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Sirlin.Net - Game Design
David Sirlin
18 episodes
1 day ago
Fantasy Strike is our new fighting game. We've just announced it and begun crowdfunding for it on Patreon. This podcast explains what Fantasy Strike is all about. We cover the high concept about making a fighting game more accessible from top to bottom than anything else we've seen, the specific game mechanics we chose to accomplish that, and the resulting dynamics of how it plays. Because it's unusual to crowdfund a game through Patreon, we also explain why we're doing that and what the advantages are. Hosts: David Sirlin, Richard "Leontes" Lopez, and Sean "MrGPhantome" Washington.
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Fantasy Strike is our new fighting game. We've just announced it and begun crowdfunding for it on Patreon. This podcast explains what Fantasy Strike is all about. We cover the high concept about making a fighting game more accessible from top to bottom than anything else we've seen, the specific game mechanics we chose to accomplish that, and the resulting dynamics of how it plays. Because it's unusual to crowdfund a game through Patreon, we also explain why we're doing that and what the advantages are. Hosts: David Sirlin, Richard "Leontes" Lopez, and Sean "MrGPhantome" Washington.
Show more...
Leisure
Episodes (18/18)
Sirlin.Net - Game Design
Sirlin on Game Design, Ep 18: Fantasy Strike
Fantasy Strike is our new fighting game. We've just announced it and begun crowdfunding for it on Patreon. This podcast explains what Fantasy Strike is all about. We cover the high concept about making a fighting game more accessible from top to bottom than anything else we've seen, the specific game mechanics we chose to accomplish that, and the resulting dynamics of how it plays. Because it's unusual to crowdfund a game through Patreon, we also explain why we're doing that and what the advantages are. Hosts: David Sirlin, Richard "Leontes" Lopez, and Sean "MrGPhantome" Washington.
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8 years ago
1 hour 7 minutes 18 seconds

Sirlin.Net - Game Design
Sirlin on Game Design, Ep 17: Shipping Kickstarters On Time
Kickstarters projects are notoriously late. I give advice on how to ship your Kickstarter project on time. I've shipped 5 out of 5 Kickstarters on time, so it's time to share the best practices of how you can do that too. Learn about how complete your board game should be before you take it to Kickstarter, about the "magic word," and about shipping shipping shipping! While most of the episode is about Kickstarters for board games, later in the episode we cover the extra challenges of doing a Kickstarter for a video game. And we reveal that we're going a different route with our Fantasy Strike video game, which is using Patreon for crowdfunding right now. Hosts: David Sirlin and Richard "Leontes" Lopez
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9 years ago
1 hour 16 minutes 53 seconds

Sirlin.Net - Game Design
Sirlin on Game Design, Ep 16: Overwatch
We discuss Overwatch, Blizzard's first-person shooter. It far exceeded our expectations and we attempt to explain how it manages to do that. This isn't a "review," but rather us analyzing the design decisions involved, trying to define the secret sauce of Overwatch's success. Hosts: David Sirlin and Matt "Aphotix" DeMasi
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9 years ago
1 hour 16 minutes 3 seconds

Sirlin.Net - Game Design
Sirlin on Game Design, Ep 15: Heroes of the Storm
We discuss the design of Heroes of the Storm. It's a bold entry in the MOBA genre and impresses us greatly. We cover the many things is does differently than the rest of the genre that we view as improvements. No last hits, no deny, shared XP, talent system, 20 minute game length, map variety, and more. Sirlin then complains about a couple annoying things about controlling your character.
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9 years ago
1 hour 18 minutes 34 seconds

Sirlin.Net - Game Design
Sirlin on Game Design, Ep 14: Codex
We discuss the Codex card game, on Kickstarter at the time of this recording. Codex is a customizable (but not collectible) card game that has way different design goals than other CCGs. It's been in development ridiculously long, over 10 years, and we discuss the various properties it has that makes it so special. Hosts: David Sirlin, Richard "Leontes" Lopez, and Matt "Aphotix" DeMasi
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9 years ago
1 hour 19 minutes 49 seconds

Sirlin.Net - Game Design
Sirlin on Game Design, Ep 13: Starcraft 2
We discuss the release of Starcraft 2's third expansion, Legacy of the Void. This is a look back at what we liked about Starcraft from the very start, what things Blizzard changed for the better over time, and what things we think they really should also have changed too. Starcraft is a very difficult to play game, and we complain that while some of this difficulty is great and makes the game interesting, other sources of it seem totally out of place. Specifically, many aspects of the UI don't capture the player's intention and it just feels "wrong" rather than "strategic" in these cases. That said, we are still generally fans of the series!
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9 years ago
1 hour 33 minutes 21 seconds

Sirlin.Net - Game Design
Sirlin on Game Design, Ep 12: Easy Special Moves
We discuss "easy special moves" in fighting games. We can pretty quickly say why they are a good or bad idea, but the bigger issue is trying to clarify what the term means to help others avoid muddled discussions on this topic. What is a game with "easy special moves" actually trying to do? Moves being easy—in and of itself—tells you nothing about whether the techniques and combos in a game are easy to do or not. Examples from Guilty Gear, Soul Calibur 5, Smash Bros (including a plea for modders to make Sirlin a mod with simpler controls for Smash), Street Fighter 2, Street Fighter 4, Rising Thunder, and Fantasy Strike. Hosts: David Sirlin & Sean "MrGPhantome" Washington
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10 years ago
1 hour 23 minutes 10 seconds

Sirlin.Net - Game Design
Sirlin on Game Design, Ep 11: Game Balancing Techniques
We discuss techniques I use to balance games. The point more about HOW we talk about such things and the general approach rather than any specific example, but we cover many specific examples to illustrate the points. Includes examples from Street Fighter and Codex as well as an amusing anecdote from the history of mathematics.
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10 years ago
51 minutes 11 seconds

Sirlin.Net - Game Design
Sirlin on Game Design, Ep 10: Flash Duel
We discuss the development of the revised printing of Flash Duel. Flash Duel is a simple and fast card game that in high level play ended up being bogged down by lengthy calculations. We talk about the design changes that address this as well as at least one tricky balance puzzle we faced. At the time of this post, Flash Duel is on kickstarter right now. Please support it if you can. Special guest garcia1000 discusses how to prepare for a tournament.
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10 years ago
49 minutes 58 seconds

Sirlin.Net - Game Design
Sirlin on Game Design, Ep 9: Pandante
We discuss the development of Pandante's expansion and 2nd edition. All three of us were involved in this development and playtesting. The core game has simplified and streamlined rules and we go through each one and explain why we made these changes. We also cover all the new (optional) content and what it adds to the game. At the time of this post, Pandante is on kickstarter right now. Please support it if you can. Special guest garcia1000 discusses "chat techs" and trolling rhetoric. Hosts: David Sirlin, Matt "Aphotix" DeMasi & Sean "MrGPhantome" Washington
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10 years ago
1 hour 14 minutes 29 seconds

Sirlin.Net - Game Design
Sirlin on Game Design, Ep8: Morality in Stories
We discuss the drama created by stories that pose moral questions. Stories set outside the law make us think even more about these questions, so that could explain why so many popular stories have settings that take us outside of our familiar system of laws. We tie this into games with examples from The Walking Dead game and A Tale in the Desert.
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10 years ago
1 hour 1 minute 26 seconds

Sirlin.Net - Game Design
Sirlin on Game Design, Ep7: Sequels
We discuss sequels to movies and games. Sequel can mean a lot of different kinds of things, so we sort out the different kinds of sequels. This leads up to a discussion about how to handle sequels in highly replayable games.
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10 years ago
1 hour 7 minutes 34 seconds

Sirlin.Net - Game Design
Sirlin on Game Design, Ep6: Character Bans
In this episode, we discuss the many problems with games where players ban each other's characters. We touch on League of Legends, DOTA2, and Heroes of the Storm, though this discussion is applicable to any form of in-game banning in any game. An unusual guest talks about the worst clock in the world.
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10 years ago
1 hour 9 minutes 46 seconds

Sirlin.Net - Game Design
Sirlin on Game Design, Ep5: Now Playing
We discuss the Street Fighter 5 trailer as well as the games we're playing now: Super Mario 3D World, Smash Bros. 4, Transistor, and Counter-Strike: Global Offensive. Sirlin gives an award for worst menus in a game while Aphotix gushes about a shooter. Hosts: David Sirlin, Matt "Aphotix" DeMasi, and Sean "MrGPhantome" Washington.
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10 years ago
55 minutes 39 seconds

Sirlin.Net - Game Design
Sirlin on Game Design, Ep4: Tournament Rules
In this episode, we discuss the kind of things that go wrong when creating rules for a tournament. The rules for high profile tournaments are sometimes surprisingly bad, yet even when we avoid the obvious problems, it's still very difficult to make completely fair rules. Sirlin explains the rules he chose for his own games as well.
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10 years ago
1 hour 20 minutes

Sirlin.Net - Game Design
Sirlin on Game Design, Ep3: Uneven Playfields
In this episode, we discuss uneven playfields in competitive games. That's when a competitive game gives some players a material advantage, rather than being fair. Although fairness should be a basic premise of a competitive game, MOST competitive games have unfortunately become uneven playfields, and players seem to accept this. That's tragic to Sirlin and Aphotix. Garcia1000 explains that his friends like kingmaker and collusion in games, which are usually considered bad properties.
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10 years ago
1 hour 10 minutes 59 seconds

Sirlin.Net - Game Design
Sirlin on Game Design, Ep2: Cooperative Games
Game design discussion about cooperative games, covering tabletop games and video games. MrGPhantome complains about his friends' gaming tastes in a guest segment.
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11 years ago
1 hour 1 minute 50 seconds

Sirlin.Net - Game Design
Sirlin on Game Design, Ep1: Cocaine Logic
Topics include cocaine logic, randomness in games, how to make games less solvable, and guest star garcia1000 extols the virtues of Clicker Heroes.
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11 years ago
1 hour 4 minutes 50 seconds

Sirlin.Net - Game Design
Fantasy Strike is our new fighting game. We've just announced it and begun crowdfunding for it on Patreon. This podcast explains what Fantasy Strike is all about. We cover the high concept about making a fighting game more accessible from top to bottom than anything else we've seen, the specific game mechanics we chose to accomplish that, and the resulting dynamics of how it plays. Because it's unusual to crowdfund a game through Patreon, we also explain why we're doing that and what the advantages are. Hosts: David Sirlin, Richard "Leontes" Lopez, and Sean "MrGPhantome" Washington.