Fantasy Strike is our new fighting game. We've just announced it and begun crowdfunding for it on Patreon. This podcast explains what Fantasy Strike is all about. We cover the high concept about making a fighting game more accessible from top to bottom than anything else we've seen, the specific game mechanics we chose to accomplish that, and the resulting dynamics of how it plays. Because it's unusual to crowdfund a game through Patreon, we also explain why we're doing that and what the advantages are. Hosts: David Sirlin, Richard "Leontes" Lopez, and Sean "MrGPhantome" Washington.
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Fantasy Strike is our new fighting game. We've just announced it and begun crowdfunding for it on Patreon. This podcast explains what Fantasy Strike is all about. We cover the high concept about making a fighting game more accessible from top to bottom than anything else we've seen, the specific game mechanics we chose to accomplish that, and the resulting dynamics of how it plays. Because it's unusual to crowdfund a game through Patreon, we also explain why we're doing that and what the advantages are. Hosts: David Sirlin, Richard "Leontes" Lopez, and Sean "MrGPhantome" Washington.
We discuss "easy special moves" in fighting games. We can pretty quickly say why they are a good or bad idea, but the bigger issue is trying to clarify what the term means to help others avoid muddled discussions on this topic. What is a game with "easy special moves" actually trying to do? Moves being easy—in and of itself—tells you nothing about whether the techniques and combos in a game are easy to do or not. Examples from Guilty Gear, Soul Calibur 5, Smash Bros (including a plea for modders to make Sirlin a mod with simpler controls for Smash), Street Fighter 2, Street Fighter 4, Rising Thunder, and Fantasy Strike. Hosts: David Sirlin & Sean "MrGPhantome" Washington
Sirlin.Net - Game Design
Fantasy Strike is our new fighting game. We've just announced it and begun crowdfunding for it on Patreon. This podcast explains what Fantasy Strike is all about. We cover the high concept about making a fighting game more accessible from top to bottom than anything else we've seen, the specific game mechanics we chose to accomplish that, and the resulting dynamics of how it plays. Because it's unusual to crowdfund a game through Patreon, we also explain why we're doing that and what the advantages are. Hosts: David Sirlin, Richard "Leontes" Lopez, and Sean "MrGPhantome" Washington.