The best season of the year is here so tune in for an autumn morning gam dev stand-up session for Strange Desert.
Last week’s progress:
- Make our current build pretty (and it’s not easy)
- Redo animations (as we broke them… sigh…)
- Improve most of our assets (buildings, resource areas, character sprites)
- Distant background facelift
- Continue work on level generator and biome connections
- Set deadline for internal demo
Next steps:
- Trailer ground work
- Continue work on buildings and building states
- UI
- Continue level generator and biome connections
Please don't be a stranger: https://linktr.ee/monoblokstudio