Star Citizen has finally introduced near-release level engineering gameplay to players. While it’s behind an NDA in gameplay, we can discuss everything that has played ot in that closed testing so far. I’m joined by 10Pound42 to discuss the newest iteration of engineering, how it’s changing the game, and whether it feels like a win or a drag.
Today’s Guests:
TenPoundFortyTwo
YouTube: https://www.youtube.com/@tenpoundfortytwo
Twitch: https://www.twitch.tv/tenpoundfortytwo
ToC:
00:00 Star Citizen’s Events and 4.3.2
07:30 Playability Has Fallen Short so Far
14:20 What is Engineering Gameplay?
27:00 Was Vulkan The Blocker?
30:40 Is Solo Gameplay Ruined?
36:30 Heat & Fire!
54:15 Is This Another Tech Demo or Good Gameplay?
01:01:00 Is Engineering Wrong for Star Citizen?
01:14:35 How Much More is There?
01:34:00 4.4 In Evocati!!?
Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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Star Citizen’s next star system is coming next month, but it’s different than what was planned. Today I’m joined by TheAstroHistorian to discuss the Nyx system, the lore behind it, and how it will change Star Citizen in different ways than the first 2 systems.
Today’s Guests:
TheAstroHistorian
Twitch - https://www.twitch.tv/TheAstroPub
Youtube - https://www.youtube.com/c/TheAstroPub, https://www.youtube.com/@TheAstroHistorian
Twitter - https://twitter.com/TheAstroPub
ToC:
00:00 Introductions
11:00 What Brings You to Star Citizen?
20:00 Pay to Win
30:30 Can They Survive Financially?
45:00 Mainstream Viability
01:08:10 Star Citizen’s Legacy
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Next month Star Citizen Alpha 4.4 will be released to players introducing the third star system, a new faction, new weapons, content, and the first appearance of the Vanduul. But with Nyx comes an increase in industrial gameplay. Today I’m joined by RedMonsterSC to discuss the next update to Star Citizen, and what might be in the cards for future mining.
Today’s Guests:
RedMonsterSC
Youtube: https://www.youtube.com/redmonstersc
Twitter: https://x.com/redmonstersc
ToC:
00:00 Introductions
02:00 CitizenCon Thoughts
10:40 Alpha 4.4 is Coming!
56:10 Mining in 4.4 & Beyond
Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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It’s no secret Star Citizen has a pretty negative reputation amongst some in the gaming industry, but is that because of reality or perception? With concept art sales ending, gameplay rising, and earnings yet again breaking records, the messaging around the reality of the game can be confusing. Today I’m joined by Luke Stephens to discuss what’s really going on with the game, and whether it can shake it’s biggest problem to becoming a success, perception.
Today’s Guests:
Luke Stephens:
Youtube: https://www.youtube.com/channel/UCe4_UPAmhz2sqorGbF8oZHA
Youtube 2: https://www.youtube.com/@lukestephenslive
Twitch:https://www.twitch.tv/lukestephenstv
Twitter: https://twitter.com/lukestephenstv
ToC:
00:00 Introductions
11:00 What Brings You to Star Citizen?
20:00 Pay to Win
30:30 Can They Survive Financially?
45:00 Mainstream Viability
01:08:10 Star Citizen’s Legacy
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CitizenCon Direct has delivered a lot to think about regarding the next 14 months of Star Citizen. A new star system, new factions, teh Vanduul, and mechanics like crafting. But how does it fit into the rest of this game’s roadmap? Today I’m joined by youtuber and editor for the channel, TenPoundFortyTwo, to discuss the future of Star Citizen and what the latest info drop and tell us about it.
Today’s Guests:
TenPoundFortyTwo:
YouTube: https://www.youtube.com/@tenpoundfortytwo
Twitch: https://www.twitch.tv/tenpoundfortytwo
ToC:
00:00 Introductions
02:00 Summarizing CitizenCon Direct
09:55 Nyx is Coming
18:40 Where is The Sandbox?
30:00 Setting Expectations
41:00 Crafting Coming To Star Citizen
51:40 Planet Tech v5 is CRAZY
01:05:30 New Content in 2026!
01:39:45 What Wasn’t There?
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It’s that time of year again, the biggest information drop in Star Citizen’s annual cycle is upon us, CitizenCon. This time as an all digital 2-hour long event, expectations for many are low. After a rather quiet year, though, I think a lot could happen in a 2 hour period. I’m joined by Youtuber Farrister to discuss the possibilities, what we think they should show, and what we expect.
Today’s Guests:
Farrister:
Youtube: https://www.youtube.com/c/Farrister
Twitter: https://twitter.com/thomasfarrister
ToC:
00:00 Introductions
07:00 Bad Expectations
16:00 What To Expect This Year
Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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Star Citizen has made big leaps forward in playability this year in various ways, but the biggest change by far has been increased server stability. With static server meshing seemingly stable, curiosity grows for the next step, dynamic server meshing. How will this tech change Star Citizen, how is it different from other versions of the technology, and is Star Citizen really making good progress? I’m joined by network engineer of over 30 years and Star Citizen content creator, Grolo, to discuss.
Today’s Guests:
Grolo:
YouTube: https://www.youtube.com/@grolo-af
ToC:
00:00 Introductions
14:00 How is Server Meshing Going?
23:00 Dynamic Server Meshing
36:45 The Year of Playability
41:30 How is the Content?
58:30 Is Persistence A Problem?
01:06:50 What’s Coming Next?
Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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In today’s episode, I’m joined by Morphologis to discuss the current state of Star Citizen, the recent spike in activity around No Man’s Sky, and the state of space games in 2025. Recent updates in the genre are pointing to a very exciting future, but which games will still be around by then?
Recorded 09/09/25
Today’s Guests:
Morphologis:
Twitch: https://www.twitch.tv/morphologis YouTube: https://www.youtube.com/@Morphologis
Twitter: https://twitter.com/Morphologis
ToC:
00:00 Introductions
10:40 Honest Feelings About Star Citizen
37:50 The Future of Star Citizen
54:00 Medical Changes
01:05:20 The Continued Success of No Man’s Sky
01:17:40 Shoud We Be Comparing These Games?
01:32:50 What is No Man’s Sky’s Endgame?
01:40:50 How About Space Engineers?
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Star Citizen “rescue” and medical gameplay has been around for longer than many players realize. AAK625 has been participating and cataloguing his rescues for a majority of that time, after over 800 recorded rescues and 3,000 overall, I wanted to get his opinion on the latest updates to medical gameplay. In this episode you’ll learn about medical beacons, respawn and medical gameplay, and how it will all change again in the future.
Recorded 09/08/25
Design Brief: https://robertsspaceindustries.com/en/comm-link/transmission/20750-Design-Brief-Medical-Gameplay
Today’s Guests:
AAK625
Rescues: https://docs.google.com/spreadsheets/d/1aZvvNwm5l0HoqTFY5XFnXMVnfog_1DXdwySpsmcNc4w/edit?gid=0#gid=0YouTube: https://www.youtube.com/@AAK625
ToC:
00:00 Introductions
04:00 The Details of Medic Gameplay
18:40 How To Fix medical Beacons
36:20 Medical Changes in The Next Update
45:00 Medical Changes in The Future
01:04:00 What’s Going on Here?
01:23:00 Will Medical Gameplay Be Good?
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Star Citizen alpha 4.3.1 is introducing a new highly anticipated ship, the RSI Apollo. Along with it they are attempting to change up medical gameplay and the way respawning works. Today, I’m joined by CertifiedGumbo in a live show to cover the changes we see coming to the game in the immediate future, and what it could mean for the long term. This episode was recorded before the official medical design brief was released
Design Brief: https://robertsspaceindustries.com/en/comm-link/transmission/20750-Design-Brief-Medical-Gameplay
Today’s Guests:
CertifiedGumbo
Twitch: https://www.twitch.tv/tree0311 YouTube: https://www.youtube.com/@tree0311 Twitter: https://twitter.com/Tree0311_SC
ToC:
00:00 Introductions
06:20 Medical Updates
01:18:30 CitizenCon Expectations
Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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As crazy as it may be, rumors are swirling that Chris Roberts, CEO of CIG, may have mentioned another possible time and date for Star Citizen 1.0 release. It’s as unbelievable as ever, but it is worth diving into why that is the case, and how things may progress over the next few years. This also offers a great time to discuss No Man’s Sky, the game that keeps on giving, and how it is changing the game industry.
Today’s Guests:
Tree0311
Twitch: https://www.twitch.tv/tree0311 YouTube: https://www.youtube.com/@tree0311 Twitter: https://twitter.com/Tree0311_SC
ToC:
00:00 Introductions
04:40 Star Citizen Coming in 2027?
26:50 The Year So Far
41:20 Command Modules, The Apollo, & The Roadmap Update
01:07:50 Did No Man’s Sky Just KILL STAR CITIZEN!?!?
01:31:00 Expectations for The Rest of 2025
Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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This week, we take a look at JumpSpace, a 4-player co-op combat, engineering, and space flight game. I’ve been waiting for this one for a whil,e and I’m grateful to have the opportunity to bring two of the team on to the show to talk about their journey making the game, and what to expect in its future.
Today’s Guests:
Groove & Rasmus (KeepSake Games)
YouTube - https://www.youtube.com/@KeepsakeGamesOfficial
Twitter - https://twitter.com/KeepsakeGames
ToC:
00:00 Introductions
06:00 Sea of Thieves in Space?
16:10 Pineapple on Pizza
19:00 JumpSpace Influences
26:45 The Most Unique Game Mechanics
33:30 Is GameDev Hard?
40:50 Future Plans
56:00 Soundtrack
59:30 Full Release vs Early Access
01:08:00 Has it Gotten Harder to Release Games?
Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence
With Star Ciizen 4.2.1 behind us, CIG has released a statement about the problems players encountered. But is it enough to really fix their communication problems, or more of the same? I’m joined by TheAstroHistorian this week to discuss CIG’s apology, event extension, and overall communication in the year of playability, and how it may change going forward.
Today’s Guests:
TheAstroHistorian
Twitch - https://www.twitch.tv/TheAstroPub
Youtube - https://www.youtube.com/c/TheAstroPub, https://www.youtube.com/@TheAstroHistorian
Twitter - https://twitter.com/TheAstroPub
ToC:
00:00 Introductions
04:20 CIG’s Communication in 2025
25:20 Apologies Aplenty from CIG
53:20 Do They Play Their Own Game?
59:20 Finishing 2025 Strong
Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence
Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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Star Citizen Alpha 4.3 has entered testing in the first wave of PTU (Evocati). With it comes almost 100 new underground facilities with new investigation contracts and other surprises. Today I discuss first impressions with TheAstroHistorian as well as the difficulties of dealing with Wikelo and his ship restrictions, and the narrative of Star Citizen’s story in 2025.Today’s Guests:MrKrakenYouTube - https://www.youtube.com/c/mrkrakenTwitter: twitter.com/realmrkrakenToC:00:00 Introductions05:10 New Kruger Intergalactic Ship31:00 Dropping The Ball on New Locations?48:30 Details of Underground Facilities in 4.301:08:10 Making Guides for Star Citizen01:17:40 Year of Playability?
Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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Star Citizen Alpha 4.3 has entered testing in the first wave of PTU (Evocati). With it comes almost 100 new underground facilities with new investigation contracts and other surprises. Today, I discuss first impressions with TheAstroHistorian as well as the difficulties of dealing with Wikelo and his ship restrictions, and the narrative of Star Citizen’s story in 2025.
Today’s Guests:
TheAstroHistorian
Twitch - https://www.twitch.tv/TheAstroPub
Youtube - https://www.youtube.com/c/TheAstroPub, https://www.youtube.com/@TheAstroHistorian
Twitter - https://twitter.com/TheAstroPub
ToC:
00:00 Introductions
06:30 Star Citizen: The Story So Far
17:45 The Future of Mission Givers
21:40 Narrative & Events
28:00 New Underground Facilities
44:40 What Happened To Cooperation Zones
01:00:00 Is Combat Going to Be Everywhere From Now on?
01:12:30 Wikelo & Ship Availability
01:19:40 The Rest of The Year (Is Rough?)
Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence
Every year, the same question. Today I’m joined by 10Pound42 for a follow up to ourrecent look at the year of playability. With 4.2.1 releasing to quite a few problems and an event that has left players unable to enjoy the game. In the year of playability this can be frustrating, but it’s notthe end of the world. While the game is ABSOLUTELY NOT DYING, we will be looking at the problems that do continue to hold it back, and what CIG could do to remedy these problems. Hope you enjoy!
Today’s Guests:
TenPoundFortyTwo
YouTube: https://www.youtube.com/@tenpoundfortytwo
ToC:
00:00 Introductions
10:00 The Year of “Playbality”
38:00 The Resource Drive Event
01:14:30 Communication Problems
01:19:00 Are We Dying *Again*?
Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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With Star Citizen’s latest update comes a new ship, an interesting new event, and another opportunity to look at the release schedule this year. I’m joined by Execute from the Inforunners today to discuss 2025 with regards to ship releases, content drops, and the lack of features that still leave players yearning for more forward progress.
Today’s Guests:
Execute / InforunnersYoutube: https://www.youtube.com/inforunners
Twitch: twitch.tv/inforunners
Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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One of the biggest critics of Star Citizen’s recent flight model changes, Avener__One joins me to discuss some actual positive changes coming, as well as aspects that may still harm the game. This is meant to be a look at the possible future of Star Citizen combat and balance. We also cover the RSI Meteor release this week, the recent surge in cheating in the game, and of course, PvP in Star Citizen.
Today’s Guests:
Avenger_One:
Youtube: https://www.youtube.com/channel/UCSpHqU4XaHROCzQ2zFirh6A
Twitch: https://www.twitch.tv/avenger__one
ToC:
00:00 Introductions
05:30 How is Star Citizen?
10:00 PvP in The Verse
20:50 Did Master Modes Kill Star Citizen?
34:00 The RSI Meteor
44:00 What Defines Star Citizen Combat?
55:00 Becoming More Skill Focused
01:13:00 Atmospheric Flight
01:18:20 Cheating & Stuff
01:39:10 A Positive Finish!
Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence
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After 12 years of development Star Citizen is still adding the initial mechanics and features to Star Citizen, officially that should mean it’s still an alpha, but CIG is treating things a bit differently.
Regular maintenance, updates every week, more permanent narratives, and in-game rewards all hint at a game trying to move on, but with so much still missing, is it really ready? Or is it all semantics that don’t matter anyway? Join me as I discuss with Twitch streamer Xerostate.
Today’s Guests:
Xerostate:
YouTube: https://www.youtube.com/channel/UCJBnfo-JfuLRW1-hcEQPKyQ
Twitch: https://www.twitch.tv/xerostate
ToC:
00:00 Introductions
07:00 The State of The Industry
17:20 The State of Star Citizen
30:30 Is it Still An Alpha?
38:00 Sandbox Locations
54:30 Player Interaction
01:02:10 Alpha 4.3 First Impressions
01:11:00 In-Game Rewards & Cheating
01:17:30 A New Inventory
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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Entering July there’s a lot going on in Star Citizen, 4.2.0 just dropped with 4.2.1 hot on its heels with a new event, quality of life changes, and the return of Stanton security. But there is a bigger picture to look at regarding the year or playability and CIG’s stated goals for the year. Today I’m diving deep into the details of what’s going on and how the current mission is going in 2025. I’m joined today by TenPoundFortyTwo
Today’s Guests:
TenPoundFortyTwo:
YouTube: https://www.youtube.com/@tenpoundfortytwo
ToC:
00:00 Introductions
02:30 How Is The Year of Playability
18:00 Communication in 2025
30:15 The Content…Is It Better?
46:20 4.2.1 And The Continued “Content”
01:03:10 What’s Going on With Expectations
01:23:45 Finishing with Performance
Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence