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Launch Sequence with Space Tomato
Space Tomato
236 episodes
19 hours ago
Space Tomato is joined by a new guest every week to discuss Star Citizen development in regard to their expertise or perspective. Hear from industry professionals, game developers, Youtube content creators, and more as we explore the ins and outs of what makes Star Citizen work, how it got to where it is, and what people love (or hate) about it so much. Learn the latest about the latest features and developments in Star Citizen and other space games once a week every week, full of info, humor, wisdom, and a couple of rants.
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Video Games
Leisure
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All content for Launch Sequence with Space Tomato is the property of Space Tomato and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Space Tomato is joined by a new guest every week to discuss Star Citizen development in regard to their expertise or perspective. Hear from industry professionals, game developers, Youtube content creators, and more as we explore the ins and outs of what makes Star Citizen work, how it got to where it is, and what people love (or hate) about it so much. Learn the latest about the latest features and developments in Star Citizen and other space games once a week every week, full of info, humor, wisdom, and a couple of rants.
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Video Games
Leisure
Episodes (20/236)
Launch Sequence with Space Tomato
EP 223 - The Next Big Co-Op Space Game? Talking JumpSpace with The Devs

This week, we take a look at JumpSpace, a 4-player co-op combat, engineering, and space flight game. I’ve been waiting for this one for a whil,e and I’m grateful to have the opportunity to bring two of the team on to the show to talk about their journey making the game, and what to expect in its future.


Today’s Guests:

Groove & Rasmus (KeepSake Games)


YouTube - https://www.youtube.com/@KeepsakeGamesOfficial

Twitter - https://twitter.com/KeepsakeGames


ToC:

00:00 Introductions

06:00 Sea of Thieves in Space?

16:10 Pineapple on Pizza

19:00 JumpSpace Influences

26:45 The Most Unique Game Mechanics

33:30 Is GameDev Hard?

40:50 Future Plans

56:00 Soundtrack

59:30 Full Release vs Early Access

01:08:00 Has it Gotten Harder to Release Games?


Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence

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5 days ago
1 hour 20 minutes 9 seconds

Launch Sequence with Space Tomato
EP 222 - CIG Apologized For The Event - But Is It Enough For Players? (Ft. TheAstroHistorian)

With Star Ciizen 4.2.1 behind us, CIG has released a statement about the problems players encountered. But is it enough to really fix their communication problems, or more of the same? I’m joined by TheAstroHistorian this week to discuss CIG’s apology, event extension, and overall communication in the year of playability, and how it may change going forward.

Today’s Guests:

TheAstroHistorian

Twitch - https://www.twitch.tv/TheAstroPub

Youtube - https://www.youtube.com/c/TheAstroPub, https://www.youtube.com/@TheAstroHistorian

Twitter - https://twitter.com/TheAstroPub

ToC:

00:00 Introductions

04:20 CIG’s Communication in 2025

25:20 Apologies Aplenty from CIG

53:20 Do They Play Their Own Game?

59:20 Finishing 2025 Strong

Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence

Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I

Support This Podcast:

Patreon Paypal Ko-Fi

Follow Space Tomato on social media:

Website  Youtube  My Other Youtube  

Instagram  Twitter  Facebook  Discord

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1 week ago
1 hour 27 minutes 12 seconds

Launch Sequence with Space Tomato
Does More Content Also Mean More “Playability”? (Ft. MrKraken) | Launch Sequence Podcast

Star Citizen Alpha 4.3 has entered testing in the first wave of PTU (Evocati). With it comes almost 100 new underground facilities with new investigation contracts and other surprises. Today I discuss first impressions with TheAstroHistorian as well as the difficulties of dealing with Wikelo and his ship restrictions, and the narrative of Star Citizen’s story in 2025.Today’s Guests:MrKrakenYouTube - https://www.youtube.com/c/mrkrakenTwitter: twitter.com/realmrkrakenToC:00:00 Introductions05:10 New Kruger Intergalactic Ship31:00 Dropping The Ball on New Locations?48:30 Details of Underground Facilities in 4.301:08:10 Making Guides for Star Citizen01:17:40 Year of Playability?


Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I

Support This Podcast:

Patreon Paypal Ko-Fi

Follow Space Tomato on social media:

Website  Youtube  My Other Youtube  

Instagram  Twitter  Facebook  Discord

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2 weeks ago
1 hour 31 minutes 58 seconds

Launch Sequence with Space Tomato
EP 220 - Star Citizen Finally Introduces Dungeons in 4.3 (Ft. TheAstroHistorian)

Star Citizen Alpha 4.3 has entered testing in the first wave of PTU (Evocati). With it comes almost 100 new underground facilities with new investigation contracts and other surprises. Today, I discuss first impressions with TheAstroHistorian as well as the difficulties of dealing with Wikelo and his ship restrictions, and the narrative of Star Citizen’s story in 2025.


Today’s Guests:

TheAstroHistorian

Twitch - https://www.twitch.tv/TheAstroPub

Youtube - https://www.youtube.com/c/TheAstroPub, https://www.youtube.com/@TheAstroHistorian

Twitter - https://twitter.com/TheAstroPub


ToC:

00:00 Introductions

06:30 Star Citizen: The Story So Far

17:45 The Future of Mission Givers

21:40 Narrative & Events

28:00 New Underground Facilities

44:40 What Happened To Cooperation Zones

01:00:00 Is Combat Going to Be Everywhere From Now on?

01:12:30 Wikelo & Ship Availability

01:19:40 The Rest of The Year (Is Rough?)


Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence

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3 weeks ago
1 hour 36 minutes 22 seconds

Launch Sequence with Space Tomato
EP 219 - So Is Star Citizen Dying….Again? (Ft. 10Pound42)

Every year, the same question. Today I’m joined by 10Pound42 for a follow up to ourrecent look at the year of playability. With 4.2.1 releasing to quite a few problems and an event that has left players unable to enjoy the game. In the year of playability this can be frustrating, but it’s notthe end of the world. While the game is ABSOLUTELY NOT DYING, we will be looking at the problems that do continue to hold it back, and what CIG could do to remedy these problems. Hope you enjoy!


Today’s Guests:

TenPoundFortyTwo

YouTube: https://www.youtube.com/@tenpoundfortytwo


ToC:

00:00 Introductions

10:00 The Year of “Playbality”

38:00 The Resource Drive Event

01:14:30 Communication Problems

01:19:00 Are We Dying *Again*?

Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I

Support This Podcast:

Patreon Paypal Ko-Fi

Follow Space Tomato on social media:

Website  Youtube  My Other Youtube  

Instagram  Twitter  Facebook  Discord

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1 month ago
1 hour 50 minutes 13 seconds

Launch Sequence with Space Tomato
EP 218 - An Abundance of Ships & Content, But Where Are The Features? (Ft. Execute)

With Star Citizen’s latest update comes a new ship, an interesting new event, and another opportunity to look at the release schedule this year. I’m joined by Execute from the Inforunners today to discuss 2025 with regards to ship releases, content drops, and the lack of features that still leave players yearning for more forward progress.

Today’s Guests:

Execute / InforunnersYoutube: https://www.youtube.com/inforunners

Twitch: twitch.tv/inforunners


Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I


Support This Podcast:

Patreon Paypal Ko-Fi

Follow Space Tomato on social media:

Website  Youtube  My Other Youtube  

Instagram  Twitter  Facebook  Discord

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1 month ago
1 hour 26 minutes

Launch Sequence with Space Tomato
EP 217 - The Flight Model is Actually Getting Better? (Ft. Avenger__One)

One of the biggest critics of Star Citizen’s recent flight model changes, Avener__One joins me to discuss some actual positive changes coming, as well as aspects that may still harm the game. This is meant to be a look at the possible future of Star Citizen combat and balance. We also cover the RSI Meteor release this week, the recent surge in cheating in the game, and of course, PvP in Star Citizen.

Today’s Guests:

Avenger_One:

Youtube: https://www.youtube.com/channel/UCSpHqU4XaHROCzQ2zFirh6A

Twitch: https://www.twitch.tv/avenger__one

ToC:

00:00 Introductions

05:30 How is Star Citizen?

10:00 PvP in The Verse

20:50 Did Master Modes Kill Star Citizen?

34:00 The RSI Meteor

44:00 What Defines Star Citizen Combat?

55:00 Becoming More Skill Focused

01:13:00 Atmospheric Flight

01:18:20 Cheating & Stuff

01:39:10 A Positive Finish!

Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence


Support This Podcast:

Patreon Paypal Ko-Fi

Follow Space Tomato on social media:

Website  Youtube  My Other Youtube  

Instagram  Twitter  Facebook  Discord

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1 month ago
1 hour 43 minutes 29 seconds

Launch Sequence with Space Tomato
EP 216 - When Should Star Citizen Stop Calling Itself an “Alpha”? (Ft. Xerostate)

After 12 years of development Star Citizen is still adding the initial mechanics and features to Star Citizen, officially that should mean it’s still an alpha, but CIG is treating things a bit differently.


Regular maintenance, updates every week, more permanent narratives, and in-game rewards all hint at a game trying to move on, but with so much still missing, is it really ready? Or is it all semantics that don’t matter anyway? Join me as I discuss with Twitch streamer Xerostate.


Today’s Guests:

Xerostate:

YouTube: https://www.youtube.com/channel/UCJBnfo-JfuLRW1-hcEQPKyQ 

Twitch: https://www.twitch.tv/xerostate


ToC:

00:00 Introductions

07:00 The State of The Industry

17:20 The State of Star Citizen

30:30 Is it Still An Alpha?

38:00 Sandbox Locations

54:30 Player Interaction

01:02:10 Alpha 4.3 First Impressions

01:11:00 In-Game Rewards & Cheating

01:17:30 A New Inventory


Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I

Support This Podcast:

Patreon Paypal Ko-Fi

Follow Space Tomato on social media:

Website  Youtube  My Other Youtube  

Instagram  Twitter  Facebook  Discord

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1 month ago
1 hour 34 minutes 14 seconds

Launch Sequence with Space Tomato
EP 215 - 7 Months In - How is Star Citizen’s Year of Playability Going? (Ft. 10Pound42)

Entering July there’s a lot going on in Star Citizen, 4.2.0 just dropped with 4.2.1 hot on its heels with a new event, quality of life changes, and the return of Stanton security. But there is a bigger picture to look at regarding the year or playability and CIG’s stated goals for the year. Today I’m diving deep into the details of what’s going on and how the current mission is going in 2025. I’m joined today by TenPoundFortyTwo

Today’s Guests:

TenPoundFortyTwo:

YouTube: https://www.youtube.com/@tenpoundfortytwo

ToC:

00:00 Introductions

02:30 How Is The Year of Playability

18:00 Communication in 2025

30:15 The Content…Is It Better?

46:20 4.2.1 And The Continued “Content”

01:03:10 What’s Going on With Expectations

01:23:45 Finishing with Performance

Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence

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1 month ago
1 hour 43 minutes 1 second

Launch Sequence with Space Tomato
EP 214 - Star Citizen 4.2 is LIVE & Things Are Looking Good! (Ft. The5Star)

Star Citizen 4.2 has released. A new sandbox activity has all the attention, but there are several other interesting additions. I’m joining by shadow patch notes master, The5Star, today to discuss the current additions to Star Citizen, how the year has been going, and what’s coming next.

Today’s Guests:

The5Star:

Youtube: https://www.youtube.com/@the5starx

ToC:

00:00 Introductions

09:30 How Was 4.1?

22:00 Pvp & PvE (Again)

24:30 The Stormbreaker Activity 

40:10 The Rest of 4.2

01:04:00 The Future of Star Citizen


Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I

Support This Podcast:

Patreon Paypal Ko-Fi

Follow Space Tomato on social media:

Website  Youtube  My Other Youtube  

Instagram  Twitter  Facebook  Discord

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2 months ago
1 hour 15 minutes 51 seconds

Launch Sequence with Space Tomato
EP 213 - Great Flight Model News | The Post-Master Modes Era? (Ft. Farrister)

Today I will be discussing the upcoming changes to the flight model as they were recently discussed by developers at CIG. Star Citizen will be taking a step in the simulative direction with a little artificial help, as it improves atmospheric flight, and tightens the overall experience. From the removal of top speeds to the inclusion of engineering in said speed, there’s a lot to learn!


Today’s Guests:

Farrister:

Youtube: https://www.youtube.com/@Farrister

Twitch: https://www.twitch.tv/farrister

Twitter: https://twitter.com/thomasfarrister


ToC:

00:00 Introductions

2:30 Star Citizen Hathor & StormBreaker

13:00 Exploration Gameplay

26:30 The New Flight Model

35:00 Combat in Atmosphere

47:00 “Hover Mode v2”

56:40 Is Master Modes Dead?

01:09:14 Is The Flight Model Getting Better?


Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I


Support This Podcast:

Patreon Paypal Ko-Fi

Follow Space Tomato on social media:

Website  Youtube  My Other Youtube  
Instagram  Twitter  Facebook  Discord

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2 months ago
1 hour 19 minutes 37 seconds

Launch Sequence with Space Tomato
EP 212 - Are “Stormbreaker” & Hathor the Right Direction for Star Citizen? + JumpShip Hype (Ft. TheAstroPub)

With Alpha 4.2 upon us and players getting hands on with the latest in-game activity, I thought it was a good time to sit down and discuss the effectiveness of these “sandbox activities” and whether they are driving the game towards the 1.0 CIG has promised. Also Jump Ship released a demo and I’m really excited about that game so we’re talking about it.

Today’s Guests:

TheAstroPub:

Twitch - https://www.twitch.tv/TheAstroPub

Youtube - https://www.youtube.com/c/TheAstroPub, https://www.youtube.com/@TheAstroHistorian

Twitter - https://twitter.com/TheAstroPub

ToC:

00:00 Introductions

02:30 Cyberpunk 2

08:20 JumpShip: Sea of Thieves in Space?

27:30 Is Star Citizen’s 2025 Successful So Far?

33:00 Stormbreaker & Star Citizen’s Current Goings On

01:04:00 Other Possible Activites

01:12:20: How Does 2025 Compare To Before?


Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I

Support This Podcast:

Patreon Paypal Ko-Fi

Follow Space Tomato on social media:

Website  Youtube  My Other Youtube  


Instagram  Twitter  Facebook  Discord

Show more...
2 months ago
1 hour 30 minutes 29 seconds

Launch Sequence with Space Tomato
EP 211 - 3 Years Playing, Creating, & Waiting For Star Citizen (Ft. Olli43)

Today I sit down with Youtuber Olli43 to talk about his feelings towards Star Citizen throughout the years, and how that affects his future. We talk about Star Citizen from multiple perspectives, and I get some of his opinions on popular debates like solo vs group play focus. Overall, this is a friendly chat about what it’s like to play and cover, play, and wait for Star Citizen.


Today’s Guests:

Olli43:

Youtube: https://www.youtube.com/c/Olli43


ToC:

00:00 Introductions

02:10 How’d You Get Into Star Citizen

07:00 The Journey of Star Citizen

19:30 Has CIG Changed?

22:00 Flight Blades and Stuff

33:00 Engineering and Tedium 

47:50 Solo vs Group Play

59:10 What Are You Excited For?


Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I

Support This Podcast:

Patreon Paypal Ko-Fi

Follow Space Tomato on social media:

Website  Youtube  My Other Youtube  

Instagram  Twitter  Facebook  Discord

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2 months ago
1 hour 10 minutes 50 seconds

Launch Sequence with Space Tomato
EP 210 - Star Citizen 4.2 First Details Are Here! (Ft. MrKraken)

Today we dive into the first nuggets of info surrounding the next update coming to Star Citizen, Alpha 4.2. New features, content, locations, and even dynamic weather make it an interesting summer-release. Join MrKraken and myself as we discuss what’s in Evocati so far, and the newly released Anvil Asgard, in this live show.

Today’s Guests:

MrKraken:

Youtube: https://www.youtube.com/c/mrkraken

Twitter: twitter.com/realmrkraken


Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I

Support This Podcast:

Patreon Paypal Ko-Fi

Follow Space Tomato on social media:

Website  Youtube  My Other Youtube  


Instagram  Twitter  Facebook  Discord

Show more...
3 months ago
1 hour 19 minutes 30 seconds

Launch Sequence with Space Tomato
EP 209 - The Idris Has A Great Release & Flight Blades Have A Terrible One (Ft. TheAstroPub)

The long awaited Aegis Idris has finally released, and it was actually a great delivery from CIG. But Invictus week brings many ships and developments, and flight blades have also made an appearance. While the feature is one to draw interest and excitement, the release of it has been 

Today’s Guests:

TheAstroPub:

Twitch - https://www.twitch.tv/TheAstroPub

Youtube - https://www.youtube.com/c/TheAstroPub, https://www.youtube.com/@TheAstroHistorian

Twitter - https://twitter.com/TheAstroPub


ToC:

00:00 Introductions

07:00 The Idris Release Has Been Amazing

27:00 Flight Blades Release Could Have Been Better

01:10:00 Maelstrom,  Squadron 42, and Star Citizen

01:19:50 What’s Next?


Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence

Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I


Support This Podcast:

Patreon Paypal Ko-Fi

Follow Space Tomato on social media:

Website  Youtube  My Other Youtube  

Instagram  Twitter  Facebook  Discord

Show more...
3 months ago
1 hour 33 minutes 23 seconds

Launch Sequence with Space Tomato
EP 208 - Is Star Citizen Having A Bit of An Identity Crisis? (Ft. Morphologis)

While Star Citizen has been around a long time, many of its game mechanics are still in question. Today I’m diving into some of the more consequential features in Star Citizen and how they change your game for the better and worse. How will this effect players? Will CIG continue to strip down these consequences to attract more players? Who are they making this game for? To join me on this talk Morphologis will be sharing his own thoughts on the matter.

Today’s Guests:

Morphologis:

Twitch: https://www.twitch.tv/morphologis YouTube: https://www.youtube.com/@Morphologis

Twitter: https://twitter.com/Morphologis 

ToC:

00:00 Introductions

02:00 How This Year is Different

13:30 Is The 2025 Strategy Sound?

28:40 Do We Really Want Another Star System?

33:20 Consequences in Star Citizen (Reputation)

53:40 Conequences in Star Citizen (Engineering)

01:12:00 Item Recovery and Death


Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I

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3 months ago
1 hour 28 minutes 3 seconds

Launch Sequence with Space Tomato
EP 207 - The Starlancer TAC is Amazing & Reputation is Changing BIG TIME! (Ft. Farrister)

Star Citizen has been making good progress over the last few months in adding content and maintaining some level of elevated game stability, but it seems to have come at a price. Today I’m joined by Certified Gumbo to look at the current state of Star Citizen, if it really is the best it’s been, and what players seem to be sacrificing for this new development structure…and why.


Today’s Guests:

Farrister:

Youtube: https://www.youtube.com/@Farrister

Twitch: https://www.twitch.tv/farrister

Twitter: https://twitter.com/thomasfarrister


ToC:

00:00 Introductions

03:30 The Starlancer TAC is Here!

32:20 Why The Anvil Asgard?

42:00 Reputation in Star Citizen

56:00 Are They Dampening Consequence?


Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence

Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I


Support This Podcast:

Patreon Paypal Ko-Fi

Follow Space Tomato on social media:

Website  Youtube  My Other Youtube  

Instagram  Twitter  Facebook  Discord

Show more...
3 months ago
1 hour 24 minutes 23 seconds

Launch Sequence with Space Tomato
EP 206 - Star Citizen May Be The Best It’s Ever Been - Is It Worth This? (Ft. CertifiedGumbo)

Star Citizen has been making good progress over the last few months in adding content and maintaining some level of elevated game stability, but it seems to have come at a price. Today I’m joined by Certified Gumbo to look at the current state of Star Citizen, if it really is the best it’s been, and what players seem to be sacrificing for this new development structure…and why.


Today’s Guests:

CertifiedGumbo:

Youtube: https://www.youtube.com/@CertifiedGumbo

Twitch: https://www.twitch.tv/certifiedgumbo


ToC:

00:00 Introductions

06:00 Why Are People Interested in Star Citizen?

17:40 How The Game Has Evolved So Far

31:00 Is This The Best The Game Has Ever Been?

44:50 Is That Enough?

01:00:30 Have Features Completely Stopped?

01:22:50 Squadron 42: Is It The Problem?


Support This Podcast:

Patreon Paypal Ko-Fi

Follow Space Tomato on social media:

Website  Youtube  My Other Youtube  

Instagram  Twitter  Facebook  Discord

Show more...
4 months ago
1 hour 38 minutes 11 seconds

Launch Sequence with Space Tomato
EP 205 | - The New Starlancer TAC Might Be Just The Ship Star Citizen Needs (Ft. DedLeader)

Which part of this podcast episode did you enjoy the most? Let us know in the comments!

A new major ship is releasing next month, the MISC Starlancer TAC. It’s unique size, features, and amenities make it an unexpected heavyweight in the small group quest runner, but it could also be a strong contender for solo or duo pilots. Today I’m joined by DedLeader to look at the new Invictus Week addition, as well as the overall direction of Star Citizen. Is it catering to group players, solo players, PvP, or PvE players. It’s a wide-ranging discussion, so get ready to leave some tasty comments!


Today’s Guests:

DedLeader:

Youtube: https://www.youtube.com/@DedLeader


ToC:

00:00 Introductions

08:00 The Starlancer TAC

18:45 A Solo-Able Quest-Runner?

39:50 4.1.1 Combat Missions & Scrips

01:06:20 Who is This Game Catering To?

01:21:10  Downsides of The Starlancer TAC

Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence


Support This Podcast:

Patreon Paypal Ko-Fi

Follow Space Tomato on social media:

Website  Youtube  My Other Youtube  

Instagram  Twitter  Facebook  Discord

Show more...
4 months ago
1 hour 26 minutes 52 seconds

Launch Sequence with Space Tomato
EP 204 | - Why Server Meshing is Working But Star Citizen Still Isn’t & What’s Next? (Ft. Grolo)

The year is 2025 and Star Citizen finally has server meshing, but there is still plenty left to do before the game feels good. From cleaning up gameplay to figuring out dynamic server meshing, CIG has their work cut out for them. But why is this not happening faster? When will the game reach a high quality standard? And where do we go from here?

Today’s Guests:

Grolo

Youtube: https://www.youtube.com/@grolo-af


ToC:

00:00 Introductions

02:45 Star Citizen in 2025

11:30 Static Server Meshing Now

28:45 Current Stability

37:15 Dynamic Server Meshing in the Future

50:30 Persistence and the Game Database

56:00 Performance Regression?

01:01:20 Is This a Special MMO in the Making?


Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I


Support This Podcast:

Patreon Paypal Ko-Fi

Follow Space Tomato on social media:

Website  Youtube  My Other Youtube  

Instagram  Twitter  Facebook  Discord

Show more...
4 months ago
1 hour 13 minutes 42 seconds

Launch Sequence with Space Tomato
Space Tomato is joined by a new guest every week to discuss Star Citizen development in regard to their expertise or perspective. Hear from industry professionals, game developers, Youtube content creators, and more as we explore the ins and outs of what makes Star Citizen work, how it got to where it is, and what people love (or hate) about it so much. Learn the latest about the latest features and developments in Star Citizen and other space games once a week every week, full of info, humor, wisdom, and a couple of rants.