The plan is in place, but the proof will be in the pudding, as they say. If the crew is successful, they will deny the Hirogen a dangerous weapon, if they fail...
Stay tuned after the credits to hear about what's next!
The ship now has a Hirogen "criminal" on-board. After hearing him out, Quinn must make a decision on whether to trust him, because if he's right the entire quadrant is in danger, and Voyager may be the only one who can help.
Deepest apologies for the wait, but we're back!
Voyager encounters a trade station run by a race called the Requisans. Relieved that Voyager has found a temporary safe-haven, Captain Quinn allows a three day vacation. A quiet shore leave ends on a low note however, as rumours of an escaped convict makes its way to the senior staff, and those rumours turn out to be true...
It's Valentine's day on Voyager. Some spend it with others, some spend it alone. Some put a smile on their face and do their best to have fun, others fall into despair, loneliness, and paranoia. Want to know the hearts of the senior staff? Then have a listen!
Stay tuned after the credits to hear about what's next!
Drake and Mirin work on creating a device to disable the monstrosities that roam the station. Meanwhile, Serif leads Locke and Corwinn to rescue Gill! What could have possibly done this to the previous occupants? Will the away team escape a similar fate?
Stay tuned to hear about what's coming next!
After an ominous conversation with an entity claiming to be the captain, and the destination of Commander Gill's transport in question, the stranded away team head to the operations centre to hash out a plan of action.
With Commander Gill suddenly called back to the ship, and the shuttle bay seemingly clear, the away team continues to investigate the derelict space station, uncertain of what they might uncover.
With the cure to the mysterious illness found, the Voyager now heads to "ground zero": an abandoned space station. What could possibly go wrong?
Armed with new information as to the nature of their alien "guests" the crew race the clock to save Drake, and the rest of the crew from annihilation.
Stay tuned after the credits to hear what's coming next!
When Helmsman Drake returns with the other members of the away team suffering a strange affliction, the rest of the crew must learn the truth about their alien "guests" and the fate that could await them.
As the crew of the Voyager try to put the past behind them, they encounter a damaged ship and a strange crew asking for help. The away team do all they can in the name of compassion, but one crew member will pay the price for trying to do the right thing.
After their harrowing encounter with the Hirogen, the senior staff are required to attend private therapy sessions. Join the crew as they discuss their hopes, and fears, for the future.
Stay tuned after the credits to hear about what's next!
The away team continue to fight for lives against the incredibly resilient Hirogen. Will the hunt end in their victory? What will that victory cost?
Stay tuned to hear about what's coming next!
Two members of the away suffer concussions, and the Hirogen are upon them! Can they turn this situation around? Or are they doomed to become prey?
The crew's hope that the new year will come without adversity dissipates when they are ambushed by a dangerous and powerful foe. Seven members of the crew are forced to beam down to a jungle moon to participate in a ritual "game." A game that could prove very deadly...
It's Christmas time on Voyager! Quinn gathers the senior staff together to participate in a secret Santa! Come and join them as they celebrate...as family!
Stay tuned 'till the end of the credits to see what's coming next!
The team face separation and a dangerous automated threat to get to what they're after. Will it all be worth it? Only time will tell. Will anyone want to ever see a mountain again? Doubtful.
Stay tuned after the credits to find out what's coming next!
The senior staff continue to "scale" the problems before them and come upon the entrance of what seems to be a lab of some sort. Can the team "rise" to the occasion? Alright, I'll quit it with the climbing jokes.
Sorry for the wait on this one, thank you for your patience!
After the ship takes serious damage, the senior staff will have to venture to a higher plateau, ascend over the problems, scale the difficulties of existence, take a...look you get it, they're forced to climb a mountain. Will they find what they need? Or will their hopes of fixing the ship snap like a thin rope? Only one way to find out!
Welcome to our second interlude episode! In high spirits after their most recent mission, the senior staff take their time off to mingle with others and spend time for themselves. What's Locke's love-life like? What are Drake and Mirin up to in Engineering? What wacky show is Serif putting on this month? Listen and find out!
Stay tuned after the credits to hear what's coming next!