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We Thought It Would Be Easy
Jordan Weisman & Jonathan Grant
6 episodes
3 months ago
It’s all fun and games until someone loses an eye ... or millions of dollars. This podcast drags mad geniuses and bold creators from every corner of interactive entertainment out of their comfort zones to answer the question, 'What the f**k were you thinking?' Expect brutally honest stories, creative courage under fire, and practical insights that’ll inspire (or warn) anyone daring enough to chase magic.
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Video Games
Leisure,
Games
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All content for We Thought It Would Be Easy is the property of Jordan Weisman & Jonathan Grant and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
It’s all fun and games until someone loses an eye ... or millions of dollars. This podcast drags mad geniuses and bold creators from every corner of interactive entertainment out of their comfort zones to answer the question, 'What the f**k were you thinking?' Expect brutally honest stories, creative courage under fire, and practical insights that’ll inspire (or warn) anyone daring enough to chase magic.
Show more...
Video Games
Leisure,
Games
https://is1-ssl.mzstatic.com/image/thumb/Podcasts221/v4/36/e3/2e/36e32ef7-360e-d8bc-ddaf-3b5ac615c31f/mza_18152579723901629714.jpg/600x600bb.jpg
Mitch Gitelman: On Building MechCommander, Shadowrun, Battletech - and Why Kindness Wins
We Thought It Would Be Easy
1 hour 25 minutes
3 months ago
Mitch Gitelman: On Building MechCommander, Shadowrun, Battletech - and Why Kindness Wins

Mitch Gitelman: Building MechCommander, Shadowrun, Battletech - And Why Kindness Wins

Game-making maestro Mitch Gitelman sits down with Jordan and Jonathan to spill the wild origin story of how “a kid who didn’t know what a pixel was” bluffed his way into Sony - and then built classics like MechCommander, Shadowrun Returns, and BattleTech. From goat-pasture negotiations and Microsoft war stories to why “improvise, adapt, overcome” (and a lot of kindness) still beat crunch and corporate ego, this episode all about creative hustle and staying human in AAA chaos.

Check out SLICE - Seattle Loves Indie Creators Expo, is a one-day games industry conference that Mitch is helping out with:
https://seattleslice.org/

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https://www.instagram.com/wethoughtpod

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https://www.x.com/wethoughtpod

Follow us on LinkedIn:
https://www.linkedin.com/company/we-thought-it-would-be-easy

We Thought It Would Be Easy
It’s all fun and games until someone loses an eye ... or millions of dollars. This podcast drags mad geniuses and bold creators from every corner of interactive entertainment out of their comfort zones to answer the question, 'What the f**k were you thinking?' Expect brutally honest stories, creative courage under fire, and practical insights that’ll inspire (or warn) anyone daring enough to chase magic.