A cinematic D&D actual play podcast where story, sound, and performance collide. Small Embers follows a party of unlikely heroes caught in a crumbling empire as politics, prophecy, and power ignite across the continent of Aethelon.
Blending immersive sound design, character-driven storytelling, and high-stakes tabletop roleplay, Small Embers delivers a rich, emotional narrative that feels more like a fantasy drama than a game. Each chapter unfolds like a television series complete with music, vivid performances, and the chemistry only true play can bring.
If you love Critical Role, Dimension 20, or The Glass Cannon, you’ll love Dice Company: Small Embers.
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A cinematic D&D actual play podcast where story, sound, and performance collide. Small Embers follows a party of unlikely heroes caught in a crumbling empire as politics, prophecy, and power ignite across the continent of Aethelon.
Blending immersive sound design, character-driven storytelling, and high-stakes tabletop roleplay, Small Embers delivers a rich, emotional narrative that feels more like a fantasy drama than a game. Each chapter unfolds like a television series complete with music, vivid performances, and the chemistry only true play can bring.
If you love Critical Role, Dimension 20, or The Glass Cannon, you’ll love Dice Company: Small Embers.
On a stormy Halloween night, in the small American town of Sterling, a group of kids meet in a treehouse to talk about someone from the local high school whose gone missing.
🦡 In the eighty-fourth chapter of the D&D Actual Play Adventure Dice Company: Small Embers...
The Concordian Friends join Seeksorrow and Tock as they battle the surviving Sons of Khaile ship; The Coglight Requiem...
⚓ In the eighty-third chapter of the D&D Actual Play Adventure Dice Company: Small Embers...
Vander and Petren follow the Bounder with the Red Blade, while Tock and Seeksorrow, unaware, board the Vox Domini...
⚓ In the eighty-second chapter of the D&D Actual Play Adventure Dice Company: Small Embers...
The Sterling and the Airfleet of Shale take on the Sons of Khaile in the skies to the East of Aethelon...
⚓ In the eighty-first chapter of the D&D Actual Play Adventure Dice Company: Small Embers...
The Sterling heads East in search of the army of The Sons of Khaile...
In the fourth chapter of the D&D Actual Play Adventure Dice Company: The Ungovernables 2...
The Ungovernables must survive a relentless assault from the Gangs of Nouvelle City in a tunnel known as Vermin’s Run...
In the third chapter of the D&D Actual Play Adventure Dice Company: The Ungovernables 2...
The Ungovernables discover something hidden in the Sunken Chapel...
In the second chapter of the D&D Actual Play Adventure Dice Company: The Ungovernables 2...
The Ungovernables have been framed for a crime they didn’t commit...
In the first chapter of the D&D Actual Play Adventure Dice Company: The Ungovernables 2...
The Ungovernables get a high-profile mission from Rosalind, but mysterious eyes are watching them...
❤️ In the Seventy-ninth Chapter of the D&D Actual Play Adventure Dice Company: Small Embers...
A decision is made on Shale’s Air Fleet and the future of the Rebellion...
In the Seventy-eighth Chapter of the D&D Actual Play Adventure Dice Company: Small Embers...
Tock receives a message from an old friend and Vander prepares for his meeting with Morticia...
RETURN TO A STORYBOOK WORLD where an enemy you can’t just bop on the nose devours not only the people and things you love but every precious memory you ever had of them.
In the Seventy-seventh Chapter of the D&D Actual Play Adventure Dice Company: Small Embers...
Vander comes face-to-face with his old love Morticia Wessen...
A cinematic D&D actual play podcast where story, sound, and performance collide. Small Embers follows a party of unlikely heroes caught in a crumbling empire as politics, prophecy, and power ignite across the continent of Aethelon.
Blending immersive sound design, character-driven storytelling, and high-stakes tabletop roleplay, Small Embers delivers a rich, emotional narrative that feels more like a fantasy drama than a game. Each chapter unfolds like a television series complete with music, vivid performances, and the chemistry only true play can bring.
If you love Critical Role, Dimension 20, or The Glass Cannon, you’ll love Dice Company: Small Embers.