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Pistol Shrimp Podcast
Pistol Shrimp
18 episodes
9 months ago
Pistol Shrimp (https://pistolshrimpgames.com) presents a podcast covering our experiences in the game industry, discussions on game development, and stories about the creation of our current project, The Ur-Quan Masters 2. Support us on Patreon at https://patreon.com/pistolshrimp.

Hosted on Acast. See acast.com/privacy for more information.

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Video Games
Education,
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Games
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All content for Pistol Shrimp Podcast is the property of Pistol Shrimp and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Pistol Shrimp (https://pistolshrimpgames.com) presents a podcast covering our experiences in the game industry, discussions on game development, and stories about the creation of our current project, The Ur-Quan Masters 2. Support us on Patreon at https://patreon.com/pistolshrimp.

Hosted on Acast. See acast.com/privacy for more information.

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Video Games
Education,
Leisure,
Games
Episodes (18/18)
Pistol Shrimp Podcast
Channel 44: A Conversation with Mark Yohalem

Fred and Dan chat with Mark Yohalem of Wormwood Studios, creators of Primordia, Strangeland, and Fallen Gods. Mark describes how story and gameplay work together, and dives into some of his favorite moments from The Ur-Quan Masters.


0:00 - Theme music

0:14 - Introductions

1:23 - Starflight and the roots of UQM

9:24 - Simulation vs. arcade gameplay

16:00 - Exploring space

21:22 - Beginning a game story

33:40 - Expanding on gameplay

39:13 - Importance of controls

41:24 - Space opera

47:30 - Item systems and RPGs

1:00:35 - Sourcing ideas from fans

1:11:15 - Mark's start in games

1:26:45 - How kids experience games

1:34:00 - Writing and gameplay

1:40:53 - Games with time limits

1:58:02 - Finishing a game project


Follow us on Twitter - https://twitter.com/theurquanmaster

Discuss with us on Discord - https://discord.gg/rasVCDmYKp

Please support us on Patreon - https://www.patreon.com/pistolshrimp

Learn more about Pistol Shrimp - https://pistolshrimpgames.com/



Hosted on Acast. See acast.com/privacy for more information.

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1 year ago
2 hours 2 minutes 54 seconds

Pistol Shrimp Podcast
Channel 44: A Conversation with Massive Damage

Dan talks about game design with Peter McLaren and Garry Seto of Massive Damage, creators of Halycon 6 and Star Renegades. The duo share their insights on designing sci-fi concepts, building an indie studio, and the influence of The Ur-Quan Masters.


0:00 - Theme music

0:14 - Introductions

2:26 - UQM and Super Melee

12:48 - Alien dialog

16:37 - Creating alien races

26:42 - Building an indie studio

35:16 - Revitalizing retro game concepts

44:27 - Contrived vs. authentic remakes

55:50 - Games growing with their audience


Follow us on Twitter - https://twitter.com/theurquanmaster

Discuss with us on Discord - https://discord.gg/rasVCDmYKp

Please support us on Patreon - https://www.patreon.com/pistolshrimp

Learn more about Pistol Shrimp - https://pistolshrimpgames.com/



Hosted on Acast. See acast.com/privacy for more information.

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1 year ago
1 hour 11 minutes 38 seconds

Pistol Shrimp Podcast
Channel 44: A Conversation with Freehold Games

Fred and Dan chat with Freehold Games about Caves of Qud and making an independent game that stands out. Jason and Brian share their love of classic space games, epic science fiction worlds, and the creative appeal of retro games. Hosted live, on Twitch.


0:00 - Theme Music

0:14 - Introductions

3:42 - Classic space games

7:30 - Making The Ur-Quan Masters

11:30.- Writing and character design

15:10 - Making a sequel

22:00 - Super Melee and combat

39:30 - Caves of Qud and tile-based gameplay

48:35 - Game controls

55:53 - Accessibility in a niche

1:08:25 - Multiplayer design

1:17:17 - Modding and player feedback


Follow us on Twitter - https://twitter.com/theurquanmaster

Discuss with us on Discord - https://discord.gg/rasVCDmYKp

Please support us on Patreon - https://www.patreon.com/pistolshrimp

Learn more about Pistol Shrimp - https://pistolshrimpgames.com/



Hosted on Acast. See acast.com/privacy for more information.

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1 year ago
1 hour 20 minutes 21 seconds

Pistol Shrimp Podcast
Channel 44: A Conversation with Charlie Cleveland

Fred and Dan chat with Charlie Cleveland about Subnautica, Natural Selection, and his leadership at Unknown Worlds. They discuss the influence of The Ur-Quan Masters, and fun is more important than game balance. Charlie highlights the power of multi-linear storytelling, early access, and getting player feedback as soon as possible. Hosted live, on Twitch.


0:00 - Theme music

0:14 - Introductions

2:15 - Charlie's first game

6:25 - Designing Super Melee

9:38 - Competitive multiplayer

17:31 - Game balance versus fun

21:57 - Multi-linear storytelling

27:13 - Open worlds and procedural generation

32:53.- Simulation and systems

36:45 - Games with multiple systems

40:45 - Cult classics

43:00 - Making a sequel

51:08 - Co-operative multiplayer

53:50 - The foundation for Subnautica

56:30 - Natural Selection to Moonbreakers

59:30 - Making of Subnautica

1:05:57 - Time and money

1:12:18 - Player feedback and perspective

1:19:14 - Creative success

1:24:08 - Open development

1:29:28 - Indie vs. AAA

1:40:14 - Designing game systems

1:51:28 - Multiplayer technology

1:59:30 - Game engines

2:05:05 - Game fans

2:07:06 - Subnautica vs. Below Zero

2:10:30 - Early access and story spoilers

2:22:35 - Zen of Soduku and casual games

2:27:22 - Live service games

2:40:10 - Crowdfunding

2:44:11 - Creative community


Follow us on Twitter - https://twitter.com/theurquanmaster

Discuss with us on Discord - https://discord.gg/rasVCDmYKp

Please support us on Patreon - https://www.patreon.com/pistolshrimp

Learn more about Pistol Shrimp - https://pistolshrimpgames.com/



Hosted on Acast. See acast.com/privacy for more information.

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1 year ago
2 hours 51 minutes 23 seconds

Pistol Shrimp Podcast
Channel 44: A Conversation with Mac Walters

Fred and Dan talk with Mac Walters about his experience on Mass Effect and Jade Empire, plus his transition from his leadership at BioWare to his new studio, Worlds Untold. Mac breaks down his sci-fi inspiration, and how he approaches game writing, building a vision, and working as a team.


0:00 - Theme music

0:14 - Introductions

01:22 - Mac's path to BioWare

06:20 - Inspiration and nostalgia

09:20 - How to begin a game story

12:00 - Playing your own games

13:52 - Creative possibilities and wisdom

23:55 - Delivering on an idea

28:38 - Prototyping versus finishing

41:45 - Building a shared vision

47:23 - Distributed teams and remote work

59:14 - Individual styles and personalities

1:07:10 - Star Wars, Dune, and styles of sci-fi

1:15:28 - Sequels versus new stories

1:19:45 - Staying inspired


Follow us on Twitter - https://twitter.com/theurquanmaster

Discuss with us on Discord - https://discord.gg/rasVCDmYKp

Please support us on Patreon - https://www.patreon.com/pistolshrimp

Learn more about Pistol Shrimp - https://pistolshrimpgames.com/



Hosted on Acast. See acast.com/privacy for more information.

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1 year ago
1 hour 25 minutes 31 seconds

Pistol Shrimp Podcast
Channel 44: A Conversation with Richard Cobbett

Dan and Fred talk to Richard Cobbett about writing for games, including The Long Journey Home, Sunless Sea, Sunless Skies, and Nighthawks. Richard shares his love for The Ur-Quan Masters, and explains how a good storyteller can draw the player into a game's story, setting, and characters.


0:00 - Theme music

0:14 - Introductions

1:56 - The Long Journey Home

4:15 - The Ur-Quan Masters

5:52 - Layers of sci-fi writing

10:28 - Likeable villains

12:33 - Where to start writing

21:14 - Narrative design in Sunless Skies

31:35 - Writing with a team

45:46 - Star Trek and self-referencing

50:42 - Changing from the first idea

55:33 - Ownership and project size

1:00:27 - Sci-fi and procedural generation

1:04:19 - Making of Nighthawks

1:09:00 - Starting a career in games

1:27:10 - Sketches and iteration

1:36:30 - Fusing story and gameplay

1:49:43 - The unique appeal of UQM

2:02:01 - The adventure game genre


Follow us on Twitter - https://twitter.com/theurquanmaster

Discuss with us on Discord - https://discord.gg/rasVCDmYKp

Please support us on Patreon - https://www.patreon.com/pistolshrimp

Learn more about Pistol Shrimp - https://pistolshrimpgames.com/



Hosted on Acast. See acast.com/privacy for more information.

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1 year ago
2 hours 12 minutes 13 seconds

Pistol Shrimp Podcast
Channel 44: A Conversation with Chris Taylor

Fred and Dan talk to Chris Taylor about leading a game production, including Total Annihilation, Dungeon Siege, and more. Chris talks about running a game studio, engaging the audience, and why it's sometimes better to be an employee than a leader.


0:00 - Theme music

0:00 - Introductions

1:16 - The UQM Team

11:48 - Chris's start in games

16:42 - Industrial Light & Magic

20:58 - Running a game studio

31:37 - Finding the fun

34:40 - The "Rock War" RTS

43:24 - Writing sci-fi factions

47:19 - Creating for an audience

56:54 - Fan feedback

1:05:35 - Making Dungeon Siege

1:21:24 - Development tools and multiplayer

1:42:20 - Nostalgia and classic games


Follow us on Twitter - https://twitter.com/theurquanmaster

Discuss with us on Discord - https://discord.gg/rasVCDmYKp

Please support us on Patreon - https://www.patreon.com/pistolshrimp

Learn more about Pistol Shrimp - https://pistolshrimpgames.com/



Hosted on Acast. See acast.com/privacy for more information.

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1 year ago
1 hour 53 minutes 38 seconds

Pistol Shrimp Podcast
Channel 44: A Conversation with MinMax Games

Fred and Dan talk to Andrew Hume and Richard Clifford of MinMax Games, creators of Space Pirates and Zombies. The duo talk about building an indie game studio, the power of procedurally generated content, and the influence of The Ur-Quan Masters.


0:00 - Theme music

0:14 - Introductions

3:03 - Influence on Space Pirates and Zombies

10:14 - Discovering a game's focus

17:17 - Building an indie game studio

24:05 - Finding an audience

33:37 - Space combat

40:17 - Procedurally generated content

48:04 - Retro gaming

51:05 - The feeling of UQM


Follow us on Twitter - https://twitter.com/theurquanmaster

Discuss with us on Discord - https://discord.gg/rasVCDmYKp

Please support us on Patreon - https://www.patreon.com/pistolshrimp

Learn more about Pistol Shrimp - https://pistolshrimpgames.com/



Hosted on Acast. See acast.com/privacy for more information.

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1 year ago
59 minutes 32 seconds

Pistol Shrimp Podcast
Channel 44: A Conversation with Christine Love

Fred and Dan chat with Christine Love about indie game development, including her work on Digital: A Love Story, Get In the Car, Loser!, and more. Christine shares her love of science fiction, and her insights on writing a memorable game story.


0:00 - Theme music

0:14 - Introductions

1:24 - UQM and science fiction

4:50 - Alien characters

9:17 - Indie game development

15:58 - Writing for games

24:07 - Immersing the player

30:56 - Early game and tutorials

41:17 - Challenge and accessibility

49:28 - Stories with comic relief

53:04 - Game balance

54:56 - Mysteries in UQM

59:48 - The UQM sequel

1:10:26 - Making a great sequel

1:13:48 - Fiction that sticks with you

1:18:47 - Cynical vs. authentic remakes

1:33:00 - Satisfying the superfans


Follow us on Twitter - https://twitter.com/theurquanmaster

Discuss with us on Discord - https://discord.gg/rasVCDmYKp

Please support us on Patreon - https://www.patreon.com/pistolshrimp

Learn more about Pistol Shrimp - https://pistolshrimpgames.com/



Hosted on Acast. See acast.com/privacy for more information.

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1 year ago
1 hour 37 minutes 34 seconds

Pistol Shrimp Podcast
Channel 44: A Conversation with Henrik Fåhraeus

We talk to Henrik Fåhraeus about his leadership at Paradox Interactive, including the game design of Stellaris and the Crusader Kings series. Henrik explains how artificial intelligence can bring a game world to life, and how The Ur-Quan Masters influenced the story and universe of Stellaris.


0:00 - Theme music

0:14 - Introductions

1:18 - Henrik and UQM

3:07 - Influence of UQM

6:40 - Science fiction and Stellaris

12:54 - What is creativity

16:05 - Games with living worlds

21:23 - Storytelling in games

27:17 - Artificial intelligence

29:19 - UQM as a living world

33:33 - Producing meaning with AI

45:58 - Future of games

50:28 - Replayability at Paradox

55:14 - Crusader Kings

58:04 - Emergent storytelling

1:01:58 - Playing games you made

1:06:35 - UQM alien races

1:11:05 - Sandbox vs. story

1:17:50 - RPGs with systemic worlds

1:24:02 - UQM2


Follow us on Twitter - https://twitter.com/theurquanmaster

Discuss with us on Discord - https://discord.gg/rasVCDmYKp

Please support us on Patreon - https://www.patreon.com/pistolshrimp

Learn more about Pistol Shrimp - https://pistolshrimpgames.com/



Hosted on Acast. See acast.com/privacy for more information.

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1 year ago
1 hour 28 minutes 15 seconds

Pistol Shrimp Podcast
Channel 44: A Conversation with Mark Darrah

We chat with Mark Darrah about his career at BioWare, including his work on Mass Effect, Dragon Age, Baldur's Gate, and more. Join the veteran game devs as they discuss the art of storytelling in an open world, and highlight the influence of The Ur-Quan Masters on the Mass Effect series.


Check out Mark Darrah's YouTube Channel: https://www.youtube.com/watch?v=qabZM40_bN4


0:00 - Theme music

0:14 - Introductions

1:54 - Ur-Quan Masters and Mass Effect

4:14 - Exploring open worlds

10:25 - Storytelling in open worlds

12:18 - Multiplayer storytelling

23:27 - Main content vs side content

25:14 - What do fandoms like

30:30 - Storytelling techniques

34:18 - Making games in teams

43:25 - Conflicting visions and Dragon Age: Inquisition

53:23 - Making a satisfying sequel

1:10:56 - Mark and UQM


Follow us on Twitter - https://twitter.com/theurquanmaster

Discuss with us on Discord - https://discord.gg/rasVCDmYKp

Please support us on Patreon - https://www.patreon.com/pistolshrimp

Learn more about Pistol Shrimp - https://pistolshrimpgames.com/



Hosted on Acast. See acast.com/privacy for more information.

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1 year ago
1 hour 15 minutes 25 seconds

Pistol Shrimp Podcast
Channel 44: A Conversation with Chris Remo

Fred and Dan talk with Chris Remo about designing and writing Firewatch, his ongoing work at Valve, and getting his start at Double Fine. Chris talks about his love for The Ur-Quan Masters and Super Melee, and shares his creative experience across music, writing, and game design.


Check out Chris Remo's YouTube Channel: https://www.youtube.com/watch?v=UUOi3hyPkt8


0:00 - Theme music

0:14 - Introductions

1:55 - Super Melee and battles

6:47 - Retro gaming

11:00 - Chris and game music

13:02 - Generalists vs specialists

18:15 - Creative process at Double Fine

21:27 - Writing for games

29:18 - Firewatch as a reactive world

32:05 - The hero's journey in games

35:05 - Chris's career in games

36:11 - Narrative design

42:30 - Game genre expectations

50:40 - Chris and UQM


Follow us on Twitter - https://twitter.com/theurquanmaster

Discuss with us on Discord - https://discord.gg/rasVCDmYKp

Please support us on Patreon - https://www.patreon.com/pistolshrimp

Learn more about Pistol Shrimp - https://pistolshrimpgames.com/



Hosted on Acast. See acast.com/privacy for more information.

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1 year ago
53 minutes 48 seconds

Pistol Shrimp Podcast
Channel 44: A Conversation with Ken Levine

Fred and Dan chat with Ken Levine about his leadership on the BioShock series, plus his storytelling on System Shock 2, Freedom Force, and Thief: The Dark Project. Ken shares his love for The Ur-Quan Masters and Super Melee, and explains the subtle art of game feel and centering the player's story.


Learn more about Ken and Ghost Story Games: https://www.youtube.com/watch?v=kOkyTvraWps


0:00 - Theme music

0:14 - Introductions

1:52 - Super Melee

5:06 - UQM combat and story

15:15 - Ken and Unholy War

16:40 - Game feel

25:50 - Player feedback

30:05 - Canon in BioShock and UQM

35:52 - Graphics and the audience

40:04 - Quality assurance

44:26 - Ken's start in the game industry

49:57 - Freedom Force


Follow us on Twitter - https://twitter.com/theurquanmaster

Discuss with us on Discord - https://discord.gg/rasVCDmYKp

Please support us on Patreon - https://www.patreon.com/pistolshrimp

Learn more about Pistol Shrimp - https://pistolshrimpgames.com/



Hosted on Acast. See acast.com/privacy for more information.

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1 year ago
51 minutes 54 seconds

Pistol Shrimp Podcast
Channel 44: A Conversation with Tim Cain

Fred and Dan chat with Tim Cain about his career in games, including his leadership on Fallout, Arcanum, The Outer Worlds, and more. Tim explains why The Ur-Quan Masters is one of his favorite role-playing games, and shares his insights on telling an interactive story and finding a game's tone.


Check out Tim Cain's YouTube Channel: https://www.youtube.com/watch?v=A08OTbsi_NA


0:00 - Theme music

0:14 - Introductions

1:38 - Tim and UQM

4:31 - Story and characters

10:35 - Colorblind players

13:30 - Procedural generation

17:18 - Making UQM

22:52 - Aliens and Star Trek

27:20 - Tim's start in games

30:24 - Everyone thinks they can write

35:02 - Essence of a great role-playing game

37:42 - Finding a game's tone

44:27 - Game genres diverging

46:46 - Teaching game design

49:21 - Tools and technology

59:54 - Developing UQM2

1:04:43 - Developers playing games

1:08:46 - Multiplayer and MMOs

1:18:46 - Player-driven story

1:25:06 - Tyranny at Obsidian

1:27:05 - Inspiring the player

1:28:42 - What Tim wants to play

1:33:25 - Game trends

1:36:32 - Mysteries in Fallout and UQM


Follow us on Twitter - https://twitter.com/theurquanmaster

Discuss with us on Discord - https://discord.gg/rasVCDmYKp

Please support us on Patreon - https://www.patreon.com/pistolshrimp

Learn more about Pistol Shrimp - https://pistolshrimpgames.com/



Hosted on Acast. See acast.com/privacy for more information.

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1 year ago
1 hour 42 minutes 9 seconds

Pistol Shrimp Podcast
George Barr 30 Year Special

For our 30th Anniversary Celebration, we have an additional, special episode of the Pistol Shrimp podcast with UQM illustrator George Barr. George was responsible for many of the iconic, physical illustrations which would then become digitized for use in UQM. Beyond UQM, George contributed artwork to science fiction and fantasy works from books, to magazines, to Dungeons and Dragons rule books.


This interview was originally conducted when Paul and Fred visited George’s residence to acquire some of his original works. George talks about his beginnings in art, what it was like to be in Los Angeles on the set of Star Trek, and his techniques for working with physical mediums. It contains several sections where George, Paul, and Fred are rifling through sheafs of artwork which, unfortunately, are not able to be appreciated entirely in an audio recording.


A text transcript is also available.


However, this interview is also special for another reason. In Paul’s own words:

“George Barr was instrumental in creating the fantasy world and adventure of The Ur-Quan Masters. We very much want him involved in this new game. Unfortunately, he’s suffered vision loss and is unable to create new artwork. We decided to come up with a different plan. We went through some of his original artwork that he was able to sell and license, and by god we are going to find a way to use it because George is awesome.”


Some of this artwork was, indeed, created for other purposes without UQM2 in mind. We wanted George to be a part of UQM2 just as much as we wanted him to be a part of UQM, and we’re excited to show you some of his involvement. Spoiler Alert: These images are going to be part of UQM2. Also Spoiler Alert: We may or may not have no idea how or why just yet. Maybe you can tell us!


We hope you enjoy this conversation with a key member of the original UQM team and a first look at some of the new pieces that have been created for UQM2 (even if no one knew it at the time).


Last but not least, some of the original UQM pieces seen here are being provided for the first time in the form of high-resolution scans. They contain many pixels and can be downloaded in a very large zip file here.


All the photographs and art for UQM and UQM2 are available on our Patreon.



Hosted on Acast. See acast.com/privacy for more information.

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2 years ago
1 hour 24 minutes 3 seconds

Pistol Shrimp Podcast
Erol Otus 30 Year Special

For our 30th Anniversary Celebration, we have a special episode of the Pistol Shrimp podcast with none other than Erol Otus. Erol was responsible for several creative parts of The Ur-Quan Masters – art, sound, writing, and voice – but was primarily responsible for creating physical and digital paintings of the various aliens' communications screens. Beyond UQM, Erol has contributed art and design to products and games ranging from Dungeons and Dragons to Skylanders.


Originally recorded for the 25th anniversary, Paul sits down with Erol to discuss what it was like to work on art in the time of UQM, D&D, their experiences with games in Berkeley, California, and even limericks.


A text transcript is also available.


Erol has generously provided some of his artwork outside of UQM to share, as well, on our Patreon.



Hosted on Acast. See acast.com/privacy for more information.

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2 years ago
1 hour 29 minutes 56 seconds

Pistol Shrimp Podcast
War and Space

Paul Reiche and Lee Hutchinson returnin for another episode of our podcast about the creation of UQM, UQM2, and the many steps taken to get here.


The main topic for this discussion is all about how war & space (and war in space) influenced our personal upbringings and the history of gaming through our lenses, which in turn influenced us. Why is Paul so obsessed with space combat? What did we learn from science museums, the threat of nuclear warfare, and pressing buttons in front of screens?


Additional information and photos of topics discussed available on Patreon.



Hosted on Acast. See acast.com/privacy for more information.

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3 years ago
1 hour 2 minutes 42 seconds

Pistol Shrimp Podcast
Dialogue About Dialogue

This is the first in what we hope will be a series of dialogues with Pistol Shrimp about the making of The Ur-Quan Masters 2. In this opening installment, UQM2 contributor Lee Hutchinson sits down with series co-creator Paul Reiche and digs in on the role character dialogue plays in storytelling. Come for the behind-the-scenes details, stay for Paul’s anecdotes about the early days of the games industry and the role Pogo the Possum played in UQM’s conversation engine!


Check out the Patreon post for visuals and more information about some of the things discussed!


A text transcript is also available.



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3 years ago
1 hour 12 minutes

Pistol Shrimp Podcast
Pistol Shrimp (https://pistolshrimpgames.com) presents a podcast covering our experiences in the game industry, discussions on game development, and stories about the creation of our current project, The Ur-Quan Masters 2. Support us on Patreon at https://patreon.com/pistolshrimp.

Hosted on Acast. See acast.com/privacy for more information.