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Nice Games Club - a gamedev podcast!
Lydia, Stephen, and Mark
472 episodes
1 day ago
The podcast where nice gamedevs talk gaming and game development. Nice!
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Video Games
Arts,
Design,
Visual Arts,
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All content for Nice Games Club - a gamedev podcast! is the property of Lydia, Stephen, and Mark and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
The podcast where nice gamedevs talk gaming and game development. Nice!
Show more...
Video Games
Arts,
Design,
Visual Arts,
Leisure,
Games
Episodes (20/472)
Nice Games Club - a gamedev podcast!
Nice Thinking: "Fishing Minigame Collection"

Stephen Business is back! And he’s  attempting to make a meme into a reality. 

It’s a fishing minigame collection. The clubhouse attempts to answer the questions:

  • How many fishing minigames is too many fishing minigames?
  • What are different ways of fishing?
  • Is it okay to shoot fish with lasers?
  • Who are those teenagers with emo hair in the Bentley?
  • Should Stephen make something on the Playdate?
  • Is button mashing good?
  • Why do people go fishing? 
  • Does anyone actually like fishing?

  • You can wishlist 'Blippo+' on Steam!
     - 
    Steam

Fishing

Lydia kicked of this topic with a comment an episode, maybe this one?
Revisiting Your Games
Fishing Minigame Meme
Reddit
Lydia learned about noodling from this youtube channel
Bon Appetit
YouTube
Feeding time at a Fish Hatchery is bonkers!
YouTube

Lydia's nice list of games with fishing minigames

Tales of Arise
Pokemon
Animal Crossing
Stardew Valley
Legend of Zelda (many)
Skyrim
Kirby The Forgotten Land
Verdant Skies
Spiritfarer
Red Dead Redemption 2
Final Fantasy (many)
Sonic Frontiers
Far Cry 5
Hades
Show more...
2 days ago

Nice Games Club - a gamedev podcast!
"Okay, I need to learn buttons." microStudio; Min-Maxing

It is a joyous day for pancake lovers everywhere, and a joyous week in the Clubhouse for Lydia who successfully made a thing using code! WOW! She shares her experience learning how to make buttons (and everything else) in microStudio. Then the Nice Hosts get real about their experiences with min-maxing in games. You know it's a good topic when it promises at least one spinoff topic so buckle up. 

Also in this episode: Mark is doing level design when he should be playing Donkey Kong Bonanza, new laptop(!), and the existential horror of the cozy game genre.

0:12:09

microStudio

Lydia's starting point for her incremental learning plan.
"A Paragraph Signing"
microStudio
microStudio
Lydia's Experiment 1 - Tutorial
Press space to start. Use the arrow keys to move the slime to the cookie.
microStudio
Lydia's Experiment 2 - Buttons Practice
Click the heart to add it to the skeleton’s chest
microStudio
Lydia's Experiment 3 - Build a Skeleton
Click on the buttons to add silly organs to the skeleton. Keep clicking the button to cycle through your options for that organ.
microStudio
Lydia's Experiment 4 - Despawn Practice
Press space to add 10 seconds to the timer. Click correct or incorrect to add or subtract points to the score. Clicking spawns sparkles!
microStudio
0:37:00

Min-Maxing

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1 week ago

Nice Games Club - a gamedev podcast!
Concept Art Workflows (with Laura Onderwater)

Returning "favorite" Laura Onderwater re-enters the clubhouse to talk about task tracking, naming conventions, and paper trails of various kinds in an engaging discussion on concept art workflows. Even if you’re not part of an art team, there’s a lot to take away from this one!

  • We spoke with Laura previously in an episode on
    Visual Worldbuilding

Concept Art Workflows

Art
Production
Laura on Artstation
Laura on Bluesky
Show more...
2 weeks ago

Nice Games Club - a gamedev podcast!
Nice Games Jam: "Repair-ent"

As promised, the three Korths, Andy, Beth and Gabe, join us in the clubhouse for our hundred and two or so episode tradition! The clubhouse was too crowded to fit Mark in, but having five hosts makes up for it. Your nice hosts design a game about fixing the messes your child makes and then returning the favor as you age.

  • Andy had brought up a chaotic game where you need to prevent your infant from getting into trouble, turns out there's a lot of those but here's an example!
  • Who's Your Daddy
     - 
    Evil Tortilla Games
    , 
    Steam
Prompt
Create a game where you need to follow around a person or a thing that is breaking stuff. You gotta fix it!
Game type
Design document
Player count
1
Rules
  • Child causes destruction and you have to fix it
  • Child become adult you have to fix parent stuff
  • Parent needs to work (remotely) and also fix whatever the kid has broken
    • You want to fix the things as best as you can before your partner gets home
    • Partner will do some fixing at the end of the day (to prevent negative feedback loop)
  • Each level is just one day in the life of this family
    • The last level, the parent retires and now the kid is an adult and has to fix parents’ messes
    • And maybe also has a kid they need to take care of
  • Mess examples
    • Older parent
      • Find keys
      • Knocking a pot off the stove
      • Install rail in shower/toilet
      • Bookcase falls down
    • Toddler
      • Pulling things with cords (as toddler)
      • Crayons on the walls
      • Legos (or any toy)
    • Pulled shower curtain
    • Teenager
      • Get mad at a thing and punch a hole in the wall
      • Leave the fridge open
      • Shave without cleaning sink
      • Dirty clothes
      • Plates everywhere
      • Dart board
      • Sticky slime
      • Leave milk on table
  • What does cleaning look like?
    • Different minigames
  • Co-op mode
    • Two parents, or parent and grandparent
  • Orthographic camera angle that slides from one room to another
  • Maybe the daycare couldn’t take the kid today
    • Basically these are snapshots of unexpected parenting that the player needs to deal with
  • Need moments of time for narrative/exploration time
    • When you find an important item, time stops so the player can appreciate it
    • You can find things that you made as a kid
  • More preventative tasks for the player to do
    • Place paper around so kid doesn’t draw on walls
  • Parent sim
    • Decisions impact future decisions and might cause problems depending
    • How you parent changes how you recover energy/your stats during elderly stages
  • Intro
    • Set the tone of the home
    • Ask questions for the player to adjust the game for them somewhat
      • How does a messy home make you feel?
      • How do you respond to criticism? How do you respond to conflict?
      • Center questions on the parent, not the child.
      • What kinds of appliances do you have in your home?
Show more...
3 weeks ago

Nice Games Club - a gamedev podcast!
Revisiting Your Games (with Andy Korth)

As is tradition, a couple of episodes after a hundredth we invite one or more of our pals the Korths into the clubhouse. This time we were lucky enough to have all of the family Korths (coming soon), and a bonus interview with Andy Korth! We talk with him about his recent work updating Verdant Skies.

Revisiting Your Games

Game Design
Production
UI / UX
Verdant Skies
 - 
Howling Moon Software
Previously we had Beth Korth on to talk about Narrative Design, in general and related to Verdant Skies.
Narrative Design
We had the whole Korth family on in this episode.
Families in Games
Andy and Beth were both on in a deep dive into the code of Verdant Skies in this video episode.
Code Comment: "Verdant Skies"
And here's the episode that started the tradition!
Steam Greenlight
Gamers using game controllers for PC gaming has tripled since 2018 — Steam surv…
 - 
Christopher Harper
, 
Tom's Hardware
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1 month ago

Nice Games Club - a gamedev podcast!
"From apocrypha or experience." 400th Episode Special

It's a big one for your nice hosts... and your newest nice host wants to know more. Lydia takes Mark and Stephen though the history of the program, in three acts.

0:02:04

Act I: Interview

0:57:38

Act II: Quiz

1:12:47

Act III: Jam

Show more...
1 month ago

Nice Games Club - a gamedev podcast!
"Half trash compactor, half empty." Composting; Overdesigning

Ellen's back for a serendipitously in-sync pair of metacognition-rich roundtable topics. In this episode, Lydia shares a chapter from one of her favorite books and tries to explain ganache while Stephen laments how easy it is to duct tape on features instead of solving problems. Together they discover four brains are better than one when it comes to figuring out how to get out of your head. 

0:09:56

Composting

Writing Down the Bones
Natalie Goldberg
Page 1 of 2 of the chapter "Composting" from Writing Down the Bones: Freeing the Writer Within
Page 2 of 2 of the chapter "Composting" from Writing Down the Bones: Freeing the Writer Within
Bonbon
Wikipedia
A black and white picture of the Croissant Express, formerly located on the corner of the Uptown Theater building in Minneapolis. The photo is of the outside of the store where you can see people inside and the marquee lights of the theater above the store windows.
The Croissant Express diner mentioned in the book, formerly located on the corner of the Uptown Theater building.
0:36:00

Overdesigning

Mural
Miro
A recreation of Lewis Carol's nyctograph. It's a carboard rectangle with 16 squares cut out. A 5 Euro cent coin is next to it for scale. The Nyctograph key is underneath the photograph, showing the symbol corresponding to each letter of the English alphabet.
via. "Writing at Night: Lewis Carroll, John Milton, and Me" by Mike Mason. https://www.mikemasonbooks.com/writing-at-night-lewis-carroll-john-milton-and-me/
Show more...
1 month ago

Nice Games Club - a gamedev podcast!
Nice Thinking: "Untitled Memory Mechanic"

Ellen’s back in the clubhouse, let’s see what she remembers. Lydia brings a Dungeons and Dragons mechanic about recovering memories called 'Untitled Mechanic,' Stephen feels part of a club that is not Nice Games Club, and Mark brags about playing 2nd Edition in middle school.

Untitled Memory Mechanic

Lydia's website
Lydia Symchych
Oneshot inspirtation
ZacSpeaksGiant
YouTube
Lydia's google doc
Lydia Symchych
Show more...
1 month ago

Nice Games Club - a gamedev podcast!
"Everyone hates Jira." QA Workflows; Designing Discovery

Your nice host return to the complex and sometimes underappreciated world of quality assurance in the game dev space, and also explore discovery as a design focus. In this episode: Lydia is still looking for recommendations while at the Serious Play Conference (answer in Discord!), Mark hates on Jira and Stephen finally catches up to the latest gaming trend a couple of months late.

  • Chants of Sennaar
     - 
    Rundisc
    , 
    Steam
0:06:27

QA Workflows

What Is A Kanban Board? The Ultimate Guide
Laura Hennigan, Cassie Bottorff, Rob Watts
Forbes
0:50:37

Designing Discovery

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1 month ago

Nice Games Club - a gamedev podcast!
3D Workflows for Indie Devs (with Freya Holmér)

We welcome Freya Holmér back into the clubhouse to talk about 3D game development for independent game developers. We get into the specifics of the tools available for devs and why they work and don't work for different teams, but it's mostly an excuse to talk about Freya's new 3D modeling software.

  • Half-Edge
     - 
    Freya Holmér
  • Shader Forge
     - 
    Freya Holmér
    , 
    GitHub
  • Shapes
     - 
    Freya Holmér
    , 
    Unity Asset Store

3D Workflows for Indie Devs

Game Design
Tools
UI / UX
Valve Hammer Editor
 - 
Valve Developer Community
PicoCAD
 - 
Johan Peitz
, 
itch.io
TrenchBroom
 - 
GitHub
Crocotile 3D
What’s the difference between OBJ and FBX? And when to you what
 - 
Reddit

Freya Holmér

Guest

Freya Holmér is game developer, co-founder of Neat Corporation (makers of VR stealth game Budget Cuts), and creator of developer tools including Shader Forge and Shapes. She spends a significant amount of time interacting with people on her gamedev Twitch stream.

External link
Freya on Twitch
Freya on Twitter @FreyaHolmer
Freya on YouTube
Freya on Instagram @freya_holmer
Neat Corporation's Website
Neat Corp on Twitter @neatcorp
Budget Cuts on Steam
Budget Cuts on Occulus
Shader Forge on GitHub
Show more...
2 months ago

Nice Games Club - a gamedev podcast!
Nice Games Jam: "Head in the Clouds"

This week, your Nice Hosts have a new prompt from a new source. Lydia's husband, Ian, draws from a rainy source of inspiration and the Hosts are all-in. We brush up on the water cycle, requisition the equipment, practice our Trans-Atlantic accents, dunk on hot dogs, and puzzle over water-based cloud economies.

  • Big Pharma
     - 
    Steam
  • Le Ballon Rouge
     - 
    Wikipedia
  • Water Cycle
     - 
    Wikipedia
  • Loop Hero
     - 
    Steam
  • Human Resource Machine
     - 
    Steam
Prompt
to match the current weather - what goes on inside the clouds during a thunderstorm?
Game type
Design document
Player count
1
Rules
  • You control a cloud factory and manage what the cloud distributes
  • Mission-based, scenarios
    • Plenty of fun fantasy options
  • Condition options
    • Sunshine
    • Water
    • Static (use a balloon?)
    • Wind
    • The shape of your factory/cloud
  • Water is your core resource
    • Use it to build the factory, use it to make the rain and complete tasks, use it to expand
    • Gain it from water vapor and such (water cycle)
    • Your factory is also water, you can reuse it
  • You go through a campaign
    • Pick between a set of jobs each time, bigger jobs give more rep
  • Isometric view
  • Level 1: rain on the hot dog cart
    • Have the cloud rain over an area for a specific period of time
    • The mission before you just needed to dump some water
    • The player needs to collect water to have enough rain on the hot dog cart
    • Automation is the game
    • You need to shape the cloud to fit all of the machines that you order from a catalog
      • Catalog has a ton of options, with their own efficiencies
  • Level 2: rain on a hot dog festival
  • Level ??: Flood the Nile 
Show more...
2 months ago

Nice Games Club - a gamedev podcast!
"It's about trust." Save Systems; Keeping Secrets

Your nice hosts talk about saving both your position in a game and saving your secrets from being spread around. Also in this episode: Stephen's birthday is coming up, Lydia's been presenting in webinars for a while, and Mark's got a new game coming soon!

  • Category Quest
     - 
    ELB Learning
  • Webinar | Let’s Play! Category Quest: ELB Learning’s Newest Game
     - 
    ELB Learning
    , 
    YouTube
  • Webinar | Escape Room Rx: Innovating Game-Based Clinical Education
     - 
    ELB Learning
    , 
    YouTube
  • Episode we interviewed Lydia on before she became a host!
    Digital Escape Rooms
  • Blippo+
     - 
    Panic
  • Blippo+ on Steam
     - 
    Panic
    , 
    Steam
0:09:50

Save Systems

Building Cognitive Accessibility Into Your Games
Game Developers Conference
YouTube
Password Save
TV Tropes
0:33:20

Keeping Secrets

Show more...
2 months ago

Nice Games Club - a gamedev podcast!
"I’m intrigued by big door." Emotional Effects of Music; A New Foe Has Appeared!

Mark rushes through the introduction to talk about his two rush projects, one of which, Blippo+, was announced on Sunday during the PC Gaming Show! You'll hear more about that next week, but until then, Lydia talks about feeling seen in Anime, Stephen laments that his filmmaking class has not only ruined movies for him, but also music, and Dale does a good job editing out Lydia’s coughs.

  • Blippo+, coming to PC and Switch this fall!
  • You Need To See FMV Cable TV Simulator Blippo+
     - 
    Wesley LeBlanc
    , 
    Game Informer

Emotional Effects of Music

A New Foe Has Appeared!

Show more...
2 months ago

Nice Games Club - a gamedev podcast!
Video Game History (with Adrian Sandoval)

This week in the club house Adrian Sandoval describes how video games are speed running art history. Your nice hosts have their minds blown many times and Steven discovers he might actually like history!? Stay tuned to find out where the 90 day return policy came from.

  • Little Nemo and the Nightmare Fiends
     - 
    Team Nemo
  • Chris Totten, co-author of Adrian's book, has been on the show
    Teaching Gamedev to Young People, Again!

Adrian Sandoval

Game Design
Hardware
Marketing
Spacewar!
 - 
Wikipedia
Adventure (Atari 2600) and its designer's easter egg
 - 
Atari Online
Alex Smith, They Create Worlds
 - 
They Create Worlds
Ep. 22: Remembering Atari with Howard Scott Warshaw
 - 
Robin Kunimune
, 
Video Game History Hour
Teach Me Something in 5 Minutes 2 - What Games Can Learn from Theatre w/ Adrian…
 - 
Adrian Sandoval
, 
YouTube
Console Wars: Sega, Nintendo, and the Battle That Defined a Generation
 - 
Blake J. Harris
, 
Goodreads

Adrian Sandoval

Guest
Adrian Sandoval is a professional game designer, historian, and educator with 15+ years of industry experience. He currently teaches game design, production and history at Drexel University. His book, "World Design for 2D Action-Adventures", co-authored with Christopher W. Totten, is available on the Routledge store.
External link
https://www.adriansandoval.net/
https://bsky.app/profile/adriansandoval.net
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3 months ago

Nice Games Club - a gamedev podcast!
"The things that create the geometry." What Happened With Future Club; Design Surface Area

Your nice hosts all secured a Switch 2 pre-order... from a certain point of view. Then, Stephen examines the body, Mark attempts a vocabulary, and Lydia has recommendations.

  • Chants of Sennaar
     - 
    Wikipedia
  • Nintendo Switch 2 preorders were a total mess — at first
     - 
    Jay Peters
    , 
    The Verge
  • Missed out on a Nintendo Switch 2 pre-order? GameStop and Best Buy will have mo…
     - 
    Demi Williams
    , 
    TechRadar
0:22:17

What Happened With Future Club

Part-Time Hero Campaign Ending
Future Club
Kickstarter
0:48:57

Design Surface Area

Rubber duck debugging
Wikipedia
Show more...
3 months ago

Nice Games Club - a gamedev podcast!
Mental Health and Discrimination (with Ashley Phipps)

The clubhouse welcomes Ashley Phipps, producer for the game Clock Out at 2, to discuss the topic of mental health and discrimination.

Mental Health and Discrimination

Game Design
Gaming
Narrative
Clock Out at 2 Demo
 - 
Borderless Studios
, 
Steam
What to know about microaggressions
 - 
Anna Smith Haghighi
, 
Medical News Today
Queerty Gamers
 - 
Queerty Gamers
Spooktober 2023 Clock Out at 2 Build
 - 
itch.io
Depression Quest
 - 
Zoe Quinn
Adventures with Anxiety
 - 
Nicky Case
Fight, Flight, Freeze, or Fawn: How We Respond to Threats
 - 
"Olivia Guy-Evans, MSc"
, 
Simply Psychology

Good Reps for Mental Health depiction

Final Fantasy XIV
 - 
SquareEnix
The Cosmic Wheel Sisterhood
Tales of Arise
 - 
Steam

Ashley Phipps

Guest
Producer and Community Manager with 10+ years of experience in project management and leadership. Producer for the game Clock Out at 2.
Picture of Ashley Phipps.
External link
Website
Instagram
Clock Out at 2
Show more...
3 months ago

Nice Games Club - a gamedev podcast!
"This is an impossible challenge." Friction by Design; Diversity in Scoring

In this episode the club house talks about the games that they have been playing. Mark attempts to define the terms good friction and bad friction, declares his distaste of rouge-likes, and talks about friction in his current projects. Lydia shows us how to make scoring sound way more academic.

  • Civilization VII
  • Age of Mythology Retold
  • Blue Prince
0:18:21

Friction by Design

Mark tries to define some terms: Good Friction - something that was designed into the game, or that could be described as a bug, or only confuses a player Bad Friction - unintentional friction
0:45:47

Diversity in Scoring

Huffington Post News Triva Game
Huffington Post
Show more...
3 months ago

Nice Games Club - a gamedev podcast!
Video Game IP Law (with Haley MacLeon)

Your nice hosts get a crash course on video game IP law from lawyer and MinnMax cohort, Haley MacLeon. We learn about incorporating, publishing agreements, the difference between a lot of commonly used terms like "copyright", and the joys of contract templates. 

  • MinnMax
     - 
    MinnMax
  • Game Informer Revival
     - 
    Game Informer

Video Game IP Law

Marketing
Misc.
Production
The $10 Million Lawsuit That Hinges On An Oxford Comma
 - 
Anna King
, 
NPR
Video Game Publishing Agreement Market Report 2025
 - 
Kellen Voyer & Haley MacLean
, 
Voyer Law Corporation

Haley MacLeon

Guest
Haley is a Canadian lawyer who advises clients on tech, corporate and intellectual property law. She previously worked as a journalist in the video game industry and continues her work with video game companies, now as a lawyer. In her free time, she appears on numerous gaming podcasts and video content.
External link
@haleyfax on Twitch
Voyer Law Corporation
Show more...
4 months ago

Nice Games Club - a gamedev podcast!
"Our sense of epoch." Let's Plays; Responsive Game Design

A new Nintendo is on the way, and your nice hosts talk about both it and the world it's being born into. It kicks off a longer than usual episode where Lydia just wants a way to experience horror games, Mark has an unpopular opinion, and Stephen thinks players have too much agency already.

0:31:57

Let's Plays

Endoparasitic
miziziziz
itch.io
Let’s Plays: A Copyright Conundrum
Alexandra Champagne
Slaw
Why I am Hesitant to Declare Let's Plays as Fair Use
Aquason
Reddit
1:17:44

Responsive Game Design

What Capcom Didn't Tell You About Resident Evil 4
Game Maker's Toolkit
YouTube
We should talk.
Carol Mertz
Show more...
4 months ago

Nice Games Club - a gamedev podcast!
Nice Games Jam: "The Intergalactic Dining Consortium"

Your nice hosts settle their differences in opinions when it comes to food to serve up a fresh game design document in a new Nice Games Jam episode.

Prompt
Create a game with one of my favorite things, food! It cannot be about/or have mechanics that are cooking. Think: growing food, pairing foods, making an international food court, menu design, using foods in season, etc.
Game type
Design document
Player count
1
Rules

(Stephen note: This is more of a set of notes taken during the episode outlining a game design document.)

  • Human in an alien culture, giving recommendations for pairings for food
  • You should need to learn the rules before you can break them
    • Gain credibility
  • People order categories of food and you put it on the plate (no cooking)
  • Gamer Journey
    • You’re a plater at an alien restaurant
    • You first do it like a human (based on taste)
    • You get feedback that opposes basing plates on taste
    • Player starts to get curious about how to make better plates to meet needs
  • Sense criteria
    • Touch
    • Sight
    • Temperature
    • Spiciness
  • Taste the “wine” to know what it “tastes” like
  • The threat is if you do poorly you get shipped to another planet, they have different foods and different desires for foods
  • Options to change
    • Two ingredients (tomato and other tomato? Looks similar)
    • Position of foods
    • Container of foods
    • Orientation of foods
    • Aesthetic of the restaurant?
  • You design the special
    • Create one dish for the special, you get an amount of feedback based on the size of the restaurant
    • You can tweak your dish based on the feedback you get
    • Things change as you go through the game and impact what you have available and what patrons like
    • The goal is for players to experiment with the different foods (positions, containers, etc.) so they begin to understand the rules of the game
    • There can be clues with the background/worldbuilding so players can learn why the foods these aliens like are why they like them
  • When do you get to influence cultures? Do you get to at all?
    • Yes, you need to figure out a way to get aliens to love the food and not just like it
Show more...
4 months ago

Nice Games Club - a gamedev podcast!
The podcast where nice gamedevs talk gaming and game development. Nice!