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Developing iOS 11 Apps with Swift
Paul Hegarty
46 episodes
9 months ago
Tools and APIs required to build applications for the iPhone and iPad platforms using the iOS SDK. User interface design for mobile devices and unique user interactions using multi-touch technologies. Object-oriented design using model-view-controller paradigm, memory management, Swift programming language. Other topics include: object-oriented database API, animation, mobile device power management, multi-threading, networking and performance considerations.
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Education
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Tools and APIs required to build applications for the iPhone and iPad platforms using the iOS SDK. User interface design for mobile devices and unique user interactions using multi-touch technologies. Object-oriented design using model-view-controller paradigm, memory management, Swift programming language. Other topics include: object-oriented database API, animation, mobile device power management, multi-threading, networking and performance considerations.
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Education
Episodes (20/46)
Developing iOS 11 Apps with Swift
Lecture 17 Slides
7 years ago

Developing iOS 11 Apps with Swift
17. Core Motion and Camera
Paul Hegarty introduces Core Motion – detecting the position and movement of the device – and then does a demo with Gravity-Driven Playing Card. He then covers taking pictures within your app.
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7 years ago
1 hour 15 minutes 43 seconds

Developing iOS 11 Apps with Swift
Lecture 16 Slides
7 years ago

Developing iOS 11 Apps with Swift
16. More Segues
Paul Hegarty talks about modal, popover, unwind, and embed segues.
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7 years ago
1 hour 15 minutes 56 seconds

Developing iOS 11 Apps with Swift
Lecture 15 Slides
7 years ago

Developing iOS 11 Apps with Swift
15. Alerts, Notifications, Application Lifecycle
Paul Hegarty covers alerts and action sheets, notifications and KVO, and the application lifecycle.
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7 years ago
1 hour 20 minutes 43 seconds

Developing iOS 11 Apps with Swift
Programming Project 6: Persistent Image Gallery
7 years ago

Developing iOS 11 Apps with Swift
Lecture 14 Slides
7 years ago

Developing iOS 11 Apps with Swift
14. Persistence and Documents Demo
Paul Hegarty extends his coverage of Documents. He then does a demonstration of using Codable to create a JSON representation, storing it in the filesystem then letting UIDocument store it instead, and then using UIDocumentBrowserViewController to choose/create/rename/move documents.
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7 years ago
1 hour 20 minutes

Developing iOS 11 Apps with Swift
Lecture 13 Slides
7 years ago

Developing iOS 11 Apps with Swift
13. Persistence and Documents
Paul Hegarty continues his demo of Emoji Art where he implements UITextField to add more Emoji. He then introduces persistence.
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7 years ago
1 hour 11 minutes 38 seconds

Developing iOS 11 Apps with Swift
Programming Project 5: Image Gallery
7 years ago

Developing iOS 11 Apps with Swift
Lecture 12 Slides
7 years ago

Developing iOS 11 Apps with Swift
12. Drag and Drop, Table View, Collection View, and Text Field
Paul Hegarty continues his demo of EmojiArt. He then covers editable text input control with UITextField.
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7 years ago
1 hour 14 minutes 7 seconds

Developing iOS 11 Apps with Swift
Lecture 11 Slides
7 years ago

Developing iOS 11 Apps with Swift
11. Drag and Drop, Table View, and Collection View
Paul Hegarty lectures about drag and drop – transferring information around within and between apps – and demonstrates applying it in a demonstration of EmojiArt. He then introduces UITableView and UICollectionView.
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7 years ago
1 hour 20 minutes 2 seconds

Developing iOS 11 Apps with Swift
Friday Session 3: Instruments
Jason Riggs explains instruments.
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7 years ago
29 minutes 7 seconds

Developing iOS 11 Apps with Swift
Lecture 10 Slides
7 years ago

Developing iOS 11 Apps with Swift
10. Multithreading and Autolayout
Paul Hegarty covers multithreading and then demonstrates with a multithreaded Cassini. He then introduces autolayout.
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7 years ago
1 hour 17 minutes 25 seconds

Developing iOS 11 Apps with Swift
Lecture 9 Slides
7 years ago

Developing iOS 11 Apps with Swift
Tools and APIs required to build applications for the iPhone and iPad platforms using the iOS SDK. User interface design for mobile devices and unique user interactions using multi-touch technologies. Object-oriented design using model-view-controller paradigm, memory management, Swift programming language. Other topics include: object-oriented database API, animation, mobile device power management, multi-threading, networking and performance considerations.