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Launch Sequence with Space Tomato
Space Tomato
242 episodes
2 days ago
Space Tomato is joined by a new guest every week to discuss Star Citizen development in regard to their expertise or perspective. Hear from industry professionals, game developers, Youtube content creators, and more as we explore the ins and outs of what makes Star Citizen work, how it got to where it is, and what people love (or hate) about it so much. Learn the latest about the latest features and developments in Star Citizen and other space games once a week every week, full of info, humor, wisdom, and a couple of rants.
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All content for Launch Sequence with Space Tomato is the property of Space Tomato and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Space Tomato is joined by a new guest every week to discuss Star Citizen development in regard to their expertise or perspective. Hear from industry professionals, game developers, Youtube content creators, and more as we explore the ins and outs of what makes Star Citizen work, how it got to where it is, and what people love (or hate) about it so much. Learn the latest about the latest features and developments in Star Citizen and other space games once a week every week, full of info, humor, wisdom, and a couple of rants.
Show more...
Video Games
Leisure
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EP 226 - What 3,000 Rescues Taught This Player About Star Citizen's Medical Gameplay
Launch Sequence with Space Tomato
1 hour 34 minutes 35 seconds
1 month ago
EP 226 - What 3,000 Rescues Taught This Player About Star Citizen's Medical Gameplay

Star Citizen “rescue” and medical gameplay has been around for longer than many players realize. AAK625 has been participating and cataloguing his rescues for a majority of that time, after over 800 recorded rescues and 3,000 overall, I wanted to get his opinion on the latest updates to medical gameplay. In this episode you’ll learn about medical beacons, respawn and medical gameplay, and how it will all change again in the future.

Recorded 09/08/25

Design Brief: https://robertsspaceindustries.com/en/comm-link/transmission/20750-Design-Brief-Medical-Gameplay

Today’s Guests:

AAK625

Rescues: https://docs.google.com/spreadsheets/d/1aZvvNwm5l0HoqTFY5XFnXMVnfog_1DXdwySpsmcNc4w/edit?gid=0#gid=0YouTube: https://www.youtube.com/@AAK625

ToC:

00:00 Introductions

04:00 The Details of Medic Gameplay

18:40 How To Fix medical Beacons

36:20 Medical Changes in The Next Update

45:00 Medical Changes in The Future

01:04:00 What’s Going on Here?

01:23:00 Will Medical Gameplay Be Good?


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Launch Sequence with Space Tomato
Space Tomato is joined by a new guest every week to discuss Star Citizen development in regard to their expertise or perspective. Hear from industry professionals, game developers, Youtube content creators, and more as we explore the ins and outs of what makes Star Citizen work, how it got to where it is, and what people love (or hate) about it so much. Learn the latest about the latest features and developments in Star Citizen and other space games once a week every week, full of info, humor, wisdom, and a couple of rants.