In this episode of Video Game History Hour, Michael Mendheim joins host Frank Cifaldi and guest-host John Rairdin to reflect on his career, from early work on Fester’s Quest to cult favorites like Mutant League Football and Sarge’s Heroes. Mendheim shares stories about creative risks, industry shakeups, and the challenges of keeping games alive — with Rairdin diving deep into his personal love for Sarge’s Heroes, expanding the definitive Vikki Grimm lore, and discussing the development materials Mendheim saved along the way.
You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.
A full transcript of this episode is available on our website: https://gamehistory.org/episode-127-sarges-heroes/See more from Michael Mendheim:
Twitter/X: @mmendheim
Website: https://www.digitaldreamsentertainment.com/
Website: mutantfootballleague.com
See more from John Rairdin:
Twitter/X: @jtsknight92
YouTube: /ninwrtv
Website: nintendoworldreport.com
Video Game History Foundation:
Email: podcast@gamehistory.org
Website: gamehistory.org
Support us on Patreon: /gamehistoryorg
Gail Tilden, Nintendo of America’s marketing mastermind, takes Frank Cifaldi on a trip down memory lane in a panel at the Long Island Retro Gaming Expo, reminiscing about everything from the early days of NES branding to the explosive rise of Pokémon. She shares behind-the-scenes stories about marketing mishaps (hello, Zelda Rap), strategic pivots like the iconic "Nintendo Seal of Quality," and how a quirky Game Boy RPG took over the world. From robotic flops to Pikachu-branded cars parachuting into Topeka, her journey is a testament to the creativity and unpredictability that helped shape the gaming world.
You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.
A full transcript of this episode is available on our website: https://gamehistory.org/episode-126-a-fireside-chat-with-gail-tilden/
Video Game History Foundation:
Email: podcast@gamehistory.org
Website: gamehistory.org
Support us on Patreon: /gamehistoryorg
Laine Nooney, an associate professor at NYU and managing editor of ROMchip: A Journal of Game Histories, joins Phil Salvador on The Video Game History Hour to chat about the journal’s mission to make game history more than just timelines. ROMchip is an open-access, independent journal that brings together academics, enthusiasts, and industry pros, supported by community fundraising instead of traditional academic publishing. They discuss ROMchip's success, its growing community, and dreams of what the future holds for the journal.
You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.
A full transcript of this episode is available on our website: https://gamehistory.org/episode-125-romchip-whats-next/
See more from Laine Nooney:
Linktree: linktr.ee/lainenooney
See more from ROMchip:
Website: romchip.org/
Socials, Events, Blog: donate.romchip.org/
Video Game History Foundation:
Email: podcast@gamehistory.org
Website: gamehistory.org
Support us on Patreon: /gamehistoryorg
It’s finally arrived: our digital library archive is now open in early access! Our library team: library director Phil Salvador, director of technology Travis Brown, and artist and engineer Amanda Cifaldi all join foundation director Frank Cifaldi and show producer Robin Kunimune to celebrate and discuss the years-long project sampling just a portion of our physical collection. We highlight the library’s role in facilitating video game research, the importance of fair use, the novel tools and infrastructure we created in this process, legal and ethical considerations, and future plans for and potential of this digital archive.
*This episode has a follow-up bonus episode available to our paid tier Patreon members.
Digital Archive: archive.gamehistory.org
Library Catalog: library.gamehistory.org
You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.
Video Game History Foundation:
Email: podcast@gamehistory.org
Website: gamehistory.org
Support us on Patreon: /gamehistoryorg
Guests Katrin Auch & Dan Amrich, formerly of GamePro magazine, discuss their time at the publication as well as the archival collection now housed by the VGHF. Kat and Dan recount their experience of transitioning from film to digital layouts, unintentional blunders, working under tight budgets and deadlines, and the creative process of creating content.
You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above) or on Spotify.
A full transcript of this episode is available on our website: https://gamehistory.org/episode-123-gamepro-magazine-collection/
See more from Katrin Auch:
Website: katrinauch.com
See more from Dan Amrich:
Twitter/X: @danamrich
Bluesky: bsky.app/profile/danamrich.bsky.social
See more from both Kat & Dan:
Dan & Kat Talk podcast (on hiatus): danandkattalk.com
Etsy: bit.ly/katrinauch
The Kyberpunks: thekyberpunks.com
Video Game History Foundation:
Podcast Twitter/X: @gamehistoryhour
Email: podcast@gamehistory.org
Twitter/X: @GameHistoryOrg
Website: gamehistory.org
Support us on Patreon: /gamehistoryorg
We're joined by Director of Digital Preservation at The Strong National Museum of Play Andrew Borman to recap the events of the first ever Save the Games Symposium put on by the museum in August 2024, a conference dedicated to digital preservation and advancing the field of video game preservation.
Chris Arneil, National Film and Sound Archive of Australia report: International Video Game Preservation Survey Report
Game Availability Study (87% Study): Survey of the Video Game Reissue Market in the United States
You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above) or on Spotify.
See more from Andrew Borman:
Twitter/X: @borman18
YouTube: /ptoponline
Website: http://museumofplay.org
Facebook: /icheg
Video Game History Foundation:
Podcast Twitter: @gamehistoryhour
Email: podcast@gamehistory.org
Twitter: @GameHistoryOrg
Website: gamehistory.org
Support us on Patreon: /gamehistoryorg
In this field report from Mead, Washington, Cyan co-founder Rand Miller takes VGHF library director Phil Salvador on an exclusive tour of the "Cyan Vault." Together, they uncover rare game artifacts, prototypes, and cool behind-the-scenes treasures while diving into Cyan's rich history. Listen in to discover how thoughtful, meticulous preservation can not only tell a story but also breathe new life into a classic like Riven.
See more from Rand Miller:
Twitter/X: @randemtweets
Website: cyan.com
Video Game History Foundation:
Podcast Twitter: @gamehistoryhour
Email: podcast@gamehistory.org
Twitter/X: @GameHistoryOrg
Website: gamehistory.org
Support us on Patreon: /gamehistoryorg
A transcript of this episode can be found at: https://gamehistory.org/episode-121-exploring-the-cyan-vault/
In our very first episode of season two, university professor José Zagal and video game historian Benj Edwards, co-authors of Seeing Red: Nintendo's Virtual Boy, join host Frank Cifaldi to educate us all on Nintendo’s Virtual Boy.
Mentioned in the show:
Benj’s original article on VB:
https://www.fastcompany.com/3050016/unraveling-the-enigma-of-nintendos-virtual-boy-20-years-later
José’s original academic article on the VB (from 2009):
https://doi.org/10.1145/1690388.1690406
Jez San talking about his VR partnership with Nintendo and how it was cancelled in favor of the Virtual Boy:
See more from José Zagal:
Google Scholar: https://scholar.google.com/citations?user=a4a3GTMAAAAJ&hl=en
Twitter/X: @josezagal
Division of Games (@University of Utah): games.utah.edu
See more from Benj Edwards:
Twitter: @benjedwards
Website: benjedwards.com
Video Game History Foundation:
Podcast Twitter: @gamehistoryhour
Email: podcast@gamehistory.org
Twitter: @GameHistoryOrg
Website: gamehistory.org
Support us on Patreon: /gamehistoryorg
We're thrilled to announce season two of the Video Game History Hour is finally here! We've been toiling away behind the scenes putting together a fun and interesting new line-up of guests and we can't wait to share them all with you. Keep an eye on your feed for our re-launch episode coming up next.
You can listen to the Video Game History Hour every other Wednesday on Spotify or one day early on Patreon.
It’s been awhile so, let’s catch up. Plus, we’re right in the middle of our 2023 Winter Fundraiser and we can’t wait to tell you all about how it’s going.
Video Game History Foundation:
Podcast Twitter: @gamehistoryhour
Email: podcast@gamehistory.org
Twitter: @GameHistoryOrg
Website: gamehistory.org
Support us on Patreon: /gamehistoryorg
With co-host Kelsey Lewin leaving the Video Game History Foundation, we will be putting the show on pause for the rest of the year. We want to thank Kelsey for everything she’s given to this show, to VGHF, and to our team and we all wish her great success in her future endeavors. As for the Video Game History Hour, we’ve decided to take the rest of the year to refresh, rethink, and redefine what this show looks like. You might still hear from us occasionally throughout the rest of 2023, but we will be taking a break from the regularly scheduled content. When we return in early 2024, we’re confident the format of the show will still be every bit as wonderful as what you’ve all come to know and love if not even better.
In the meantime, if you’re planning to attend Portland Retro Gaming Expo this weekend, please stop by our museum and say hello!
Video Game History Foundation:
Podcast Twitter: @gamehistoryhour
Email: podcast@gamehistory.org
Twitter: @GameHistoryOrg
Website: gamehistory.org
Support us on Patreon: /gamehistoryorg
Game designer and creator of Karateka Jordan Mechner, joined by Chris Kohler of Digital Eclipse, shares a new interactive documentary The Making of Karateka exploring this 1984 karate classic title. In this episode: Jordan’s earliest work, perfect paper preservationist, Prince of Persia source code, hitting it rich in video games vs. going to class, celebrating old games, an inspiration train, a father’s love of his son, the lost leopard: found, and bringing a game back to life.
See more from Jordan Mechner:
Website: jordanmechner.com
Facebook: /jmechner
Twitter: @jmechner
Instagram: @jmechner
Mastodon: @jmechner
YouTube: /JordanMechner
See more from Chris Kohler:
Twitter: @kobunheat
Website: www.chriskohler.biz
Amazon Author Page: https://www.amazon.com/Chris-Kohler/e/B001IOFJPI%3F
Video Game History Foundation:
Podcast Twitter: @gamehistoryhour
Email: podcast@gamehistory.org
Twitter: @GameHistoryOrg
Website: gamehistory.org
Support us on Patreon: /gamehistoryorg
Documentarian Danny O’Dwyer of Noclip has been sifting through thousands of videotapes in a recent mass-acquisition of video game (and adjacent) recordings. In this episode: Burger King and Kellogg’s games, Danny can fix your VCR, conferences in 1080p, shop talk on uploading footage, BBC Domesday Project methodology, slow Sonic, is that Frank?, it’s lonely work, and (not) preserving live service games.
Project: youtube.com/@NoclipArchive
See more from Danny O’Dwyer:
Twitter: @dannyodwyer
YouTube: /noclipvideo
Patreon: /noclip
Video Game History Foundation:
Podcast Twitter: @gamehistoryhour
Email: podcast@gamehistory.org
Twitter: @GameHistoryOrg
Website: gamehistory.org
Support us on Patreon: /gamehistoryorg
Historian Racheil Weil returns to the show to discuss the Nintendo Knitting Machine, a never released knitting machine toy powered by the NES. In this episode: Sega Master System smack talk; flier breakdown; just…why?; dissociating like a TV doctor; analyzing the evidence: what’s real, how it might work, peripheral material, screen capture; and bless the Wayback Machine.
Flier from Howard Phillips:
See more from Rachel Weil:
Twitter: @FemicomMuseum
Website: femicom.org
Personal Twitter: @partytimeHXLNT
Personal Website: nobadmemories.com
Video Game History Foundation:
Podcast Twitter: @gamehistoryhour
Email: podcast@gamehistory.org
Twitter: @GameHistoryOrg
Website: gamehistory.org
Support us on Patreon: /gamehistoryorg
VGHF librarian Phil Salvador chats with longtime contributor to video game archaeology Misty De Méo, author of CD-ROM Journal: a blog exploring multimedia games and software. We discuss her recent article A Chronology of First CD-ROM Games answering the question: What was the first CD-ROM game? In this episode: the first adventure, the magical dinosaur tour, trivia vs. genuine artistic relevance, getting into game history research, and to ROM or not to ROM.
See more from Misty De Méo:
Website: cdrom.ca
Mastodon: digipres.club/@misty
Twitter: @mistydemeo
Screenshot Blog: https://cohost.org/compactdiscinteractive
Video Game History Foundation:
Podcast Twitter: @gamehistoryhour
Email: podcast@gamehistory.org
Twitter: @GameHistoryOrg
Website: gamehistory.org
Support us on Patreon: /gamehistoryorg
Travis Brown, our very own director of technology, gets technical as we talk about his role with VGHF and how he got started in preservation. In this episode: The Varsity vs The Vortex, scanning 14k pieces of optical media, scaling with Nimbies, Power-Up Baseball restoration and MAME, writing our API glue, and Frank forgets just how many projects Travis has been a part of over the years.
Video Game History Foundation:
Podcast Twitter: @gamehistoryhour
Email: podcast@gamehistory.org
Twitter: @GameHistoryOrg
Website: gamehistory.org
Support us on Patreon: /gamehistoryorg
We share the details of our recent field trip to The Strong Museum of Play to celebrate their newest video game focused expansion. In this travel log episode: travel woes; Wegmans toilet paper; Transformers’ shrieks at a cocktail event; a giant, playable Donkey Kong cabinet; video games ARE real; Level Up and High Score; touring the labs, vaults, and library; and finally what inspired us.
Video Game History Foundation:
Podcast Twitter: @gamehistoryhour
Email: podcast@gamehistory.org
Twitter: @GameHistoryOrg
Website: gamehistory.org
Support us on Patreon: /gamehistoryorg
Brandon Butler, Director of Information Policy at the University of Virginia Library and Law and Policy Advisor at the Software Preservation Network, joins us to talk about a major new study published jointly by the Video Game History Foundation and the SPN which shows 87% of classic games released in the United States are now out of print. In this episode we find out how these games have become critically endangered and why it matters.
Blog post: https://gamehistory.org/87percent/
The Study: https://zenodo.org/record/8161056
The Study explained: https://gamehistory.org/study-explainer/
See more from Brandon Butler:
Website: softwarepreservationnetwork.org
Law Firm: usefairuse.com
Twitter: @bc_butler
Video Game History Foundation:
Podcast Twitter: @gamehistoryhour
Email: podcast@gamehistory.org
Twitter: @GameHistoryOrg
Website: gamehistory.org
Support us on Patreon: /gamehistoryorg
Author and historian Kevin Bunch returns to the familiar guest chair to educate us all on a somewhat obscure 1970’s consolputer from his recent video, The History of the Bally (and Astrocade) Professional Arcade: Archive Annex Episode 4. In this episode, tears are shed, wrapping these things in useless metal, accidental historical revisionism, what’s in a name?, the toy industry was too small for undercutting, Dog Patch: shotgun volleyball, ironic corporate rewards for good behavior, and making friends over this hardware.
See more from Kevin Bunch:
Twitter: @ubersaurus
YouTube: /atariarchive
Website: atariarchive.org
Patreon: /atariarchive
Mastodon: https://mastodon.social/@yuberus
Blue Sky: https://bsky.app/ ubersaurus
Book: Atari Archive Vol. 1 https://limitedrungames.com/collections/atari-archive-vol-1
Video Game History Foundation:
Podcast Twitter: @gamehistoryhour
Email: podcast@gamehistory.org
Twitter: @GameHistoryOrg
Website: gamehistory.org
Support us on Patreon: /gamehistoryorg
Frank gets a bit reflective and shares how he got where he is today; not just the video game stuff, but the life stuff, too. In this episode: a youth in Las Vegas, underage drinking and overage smoking, dropping out of school, the Wild West of game cataloging, Frank can do it better, how to get sh*t done, thanking your inspiring figures, being a kinder person, dreaming big(ger), trying to find boredom, looking toward Jerry Beck, comics historians are just killing it, and learning from your spouse.
See more from Frank Cifaldi:
Twitter: @frankcifaldi
Email: frank@gamehistory.org
Video Game History Foundation:
Podcast Twitter: @gamehistoryhour
Email: podcast@gamehistory.org
Twitter: @GameHistoryOrg
Website: gamehistory.org
Support us on Patreon: /gamehistoryorg