As a natural follow up to our episode on Blind Accessibility, Steve is joined by Jenna (Jennissary) from Descriptive Video Works to talk about writing, producing and implementing audio description for video games. Learn about the opportunities, the innovations and challenges in the mission of making games both inclusive and immersive for blind audience--and beyond.
Learn more about Player Research’s Advancing Accessibility services here: https://tinyurl.com/5n7dhbty Learn more about Keywords Studios: https://www.keywordsstudios.com
Don’t forget to share and subscribe to not miss our next episode. About this podcast: The Advancing Accessibility Podcast is a weekly limited-series of 5 episodes, highlighting the work of accessibility professionals, players with disabilities and game industry members who all work to remove barriers for gaming audiences.
Making video games accessible is crucial, but a game ultimately doesn't sell if people don't hear or see anything about it. Failing to include disabled audiences in marketing beats, assets and announcements can lead to even the most accessible games to fall under the radar of millions of players worldwide. Marketing, PR and communications teams need to work with developers to ensure they can inform players about accessibility considerations, and include them in the hype leading to a new game or DLC launch.
To discuss the importance of inclusive marketing practices, transparency, accessibility community management and more, Steve is joined by Jessica Roache from Ubisoft.
Learn more about Player Research’s Advancing Accessibility services here: https://tinyurl.com/5n7dhbty Learn more about Keywords Studios: https://www.keywordsstudios.com
Don’t forget to share and subscribe to not miss our next episode. About this podcast: The Advancing Accessibility Podcast is a weekly limited-series of 5 episodes, highlighting the work of accessibility professionals, players with disabilities and game industry members who all work to remove barriers for gaming audiences.
Gaming audiences include a wide variety of players with different preferences, play-styles and needs. Blind and low-vision players are no exception and have been gaming ever since the early days of video games. How do they do it? And what can game developers do to better include players who cannot rely on visual cues to progress?
To discuss the evolution of blind gaming, Steve is joined by Ross Minor, a blind accessibility consultant, content creator and ex-paralympic swimming athlete.
Learn more about Player Research’s Advancing Accessibility services here: https://tinyurl.com/5n7dhbty Learn more about Keywords Studios: https://www.keywordsstudios.com
Don’t forget to share and subscribe to not miss our next episode. About this podcast: The Advancing Accessibility Podcast is a weekly limited-series of 5 episodes, highlighting the work of accessibility professionals, players with disabilities and game industry members who all work to remove barriers for gaming audiences.
Making video games accessible is crucial, but a game ultimately doesn't sell if people don't hear or see anything about it. Failing to include disabled audiences in marketing beats, assets and announcements can lead to even the most accessible games to fall under the radar of millions of players worldwide. Marketing, PR and communications teams need to work with developers to ensure they can inform players about accessibility considerations, and include them in the hype leading to a new game or DLC launch.
To discuss the importance of inclusive marketing practices, transparency, accessibility community management and more, Steve is joined by Jessica Roache from Ubisoft.
Learn more about Player Research’s Advancing Accessibility services here: https://tinyurl.com/5n7dhbty Learn more about Keywords Studios: https://www.keywordsstudios.com
Don’t forget to share and subscribe to not miss our next episode. About this podcast: The Advancing Accessibility Podcast is a weekly limited-series of 5 episodes, highlighting the work of accessibility professionals, players with disabilities and game industry members who all work to remove barriers for gaming audiences.
Gaming audiences include a wide variety of players with different preferences, play-styles and needs. Blind and low-vision players are no exception and have been gaming ever since the early days of video games. How do they do it? And what can game developers do to better include players who cannot rely on visual cues to progress?
To discuss the evolution of blind gaming, Steve is joined by Ross Minor, a blind accessibility consultant, content creator and ex-paralympic swimming athlete.
Learn more about Player Research’s Advancing Accessibility services here: https://tinyurl.com/5n7dhbty
Learn more about Keywords Studios: https://www.keywordsstudios.com
Don’t forget to share and subscribe to not miss our next episode.
About this podcast: The Advancing Accessibility Podcast is a weekly limited-series of 5 episodes, highlighting the work of accessibility professionals, players with disabilities and game industry members who all work to remove barriers for gaming audiences.
Assistive technology has been enabling people with disabilities to live a more accessible, independent life for ages… but what about gaming? How can these tools and devices help gamers engage with games in ways that render those experiences comfortable and enjoyable?
Learn about Grant Stoner’s journey into the world of gaming, assistive technology, accessibility journalism and advocacy. Get familiar with some of the recent milestones in games’ assistive tech and learn about Grant’s hopes for the future of our industry.
Learn more about Player Research’s Advancing Accessibility services here: https://tinyurl.com/5n7dhbty
Learn more about Keywords Studios: https://www.keywordsstudios.com
Don’t forget to share and subscribe to not miss our next episode.
About this podcast: The Advancing Accessibility Podcast is a weekly limited-series of 5 episodes, highlighting the work of accessibility professionals, players with disabilities and game industry members who all work to remove barriers for gaming audiences.
Assistive technology has been enabling people with disabilities to live a more accessible, independant life for ages… but what about gaming? How can these tools and devices help gamers engage with games in ways that render those experiences comfortable and enjoyable?
Learn about Grant Stoner’s journey into the world of gaming, assistive technology, accessibility journalism and advocacy. Get familiar with some of the recent milestones in games’ assistive tech and learn about Grant’s hopes for the future of our industry.
Learn more about Player Research’s Advancing Accessibility services here: https://tinyurl.com/5n7dhbty
Learn more about Keywords Studios: https://www.keywordsstudios.com
Don’t forget to share and subscribe to not miss our next episode.
About this podcast: The Advancing Accessibility Podcast is a weekly limited-series of 5 episodes, highlighting the work of accessibility professionals, players with disabilities and game industry members who all work to remove barriers for gaming audiences.
For the first episode of the Advancing Accessibility Podcast, host Steve Saylor meets with Player Research’s Game Accessibility Lead: Améliane F. Chiasson. Learn about the fundamentals of accessibility, how it applies to video games and how teams can make sure to bring their vision to a wider audience. Get to know Améliane’s personal relationship with gaming, what got her to where she is today and more.
This is the audio version of the podcast. A video version is available on Spotify Podcasts.
Learn more about Player Research’s Advancing Accessibility services here: https://tinyurl.com/5n7dhbty
Learn more about Keywords Studios: https://www.keywordsstudios.com
Don’t forget to share and subscribe to not miss our next episode.
About this podcast: The Advancing Accessibility Podcast is a weekly limited-series of 5 episodes, highlighting the work of accessibility professionals, players with disabilities and game industry members who all work to remove barriers for gaming audiences.
For the first episode of the Advancing Accessibility Podcast, host Steve Saylor meets with Player Research’s Game Accessibility Lead: Améliane F. Chiasson.
Learn about the fundamentals of accessibility, how it applies to video games and how teams can make sure to bring their vision to a wider audience. Get to know Améliane’s personal relationship with gaming, what got her to where she is today and more.
Learn more about Player Research’s Advancing Accessibility services here: https://tinyurl.com/5n7dhbty
Learn more about Keywords Studios: https://www.keywordsstudios.com
For a transcript of this episode: https://www.playerresearch.com/learn/advancing-accessibility-podcast-episode-1/
Don’t forget to share and subscribe to not miss our next episode.
About this podcast: The Advancing Accessibility Podcast is a weekly limited-series of 5 episodes, highlighting the work of accessibility professionals, players with disabilities and game industry members who all work to remove barriers for gaming audiences.