Fantasy Strike is our new fighting game. We've just announced it and begun crowdfunding for it on Patreon. This podcast explains what Fantasy Strike is all about. We cover the high concept about making a fighting game more accessible from top to bottom than anything else we've seen, the specific game mechanics we chose to accomplish that, and the resulting dynamics of how it plays. Because it's unusual to crowdfund a game through Patreon, we also explain why we're doing that and what the advantages are. Hosts: David Sirlin, Richard "Leontes" Lopez, and Sean "MrGPhantome" Washington.
All content for Sirlin.Net - Game Design is the property of David Sirlin and is served directly from their servers
with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Fantasy Strike is our new fighting game. We've just announced it and begun crowdfunding for it on Patreon. This podcast explains what Fantasy Strike is all about. We cover the high concept about making a fighting game more accessible from top to bottom than anything else we've seen, the specific game mechanics we chose to accomplish that, and the resulting dynamics of how it plays. Because it's unusual to crowdfund a game through Patreon, we also explain why we're doing that and what the advantages are. Hosts: David Sirlin, Richard "Leontes" Lopez, and Sean "MrGPhantome" Washington.
We discuss the design of Heroes of the Storm. It's a bold entry in the MOBA genre and impresses us greatly. We cover the many things is does differently than the rest of the genre that we view as improvements. No last hits, no deny, shared XP, talent system, 20 minute game length, map variety, and more. Sirlin then complains about a couple annoying things about controlling your character.
Sirlin.Net - Game Design
Fantasy Strike is our new fighting game. We've just announced it and begun crowdfunding for it on Patreon. This podcast explains what Fantasy Strike is all about. We cover the high concept about making a fighting game more accessible from top to bottom than anything else we've seen, the specific game mechanics we chose to accomplish that, and the resulting dynamics of how it plays. Because it's unusual to crowdfund a game through Patreon, we also explain why we're doing that and what the advantages are. Hosts: David Sirlin, Richard "Leontes" Lopez, and Sean "MrGPhantome" Washington.