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Interviews with architects, artists and designers. Produced by the Architecture Foundation and hosted by Matthew Blunderfield.
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Life is more virtual than ever, but in this intensely divided moment, it's arguably our streets, squares, plazas and monuments where power remains most contested.
How does a garden become an act of resistance against gentrification? How can an urban park expose a pre-colonial landscape? What are the boundaries of protest in public space? And what role does architecture play in the the stories we tell ourselves about our collective histories, hopes and dreams?
Coming soon from Drawing Matter and the Architecture Foundation: a new series on Power & Public Space.
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Hosted on Acast. See acast.com/privacy for more information.
A podcast about designing for randomness, and designers who use, abuse, or manage chance and variance in their work.
The podcast explores systems and design that are built around chance.
While the podcast isn't exclusively about games, game design spends a lot of time in this space.
Beyond games, conversations with other kinds of designers: composers and instrument designers who use random elements, speed and no-hit runners (who design routes to minimize variance), various engineers, process designers (who have to manage the random behavior of humans), etc.
I'm Harry Dean Hudson, a lifelong math, games, and systems nerd. I'm a hobbyist game developer and I'm passionate about play and games.
I have a masters degree in Communication and Digital Media from the University of Washington, where I focused on games as communications media and the interaction of digital media and intellectual property.