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Launch Sequence with Space Tomato
Space Tomato
230 episodes
1 day ago
Space Tomato is joined by a new guest every week to discuss Star Citizen development in regard to their expertise or perspective. Hear from industry professionals, game developers, Youtube content creators, and more as we explore the ins and outs of what makes Star Citizen work, how it got to where it is, and what people love (or hate) about it so much. Learn the latest about the latest features and developments in Star Citizen and other space games once a week every week, full of info, humor, wisdom, and a couple of rants.
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Video Games
Leisure
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All content for Launch Sequence with Space Tomato is the property of Space Tomato and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Space Tomato is joined by a new guest every week to discuss Star Citizen development in regard to their expertise or perspective. Hear from industry professionals, game developers, Youtube content creators, and more as we explore the ins and outs of what makes Star Citizen work, how it got to where it is, and what people love (or hate) about it so much. Learn the latest about the latest features and developments in Star Citizen and other space games once a week every week, full of info, humor, wisdom, and a couple of rants.
Show more...
Video Games
Leisure
Episodes (20/230)
Launch Sequence with Space Tomato
EP 203 | - Physical CitCon Cancelled & Mining Is Getting Good Again (Ft. RedMonsterSC)

With recent news of CitizenCon in 2025 getting cancelled for a digital event instead, I decided to hijack the first part of this talk with RedMonster to discuss the breaking news. Ultimately, today’s show is about looking at mining in Star Citizen now, where it has come from, where it’s going, and what current changes it is currently undergoing.


Today’s Guests:

RedMonsterSC

Youtube: https://www.youtube.com/redmonstersc

Twitter: https://x.com/redmonstersc


ToC:

00:00 Introductions & General Discussion

12:30 CitizenCon Goes Digital Again!

34:00 Mining In The Past

40:30 The Complexities of Mining

46:00 Mining Changes in 4.1

01:16:00  What Comes Next?


Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I


Support This Podcast:

Patreon Paypal Ko-Fi

Follow Space Tomato on social media:

Website  Youtube  My Other Youtube  

Instagram  Twitter  Facebook  Discord

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1 week ago
1 hour 24 minutes 44 seconds

Launch Sequence with Space Tomato
EP 202 | - Should All Players Have Access To All Gameplay & Rewards? (Ft. voiDude)

The development of Star Citizen continues on at full tilt in a way we haven’t seen before. As content continues into the game, the overall design of Star Citizen 1.0 still remains blurry as we go through the changes of 2025. One thing is clear, though, gameplay is becoming more varies for the players, and you’ll have to start picking the experience you want. I’m joined by VoiDude today to talk Star Citizen Alpha 4.1 and how it defines PvE and PvP, solo and multi-player gameplay, and more.

Today’s Guests:

voiDude

Youtube: https://www.youtube.com/c/voidyvids

Twitch: https://www.twitch.tv/voidude 

ToC:

00:00 Introductions

3:50 Sandbox vs Them Park / PvP vs PvE | Game Design

20:00 Has The Gameplay Truly Expanded in 4.1?

39:30 Item Recovery

56:30 Contested Zones vs The Hathor Locations

01:05:00 Instanced Locations vs Emergent Gameplay

01:13:50 Solo vs Multiplayer Gameplay

Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence


Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I

Support This Podcast:

Patreon Paypal Ko-Fi

Follow Space Tomato on social media:

Website  Youtube  My Other Youtube  


Instagram  Twitter  Facebook  Discord

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2 weeks ago
1 hour 27 minutes 1 second

Launch Sequence with Space Tomato
EP 201 | BONUS | - The Upcoming Star Citizen Ships They Won’t Tell You About (Ft. tristPWN)

Today we are joined by tristPWN to discuss upcoming Star Citizen ships that have no real evidence of existence besides the 2024 CitizenCon teaser video. We’ll be using visual aids to show you what tristPWN has figured out on his own, and discussing possible usecases for the vehicles still missing. Enjoy this bonus episode in the spirit of shyp HYPE!

Today’s Guests:

tristPWN

Youtube - https://www.youtube.com/channel/UCPs39Q6bS7vVgGmAfS3G3XQ

ToC:

00:00 Introductions

10:30 Upcoming Known Ships

19:10 New CNOU Ship

32:00 New ATLAS (Medical/Base Building)

43:30 The Not Guardian

49:30 The Drake Ship


Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I

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2 weeks ago
1 hour 4 minutes 54 seconds

Launch Sequence with Space Tomato
EP 200 - Why Item Recovery is Such a Flashpoint (Ft. TheAstroPub & XeroState)

Today we take a look at the latest hot topic in Star Citizen’s highest echelons of discussion and debate, item recovery. The change coming in 4.1 changes how looting will work, but is it really that big a deal to most players? Today I’m joined by 2 Launch Sequence regulars to celebrate 200 episodes and the release of Alpha 4.1.


Today’s Guests:

TheAstroHistorian

Twitch - https://www.twitch.tv/TheAstroPub

Youtube - https://www.youtube.com/c/TheAstroPub, https://www.youtube.com/@TheAstroHistorian

https://www.youtube.com/@TheCaptainsTablePodcast


XeroState

Twitch - https://www.twitch.tv/xerostate

Youtube - https://www.youtube.com/@XeroStateLIVE

Twitter - https://twitter.com/xerostate


Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I


Support This Podcast:

Patreon Paypal Ko-Fi

Follow Space Tomato on social media:

Website  Youtube  My Other Youtube  

Instagram  Twitter  Facebook  Discord

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3 weeks ago
1 hour 45 minutes 41 seconds

Launch Sequence with Space Tomato
EP 199 - From Performance to Content, Star Citizen Is Actually Improving! (Ft. TenPoundFortyTwo)

Better FPS with new CPUs, improved server performance, little feature improvements, ship balances, and new content. The playability of Star Citizen has proven to be moving in a positive direction in Q1 of 2025.


Youtuber and SC benchmark TenPoundFortyTwo joins me to discuss this gradual improvement to Star Citizen this year, and how CIG can continue the momentum moving forward.

Today’s Guests:


TenPoundFortyTwo

Youtube: YouTube: https://www.youtube.com/@tenpoundfortytwo


ToC:

00:00 Introductions

03:20 Performance Optimization in Gaming

06:00 How The Game Engines Work

20:00 Star Citizen Minimum & Recommended Specs

31:00 Is Star CItizen Performance Really Improving?

51:30 Are The Graphics Falling Behind?

58:30 Star Citizen 4.1 Outlook


Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I


Support This Podcast:

Patreon Paypal Ko-Fi

Follow Space Tomato on social media:

Website  Youtube  My Other Youtube 

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4 weeks ago
1 hour 13 minutes 12 seconds

Launch Sequence with Space Tomato
EP 198 - Star Citizen 4.1 Is Catching Players By Surprise (Ft. The5Star)

After a quiet first couple of months, Star Citizen has opened up March with a number of information drops including an exciting monthly report, Star Citizen 4.1 PTU, and insight into Item Recovery. I’ve invited shadow patch notes legend, The5Star, to discuss what we’re seeing from Star Citizen now and in the near future that bodes well for players, and what more we would like to see.

Today’s Guests:

The5Star

Youtube: https://www.youtube.com/@the5starx


ToC:

00:00 Introductions

04:30 Is The New Strategy Working?

09:30 Star Citizen 4.1

30:00 Item Recovery in 4.1

53:20 Narrative & Mission Improvements

Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence


Support This Podcast:

Patreon Paypal Ko-Fi

Follow Space Tomato on social media:

Website  Youtube  My Other Youtube  

Instagram  Twitter  Facebook  Discord

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1 month ago
1 hour 9 minutes 12 seconds

Launch Sequence with Space Tomato
EP 197 - Star Citizen’s New Strategy: FOMO, Fixes, & Less Features (Ft. MrKraken)

Entering into March we are coming up on the release window for the first typical update every year. With a different strategy in 2025, it’ll be interesting ot see how this year differs. But with the first update to the roadmap since 4.0, Star Citizen’s strategy has come more into focus. Today I’m joined by Youtuber MrKraken to discuss this changing strategy, how it’s going so far, and what we might look forward to in the coming months.

Today’s Guests:

MrKraken

Youtube: https://www.youtube.com/c/mrkraken

Twitter: twitter.com/realmrkraken

ToC:

00:00 Introductions

02:15 What is Supply or Die/Fight For Pyro

11:00 How Should Rewards Work? FOMO & Stuff

22:55 Are They Really Fixing The Game?

29:30 Mission Givers & Better Missions PLZ

43:10 Is The Narrative Working?

54:00 What’s Coming Next?

01:02:10 Is This Overall Strategy Working?

Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence


Support This Podcast:

Patreon Paypal Ko-Fi

Follow Space Tomato on social media:

Website  Youtube  My Other Youtube  

Instagram  Twitter  Facebook  Discord

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1 month ago
1 hour 14 minutes 21 seconds

Launch Sequence with Space Tomato
EP 196 - Star Citizen Wants To Be an Enjoyable Game | Here’s What They Should Do (Ft. Space Cutlet)

With all the promises of a focus on stability and content in Star Citizen this year, everybody has their own opinion on how right or wrong the strategy is. From small bugs, to game breaking systems falling apart, there are plenty of places CIG could focus on stability and performance as well as content. Today I’m joined by PvP addict and pirate Space Cutlet to talk about how both content and stability should be handled in 2025. Solo play, group play, narrative play, or something entirely different?

Today’s Guests:

Space Cutlet

Youtube: https://www.youtube.com/c/spacecutlet

Twitch: https://www.twitch.tv/spacecutlet

Twitter: https://twitter.com/space_cutlet


ToC:

00:00 Introductions

05:00 Piracy & Star Citizen

14:00 Content, Stability, & A Reaction to Bad Signs?

28:30 Is The Game “Feel” Going The Wrong Direction?

42:00 Content Isn’t All Star Citizen Needs

51:00 How Exploits Could Impact 2025

01:00:00 Too Much Solo Player Focus?

01:14:50 What Content Do You Want To See This Year?


Watch & Subscribe on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I


Support This Podcast:

PatreonPaypalKo-Fi

Follow Space Tomato on social media:

Website  Youtube  My Other Youtube  

Instagram  Twitter  Facebook  Discord

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1 month ago
1 hour 39 minutes

Launch Sequence with Space Tomato
EP 195 - Star Citizen Combat: PvP, PvE, and Staying Alive (Ft. Johnathan Winters )

From master modes to control surfaces, ballistic weapons to engineering, PvP to PvE, there are a lot of ways Star Citizen’s combat scene can vary between encounters, but it’s still missing a lot. Nonetheless, there are many things that EVERY player can learn to survive and thrive in Star Citizen, because no matter what, you’ll always want to be wary of your surroundings. Today I’m joined by combat enthusiast Johnathan Winters to discuss combat right now, combat going forward, and how players can prepare for what Star Citizen has in store.


Today’s Guests:

Jonathan Winters

Youtube: https://www.youtube.com/c/johnathanwinters



Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I


Support This Podcast:

PatreonPaypalKo-Fi

Follow Space Tomato on social media:

Website  Youtube  My Other Youtube  

Instagram  Twitter  Facebook  Discord

Show more...
1 month ago
1 hour 2 minutes 30 seconds

Launch Sequence with Space Tomato
EP 194 - [UPDATED] What’s Going on With Star Citizen? (Ft. BoredGamer) | Launch Sequence Podcast

Star Citizen is currently having a bit of a moment. It’s not unexpected, 4.0 introduced server meshing, but there is a much larger push that has been growing for some time, to get Star Citizen into a truly playbable state. Between management shakeups, new studio philosophies, and new strategies, maybe that will happen. I’m joined by Bored Gamer today to discuss the possibilities of Star Citizen considering this new approach. What does a focus on content over features mean? Why have so many higher-ups left the company? What does the future look like for Star Citizen?


Today’s Guests:

BoredGamer

Website:https://www.boredgamer.co.uk/

Youtube: https://www.youtube.com/channel/UC7W5LTUy7DJYpx0cpVKJe0g

Twitch: https://www.twitch.tv/team/boredgamer

Twitter: https://twitter.com/BoredGamerUK


ToC:

00:00 Introductions

04:00 What’s Going On?

23:20 Staff Reshuffling

34:10 Financials & Mysteries

43:20 What is New Content in 2025

51:50 New Star Systems? 

55:00 Is This Worse Than 3.0?


Video Podcast:https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I


Support This Podcast:

PatreonPaypalKo-Fi

Follow Space Tomato on social media:

Website Youtube My Other Youtube  


Instagram Twitter Facebook Discord

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2 months ago
1 hour 10 minutes 13 seconds

Launch Sequence with Space Tomato
EP 193 - Despite The Struggles Things Are Looking Up For Star Citizen…Because Lore (Ft. TheAstroHistorian)

While games are necessarily driven by lore, they can be a strong signaler of what’s on the horizon. Today I’m joined by Star Citizen “Lorestradamus” TheAstroHistorian to discuss what is 4.0’s silver lining. Factions, their reputation, and what it means for the immediate and long-term future of the game. In the meantime we’ll also be discussing the canceled free fly event, a new AI voice generation partnership at CIG, and what factions to keep an eye on in the game this year.  


Today’s Guests:

TheAstroHistorian

Twitch - https://www.twitch.tv/TheAstroPub

Youtube - https://www.youtube.com/c/TheAstroPub, https://www.youtube.com/@TheAstroHistorian

https://www.youtube.com/@TheCaptainsTablePodcast


ToC:

00:00 Introductions

06:15 Why is Lore Starting to Show Up in Star Citizen?

24:40 Is it too early?

39:40 AI Conversations in Star Citizen?

46:00 Who Are The Current Important Factions?

56:00 What’s Next?

01:01:00 Is Reputation Already Changing Things?

01:07:30 What’s Happening with Nyx?

01:17:20 Future Systems & What You Want To See?


Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I


Support This Podcast:

Patreon Paypal Ko-Fi

Follow Space Tomato on social media:

Website  Youtube  My Other Youtube  

Instagram  Twitter  Facebook  Discord

Show more...
2 months ago
1 hour 26 minutes 37 seconds

Launch Sequence with Space Tomato
EP 192 - Star Citizen Through Fresh Eyes: A Non-Fan’s First Impressions (Ft. Kai Zammit)

Here on the Launch Sequence, we are very used to hearing from folks who are involved in Star Citizen weekly, but every once in a while we bring somebody with less connection on. Today I’m joined by filmmaker and Youtuber Kai Zammit to discuss his first impressions and thoughts surrounding Star Citizen after his recent introduction to the project.


Today’s Guests:

Kai Zammit

Youtube - https://www.youtube.com/@kaizammit


ToC:

00:00 Introductions

14:00 Ship Commercials in Star Citizen

25:20 The StarEngine

31:20 How Would You Play?

37:30 Chatting About Squadron 42 And Star Citizen


Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I


Support This Podcast:

Patreon Paypal Ko-Fi

Follow Space Tomato on social media:

Website  Youtube  My Other Youtube  

Instagram  Twitter  Facebook  Discord

Show more...
2 months ago
1 hour 18 minutes 46 seconds

Launch Sequence with Space Tomato
EP 191 - Star Citizen Will See Some VERY Interesting New Ship Releases in 2025 (Ft. StarJump_GRIM)

With crafting becoming a major pillar of Star Citizen, many of the gameplay systems we know are already primed to expand. What we are also going to start seeing soon is an expansion of functional ships that add into those gameloops and crafting as a whole. Refining, building, salvaging, and more types of ships may arrive in 2025 to really expand player choice and opportunity. I’m joined by Starjump_GRIM the creator of the self-titled fleet viewer, to talk about the possibilities.


Today’s Guests:

StarJump_GRIM

Hangar Viewer: https://hangar.link/

Youtube - https://www.youtube.com/channel/UChRBwcaz6lNw8MJwbGWXL6w


ToC:

00:00 Introductions

08:50 The MISC Fortune

19:30 Refining & The Expanse

30:00 More MISC Ships?

38:20 Drake & The Ironlcad

54:10 Consolidated Outlands Ships!

01:03:10 The Star Citizen Backlog & Ship Sales


Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I


Support This Podcast:

Patreon Paypal Ko-Fi

Follow Space Tomato on social media:

Website  Youtube  My Other Youtube  

Instagram  Twitter  Facebook  Discord

Show more...
2 months ago
1 hour 29 minutes 5 seconds

Launch Sequence with Space Tomato
EP 190 - Server Meshing is About to Face its First Real Challenge | Will It Break? (Ft. Nargosvoge)

Like other games before it, Star Citizen has successfully meshed servers to increase player counts, and like other games before it, Star Citizen is still geographically restricted in how many players it can handle. While the game is expanding due to server meshing, the first REAL challenge the tech faces, the Daymar Rally, will show the difference between the current static server meshing and the real goal of dynamic meshing. I’m joined today by the head of security for the 600+ member event to discuss the challenges of hosting it over the years, and how server meshing makes this year entirely different.


Today’s Guests:

Nargosvoge

Youtube - www.youtube.com/@nargosvoge

ATMO - https://www.atmo.gg/


ToC:

00:00 Introductions

06:00 How is 4.0 Doing?

09:10 What is the Daymar Rally?

18:00 How Does Star Citizen Fight You

21:00 How Does Server Meshing Affect The Rally?

25:40 The Quarter Ahead

43:20 Will The Daymar Rally Last?

2025 Hype & Expectations


Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I


Support This Podcast:

Patreon Paypal Ko-Fi


Follow Space Tomato on social media:

Website  Youtube  My Other Youtube  


Instagram  Twitter  Facebook  Discord

Show more...
3 months ago
1 hour 3 minutes 35 seconds

Launch Sequence with Space Tomato
EP 189 - The New Ships & Gameplay That Could Make Star Citizen Great in 2025 (Ft. TenPoundFortyTwo)

If Star Citizen fixed everything and became stable, people would enjoy it much more. This is the sentiment driving Star Citizen’s production this year, but what does it mean? Today I’m joined by TenPoundFortyTwo as we discuss what a Star Citizen with the little problems handled and the basic gameplay fleshed out would look like.

Today’s Guests:

TenPoundFortyTwo

Youtube - https://www.youtube.com/@tenpoundfortytwo


ToC:

00:00 Content Delivery in 2025

12:00 Game Instancing in 2025

20:00 Professions in Star Citizen

01:11:42 How Do Other MMOs Compare

01:18:52 Is It Getting Better?


Support This Podcast:

Patreon Paypal Ko-Fi

Follow Space Tomato on social media:

Website  Youtube  My Other Youtube  

Instagram  Twitter  Facebook  Discord

Show more...
3 months ago
1 hour 31 minutes 14 seconds

Launch Sequence with Space Tomato
EP 188 - Can 2025 Afford To Be “Just Another Year” For Star Citizen? (Ft. Xerostate)

With 2024 squarely behind us, Star Citizen is entering a new phase. Server meshing is out in the wild, plyer expectations are higher than ever, and playability is the game's name for 2025. All this being true, the year needs to be more than the old “promise and hopefully deliver” format. 2025 needs to be different for the sake of the game and the community. So what can players expect in the big topics, and why is the community seeing things so differently during this crucial time? I’m joined by Twitch streamer XeroState to discuss.


Today’s Guests:

Xerostate

Twitch - https://www.twitch.tv/xerostate

Youtube - https://www.youtube.com/@XeroStateLIVE

Twitter - https://twitter.com/xerostate


ToC:

00:00 Introduction

03:20 PvE, PvP, and Pyro

29:15 How Was 2024?

52:20 Why is The Community So Mad and Happy?

01:05:00 Expectations for 2025


Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I


Support This Podcast:

Patreon Paypal Ko-Fi

Follow Space Tomato on social media:

Website  Youtube  My Other Youtube  

Instagram  Twitter  Facebook  Discord

Show more...
3 months ago
1 hour 27 minutes 31 seconds

Launch Sequence with Space Tomato
EP 187 - How Pyro is Already Changing Star Citizen | A Pirate’s Perspective (Ft. voiDude)

Star Citizen 4.0 is LIVE! While there are some caveats there, the update is in player hands and the progress wipe has been made! With it comes a new star system and some major changes to how the game functions in it. I’m joined by Youtuber and self-proclaimed Pirate 

Today’s Guests:

voiDude

Youtube: https://www.youtube.com/c/voidyvids

Twitch: https://www.twitch.tv/voidude 

ToC:

00:00 Introduction

07:20 Mission Problems & The Mission Refactor

13:00 Piracy in Star Citizen

24:00 What is Pyro for?

35:30 Is Pyro Really That Dangerous?

53:50 Does it Have To Be PvP?

01:10:40 Can You Play Pyro Solo?

Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence

Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I

Support This Podcast:

Patreon Paypal Ko-Fi

Follow Space Tomato on social media:

Website  Youtube  My Other Youtube  

Instagram  Twitter  Facebook  Discord

Show more...
3 months ago
1 hour 17 minutes 4 seconds

Launch Sequence with Space Tomato
EP 186 - Star Citizen’s Server Meshing is Working! What Next? (Ft. Grolo)

Star Citizen 4.0 is inevitable. With server meshing presumably working in the PTU, CIG seems ready to push the big update out live before Christmas. But what does it actually mean that server meshing is “working”? Can we expect a stable launch? And how will Star Citizen overcome the problems we can already see forming during this iteration of server meshing? Today I’m joined by network engineer and Youtuber Grolo to discuss.

Today’s Guests:

Grolo

Youtube: https://www.youtube.com/@grolo-af


ToC:

00:00 Introductions

05:40 How is Server Meshing Going in 4.0?

16:00 Server Meshing in Star Citizen & Other Games

27:00 How Are Things Going?

42:00 Is SC Taking Too Long?

51:00 Communication From CIG

56:00 The Future of Server Meshing


Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I

Support This Podcast:

Patreon Paypal Ko-Fi

Follow Space Tomato on social media:


Website  Youtube  My Other Youtube 

Show more...
3 months ago
1 hour 12 minutes 5 seconds

Launch Sequence with Space Tomato
EP 185 - Crafting & Basebuilding Are Taking Over Star Citizen (Ft. RedMonsterSC)

One of the major shifts in Star Citizen’s development over th elast year has been the focus on base building and crafting. A potential “endgame” option for many, and a catalyst for a lot of player gameplay, this is an important part of the game, and just last week CIG delivered a HUGE update on details surrounding the gameplay involved. I’m joined by Youtuber and miner, RedMonsterSC, to discuss.


Today’s Guests:

RedMonsterSC

Youtube: https://www.youtube.com/redmonstersc

Twitter: https://x.com/redmonstersc


ToC:

00:00 Introductions

01:50 Resource Extraction & Material Quality

16:00 Offline & Cross-Shard Raiding in Star Citizen

32:00 Base Upkeep and Maintenance

38:30 Crafting & Blueprints

51:45 Player Trading & Shops

01:04:25 CIG Needs A Balance Team

01:08:20 When Did Crafting Get So Important?


Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I

Support This Podcast:

Patreon Paypal Ko-Fi

Follow Space Tomato on social media:

Website  Youtube  My Other Youtube  

Show more...
4 months ago
1 hour 19 minutes 44 seconds

Launch Sequence with Space Tomato
EP 184 - A New Three Person Combat Ship & Master Modes Are No More…Kinda (Ft. Farrister)

A new medium sized combat ship has been released, and it seems primed for running missions in a small group. But where does it fit in? Who is the Anvil paladin for? In other news, master modes are no more. The flight model is making a shift away from master modes but maintaining some of the hallmark features of the flight model system, today I discuss the complications and ramifications with Farrister.

Today’s Guests:

Farrister

Youtube: https://www.youtube.com/@Farrister

Twitch: https://www.twitch.tv/farrister

Twitter: https://twitter.com/thomasfarrister


ToC:

00:00 Introductions

02:00 The New Anvil Paladin

20:00 Preferred Concept Ship?

35:00 The Paladin Compared To Others

43:45 Master Modes Are Gone…or not?

56:00 But What About Engineering?

59:00 Does The New System Sound Good?

01:15:10 Getting More Mainstream?


Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I

Support This Podcast:

Patreon Paypal Ko-Fi

Follow Space Tomato on social media:

Website  Youtube  My Other Youtube  

Instagram  Twitter  Facebook  Discord

Show more...
4 months ago
1 hour 32 minutes 26 seconds

Launch Sequence with Space Tomato
Space Tomato is joined by a new guest every week to discuss Star Citizen development in regard to their expertise or perspective. Hear from industry professionals, game developers, Youtube content creators, and more as we explore the ins and outs of what makes Star Citizen work, how it got to where it is, and what people love (or hate) about it so much. Learn the latest about the latest features and developments in Star Citizen and other space games once a week every week, full of info, humor, wisdom, and a couple of rants.