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Nice Games Club - a gamedev podcast!
Lydia, Stephen, and Mark
478 episodes
5 days ago
The podcast where nice gamedevs talk gaming and game development. Nice!
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All content for Nice Games Club - a gamedev podcast! is the property of Lydia, Stephen, and Mark and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
The podcast where nice gamedevs talk gaming and game development. Nice!
Show more...
Video Games
Arts,
Design,
Visual Arts,
Leisure,
Games
Episodes (20/478)
Nice Games Club - a gamedev podcast!
Nice Games Jam: "Grog"

This week, Lydia provides all the fun facts about living on a boat while your nice hosts develop a card game based around scurvy management!

  • Hoyle's Official Book of Games
     - 
    Wikipedia
Prompt
Create a pirate themed game about food and scurvy management.
Game type
Card game
Player count
2-4
Materials

Event deck

Resource Deck

Setup

Shuffle the event deck and the resource deck separately. Deal 5 cards from the resource deck to each player.

Rules
  • Card game
    • Set making
    • Need to create as many sets as you can to create grog, while preventing vermin from being in your hand
    • These resources will keep you going in phase 2 when pulling from port of call / event cards
    • Whoever is able to travel farthest (successfully draw the most port of call / event cards) wins
  • Beneficial food
    • Grog (face cards)
      • Rum - Jack
      • Sugar - Queen
      • Water - King
      • Limes - Ace
    • Salt meat/fish 
      • Pork or Cod (Hearts)
      • Salt (Diamonds)
    • Hard tack (Clubs)
    • Suet (Spades) (added to meat or hard tack to enhance it)
  • Vermin (clogs your hand and could cause problems in events)
    • Weevil 
    • Maggots
    • Rats
  • Rules
    • Each turn you have one action. You can either:
      • Draw a card
      • Play a complete set
    • After a certain number of cards (10 as default), you all go to sail and have ports of call events
      • Draw an event card each turn
  • Ports of call / Events? - you get a point for every port you successfully make it to. Certain cards when “won” enter your stack and give you extra points or mechanical advantage 
    • Windfall of resources 
      • Everyone draws 5 cards and makes stacks
    • Ship cat
      • The cat joins the most rat-infested ship (removes all rats from hand)
      • OR spend the most salt meat to attract it to your ship
    • Trade with each other
      • Draw 3 cards and give 1 card from hand to the player on your left. Make stacks
    • Injured shipmate
      • Spend water and salt from your hand
      • Spend maggots from your hand
    • Threat of scurvy
      • Spend grog
    • Weevil infestation! 
      • Lose a hard tack for every weevil in your hand. Discard those cards from your hand and stacks(?)
Show more...
5 days ago

Nice Games Club - a gamedev podcast!
"That's an interesting example." Naming Files; Unity Security Vulnerability (2025)

This week features a timeless topic followed by a timely one, both of them pretty important. Lydia prepares for Chicago, Mark shares his slides, and Stephen gonna chill.

  • CHEST 2025
     - 
    American College of Chest Physicians
  • Some of Lydia's escape room props!

  • Escape room props: Booklets
  • A black hat with a handmade label stitched on the inside that reads "51-13-85."
  • Crumpled scraps of yellowed paper with handwriting on them in a coded character set.
0:05:26

Naming Files

Museum Accessioning: Numbering Systems
Oklahoma Museums Association
Rice County Historical Society
Montshire Museum of Science
0:43:13

Unity Security Vulnerability (2025)

"Unity Security Update, What Do?" presentation slides
Mark LaCroix
Unity Platform Protection - Security Advisory
Unity
Unity Platform Protection - Developer Remediation Guide
Unity
Unity Platform Protection - Patcher Tool
Unity
CVE-2025-59489: Arbitrary Code Execution in Unity Runtime
RyotaK
GMO Flatt Security Inc.
CVE-2025-59489
CVE
Show more...
1 week ago

Nice Games Club - a gamedev podcast!
Nice Thinking: "Noble Tools"

In this episode, Lydia and Stephen are rubber ducks for Mark as he talks through his ideas for a suite of Unity plugin tools. Buckle up, there's a lot! They also discuss whether to bundle or not to bundle tools, considerations of scope and price, and the deep appreciation for easy-to-use interfaces. 

  • Will Mark complete these tools by Christmas?
  • Will Stephen get a reprieve from the nagging about his fishing mini game collection?
  • Will Lydia ever get over that one client project?

Stay tuned to find out!

  • Star Trek: Starfleet Academy | Official Trailer
     - 
    Paramount+
    , 
    YouTube
0:13:22

Noble Tools

Rewired
Unity Asset Store
Noble Engine
Noble Robot
Lydia really needs to listen to the episode where Stephen and Mark talk about the localization of Widget Satchel.
"I definitely thought of that ahead of time."
Noble Menu
itch.io
Show more...
2 weeks ago

Nice Games Club - a gamedev podcast!
"This is the earliest we’ve been this unhinged." Health; Developing for Speed Runners

Sam! returns to the clubhouse to help your nice hosts decide that Lakitu is no longer a savoir that comes down from the clouds, but since he has a job as a referee, should therefore be wearing a little ref shirt.

  • Sam Baeseman is a member of the IDGATC board, the Nice Games Alliance board, and founding member of JAMA Jam.
  • Nice Games Alliance
  • IDGATC
  • JAMA Jam
  • Sam! joined us last week to talk about:
    Creative Peer Communities
  • Blippo+ (Mark's game) released, and you can buy it:

  • Blippo+ on Steam
  • Blippo+ on Switch
  • Blippo+ on itch.io
  • Lydia:

  • Why Learning Is So Hard for Adults (And How Games Can Help)
     - 
    ELB Learning
    , 
    YouTube
  • Before becoming a host, Lydia joined the clubhouse as a guest to talk about:
    Digital Escape Rooms
  • Stephen is:

  • not going to talk about his fishing game
  • doing a game jam, Ludem Dare
0:15:30

Health

Calculate your pet's HP
Polygon
YouTube

Your nice hosts talked about these health systems:

  • Subnautica - oxygen/food/water
  • Dave the Diver - oxygen
  • PEAK - stamina
  • Gauntlet - time
  • Super Smash Bros. - percentages
  • Star Trek Adventures (TTRPG) - stress
  • Doom (1993) - health packs
  • Doom (2016) - enemy damage
  • Super Mario Bros. - mushrooms (2D) / coins (3D)
  • Bloodborne - dignity
  • Sonic the Hedgehog - rings
  • Call of Duty - regenerating health
  • Blades in the Dark - "harm"
42:31

Developing for Speed Runners

We talked about normal players vs. speedrunners in:
Ladder Game
Show more...
3 weeks ago

Nice Games Club - a gamedev podcast!
Creative Peer Communities (with Sam Baeseman)

Your nice hosts welcome 3D artist and Nice Games Alliance board member Sam Baeseman into the clubhouse to talk about how online Discord communities become available and how to become a part of or lead such communities.

  • Blippo+ (Out now!)
     - 
    Panic

Creative Peer Communities

IRL
Misc.
Sam's Social Links
 - 
skrimbus
, 
Linktree
JAMA Jam
 - 
itch.io
International Game Developers Association, Twin Cities Chapter
Grape Juice City
 - 
Splashworks Studio
, 
Steam
Show more...
1 month ago

Nice Games Club - a gamedev podcast!
Nice Thinking: "Ladder Game"

It's been awhile, but it's time for another video episode! This week, Mark's colleague Mike Lasch enters the clubhouse to build a digital prototype live on-air!

Ladder Game

Playable "Ladder Game" prototype
Michael Lasch
Construct 3
Kuru Kuru Kuruin
Wikipedia
Roundabout
No Goblin
Steam
Sokoban
Wikipedia
Show more...
1 month ago

Nice Games Club - a gamedev podcast!
Nice Games Jam: "I’m Holding It for a Friend"

We invite Joanna May into the clubhouse again in this supersized episode to design a game about stowing illicit goods into spacecraft as it's being built!

(Note: Minor hiccup with the audio recording in the first 2 minutes, so Lydia is off mic briefly but it fixes itself.)

  • Tangrams
     - 
    Wikipedia
  • We mention Dogpile!, a game we made in a previous game jam.
    Dogpile!
Prompt
Design a puzzle game about loading passengers and/or cargo into various spacecraft (or other transport).
Game type
Tabletop game
Player count
4 or more
Rules
  • The ship is a pad of paper with outline of ship (legal pad sized)
    • The interior is blank, what you draw is the interior spaces
    • Each turn, the freighter captain draws the modules
      • False walls, freezers, to shape what you can put in there
      • They have their own secret goal
    • Each turn, the other players are smuggling things (they don’t know about what others are doing)
      • Contraband
      • Each turn they can put one thing in there or move a thing
        • Maybe you have to slide it only, you can’t pick it up after it’s been added
  • Each game has an ending determination and then also a scoring system
    • Everyone loses if ship gets caught
  • Hidden role game?
    • Freighter Captain
      • Makes the ship
    • Contraband smuggler
      • Tries to add the most of contraband as they can
    • Honest worker
      • Wants to add the most of the goal as possible
    • Inspector
      • Wants to find the smuggler
Show more...
1 month ago

Nice Games Club - a gamedev podcast!
"Ain’t nothin’ left." Role-playing; To Rebuild or Not to Rebuild

Joanna May returns to the clubhouse as a guest host! Your four nice hosts chat Tetris, knitting, and CSS, but also have a pair of actual topics to discuss...

  • Mark's game Blippo+ is out NOW! Go buy it on Switch and Steam!

0:13:36

Role-playing

Complete History Of The Soviet Union, Arranged To The Melody Of Tetris
Pig with the Face of a Boy
YouTube
Tetris (film) - Historical accuracy
Wikipedia
0:35:27

To Rebuild or Not to Rebuild

Joanna previously joined us as a guest to discuss
Serialization
Godot 4.5 release notes - SDL3 gamepad input
Godot
Noble Engine
Noble Robot
GitHub
The Slow Way Is the Fast Way
Mark Samples

Joanna and Mark debated a concept called "Utility-first CSS"

A Year of Utility Classes (Pro)
Michelle Barker
CSS { In Real Life }
What is Utility-First CSS? (Anti)
Heydon Pickering
HeydonWorks
Show more...
1 month ago

Nice Games Club - a gamedev podcast!
Serious Play Conference 2025

Your nice hosts Lydia and Ellen are on a seriously playful adventure in beautiful Rochester, New York for the Serious Play conference! They discuss game accessibility, D&D therapy, lexical gaps, validation, and more.

In addition, Lydia beats the pavement and gets the hot scoop on what attendees learned at the conference and the games that shaped them.

Many thanks once more to: 

  • Serious Play for Lydia's press pass.
  • Ellen for the cute little lavalier microphones that made interviews possible.
  • Ellen and Nikita for being the best travel buddies ever.
  • Interviewees for sharing their thoughts with our nice listeners.
  • Serious Play Conference
  • Ellen's previous trip to this conference was recounted in:
    Serious Play Conference 2023

Serious Play Conference

Xbox Adaptive Controller
Xbox.com
PlayStation Access Controller
Playstation.com
Quadstick
Able Gamers
Show more...
2 months ago

Nice Games Club - a gamedev podcast!
"There's little guys in my screen." Video Content; Use the Dang Potion!

In this episode, Mark and Stephen talk about what they are excited about. Lydia deals with a existential crisis about keeping too much stuff. And nobody talks about the full motion video game that Dale made during a Global Game Jam during the topic on video content, where they talked extensively about FMV games. Don't worry! Dale edited this episode and linked the game in the show notes below. ;)

  • Lydia played some Dutch games

  • Geharrewar in de Sushi-bar
     - 
    Board Game Geek
  • Port Royale
     - 
    Board Game Geek
  • Stephen is very excited about Kirby Air Riders. Is it as good as he anticipated? Past Stephen sure hopes so!

  • Kirby Air Riders Direct 8.19.2025
     - 
    Nintendo of America
    , 
    YouTube
  • Mark went to L.A. for the Blippo+ Exhibition

  • Blippo+
     - 
    Steam
  • Pre-order Blippo+ on Switch
     - 
    Nintendo
  • Mark's favorite museum: LACMA
  • Nice Games Alliance

  • Nice Games Alliance is the org that supports the local community
  • Beth Korth was recently on the show in Episode 382 to talk about
    Nice Games Alliance Workshops
  • When the club plugs the Discord, Mark mentions a Discord conversation the podcast's outro in Episode 400
    "From apocrypha or experience." 400th Episode Special

Video Content

Blippo+
Telling Lies
Wikipedia
Dinosaur Hunter (aka 3D Dino World)
Wikipedia
Quantum Break
Wikipedia
Control (the game)
Wikipedia
Witness
Wikipedia
Dragon's Dogma 2 Steak video
YouTube
Alan Wake 2
The FMV (Full Motion Video) Game that Dale and Beth made for Global Game Jam 2020 is very campy. Enjoy!
Global Game Jam
Global Game Jam
Corporate Espionage (the Game)

Use the Dang Potion!

The reasons Lydia doesn't use the Potion:

1) She might need it (more) later, I don't want to waste it
2) Everything could matter

And more reasons:

3) Things are power in a power fantasy game, and it's hard to give up power
4) Potions feel like an assist mode, because you want to be better than that
5) Gambler's fun

Combatting the natural emotional response for players to keep their stuff

Make stuff very abundant, and add use ware (like Zelda Breath of the Wild)
Add narrative context that the intention is to sell it for in game money (like in Spirit Farer)
Add explicit indicators that an item is required for a quest.
Create items that are specific to a single purpose.
Discourage gathering more items by making them annoying to collect
Show more...
2 months ago

Nice Games Club - a gamedev podcast!
Nice Thinking: "Fishing Minigame Collection"

Stephen Business is back! And he’s  attempting to make a meme into a reality. 

It’s a fishing minigame collection. The clubhouse attempts to answer the questions:

  • How many fishing minigames is too many fishing minigames?
  • What are different ways of fishing?
  • Is it okay to shoot fish with lasers?
  • Who are those teenagers with emo hair in the Bentley?
  • Should Stephen make something on the Playdate?
  • Is button mashing good?
  • Why do people go fishing? 
  • Does anyone actually like fishing?

  • You can wishlist 'Blippo+' on Steam!
     - 
    Steam

Fishing

Lydia kicked of this topic with a comment an episode, maybe this one?
Revisiting Your Games
Fishing Minigame Meme
Reddit
Lydia learned about noodling from this youtube channel
Bon Appetit
YouTube
Feeding time at a Fish Hatchery is bonkers!
YouTube

Lydia's nice list of games with fishing minigames

Tales of Arise
Pokemon
Animal Crossing
Stardew Valley
Legend of Zelda (many)
Skyrim
Kirby The Forgotten Land
Verdant Skies
Spiritfarer
Red Dead Redemption 2
Final Fantasy (many)
Sonic Frontiers
Far Cry 5
Hades
Show more...
2 months ago

Nice Games Club - a gamedev podcast!
"Okay, I need to learn buttons." microStudio; Min-Maxing

It is a joyous day for pancake lovers everywhere, and a joyous week in the Clubhouse for Lydia who successfully made a thing using code! WOW! She shares her experience learning how to make buttons (and everything else) in microStudio. Then the Nice Hosts get real about their experiences with min-maxing in games. You know it's a good topic when it promises at least one spinoff topic so buckle up. 

Also in this episode: Mark is doing level design when he should be playing Donkey Kong Bonanza, new laptop(!), and the existential horror of the cozy game genre.

0:12:09

microStudio

Lydia's starting point for her incremental learning plan.
"A Paragraph Signing"
microStudio
microStudio
Lydia's Experiment 1 - Tutorial
Press space to start. Use the arrow keys to move the slime to the cookie.
microStudio
Lydia's Experiment 2 - Buttons Practice
Click the heart to add it to the skeleton’s chest
microStudio
Lydia's Experiment 3 - Build a Skeleton
Click on the buttons to add silly organs to the skeleton. Keep clicking the button to cycle through your options for that organ.
microStudio
Lydia's Experiment 4 - Despawn Practice
Press space to add 10 seconds to the timer. Click correct or incorrect to add or subtract points to the score. Clicking spawns sparkles!
microStudio
0:37:00

Min-Maxing

Show more...
2 months ago

Nice Games Club - a gamedev podcast!
Concept Art Workflows (with Laura Onderwater)

Returning "favorite" Laura Onderwater re-enters the clubhouse to talk about task tracking, naming conventions, and paper trails of various kinds in an engaging discussion on concept art workflows. Even if you’re not part of an art team, there’s a lot to take away from this one!

  • We spoke with Laura previously in an episode on
    Visual Worldbuilding

Concept Art Workflows

Art
Production
Laura on Artstation
Laura on Bluesky
Show more...
2 months ago

Nice Games Club - a gamedev podcast!
Nice Games Jam: "Repair-ent"

As promised, the three Korths, Andy, Beth and Gabe, join us in the clubhouse for our hundred and two or so episode tradition! The clubhouse was too crowded to fit Mark in, but having five hosts makes up for it. Your nice hosts design a game about fixing the messes your child makes and then returning the favor as you age.

  • Andy had brought up a chaotic game where you need to prevent your infant from getting into trouble, turns out there's a lot of those but here's an example!
  • Who's Your Daddy
     - 
    Evil Tortilla Games
    , 
    Steam
Prompt
Create a game where you need to follow around a person or a thing that is breaking stuff. You gotta fix it!
Game type
Design document
Player count
1
Rules
  • Child causes destruction and you have to fix it
  • Child become adult you have to fix parent stuff
  • Parent needs to work (remotely) and also fix whatever the kid has broken
    • You want to fix the things as best as you can before your partner gets home
    • Partner will do some fixing at the end of the day (to prevent negative feedback loop)
  • Each level is just one day in the life of this family
    • The last level, the parent retires and now the kid is an adult and has to fix parents’ messes
    • And maybe also has a kid they need to take care of
  • Mess examples
    • Older parent
      • Find keys
      • Knocking a pot off the stove
      • Install rail in shower/toilet
      • Bookcase falls down
    • Toddler
      • Pulling things with cords (as toddler)
      • Crayons on the walls
      • Legos (or any toy)
    • Pulled shower curtain
    • Teenager
      • Get mad at a thing and punch a hole in the wall
      • Leave the fridge open
      • Shave without cleaning sink
      • Dirty clothes
      • Plates everywhere
      • Dart board
      • Sticky slime
      • Leave milk on table
  • What does cleaning look like?
    • Different minigames
  • Co-op mode
    • Two parents, or parent and grandparent
  • Orthographic camera angle that slides from one room to another
  • Maybe the daycare couldn’t take the kid today
    • Basically these are snapshots of unexpected parenting that the player needs to deal with
  • Need moments of time for narrative/exploration time
    • When you find an important item, time stops so the player can appreciate it
    • You can find things that you made as a kid
  • More preventative tasks for the player to do
    • Place paper around so kid doesn’t draw on walls
  • Parent sim
    • Decisions impact future decisions and might cause problems depending
    • How you parent changes how you recover energy/your stats during elderly stages
  • Intro
    • Set the tone of the home
    • Ask questions for the player to adjust the game for them somewhat
      • How does a messy home make you feel?
      • How do you respond to criticism? How do you respond to conflict?
      • Center questions on the parent, not the child.
      • What kinds of appliances do you have in your home?
Show more...
3 months ago

Nice Games Club - a gamedev podcast!
Revisiting Your Games (with Andy Korth)

As is tradition, a couple of episodes after a hundredth we invite one or more of our pals the Korths into the clubhouse. This time we were lucky enough to have all of the family Korths (coming soon), and a bonus interview with Andy Korth! We talk with him about his recent work updating Verdant Skies.

Revisiting Your Games

Game Design
Production
UI / UX
Verdant Skies
 - 
Howling Moon Software
Previously we had Beth Korth on to talk about Narrative Design, in general and related to Verdant Skies.
Narrative Design
We had the whole Korth family on in this episode.
Families in Games
Andy and Beth were both on in a deep dive into the code of Verdant Skies in this video episode.
Code Comment: "Verdant Skies"
And here's the episode that started the tradition!
Steam Greenlight
Gamers using game controllers for PC gaming has tripled since 2018 — Steam surv…
 - 
Christopher Harper
, 
Tom's Hardware
Show more...
3 months ago

Nice Games Club - a gamedev podcast!
"From apocrypha or experience." 400th Episode Special

It's a big one for your nice hosts... and your newest nice host wants to know more. Lydia takes Mark and Stephen though the history of the program, in three acts.

0:02:04

Act I: Interview

0:57:38

Act II: Quiz

1:12:47

Act III: Jam

Show more...
3 months ago

Nice Games Club - a gamedev podcast!
"Half trash compactor, half empty." Composting; Overdesigning

Ellen's back for a serendipitously in-sync pair of metacognition-rich roundtable topics. In this episode, Lydia shares a chapter from one of her favorite books and tries to explain ganache while Stephen laments how easy it is to duct tape on features instead of solving problems. Together they discover four brains are better than one when it comes to figuring out how to get out of your head. 

0:09:56

Composting

Writing Down the Bones
Natalie Goldberg
Page 1 of 2 of the chapter "Composting" from Writing Down the Bones: Freeing the Writer Within
Page 2 of 2 of the chapter "Composting" from Writing Down the Bones: Freeing the Writer Within
Bonbon
Wikipedia
A black and white picture of the Croissant Express, formerly located on the corner of the Uptown Theater building in Minneapolis. The photo is of the outside of the store where you can see people inside and the marquee lights of the theater above the store windows.
The Croissant Express diner mentioned in the book, formerly located on the corner of the Uptown Theater building.
0:36:00

Overdesigning

Mural
Miro
A recreation of Lewis Carol's nyctograph. It's a carboard rectangle with 16 squares cut out. A 5 Euro cent coin is next to it for scale. The Nyctograph key is underneath the photograph, showing the symbol corresponding to each letter of the English alphabet.
via. "Writing at Night: Lewis Carroll, John Milton, and Me" by Mike Mason. https://www.mikemasonbooks.com/writing-at-night-lewis-carroll-john-milton-and-me/
Show more...
3 months ago

Nice Games Club - a gamedev podcast!
Nice Thinking: "Untitled Memory Mechanic"

Ellen’s back in the clubhouse, let’s see what she remembers. Lydia brings a Dungeons and Dragons mechanic about recovering memories called 'Untitled Mechanic,' Stephen feels part of a club that is not Nice Games Club, and Mark brags about playing 2nd Edition in middle school.

Untitled Memory Mechanic

Lydia's website
Lydia Symchych
Oneshot inspirtation
ZacSpeaksGiant
YouTube
Lydia's google doc
Lydia Symchych
Show more...
4 months ago

Nice Games Club - a gamedev podcast!
"Everyone hates Jira." QA Workflows; Designing Discovery

Your nice host return to the complex and sometimes underappreciated world of quality assurance in the game dev space, and also explore discovery as a design focus. In this episode: Lydia is still looking for recommendations while at the Serious Play Conference (answer in Discord!), Mark hates on Jira and Stephen finally catches up to the latest gaming trend a couple of months late.

  • Chants of Sennaar
     - 
    Rundisc
    , 
    Steam
0:06:27

QA Workflows

What Is A Kanban Board? The Ultimate Guide
Laura Hennigan, Cassie Bottorff, Rob Watts
Forbes
0:50:37

Designing Discovery

Show more...
4 months ago

Nice Games Club - a gamedev podcast!
3D Workflows for Indie Devs (with Freya Holmér)

We welcome Freya Holmér back into the clubhouse to talk about 3D game development for independent game developers. We get into the specifics of the tools available for devs and why they work and don't work for different teams, but it's mostly an excuse to talk about Freya's new 3D modeling software.

  • Half-Edge
     - 
    Freya Holmér
  • Shader Forge
     - 
    Freya Holmér
    , 
    GitHub
  • Shapes
     - 
    Freya Holmér
    , 
    Unity Asset Store

3D Workflows for Indie Devs

Game Design
Tools
UI / UX
Valve Hammer Editor
 - 
Valve Developer Community
PicoCAD
 - 
Johan Peitz
, 
itch.io
TrenchBroom
 - 
GitHub
Crocotile 3D
What’s the difference between OBJ and FBX? And when to you what
 - 
Reddit

Freya Holmér

Guest

Freya Holmér is game developer, co-founder of Neat Corporation (makers of VR stealth game Budget Cuts), and creator of developer tools including Shader Forge and Shapes. She spends a significant amount of time interacting with people on her gamedev Twitch stream.

External link
Freya on Twitch
Freya on Twitter @FreyaHolmer
Freya on YouTube
Freya on Instagram @freya_holmer
Neat Corporation's Website
Neat Corp on Twitter @neatcorp
Budget Cuts on Steam
Budget Cuts on Occulus
Shader Forge on GitHub
Show more...
4 months ago

Nice Games Club - a gamedev podcast!
The podcast where nice gamedevs talk gaming and game development. Nice!