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Gaming Tech Brief By HackerNoon
HackerNoon
136 episodes
1 month ago
Learn the latest gaming updates in the tech world.
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Video Games
Technology,
Leisure
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All content for Gaming Tech Brief By HackerNoon is the property of HackerNoon and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Learn the latest gaming updates in the tech world.
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Video Games
Technology,
Leisure
Episodes (20/136)
Gaming Tech Brief By HackerNoon
How Fortnite Creative and UEFN Is The Next Big Creative Moneymaker and Why

This story was originally published on HackerNoon at: https://hackernoon.com/how-fortnite-creative-and-uefn-is-the-next-big-creative-moneymaker-and-why.
Fortnite Creative was released in December 2018, which is the island generation mode that gives players the flexibility of creating their own games.
Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #fortnite, #uefn, #fortnitecreative, #future-of-gaming, #gaming, #metaverse, #gaming-metaverse, #understanding-the-metaverse, and more.

This story was written by: @goldiechan. Learn more about this writer by checking @goldiechan's about page, and for more stories, please visit hackernoon.com.

UGC has always been present in gaming, yet with Fortnite Creative and the outlined UEFN, the possibilities are taken to a whole new level.

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1 month ago
8 minutes

Gaming Tech Brief By HackerNoon
How Much Does It Cost to Start a Video Game Business?

This story was originally published on HackerNoon at: https://hackernoon.com/how-much-does-it-cost-to-start-a-video-game-business.
Discover the costs of starting a video game company, from software and team salaries to marketing. insights on budgeting for indie and commercial game projects
Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #video-game-development, #business-model, #app-development-cost, #gamedev, #business-growth, #gaming-industry, #indie-gaming, #good-company, and more.

This story was written by: @retrostylegames. Learn more about this writer by checking @retrostylegames's about page, and for more stories, please visit hackernoon.com.

Starting a video game business can vary widely in cost. It depends on several factors including the scale of the project, the technology used, and the team size. For an independent developer working on a small-scale project, initial costs could be relatively low. But expenses can easily run into hundreds of thousands or millions for a commercial game.

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1 year ago
12 minutes

Gaming Tech Brief By HackerNoon
Get 100k+ Players in 5 Weeks for Your Web3 Game With This Hack

This story was originally published on HackerNoon at: https://hackernoon.com/get-100k-players-in-5-weeks-for-your-web3-game-with-this-hack.
Guideline on how to define your Web3 game and grow its community from scratch.
Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #gaming, #web3-gaming, #web3-marketing, #community-building, #growing-your-web3-community, #discord-strategy, #web2-and-3-gaming, #telegram-games, and more.

This story was written by: @web3tales. Learn more about this writer by checking @web3tales's about page, and for more stories, please visit hackernoon.com.

Web3 gaming is inevitable, and VCs are bullish on Web3 games because of their potential to onboard millions of users into the space. Building a community should never override having a good game if long-term goals are in view. The simplicity of Telegram games serves as a key selling point, making it easy for non-crypto natives to get on board.

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1 year ago
9 minutes

Gaming Tech Brief By HackerNoon
Why Composable Culture Might Just Be the Future of Everything You Love

This story was originally published on HackerNoon at: https://hackernoon.com/why-composable-culture-might-just-be-the-future-of-everything-you-love.
Composable culture merges trends, tech solutions, and sociology. It thrives in an AI and blockchain-driven environment with user-generated content and new IPs.
Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #gaming-metaverse, #composable-culture, #future-of-gaming, #intellectual-property, #product-building, #metaverse-gaming, #digital-product-creation, #hackernoon-top-story, and more.

This story was written by: @frota. Learn more about this writer by checking @frota's about page, and for more stories, please visit hackernoon.com.

The rise of composable culture is an intersection of trends, technological solutions, and sociological trends. This concept revolves around the idea of a thriving and fast-paced environment for entertainment and entertainment-related products. This evolution is fueled by AI, blockchain, user-generated content, and the creation of various intellectual properties.

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1 year ago
8 minutes

Gaming Tech Brief By HackerNoon
XP.GG Gaming Platform Launches with Universal Battle Pass

This story was originally published on HackerNoon at: https://hackernoon.com/xpgg-gaming-platform-launches-with-universal-battle-pass.
Get Good and Get Rewarded in Fortnite, CS2 and Overwatch
Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #gaming, #gaming-wire, #press-release, #online-gaming, #game-development, #good-company, and more.

This story was written by: @gamingwire. Learn more about this writer by checking @gamingwire's about page, and for more stories, please visit hackernoon.com.

XP.GG will launch August 1 with Fortnite. Counter-Strike 2 and Overwatch competitions will begin late August. More premier gaming titles are on the way including League of Legends, Valorant, Dota 2, Apex Legends, Mobile legends, Pub G and AAA web3 games like Shrapnel. Season 0’s prizes include a $6,000 gaming PC setup.

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1 year ago
4 minutes

Gaming Tech Brief By HackerNoon
GIANTX Partners With XP.GG

This story was originally published on HackerNoon at: https://hackernoon.com/giantx-partners-with-xpgg.
GIANTX, XL Studio will help elevate the quality of gameplay on XP.GG
Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #gaming, #giantx, #gaming-wire, #press-release, #giantx-announcement, #online-gaming, #game-development, #good-company, and more.

This story was written by: @gamingwire. Learn more about this writer by checking @gamingwire's about page, and for more stories, please visit hackernoon.com.

Xp.GG is a gaming platform that lets gamers get rewarded by playing their favourite games. XP.GG features a Universal Battle Pass that gives gamers a shot at real prizes for getting good. Season 0 starts August 1, 2024 with Counter-Strike 2, Fortnight and Overwatch, with more games being added each month.

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1 year ago
5 minutes

Gaming Tech Brief By HackerNoon
A Consensus-Based Algorithm for Non-Convex Multiplayer Games: Quantitative Laplace principle

This story was originally published on HackerNoon at: https://hackernoon.com/a-consensus-based-algorithm-for-non-convex-multiplayer-games-quantitative-laplace-principle.
A novel algorithm using swarm intelligence to find global Nash equilibria in nonconvex multiplayer games, with convergence guarantees and numerical experiments.
Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #games, #consensus-based-optimization, #zeroth-order-algorithm, #nonconvex-multiplayer-games, #global-nash-equilibria, #swarm-intelligence, #metaheuristics, #numerical-experiments, and more.

This story was written by: @oligopoly. Learn more about this writer by checking @oligopoly's about page, and for more stories, please visit hackernoon.com.

This paper is available on arxiv.org/abs/2311.08270 under CC BY 4.0 DEED license. Authors: Enis Chenchene, Hui Huang, Jinniao Qiu, and Hui Chen. Table of Links: 1. Introduction, 2. Global convergence, 3. Numerical experiments, 4. Conclusion, Acknowledgments, and References.

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1 year ago
1 minute

Gaming Tech Brief By HackerNoon
Singularity: Streamlining Game Development with a Universal Backend Framework

This story was originally published on HackerNoon at: https://hackernoon.com/singularity-streamlining-game-development-with-a-universal-backend-framework.
Discover how Andrey Makhorin and the team at Pixonic developed Singularity, a universal backend framework for game development.
Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #game-development, #server, #backend-development, #backend-framework-for-gamedev, #universal-backend-framework, #game-development-backend, #backend-development-challenges, #hackernoon-top-story, and more.

This story was written by: @makhorin. Learn more about this writer by checking @makhorin's about page, and for more stories, please visit hackernoon.com.

What is a “universal framework” in terms of game design? Why are they needed or useful? How can they help streamline development? We answer all of those questions (plus more) and show off our solution, Singularity.

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1 year ago
17 minutes

Gaming Tech Brief By HackerNoon
The Machines Arena Announces Start Date For Play 2 Airdrop

This story was originally published on HackerNoon at: https://hackernoon.com/the-machines-arena-announces-start-date-for-play-2-airdrop.
This 8-week event offers players the chance to earn points and secure $TMA tokens.
Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #gaming, #the-machines-arena, #gaming-wire, #press-release, #machines-arena-announcement, #crypto-airdrop, #crypto-exchange, #good-company, and more.

This story was written by: @gamingwire. Learn more about this writer by checking @gamingwire's about page, and for more stories, please visit hackernoon.com.

The Play 2 Airdrop event starts on July 30th. The 8-week event offers players the chance to earn points and secure $TMA tokens. Points earned will determine ranks on the P2A leaderboard. Team can register today for a head start over at __[themachinesarena.com]

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1 year ago
3 minutes

Gaming Tech Brief By HackerNoon
Pedaling Towards the Future: The Gamified Indoor Cycling Landscape

This story was originally published on HackerNoon at: https://hackernoon.com/pedaling-towards-the-future-the-gamified-indoor-cycling-landscape.
Discover the magic of gamified indoor cycling! From smart trainers to VR, we explore this booming fitness-tech fusion. 🚴‍♂️💡🎮
Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #gamification, #virtual-cycling, #gamified-indoor-cycling, #sports-tech, #interactive-workouts, #fitness-gaming, #indoor-cycling-platforms, #cycling-technology, and more.

This story was written by: @kostik. Learn more about this writer by checking @kostik's about page, and for more stories, please visit hackernoon.com.

The first real attempt to create gamified indoor cycling came from the game company Atari in 1982. However, the actual rise of gamified indoor cycling didn't occur until 30 years later, thanks to advances in cycling technology. Today, indoor cycling platforms have millions of users and serve as major sponsors for real-world professional cycling events and teams.

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1 year ago
7 minutes

Gaming Tech Brief By HackerNoon
Enhancing Learning with Gamified Instruction: Overview of PING System and Gridlock

This story was originally published on HackerNoon at: https://hackernoon.com/enhancing-learning-with-gamified-instruction-overview-of-ping-system-and-gridlock.
This paper explores Gridlock, a game with personalized learning for early engineering students, enhancing engagement and educational efficacy through AI.
Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #gamification, #personalized-learning, #games, #intelligent-tutoring-systems, #educational-technology, #ai-in-education, #engineering-education, #student-engagement, and more.

This story was written by: @gamifications. Learn more about this writer by checking @gamifications's about page, and for more stories, please visit hackernoon.com.

The PING system is designed as a modular intelligent tutoring system (ITS) that can be integrated with any serious game. Gridlock is a game that has been iteratively redesigned and improved over the past several years. The data are fed into a set of reinforcement learning agents, each of which is trained to support a student on a specific content block 12.

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1 year ago
5 minutes

Gaming Tech Brief By HackerNoon
Enhancing Learning with Gamified Instruction: Design Insights and Educational Impact

This story was originally published on HackerNoon at: https://hackernoon.com/enhancing-learning-with-gamified-instruction-design-insights-and-educational-impact.
This paper explores Gridlock, a game with personalized learning for early engineering students, enhancing engagement and educational efficacy through AI.
Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #gamification, #personalized-learning, #games, #intelligent-tutoring-systems, #educational-technology, #ai-in-education, #engineering-education, #student-engagement, and more.

This story was written by: @gamifications. Learn more about this writer by checking @gamifications's about page, and for more stories, please visit hackernoon.com.

The game features a system of objective markers where students receive a visual indication of their current objective. For Gridlock, students can open up a “how to play” screen at any time that indicates the control scheme of the game. Students can also access a ‘current objectives’ screen that has a written statement of their objective.

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1 year ago
5 minutes

Gaming Tech Brief By HackerNoon
How to Optimize Work With Collisions in Unity

This story was originally published on HackerNoon at: https://hackernoon.com/how-to-optimize-work-with-collisions-in-unity.
Hello everyone, I would like to share a solution that, for some reason, I have not seen anywhere before, but it does a good job of optimizing the work
Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #unity, #physics, #optimization, #game-development, #collisions-in-unity, #optimize-work-in-unity, #unity-guide, #gaming-development, and more.

This story was written by: @doomowenok. Learn more about this writer by checking @doomowenok's about page, and for more stories, please visit hackernoon.com.

The solution is to cache the components that we want to take in case of a collision. To do this, we create an object that will participate in a constant collision, register it by ID, and we will take the ID from the collider using **GetInstanceID. This is what our code for this service will look like.

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1 year ago
2 minutes

Gaming Tech Brief By HackerNoon
Build a Game Engine from Scratch in C++

This story was originally published on HackerNoon at: https://hackernoon.com/build-a-game-engine-from-scratch-in-c.
So you want to learn more about game engines and write one yourself? That's awesome! To help you on your journey, here are some recommendations of C++ libraries
Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #game-development, #video-game-development, #c++, #gamedev, #indie-game-development, #game-engine, #unity, #programming, and more.

This story was written by: @pikuma. Learn more about this writer by checking @pikuma's about page, and for more stories, please visit hackernoon.com.

This article will go over some of the fundamental building blocks that are required to create a simple game engine with C++. It will give some personal recommendations on how I like to approach writing one from scratch.

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1 year ago
29 minutes

Gaming Tech Brief By HackerNoon
A Consensus-Based Algorithm for Non-Convex Multiplayer Games: Nonlinear Oligopoly Games

This story was originally published on HackerNoon at: https://hackernoon.com/a-consensus-based-algorithm-for-non-convex-multiplayer-games-nonlinear-oligopoly-games.
A novel algorithm using swarm intelligence to find global Nash equilibria in nonconvex multiplayer games, with convergence guarantees and numerical experiments.
Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #games, #consensus-based-optimization, #numerical-experiments, #zeroth-order-algorithm, #nonconvex-multiplayer-games, #global-nash-equilibria, #metaheuristics, #mean-field-convergence, and more.

This story was written by: @oligopoly. Learn more about this writer by checking @oligopoly's about page, and for more stories, please visit hackernoon.com.

The study was conducted by Enis Chenchene, Hui Huang, Jinniao Qiu and Hui Chen. They studied the dependence of Algorithm 1 with respect to the algorithm’s parameters to solve (3.5) of good produced. They found no significant differences in the convergence behavior of anisotropic or isotropic dynamics.

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1 year ago
2 minutes

Gaming Tech Brief By HackerNoon
A Consensus-Based Algorithm for Non-Convex Multiplayer Games: Abstract and Introduction

This story was originally published on HackerNoon at: https://hackernoon.com/a-consensus-based-algorithm-for-non-convex-multiplayer-games-abstract-and-introduction.
A novel algorithm using swarm intelligence to find global Nash equilibria in nonconvex multiplayer games, with convergence guarantees and numerical experiments.
Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #games, #numerical-experiments, #consensus-based-optimization, #zeroth-order-algorithm, #nonconvex-multiplayer-games, #global-nash-equilibria, #metaheuristics, #mean-field-convergence, and more.

This story was written by: @oligopoly. Learn more about this writer by checking @oligopoly's about page, and for more stories, please visit hackernoon.com.

In this paper, we present a novel consensus-based zeroth-order algorithm tailored for nonconvex multiplayer games. The proposed method leverages a metaheuristic approach using concepts from swarm intelligence to reliably identify global Nash equilibria. We utilize a group of interacting particles, each agreeing on a specific consensus point, asymptotically converging to the corresponding optimal strategy.

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1 year ago
5 minutes

Gaming Tech Brief By HackerNoon
The Evolution of Browser Games: From Flash to Modern Times

This story was originally published on HackerNoon at: https://hackernoon.com/the-evolution-of-browser-games-from-flash-to-modern-times.
Explore the evolution of browser games from simple Flash to advanced HTML5, JavaScript, and WebGL experiences, highlighting their growth and modern capabilities
Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #gaming, #browsers, #adobe-flash, #drift-boss, #history-of-gaming, #browser-games, #flash-games, #online-gaming, and more.

This story was written by: @crazygamer. Learn more about this writer by checking @crazygamer's about page, and for more stories, please visit hackernoon.com.

Browser games are video games played directly in a web browser. Early browser games were simple, often text-based or featuring rudimentary graphics. Adobe Flash, initially developed by Macromedia, became the cornerstone of browser gaming. In 2017, Adobe announced the end of Flash support, prompting developers to transition to newer technologies.

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1 year ago
5 minutes

Gaming Tech Brief By HackerNoon
How to Install DuckStation for Playing PS1 Games on Linux

This story was originally published on HackerNoon at: https://hackernoon.com/how-to-install-duckstation-for-playing-ps1-games-on-linux.
Learn how to install DuckStation on your Linux system to enjoy your childhood PlayStation 1 games with modern graphics and top-notch speed.
Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #emulator, #linux-gaming, #playstation-emulator, #pc-gaming, #pc-emulator, #how-to-install-duckstation, #duckstation-emulator, #ps1-emulation, and more.

This story was written by: @heythisisvivek. Learn more about this writer by checking @heythisisvivek's about page, and for more stories, please visit hackernoon.com.

DuckStation is a free, open-source, cross-platform PlayStation 1 emulator. It allows you to play your childhood games on modern hardware and operating systems. DuckStation uses advanced hardware acceleration technologies like D3D11. It's completely legal to emulate games as long as you own the games themselves.

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1 year ago
4 minutes

Gaming Tech Brief By HackerNoon
Play, Build, and Earn on Play-to-Earn Platforms

This story was originally published on HackerNoon at: https://hackernoon.com/play-build-and-earn-on-play-to-earn-platforms.
In this article, we'll explore P2E gaming on the blockchain, and how players are rewarded for their time and effort put into playing these games.
Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #play-to-earn, #gaming-metaverse, #blockchain-gaming, #mmorpg, #bitcoin-gaming, #web3-gaming, #p2e, #p2e-gaming, and more.

This story was written by: @evanluthra. Learn more about this writer by checking @evanluthra's about page, and for more stories, please visit hackernoon.com.

Play-to-earn games reward players for their success and achievements within games with assets that have real-world value. These assets are in the form of cryptocurrencies and Non-Fungible Tokens (NFTs). P2E games also allow you to own your in-game assets and be a part of a community where you can connect with gamers with similar interests.

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1 year ago
7 minutes

Gaming Tech Brief By HackerNoon
Play, Build, and Earn on Play-to-Earn Platforms

This story was originally published on HackerNoon at: https://hackernoon.com/play-build-and-earn-on-play-to-earn-platforms.
In this article, we'll explore P2E gaming on the blockchain, and how players are rewarded for their time and effort put into playing these games.
Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #play-to-earn, #gaming-metaverse, #blockchain-gaming, #mmorpg, #bitcoin-gaming, #web3-gaming, #p2e, #p2e-gaming, and more.

This story was written by: @evanluthra. Learn more about this writer by checking @evanluthra's about page, and for more stories, please visit hackernoon.com.

Play-to-earn games reward players for their success and achievements within games with assets that have real-world value. These assets are in the form of cryptocurrencies and Non-Fungible Tokens (NFTs). P2E games also allow you to own your in-game assets and be a part of a community where you can connect with gamers with similar interests.

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1 year ago
7 minutes

Gaming Tech Brief By HackerNoon
Learn the latest gaming updates in the tech world.