
Gaming audiences include a wide variety of players with different preferences, play-styles and needs. Blind and low-vision players are no exception and have been gaming ever since the early days of video games. How do they do it? And what can game developers do to better include players who cannot rely on visual cues to progress?
To discuss the evolution of blind gaming, Steve is joined by Ross Minor, a blind accessibility consultant, content creator and ex-paralympic swimming athlete.
Learn more about Player Research’s Advancing Accessibility services here: https://tinyurl.com/5n7dhbty
Learn more about Keywords Studios: https://www.keywordsstudios.com
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About this podcast: The Advancing Accessibility Podcast is a weekly limited-series of 5 episodes, highlighting the work of accessibility professionals, players with disabilities and game industry members who all work to remove barriers for gaming audiences.