Citizen combat and balance. We also cover the RSI Meteor release this week, the recent surge in cheating in the game, and of course, PvP in Star Citizen.

Today’s Guests:

Avenger_One:

Youtube: https://www.youtube.com/channel/UCSpHqU4XaHROCzQ2zFirh6A

Twitch: https://www.twitch.tv/avenger__one

ToC:

00:00 Introductions

05:30 How is Star Citizen?

10:00 PvP in The Verse

20:50 Did Master Modes Kill Star Citizen?

34:00 The RSI Meteor

44:00 What Defines Star Citizen Combat?

55:00 Becoming More Skill Focused

01:13:00 Atmospheric Flight

01:18:20 Cheating & Stuff

01:39:10 A Positive Finish!

Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence


Support This Podcast:

Patreon Paypal Ko-Fi

Follow Space Tomato on social media:

Website  Youtube  My Other Youtube  

Instagram  Twitter  Facebook  Discord

Show more...
3 months ago
1 hour 43 minutes 29 seconds

Launch Sequence with Space Tomato
EP 216 - When Should Star Citizen Stop Calling Itself an “Alpha”? (Ft. Xerostate)

After 12 years of development Star Citizen is still adding the initial mechanics and features to Star Citizen, officially that should mean it’s still an alpha, but CIG is treating things a bit differently.


Regular maintenance, updates every week, more permanent narratives, and in-game rewards all hint at a game trying to move on, but with so much still missing, is it really ready? Or is it all semantics that don’t matter anyway? Join me as I discuss with Twitch streamer Xerostate.


Today’s Guests:

Xerostate:

YouTube: https://www.youtube.com/channel/UCJBnfo-JfuLRW1-hcEQPKyQ 

Twitch: https://www.twitch.tv/xerostate


ToC:

00:00 Introductions

07:00 The State of The Industry

17:20 The State of Star Citizen

30:30 Is it Still An Alpha?

38:00 Sandbox Locations

54:30 Player Interaction

01:02:10 Alpha 4.3 First Impressions

01:11:00 In-Game Rewards & Cheating

01:17:30 A New Inventory


Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I

Support This Podcast:

Patreon Paypal Ko-Fi

Follow Space Tomato on social media:

Website  Youtube  My Other Youtube  

Instagram  Twitter  Facebook  Discord

Show more...
4 months ago
1 hour 34 minutes 14 seconds

Launch Sequence with Space Tomato
EP 215 - 7 Months In - How is Star Citizen’s Year of Playability Going? (Ft. 10Pound42)

Entering July there’s a lot going on in Star Citizen, 4.2.0 just dropped with 4.2.1 hot on its heels with a new event, quality of life changes, and the return of Stanton security. But there is a bigger picture to look at regarding the year or playability and CIG’s stated goals for the year. Today I’m diving deep into the details of what’s going on and how the current mission is going in 2025. I’m joined today by TenPoundFortyTwo

Today’s Guests:

TenPoundFortyTwo:

YouTube: https://www.youtube.com/@tenpoundfortytwo

ToC:

00:00 Introductions

02:30 How Is The Year of Playability

18:00 Communication in 2025

30:15 The Content…Is It Better?

46:20 4.2.1 And The Continued “Content”

01:03:10 What’s Going on With Expectations

01:23:45 Finishing with Performance

Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence

Show more...
4 months ago
1 hour 43 minutes 1 second

Launch Sequence with Space Tomato
Space Tomato is joined by a new guest every week to discuss Star Citizen development in regard to their expertise or perspective. Hear from industry professionals, game developers, Youtube content creators, and more as we explore the ins and outs of what makes Star Citizen work, how it got to where it is, and what people love (or hate) about it so much. Learn the latest about the latest features and developments in Star Citizen and other space games once a week every week, full of info, humor, wisdom, and a couple of rants.