Anne, Director of Legal Affairs & Intellectual Property at Newfields and editor of the book "Rights and Reproductions: The Handbook for Cultural Institutions", Aleksandra Strzelichowska, Collections Engagement Team, Senior Online Marketing Specialist from Europeana, and Mikka Associate General Counsel at the J. Paul Getty Trust.
SPEAKERS:
Ariadna Matas, Copyright Policy Advisor, Europeana Foundation
Sarah Pearson, Legal Counsel, Creative Commons
Andrea Wallace, Lecturer in Law, Exeter University
Organized by the Special Interest Group on Intellectual Property, Museum Computer Network and friends from the Open GLAM community!
The current global health emergency forced libraries and museums to organize digital engagement strategies, from #MuseumFromHome to making digital broadcasts. However, this doesn’t mean that copyright laws have been suspended from working. How do we deal with copyright in this public health emergency? What are the important things we need to be looking at when we make our digital engagement strategies? Where can we go to find openly available content from museums and libraries? How do we make sure that we can legally preserve some of the current records being created by these digital engagement strategies?
Friday, November 8, 2019
With the introduction of the Pen in 2015, Cooper Hewitt established itself as a pioneer in digitally-integrated visitor experience. Four years on, we’re creating what’s next. Rather than working behind closed doors, we’re opening up our design process and living our mission – “to educate, inspire and empower people through design.”
The recently-launched Cooper Hewitt Interaction Lab will introduce a user-centered process to the museum’s visitor experience design process. We’ve designed the Lab’s activities to bring our strategic plan to life - emphasizing inclusive, digitally-integrated design.
As a space for research, experimentation and assessment, the Lab will keep with the pace of new technological development, grounded in visitor insight. In addition to an already collaborative design process, we will also launch a slate of public programs to involve an even wider community.
This year’s MCN theme aligns beautifully with our aims for the Interaction Lab, which itself will be a collaborative, transparent interface between the museum, art/technology/design communities and the audiences we’re designing with and for. This session will provide an overview of the Lab, with emphasis on “Lab as interface” and the methods and approaches we’ll use to bring this to life.
Session Type30-Minute Session (Presentation or Case Study)
TrackExperience
Chatham House RuleNo
Key Outcomes
After attending this session, participants will have learned about a new way to approach visitor experience design that is collaborative and transparent, and how to align it with your organization’s mission and purpose.
Speakers
Session Leader : Carolyn Royston, Chief Experience Officer, Cooper Hewitt, Smithsonian Design Museum
Co-Presenter : Rachel Ginsberg, Interaction Lab Director, Cooper Hewitt, Smithsonian Design Museum, Cooper Hewitt, Smithsonian Design Museum
Thursday, November 7, 2019
This panel will look at the lessons learned from the experience of IIIF practitioners in terms of what it takes to institutionally adopt IIIF, and what it takes to collaboratively define the ever evolving IIIF specifications.
The panelists will share experiences from deploying IIIF as a shared standard across different collection types within an institution, such as different curatorial departments within a museum, or across several GLAMs collections within an institution, such as an academic campus. Questions to be explored will include: what are the strategic motivations behind such institutional deployments? What are the challenges of a collaborative approach to designing multidisciplinary collections interfaces? How are user research findings balanced with the temptation to roll out innovative interfaces? What are the implications for teaching and learning?
A high-level description of the mechanisms governing the IIIF community will be also provided, including an overview of its international community groups and organizational structure, as well as its distributed model for the development of its technical specifications. The panelists will reflect on how the IIIF Consortium can engage more deeply with GLAMs, and museums specifically, especially on issues around technological requirements.
Session Type30-Minute Session (Presentation or Case Study)
TrackSystems
Chatham House RuleNo
Key Outcomes
After attending this session, attendees will have learned about the benefits and challenges of community shared standards, especially with users in mind. They will have learned about recently deployed IIIF instances in academic centers such as Yale University, J. Paul Getty Trust, and others.
Speakers
Session Leader : David Newbury, Enterprise Software Architect, J. Paul Getty Trust
Co-Presenter : Emmanuelle Delmas-Glass, Collections Data Manager, Yale Center for British Art
Co-Presenter : Thomas R. Raich, Director of Information Technology, Yale University Art Gallery
Thursday, November 7, 2019
We set out to address the question, How can we create an engaging experience that allows people to interact with the Field Museum’s newest—and biggest—dinosaur? The result is Message Máximo (fieldmuseum.org/maximo), a chat experience that lets users text or online message Máximo the Titanosaur. Seeking to develop an easy-to-use, friendly, and welcoming interface that creates opportunities for personalized interactions, we placed a particular focus on persona definition, content strategy, and conversational logic.
In a discussion of our process, challenges, and learnings as we developed Message Máximo, this session will cover topics that may be relevant to a wide variety of content-heavy projects: identifying content scope, creating interactions that are both engaging and also integrate learning opportunities, and anticipating users’ needs and expectations.
Session Type30-Minute Session (Presentation or Case Study)
TrackContent
Chatham House RuleNo
Key Outcomes
As a result of this session, participants will have a better understanding of the functionalities of Dialogflow, a free AI chat platform, and its capabilities in creating educational and conversational chatbot experiences. Session attendees will understand one approach to navigating a large-scale, ever-growing content project with time and resource considerations and be able to apply these learnings to their own digital engagement projects, whether a chatbot or other content-driven project.
Speakers
Session Leader : Caitlin Kearney, Digital Content & Engagement Manager, Field Museum
Co-Presenter : Caitlin Pequignot, Senior Digital Strategist, Purple, Rock, Scissors
Co-Presenter : Katharine Uhrich, Social Media Manager, Field Museum
Thursday, November 7, 2019
As rapidly as technologies change, so does the employment landscape for digital professionals. Hiring managers are increasingly challenged to find not just the right talent to fit organizational needs, but also to hire people who can join their existing teams as rapidly and seamlessly as possible. At the same time, job seekers want to present their best work and highlight the skills and characteristics that will make them the perfect candidate for the job. Whether you are an emerging professional, switching up your career after many years in the field, or anywhere in between, we want to help you ace the interview and get the job of your dreams.
Through short presentations, mock interviews (demonstrations), and ongoing interactive discussion, attendees will witness the good, the bad, and the ugly of the interviewing process and learn how to handle its twists and turns. Topics will include: managing your resume, interview questions and how best to answer them, communication strategies throughout the hiring process, negotiating salary, and a few potential “gotchas.” Attendees will leave better prepared to navigate the complexities of the interview process.
Session TypeOTHER: 90 min session
TrackStrategy
Chatham House RuleNo
Key Outcomes
Attendees will gain insights into interviewing techniques for both employer and prospective employee, the skills today’s employers are looking for, identifying jobs that align with chosen career path and values, and how to determine whether a job/organization is right for you.
Speakers
Session Leader : Victoria Portway, Head of Digitization, Smithsonian National Air and Space Museum
Co-Presenter : Douglas Hegley, Chief Digital Officer, Minneapolis Institute of Art
Co-Presenter : Rob Lancefield, Head of IT, Yale Center for British Art
Co-Presenter : Karina Wratschko, Digital Initiatives Librarian; NDSR Art Program Manager, Philadelphia Museum of Art
Friday, November 8, 2019
Launching in June 2020, this online exhibition will be a digital platform for youth to discover and rediscover Toronto’s music history and its impact on Canadian history and culture. Sounds Like Toronto encourages visitor engagement with known and unknown stories, by layering them through digital interpretation and storytelling tools: visitors will interact with 3D objects, listen to audio and video interviews, watch archival material, and walk through two 360-degree interactive digital photography experiences of Toronto’s most iconic music venues – Massey Hall and the Concert Hall.
Through extensive youth audience research and evaluation, using mobile responsive design, timelines graphic treatments, embedding online listening experiences through Spotify, and encouraging accessible first compliancy, Sounds Like Toronto creates a meaningful, engaging, and relevant online music exhibition.
To develop emotional connections with musicians that a younger audience has limited exposure to, we developed a timeless mobile first, design patterns. We discovered the proper balance between a contemporary and historical visual language that connects with all users.
Funded through the Virtual Museum of Canada, Sounds Like Toronto will become part of the largest source of online content shared by small and large Canadian museums and cultural institutions.
Session Type30-Minute Session (Presentation or Case Study)
TrackExperience
Chatham House RuleNo
Key Outcomes
After attending this session, participants will be able to apply new strategies that engage younger audiences digitally by communicating with them in ways that they are comfortable. We will explore how to select and prepare content in an engaging way that connects with the target audience that may initially feel disconnected based on different generational perspectives. Participants will recognize the importance of preliminary, formative, and summative audience research, and discover how accessible projects are not limited creatively and that are mobile responsive.
Speakers
Session Leader : Warren Wilansky, President & Founder, Plank
Co-Presenter : Emily Berg, Interpretive Planning Specialist, Heritage Toronto
Thursday, November 7, 2019
In late 2016 the Minnesota Historical Society set out to update websites for the twenty six historical locations it manages.
The project introduced necessary, and difficult questions about what the relationship should be between web and physical sites; and how could we, designers and developers, best represent the shifting output of this ongoing conversation. This work was further complicated by an aggressive timeline necessitated by technical, security, design and accessibility issues that plagued the current sites. The sites needed to be built a.s.a.p., which, when the last site was launched in Nov. of 2018, translated to approximately one site per month.
Additional requirements included: •Allowing the sites to represent the historical scope of various locations ranging from the Minnesota State Capitol to a vacant field that was the site of an historic saw mill. •Working with various departments and a network of dispersed site managers. •Building something that would be used.
This presentation will focus on the modular design and development steps employed to achieve these goals. Attention will be given to a range of processes both analog (using paper wireframes to envision the template for the new sites) and digital (building a custom suite of content layout tools).
Session Type30-Minute Session (Presentation or Case Study)
TrackStrategy
Key Outcomes
After attending this session, participants will be able to understand the process the Minnesota Historical Society undertook to synthesize the diverse amount of content, departmental knowledge, and technical requirements in to a flexible web presentation.
Speaker: Meleck Davis, Senior Designer/Developer, Minnesota Historical Society
Friday, November 8, 2019
Over the last 12 years, Isuma’s Media Player technology has brought high quality indigenous language videos to remote, low-bandwidth Inuit communities in Nunavut, the territory in the Canadian arctic where we are based.
We launched IsumaTV in 2007 as an indigenous language video streaming platform. Yet soon after we realized that the majority of the Inuit were unable to watch IsumaTV through the cloud, due to the fact that Inuit communities have one of the most expensive and slow internet connections in the world. We were pushed to find a way for Inuit to access the Inuktitut language videos on IsumaTV.
We came up with the idea of our Media Players, an edge computing network that gives remote communities access to their videos and films by locally hosting the entire content of IsumaTV (now 8,000 videos in more than 70 languages). The media players gradually synchronize and transcode new videos, audio, images and other large files to and from the central website as they are uploaded.
We have since installed Media Players in more than 15 indigenous communities. Many of these communities have used them as a repository of Inuit content in their libraries, schools, and local television stations.
Session Type30-Minute Session (Presentation or Case Study)
TrackSystems
Key Outcomes
After attending this session, participants will learn how our Media Players and edge computing can make multimedia archives engaging and accessible for remote, low-bandwidth communities.
Speaker: David Ertel, Developer, Isuma
Friday, November 8, 2019
Our collections may be digitised, and our exhibits interactive. Our channels may be multiple and our infrastructure technical. And yet, whatever the level of connectivity we might have in our museums, whatever prevalence of technology there may be, everything, always comes down to the skills of the staff at the heart of the organisation.
That is why for the last two years the ‘One by One’ national research project in the UK (funded by the Arts and Humanities Research Council) has been attempting to understand the conditions that need to be in place in any museum to allow digital skills to thrive in the workforce.
Bringing together leading professional agencies within the UK (including the Museums Association, Association of Independent Museums, National Lottery Heritage Fund, Arts Council England, Culture24 and the Collections Trust) this 30-month project is now nearing completion and is ready to explore its insights with the MCN community.
This session will share the findings of the six action research projects (led by a network of ‘Digital Fellows’ embedded in museums across the country), each exploring the critical importance to digital skills development of: clarifying values; distributing leadership; centring people; ensuring agency; and cultivating creativity.
Session Type30-Minute Session (Presentation or Case Study)
TrackStrategy
Chatham House RuleNo
Key Outcomes
After attending this session participants will be able to:
- Identify the conditions that need to be in place in any museum to allow digital skills to thrive in the workforce.
- Use workable and modern definitions for museums of ‘Digital' (something we use, something we manage, something we create, something we understand), and ‘Skills’ (differentiating between competency, capability and literacy).
- Apply a range of practical interventions and activations in their own institutions to kick start the move to digital confidence.
- Question how the MCN community (specifically) and the US (generally) could build its own sector-wide collaboration to support the development of museum digital skills.
Speaker: Ross Parry, Deputy Pro-Vice-Chancellor (Digital) / Professor of Museum Studies, University of Leicester
Friday, November 8, 2019
This session will provide helpful insights and tips to the MCN community about IMLS’s funding focus on digitization, digital platforms, applications and professional development. Information shared will help the sector focus on gaps, potential partnerships, opportunities and challenges. Case studies of awarded grant projects around the themes of learning, community and collections will further enlighten attendees about lessons learned. The session will be chaired and moderated by Paula Gangopadhyay, Deputy Director of the Office of Museum Service who brings years of visionary leadership and experience around leveraging assets and providing greater access to digital museum resources.
Session Type60-Minute Session (Professional Forum or Hands-on Demonstration)
TrackStrategy
Key Outcomes
After attending the session participants will be able to learn about:
o New funding opportunities offered by IMLS for digital projects
o Case studies of few successful projects and lessons learned
o Idea generation for future projects that can address some of the sector gaps and forge new collaborations
Speakers
Session Leader : Paula Gangopadhyay, Deputy Director, Institute of Museum and Library Services (IMLS)
Co-Presenter : Wendy Derjue-Holzer, Education Director, Harvard Museums of Science and Culture
Co-Presenter : Jessica York, Deputy Director and Chief Advancement Officer, Mingei International Museum
Friday, November 8, 2019
Human-centered design, service design, and design thinking represent the current zeitgeist, deeply embedded in how we think of our practice. Potentially a reductionist, jargonistic approach, these terms are at times used interchangeably. Yet the origins and use of each signify a distinct, specific approach to relationships between staff and visitors. We declare that museums are not neutral, and while well-intentioned and sincere, we as a field are actively choosing frameworks that are built on “othering”.
In this provocative session, I argue that human-centered design and related ideologies are important critical steps towards more inclusive institutions, yet they are ultimately hampered by their capitalist corporate roots. In adopting such an approach, museums can improve the visitor experience for the better while still neglecting larger community and mission-driven goals.
Our current practice values inclusivity, visitor input, and evidence-based practice. Yet through the choice of specific frameworks such as human-centered design for the development of our tools, programs, exhibits, and evaluation strategies we ultimately risk perpetuating a culturally dominant paradigm. By striving for empathy rather than sharing authority, we miss our mark. Seeking input on specific individual needs and motivations for use of a product feeds the tragedy of the commons.
Session Type30-Minute Session (Presentation or Case Study)
TrackExperience
Chatham House RuleNo
Key Outcomes
Participants will be armed with deeper knowledge regarding choice of frameworks, and the implications on how inclusive and authentic our work truly is. Rather than choosing design frameworks that intentionally or unintentionally maintain inequity, participants will gain a broader set of frames to question, and then address, the underlying structures and processes related to how we develop technology and other museum content.
Speaker: Kate Haley Goldman, Principal, HG&Co
Wednesday, November 6, 2019
Approaches to creating data structures in the museum sector are evolving rapidly – seemingly almost daily. There’s little consensus on how to do it, and no one-size-fits all approach, as every set of requirements differs. One of the things that makes Cooper Hewitt’s requirements unique is our need to develop a data structure that will support both in gallery digital and online experiences.
The success of the Pen provided insight into how visitors access museum data in the gallery and use it to interact with the museum at a physical level. As we look to the future, this session will offer a view into our own process of designing and building data infrastructure that supports a unified experience across physical and digital environments.
The session will combine a technical look at our internal workings, with a work-in-progress overview of our internal roadmap and the prototyping model that is helping us to define our own requirements and answer questions around best practices in the gallery, for accessibility, and across the web. We’re in the process of reevaluating everything under the hood and giving session attendees insight not only into how we’re restructuring, but the decision making process along the way.
Session Type30-Minute Session (Presentation or Case Study)
TrackSystems
Key OutcomesParticipants will leave with an understanding of how they might approach evolving legacy technologies, and understand their own requirements to meet the needs of today’s search engines and the ever growing use of AI to search collections and museum data.
Speaker: Adam Quinn, Digital Product Manager, Cooper Hewitt Smithsonian Design Museum
Thursday, November 7, 2019
We are now living in a post-app digital world. In 2010, Apple trademarked the phrase “there’s an app for that.” Since then, it really did seem like there was an app for almost everything, including every museum. Now, a decade after the launch of the App Store, what’s happened to all those apps?
In 2019 the Jewish Museum unveiled a new platform-agnostic mobile tour for the smart phone-equipped visitor of today—no app downloads required. Designed as a Single-Page Application, the platform is accessible across all devices and browsers, lowering the barrier to entry. Equally important, the platform facilitates multiple layers of rich storytelling, allowing visitors to “choose their own adventure” as they select various thematic pathways through the collection. Audiences may take a tour from artists like Kehinde Wiley and Isaac Mizrahi, hear a rabbi discuss the origins of Jewish ritual, or join the conversation with a group of 5th graders as they explore the museum.
This panel will bring together team members responsible for the mobile platform design and new approach to storytelling to discuss the ways technology and content were developed in tandem, as well as in response to the Museum’s unique operating model and functional needs.
Session Type60-Minute Session (Professional Forum or Hands-on Demonstration)
TrackContent
Key Outcomes
This panel aims to stage an in-depth conversation about the ways that technology and content may be developed in tandem to serve the larger interpretive and audience development goals of an institution with many, layered stories to tell. Attendees will gain insight into the process of developing a technology solution and content strategy that invites many voices and perspectives into the interpretative conversation. Participants will be able to identify the thinking, rationale, approach, and lessons-learned which drove the Museum’s platform and content development, and reflect on the strategies which might best fit their own institution.
Speakers
Session Leader : Nora Rodriguez, Visitor Content Coordinator, The Jewish Museum
Co-Presenter : John Simoniello, Executive Producer, Creative, Acoustiguide, Inc.
Speaker : Claudia Abrishami, Design Director, Code & Theory
Thursday, November 7, 2019
In a digital ecosystem of 24/7 communication we are fielding alerts, following relevant news, and responding to never-ending social media comments, messages, requests and more. But with the ever-growing list of responsibilities and expectations for digital communication professionals, how can we keep our mental health priority #1? Social media managers have unique challenges when it comes to mental health: it's not easy to just "unplug" for self-care. In this session, we will discuss how social media can affect your mental health, how to identify burnout and explore strategies to handle and recover from it.
Session Type60-Minute Session (Professional Forum or Hands-on Demonstration)
TrackStrategy
Chatham House RuleNo
Key Outcomes
After attending this session, participants will be able to better understand digital burnout, explore ways of avoiding it, and also how to overcome burnout when it happens.
Speakers
Session Leader : Kaytee Smith, Chief Content Officer, NC Department of Natural and Cultural Resources
Co-Presenter : Claire Lanier, Senior Manager of Social Media, The Metropolitan Museum of Art
Co-Presenter : Lucy Redoglia, Digital Marketing & Social Media Specialist, Consultant
Co-Presenter : Lynda Kelly, Director, LyndaKellyNetworks
Thursday, November 7, 2019
Fifteen years ago, museum technologists rarely discussed visitors, much less data related to visitors. Today the landscape has changed. Museum technologists have an intense hunger for data on how visitors experience cultural institutions, and data-centric sessions at museum technology conferences are now common. Many factors have helped intensify this interest in research about visitors -- their needs, motivations, and behaviors -- including the spread of human-centered design (personas, visitor journeys) and the emerging availability of “big” data, social media and the internet of things. This is a fantastic development for our field.
When approaching data from a design and prototyping perspective, almost any data is seen as good data. Creating process around dealing with data, moving from data to insight, shaping your work in response to those insights, and institutionalizing those findings-- those actions are the next steps beyond collecting data. That’s the truly hard part. How do those that handle data in museums professionally deal with these issues?
Approaching the issues from a social science lens, we will discuss data strategy, the missing links in data-based decision making, and tease out the whole process of how we think about data and work with museums to make it actionable.
Session Type60-Minute Session (Professional Forum or Hands-on Demonstration)
TrackEvaluation
Chatham House RuleNo
Key Outcomes
Attendees will be able to better understand the current climate of demand for data and evaluation in context, and apply that understanding to data and/or evaluation practice within their own work, whether they are in leadership, design, technology, or education.
Speakers
Session Leader : Kate Haley Goldman, Principal, HG&Co
Co-Presenter : Cathy Sigmond, Research Associate, RK&A
Co-Presenter : Elee Wood, Fielding Curator/Educator for Early American Art, The Huntington
Thursday, November 7, 2019
A class of 15 Media Arts students from New Mexico Highlands University, in partnership with NM Historic Sites and the tribal governors at Jemez Pueblo in Jemez Springs, NM completed a full redesign and installation of the visitors center at Jemez Historic site during a semester intensive. The goal was to shift the focus to a pueblo/indigenous perspective, rather than the just the Spanish conquest. Using scalable digital media, the students designed, developed ,and installed extensive large-format projection mapping, screen-based interaction, responsive exhibits in restrooms (it is a small building and we had to maximize gallery space!), and a lasered/CNC floor to illustrate a map of yet-to-be- excavated native ruins.
Session Type30-Minute Session (Presentation or Case Study)
TrackExperience
Key Outcomes
After attending this session, participants will gain some insight in to the practice of working with a council of tribal members to re-envision a traditional visitors center that welcomes about 40,000 visitors per-year, one where most visitors possess no prior knowledge of the history of indigenous culture or contemporary indigenous life.
Speakers
Session Leader : Miriam Langer, Prof of Cultural Technology/Media Arts, NMHU
Co-Presenter : Terence Garcia, Graduate Student, Media Arts NMHU, New Mexico Highlands University
Co-Presenter : Ethan Ortega, New Mexico Historic Sites Instructional Coordinator, New Mexico Historic Sites
Co-Presenter : Ali Romero, student, Media Arts, New Mexico Highlands University, New Mexico Highlands University
Wednesday, November 6, 2019
Many multi-sensory exhibitions aim to create immersive experiences, yet remain inaccessible for a variety of visitors. This session will examine multi-sensory exhibition design and how engaging various senses can provide not only a rich and immersive experience, but can facilitate greater accessibility, widening audiences, increasing demographics, and facilitate inclusion. Examples from different museums will be examined for not only what they achieved, but the potential they hold (or held) for increasing inclusion and access.
Session Type30-Minute Session (Presentation or Case Study)
TrackExperience
Key Outcomes
.. recognize the opportunity that rich experience design holds for greater inclusion and accessibility.
... inclusive design approaches can facilitate rich experience design for everyone.
... make the case that inclusive design is an important provocateur of immersive and digitally rich design.
Session Leader : Corey Timpson, Principal, Corey Timpson Design Inc.
Co-Presenter : Sina Bahram, President, Prime Access Consulting
Thursday, November 7, 2019
Museums for Digital Learning (MDL) is a special initiative funded by the IMLS with the goal of building the capacity of museums to connect K-12 teachers and students with digitized collections and related resources. During this two-year pilot project, the technology team at the Indianapolis Museum of Art at Newfields, the education teams of The Field Museum and History Colorado , and a cohort of K-12 educators are collaborating to build a shared platform with a pilot suite of educational resources that will make it possible for museums of varied types and sizes to leverage their existing digital collections and media in the creation of open educational resources.
In this session, representatives from IMLS, Newfields, TFM, and HC will provide an overview of the MDL project. This will include not just a demonstration of the in-development pilot platform, but also a discussion of the methods employed by the museum partners to foster meaningful communication and collaboration with a team of educators from around the country. As co-creators, the educators have played a crucial role in shaping both the platform and an initial collection of educational resources. Come to this session to learn about how your museum can potentially get involved!
Session Type60-Minute Session (Professional Forum or Hands-on Demonstration)
TrackExperience
Chatham House RuleNo
Key Outcomes
After attending this session, participants will have in-depth knowledge of the model for cross-sector communication and collaboration employed by the MDL partner museums to foster meaningful interfacing with a cohort of K-12 educators during the 2-year pilot project. Following a demonstration of the pilot platform and an initial collection of educational resources created in the platform, participants will have the opportunity to provide feedback to inform continued development of the pilot platform and materials. Attendees will also learn about how they and their institutions can participate in the pilot phase of MDL as additional museum partners, creating and publishing digital educational resources that feature museum collections.
Speakers
Session Leader : Patrick Cavanagh, Manager of Technology Development and Implementation, Newfields
Co-Presenter : Paula Gangopadhyay, Deputy Director, Institute of Museum and Library Services (IMLS)
Co-Presenter : Carla Lents, Learning Resource Coordinator, Field Museum of Natural History
Co-Presenter : Stuart Alter, Principal, The Getty
Thursday, November 7, 2019
In 2018, Knight Foundation funded a dozen project through their Prototype Fund to test new approaches to technology in cultural institutions. This session will gather insights from these projects, speak to the prototyping model and advocate for approaches to taking smart risks with technology.
Session Type30-Minute Session (Presentation or Case Study)
TrackExperience
Key Outcomes
After attending this session, participants will have insights to recent experiments in audience-centered technology. They will hopefully take home an appreciation for iterative approaches to project development.
Speakers
Panelist : Pattie Reaves, Principal UX Developer, Alley Interactive
Panelist : Shane Richey, Creative Director, Experimentation and Development, Crystal Bridges Museum of American Art
Panelist : Brian Kirschensteiner, Head of Production, MSU Broad