After 12 months of intense indie game dev - mostly wearing the artist hat - I’ve gained a deeper appreciation for what good art actually brings to a game. Spoiler: it’s important, but not the most important thing. There’s something else that matters even more.
Check out our game, Earthlings:
https://linktr.ee/studiomonoblok
We often get asked whether we use AI in our indie game. The short answer? No. But since game development involves wearing a million hats (not just building the game itself) I figured it’s worth giving a longer answer.
Wishlist Earthlings on Steam: https://linktr.ee/studiomonoblok
In this episode, I share what it felt like to get a message from a game publisher, and what the conversation taught me about pitching your game. I talk through the role of demos, what publishers look for, and why having something playable matters more than a perfect deck.
Wishlist Earthlings on Steam: https://linktr.ee/studiomonoblok
Now that we have a Steam page and proper channels for our studio and our game Earthlings, this podcast is where I’ll focus more on the emotional side of game development, and double-click on the business side of things too. It’s a space for honest thoughts as I go through the ups and downs of making and launching a game.
Wishlist our game Earthlings and follow us here:
https://linktr.ee/studiomonoblok
The development of Earthlings is progressing well, but I'm not proud of my methods.
I'm back with another update about the progress we made on our indie strategy game Earthlings. (yes, it has a new name) We are working hard to have our demo out for June's Steam Next Fest later this year. Besides the progress update, I talk about why I no longer glorify game development (which is actually a good thing).
https://linktr.ee/monoblokstudio
In this audio log, I unpack the latest milestones and missteps in developing our 2D side-scrolling strategy game. From refining core mechanics after the last playtest to the excitement of onboarding a composer, there’s plenty of progress to celebrate.
But it’s not all good news. I talk candidly about hitting a creative wall, grappling with the game’s bigger-picture direction, and lack of publisher interest. It’s a raw look at what it’s like to keep going when your energy’s running low, and the finish line feels further away than ever.
4 weeks ago we had the second round of playtests for Strange Desert and it went pretty well. In this episode, I share what feedback we got and what we will do with it.
Please don't be a stranger: https://linktr.ee/monoblokstudio
Happy to announce that we are getting ready for our next playtests as during the last 2 months we added a LOT to our game and it is pretty fun to play now. Time to get slapped in the face by some bloodthirsty playtesters. We need some feedback to understand if we are on the right track.
In this episode I cover all we worked on during the last 3-4 weeks.
In this new episode I talk about why we missed our October 7th (internal) deadline, what new stuff we added to the game and why, and what emotional hiccups may arise due to all of this.
Please don't be a stranger: https://linktr.ee/monoblokstudio
In this episode, I talk about letting some fundamental ideas and mechanics go to make the overall gameplay better. The stand-up will cover the following:
Last 2 weeks progress:
Next steps:
Please don't be a stranger: https://linktr.ee/monoblokstudio
The best season of the year is here so tune in for an autumn morning gam dev stand-up session for Strange Desert.
Last week’s progress:
Next steps:
Please don't be a stranger: https://linktr.ee/monoblokstudio
As we continue to develop our game Strange Desert, we’re excited to share our progress through weekly recorded stand-up meetings, which we'll be releasing as a podcast. This idea was inspired by the developers of Thimbleweed Park, who did something similar during their development process.
Please don't be a stranger: https://linktr.ee/monoblokstudio
In this new episode I decided to give a long answer to a short question I often get nowadays: How and why you changed to game dev?
I will talk about childhood, school, work, art on the side, funding, making the jump, doubts, influences, and the importance of a supportive family and friends. Now I “just“ need to prove that this will not end up in flames haha.
In the episode, I mention a few podcasts and books that helped me and you may want to take a look at:
Follow me & get in touch: https://linktr.ee/monoblokstudio
We recently ran our first playtest using our super-early build of our video game and it was quite an experience full of learnings triggering lots of changes to the game. I also talk a little bit about those typical “perfectionist fears“ that may appear when creatives show their highly incomplete creation to other people.
Stay in touch!
Sharing my thoughts on the current state of the video games industry (layoffs, AI, funding difficulties, studio closures) from a newcomer’s perspective. Despite the concerning climate, I try to maintain a positive mindset and broadcast some encouragement. Don’t read the news and focus on making your game instead!
There are a couple of videos I reference in this episode:
* Channel of BiteMe Games & where the industry is going link
* Graphic designer’s job lost to AI link
* Miyazaki’s thoughts on AI link
* What happened to User Interfaces link
https://linktr.ee/MonoblokStudio
I believe I have found a simple yet effective method to avoid dropping the first game dev projects. For quite some time, I was stuck in tutorial hell, burning energy on trying all kinds of tools and not producing much. While this phase is somewhat necessary, there has to be a way out of it. So here is my approach to it!
In this episode I share a big update regarding our indie game studio (which now exists) and the progress we made so far. I also explain how we got there, and trying to demystify the whole thing.
Follow us and play our games here: https://linktr.ee/MonoblokStudio
It’s a strange feeling to loose someone you don’t actually know while his work is all around you and made you pursue art. In this episode, I unpack this a little bit and remember Akira Toriyama whose art is a fundamental part of my life since I was a kid.
Follow me and play our game here: https://linktr.ee/MonoblokStudio
In this episode I share why and how I changed my opinion on sharing my ideas with others. It is a slippery slope as sharing ideas too early and with the wrong people may lead to reactions that do not help your work.
Follow me and play our game here: https://linktr.ee/MonoblokStudio