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The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers
Thomas Watkins
23 episodes
6 days ago
Why are games so deeply engaging? What psychological principles make game design such a powerful tool for shaping attention, emotion, and learning? Game design is not a niche skill. It's one of the most refined disciplines we have for designing attention, emotion, and motivation. If you're designing anything for people, game design can sharpen your craft. This episode reveals how the craft of game design can teach us to build more immersive, emotionally resonant experiences. Whether yo...
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Why are games so deeply engaging? What psychological principles make game design such a powerful tool for shaping attention, emotion, and learning? Game design is not a niche skill. It's one of the most refined disciplines we have for designing attention, emotion, and motivation. If you're designing anything for people, game design can sharpen your craft. This episode reveals how the craft of game design can teach us to build more immersive, emotionally resonant experiences. Whether yo...
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Design
Arts,
Business,
Careers
Episodes (17/23)
The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers
Closing the Knowing-Doing Gap: Designing for Real Behavior Change (with Julie Dirksen)
Why is it so hard to change behavior—even when people already know exactly what to do? Design your next learning experience so people don’t just understand what to do— they actually do it. By uncovering the psychology behind the knowing–doing gap, you’ll gain practical tools to move your audience from passive understanding to sustained action. Our guest, Julie Dirksen, has spent two decades helping organizations design training and products that lead to measurable behavior change. WHA...
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4 days ago
1 hour 12 minutes

The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers
Order Matters—But Not the Way You Think: How Serial Position Gets Misused
In this episode, we uncover how the order in which information is presented affects what users remember—and what they forget. From the “primacy effect” that gives early items a cognitive boost, to the “recency effect” that gives the last ones staying power, you'll learn how sequence can make or break a design. We explore: Why we remember the first and last items in a list better than the middle onesWhy many designers mistakenly apply memory principles to visual design when they should be focu...
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1 week ago
19 minutes

The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers
From Vibes to Variables: How We’re Measuring the Unmeasurable in UX (with Bill Albert)
Why is it so hard to know whether people want to use what we design—not just whether they can? Design research can (and should) go far beyond basic task success. Our guest Bill Albert joins us to show how to expand our measurement toolbox. By learning to measure desirability, emotion, and true engagement, we unlock clearer insights, align teams faster, and invest only in ideas that will actually resonate. WHAT WE COVER IN THIS EPISODE Usability vs. desirability — why the distinction mat...
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2 weeks ago
55 minutes

The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers
The Shape of Choice: What Hick’s Law Really Reveals About Decision Time
What happens when your design asks users to make too many choices? In this solo episode, we explore a deceptively simple principle with massive implications for user experience: Hick’s Law. This law explains why more options mean more decision time—and why that’s not always a good thing. From cluttered navigation to bloated dropdowns, we’ll break down how cognitive overload quietly slows users down. You'll learn when reducing choices helps, when it hurts, and how to use psychological insights...
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3 weeks ago
19 minutes

The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers
How to Visualize the Invisible: Metaphors, Models, and Meaning (with Stephen P. Anderson)
Explaining an abstract idea can feel easy—until you put pen to paper. In this episode, our host sits down with Stephen P. Anderson to unpack the craft of turning complex concepts into clear, memorable visuals. Together they dig into the challenges of sketching an org chart, mapping a process, or nailing a scientific metaphor—and ask what really separates a helpful illustration from a confusing one. You’ll hear them explore: Why visualizing a concept (not just data) often stalls on...
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1 month ago
1 hour 1 minute

The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers
How Well Do Our Words Reflect Our Inside World? A psychological perspective on the limits of self-report, introspection, and understanding the human mind
How much can you trust what users tell you? In this solo episode, we dive into one of the most slippery yet essential tools in UX research: self-reporting. From interviews to surveys, self-reports are everywhere—but they come with hidden psychological traps. We explore: Why self-reported data can be both useful and misleadingThe psychological reasons people often misrepresent their own behaviorWhen to trust what users say—and when to dig deeperThe subtle difference between described and obser...
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1 month ago
17 minutes

The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers
Disruptive by Design: Uncovering Game-Changing Insights (with Larry Marine)
Ever wonder how certain products feel inevitable the moment they appear—rearranging entire markets overnight? In this episode of The Design Psychologist, Thomas sits down with UX pioneer Larry Marine to unpack the mechanics of truly disruptive research—the kind that yields insights so fundamental they can’t be unseen. Most teams unknowingly skip a handful of critical research steps, blinding themselves to the knowledge that changes everything. Larry shows us how treating users, tasks, and ent...
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1 month ago
1 hour 2 minutes

The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers
The Why Behind Sample Size: How Many People Do You Really Need to Test With?
How many participants do you need to test in order to make valid research claims? In this episode, we dive deep into the science and psychology behind sample sizes in user testing. Whether you're working with five users or five hundred, the number you choose can shape the story your research tells—and how credible your findings appear to stakeholders. Why sample size is one of the most misunderstood elements in product researchThe psychological impact of “too few” vs. “just enough” users in h...
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1 month ago
25 minutes

The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers
How to Decode Conversation: A Paradigm Shift in Qualitative Insight and Human Understanding (with Indi Young)
In this episode of The Design Psychologist, we dive deep into the world of qualitative research and human-centered design with legendary UX thinker Indi Young. If you've ever felt like your user interviews only skim the surface—or if you've relied too heavily on personas—you might be missing the most powerful insights. Indi joins us to explore how deep, non-judgmental listening can revolutionize your understanding of users and, ultimately, your design outcomes. Together, we tackle...
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2 months ago
1 hour 2 minutes

The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers
Why It Feels Right: Affordance and the Mind’s Hidden Expectations
Why do some products feel natural the moment you touch them—while others are baffling from the start? In this episode, we explore the psychology of affordances—those subtle cues that tell us what to do next, without saying a word. From door handles to digital apps, we break down how great design speaks directly to human intuition. You’ll learn: The psychological principles that make interfaces feel “just right” What Don Norman meant by affordances, signifiers, and anti-affordances H...
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2 months ago
11 minutes

The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers
Designing for Risk: What Aviation and AR Reveal about Attention, Disaster, and Human Factors (with Chris Wickens)
In this episode, Thomas interviews Dr. Chris Wickens, a pioneer in cognitive engineering and human factors, and they discuss how designers can reduce errors and enhance decision-making when lives are on the line. They delve into the high-stakes world of design psychology for critical environments—think operating rooms, airplane cockpits, and military control systems. Together, they explore the real science of attention, what causes overload and confusion in high-pressure moments, and ho...
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2 months ago
1 hour 2 minutes

The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers
How to Find the Next Big Idea: Deductive vs. Inductive Thinking in Product Research
How do you figure out what features to build into your design? How do you get those magical insights that actually improve your product—versus just shifting things around? In this episode, we unpack one key distinction that helps design psychologists and UX researchers choose the right method at the right time: inductive vs. deductive research. Imagine you have two different ideas for how to design an app for restaurant waitstaff. You think of adding some possible features, like a picture-ba...
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2 months ago
14 minutes

The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers
Psychology Principles Every Designer Should Master (with Susan Weinschenk)
Send us a text Today on The Design Psychologist, we're diving deep into the intersection of psychology and design with none other than Susan Weinschenk, PhD—the person you’ll literally find next to the term “design psychologist” in the dictionary. Susan is a pioneer in applying behavioral science to UX and product design, and the author of essential books like How to Get People to Do Stuff and 100 Things Every Designer Needs to Know About People. In this conversation, we explore S...
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2 months ago
44 minutes

The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers
Design for Ease: The Psychology of Effort in UX Design
Send us a text Imagine dragging a jammed suitcase through a crowded airport—frustrating, right? Now imagine that same experience happening in your app, your website, or your product design. That’s performance load: the hidden mental and physical effort users endure when your design isn’t working for them. In this episode, we take our first step into the world of design psychology by exploring the concept of performance load. You’ll learn how cluttered interfaces, too many clicks, and confusin...
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2 months ago
16 minutes

The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers
The Six Minds of UX: A Design Checklist You Didn't Know You Needed (with John Whalen)
Send us a text This episode is an absolute masterclass in human-centered design, featuring Dr. John Whalen—cognitive scientist, seasoned UX expert, and author of Design for How People Think. John introduces us to his powerful framework, The Six Minds of UX, which breaks down the complexity of user experience into six distinct cognitive lenses. Whether you’re designing a website, app, service, or physical product, these six minds offer a foolproof checklist to make sure you’re not leaving any ...
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2 months ago
51 minutes

The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers
Color Psychology in Design: What the Science Really Says
Send us a text What does the color of your brand really say about your business? Is there truth behind the popular color psychology charts? In this episode, we cut through the noise and explore the actual science behind color psychology—what it tells us, what it doesn't, and what that means for your branding decisions. We’ll explore: Why some color associations (like “blue = trust”) persist—and whether they hold up under scrutinyThe surprising cultural roots behind color meanings (hint: pink ...
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2 months ago
22 minutes

The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers
Trailer: Welcome to The Design Psychologist Podcast
Send us a text In this teaser episode, host Thomas Watkins introduces The Design Psychologist—a podcast where human behavior meets design. Thomas shares what inspired him to bridge the gap between psychology and design, outlines what listeners can expect in future episodes, and invites you to explore how design shapes our thoughts, emotions, and actions. Whether you're a designer, psychologist, or curious thinker, this show is your gateway into the minds behind meaningful design. Never ...
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3 months ago
2 minutes

The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers
Why are games so deeply engaging? What psychological principles make game design such a powerful tool for shaping attention, emotion, and learning? Game design is not a niche skill. It's one of the most refined disciplines we have for designing attention, emotion, and motivation. If you're designing anything for people, game design can sharpen your craft. This episode reveals how the craft of game design can teach us to build more immersive, emotionally resonant experiences. Whether yo...