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Wandering DMs
Wandering DMs
150 episodes
1 day ago
Dan "Delta" Collins and Paul Siegel host weekly discussions on topics relating to old school D&D, tabletop RPGs, DM advice, and D&D history.
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All content for Wandering DMs is the property of Wandering DMs and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Dan "Delta" Collins and Paul Siegel host weekly discussions on topics relating to old school D&D, tabletop RPGs, DM advice, and D&D history.
Show more...
Games
Leisure
Episodes (20/150)
Wandering DMs
Making Enemies in D&D | With Keith Ammann | Wandering DMs S07 E36
Dan & Paul get to chat with Keith Ammann -- renowned author of The Monsters Know What They're Doing -- about his newest book on D&D monsters, Making Enemies. This time Keith explores everything that goes into creating monsters from the ground up: size, number, and level of challenge; monster habitats; monster motivations; monsters as metaphors; monsters and magic; the monstrous anatomy possessed by real-world organisms; and how to customize monsters for your own tabletop roleplaying game adventuring party to confront. Not just for 5E, but any edition of D&D, and other TTRPGs as well! Get ready to surprise and delight your players—and terrify their characters—again and again.
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1 week ago
1 hour 2 minutes 7 seconds

Wandering DMs
Mummies in D&D | Halloween 2025 | Wandering DMs S07 E35
Paul & Dan unwrap the state of Mummies in Dungeons & Dragons. What makes them unique compared to other undead monsters? How have they changed over the editions? What's the best way to use these ancient horrors in your games? Read Dan's blog on Mummies Through the Ages here
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2 weeks ago
1 hour 1 minute 20 seconds

Wandering DMs
Dungeons & Dragons Origins | With Shannon Appelcline | Wandering DMs S07 E34
Dan & Paul chat with D&D historian Shannon Appelcline -- who's back with his most ambitious work to date. A sprawling 4-volume Origins set, providing a detailed look at every single product created in the early days of official Dungeons & Dragons publications. Including all of Original D&D, Basic D&D, and Advanced D&D 1st Edition, everything is here! We'll join forces with Shannon to see what was good, bad, and ugly in those most adventurous days. Check out Shannon's visual timelines here And join the Backerkit for Origins here
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3 weeks ago
1 hour 42 seconds

Wandering DMs
Pitching Classic D&D in 2025 | Old School for the New Generation | Wandering DMs S07 E33
It’s been 50 years since Dungeons & Dragons first appeared — and today’s players are discovering it through Critical Role, Dimension 20, and a sea of streaming shows. But what happens when you introduce them to the classic game? Dan and Paul talk about why old-school play still shines in 2025: simple rules, fast turns, meaningful choices, and a unique sense of discovery. How do you pitch Classic D&D to a modern audience with no nostalgia — and maybe win them over for life?
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1 month ago
1 hour 2 seconds

Wandering DMs
R.A. Salvatore | The Finest Edge of Twilight | Wandering DMs S07 E32
Paul & Dan get to chat with NY Times bestselling author R.A. Salvatore -- and his about-to-drop newest Dungeons & Dragons novel, THE FINEST EDGE OF TWILIGHT. You better not call Catti-brie Do'Urden "Drizzt's daughter", because she's a deadly monk, warrior, and shadow-walker with an attitude and determined to make her own way in the world. Can she fight her way to become a Master of Dragons at the Monastery of the Yellow Rose? And can she contend with the horrific Dahlia Sin'felle as she incubates her vampiric powers to become invincible? Plus, we'll get Salvatore's thoughts on the current state of D&D, dark elves, and a whole lot more.
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1 month ago
1 hour 3 minutes 47 seconds

Wandering DMs
Luke Gygax | GaryCon, Greyhawk, Gyzaengaxx, and More | Wandering DMs S07 E31
Dan and Paul catch up with Luke Gygax -- and he's got big news on the horizon! We'll get updates on Gary Con in 2026 (will Wizards make a connection?), new Greyhawk publications, and the big Tomb of Gyzaengaxx adventure. Plus developments in Castle Zagyg and the World of Okkorim. And what about a giant weekend-long tournament through all the editions of D&D? Count us in!
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1 month ago
1 hour 2 minutes 22 seconds

Wandering DMs
Pirates in D&D | Sailing the Savage Seas | Wandering DMs S07 E30
Dan & Paul chat about the role of Pirates, freebooters, privateers, sailing ships, and naval action that have been in D&D since the earliest days. What's the best way to use pirates as a foil for your PCs? Can PCs sail their own privateer vessel as a good mid-level command opportunity? What's the best way to design a seedy pirate town for your campaign? Arrgh, it's just in time for Talk Like a Pirate Day 2025!
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1 month ago
59 minutes 3 seconds

Wandering DMs
LitRPG | From Appendix N and Back Again | Wandering DMs S07 E29
Paul and Dan explore the rise of LitRPG, the literary genre where role-playing mechanics drive the narrative. Where did the term come from, and what early works fit the mold before it even had a name? We’ll follow the ouroboros from the pulp fantasy that inspired D&D to novels that track stats, levels, and hit points — and ask how game mechanics have become part of our shared cultural language. Wandering DMs broadcasts live every Sunday at 1 PM Eastern. Join the live chat and bring your questions!
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2 months ago
1 hour 22 seconds

Wandering DMs
Undead in D&D | Mindless Mobs to Masterminds | Wandering DMs S07 E28
Paul and Dan discuss the many faces of undead in Dungeons & Dragons. From shambling zombies to cunning liches, they embody both mindless horror and villainous intellect. How do different editions treat them? What’s the deal with cleric turning, level drain, and the evolving rules around undeath? We'll dig into the design and the drama of undead in D&D, and share how we like to use them in our own games. Join us live for thoughtful discussion and your questions in chat — because when it comes to undead, nothing stays buried for long!
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2 months ago
1 hour 1 minute 39 seconds

Wandering DMs
Multi-Classing in D&D | Level Caps and Class Hacks| Wandering DMs S07 E27
Paul and Dan untangle the strange history of multi-classing in D&D. Was the elf in OD&D really allowed to swap between fighter and wizard whenever they liked? Why did B/X boil it all down to "race as class"? How did AD&D try to square the circle with dual-class humans and hard racial limits? We’ll trace how each edition wrestled with the problem, and compare it to the house rules we use today in our own games.
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2 months ago
1 hour 1 minute 42 seconds

Wandering DMs
Original D&D Blackmoor Supplement | Wandering DMs S07 E26
Paul & Dan take a close look at Blackmoor, Dave Arneson's rules supplement for D&D 50 years on. What was exciting and new in this set of optional rules? What stood the test of time, and what was forgotten along the way?
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2 months ago
57 minutes 39 seconds

Wandering DMs
When a Player Knows the Adventure | Keeping Classic D&D Fresh | Wandering DMs S07 E25
Dan & Paul wrestle with the issue of what to do when a player at your table already knows the adventure you're about to play. Maybe it's a product they've read, played through, or watched on a stream in the past? Is it accidental, or possibly a devious plan to cheat the game? We've confronted this many times and we'll share all of our tricks and traps to keep things lively (and deadly)!
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3 months ago
1 hour 21 seconds

Wandering DMs
Sneaking & Searching in D&D | Rolls for Perception and Stealth | Wandering DMs S07 E24
Paul and Dan hash out the best ways to roll for Perception and Stealth in D&D. Should you always ask everyone at the table to make a check on their own? Is it better to have one player roll with cooperation bonuses? Did you know that Original D&D didn't have any skills like these at all -- so how was it handled then? We'll find you the best path forward.
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3 months ago
1 hour 2 minutes 8 seconds

Wandering DMs
Skull Mountain Debrief | 12 Hours of Birthday D&D | Wandering DMs S07 E23
Dan and Paul debrief the highs and lows of their latest birthday D&D actual play. Last weekend, Paul celebrated his birthday the best way he knows how: by dragging his friends into the depths of Skull Mountain! Dan, Max, and Lauren joined him for a live-streamed old-school dungeon crawl in over 12 hours of play, with special guests Mike and Tonya dropping in for the chaos. Now, the Wandering DMs are back to unpack the entire experience — what worked, what didn’t, and what surprised them along the way. From player dynamics to dungeon design, streaming challenges to memorable moments, tune in as we reflect on this marathon delve into classic adventure!
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3 months ago
57 minutes 12 seconds

Wandering DMs
Behind the Screen | GM Screens in Practice & Theory | Wandering DMs S07 E22
Paul and Dan pull back the veil on GM screens — what they're good for, when they're essential, and when to ditch them entirely. They compare the old-school cardboard panels, DIY screens with swappable inserts, GMing from behind a laptop, and more. What belongs on the GM side? What’s worth showing to players? From reference tables and monster art to clipped-on initiative trackers and Paranoia’s player-facing gadgets, there’s more than one way to use that cardboard shield. And what about the game itself - can you even run Paranoia without a screen? Do GM-less games use screens at all? Tune in live to join the discussion and share your own screen stories.
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4 months ago
57 minutes 53 seconds

Wandering DMs
Lizardfolk in D&D | The Moral Muck of Marsh-Dwellers | Wandering DMs S07 E21
Paul & Dan wade deep into the swamp to uncover the shifting role of lizardfolk across Dungeons & Dragons editions. From their earliest days as faceless wilderness threats to complex cultures with alien worldviews, how has D&D's portrayal of these scaled humanoids evolved? We’ll dive into classic modules like Danger at Dunwater and Tomb of the Lizard King, trace their pulp fantasy roots, and even compare how video games like Pool of Radiance handled their moral ambiguity. Were they ever really "monsters", or were we just too quick to draw our swords? Join us as we explore what makes lizardfolk one of D&D's most misunderstood creatures - and maybe one of its most revealing.
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4 months ago
1 hour 2 minutes 28 seconds

Wandering DMs
Disrupting D&D Spells | Fight and Fizzle | Wandering DMs S07 E20
Dan and Paul coach you in how to disrupt an enemy wizard's spells in D&D. And it varies a lot by what edition you play! From classic editions where casting in combat is strictly prohibited, to those where initiative tells the tale, to later editions where skills and counter-skills try to one-up each other. For house-ruling DMs, what's the fairest mechanic to use?
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4 months ago
59 minutes 5 seconds

Wandering DMs
Initiative! | Starting Fights in D&D | Wandering DMs S07 E19
Paul and Dan tackle the age-old question of initiative in tabletop RPGs. From the simplicity of group initiative to the complexity of individual modifiers and segment counting, initiative rules can shape the entire feel of combat. We'll explore how different editions and indie games handle turn order, what those choices say about their design philosophies, and how your own table might benefit from mixing it up. Is rolling every round more dynamic or just more bookkeeping? Should initiative reflect a character's reflexes, or just be a way to get the action moving? Along the way, we'll share our own stories of initiative chaos, house rules that worked (or didn't), and some truly oddball systems that tried to rethink the whole idea.
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5 months ago
1 hour 53 seconds

Wandering DMs
Magic Jar in D&D | Change Your Life | Wandering DMs S07 E18
Dan and Paul do a deep dive on the "Magic Jar" spell that's been in every edition of D&D to date. First edition said, "Magic jar is a very unusual spell" and gave it a completely unique school of magic. Put your soul in an object and you can possess any other creature's body you desire. Total safety from destruction, right? But detail vary wildly by edition: Should it be eternal duration, or more limited? Infinite range, or something less? And how will it reshape the tone of your whole campaign? Read Dan's blog on Spells Through the Ages: Magic Jar
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5 months ago
1 hour 1 minute 3 seconds

Wandering DMs
OSRIC 3.0 | Advanced Retro D&D by Matt Finch | Wandering DMs S07 E17
Paul and Dan get to chat with father of the OSR Matt Finch, about the 20th anniversary of OSRIC, his ground-breaking retroclone of 1st Edition Advanced D&D. Plus: the new 3.0 version of OSRIC, currently crowdfunding on Backerkit. What's prompted a new version? What's new and good for new players? How can GMs write official adventures for OSRIC? Plus a whole lot more! Back Matt's OSRIC 3.0 on Backerkit
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5 months ago
59 minutes 58 seconds

Wandering DMs
Dan "Delta" Collins and Paul Siegel host weekly discussions on topics relating to old school D&D, tabletop RPGs, DM advice, and D&D history.