We chat with Elia Ducceschi (aka. Pipo) about his latest WebXR game "mr NOT - Enough is Enough", a unique game about the idea of not being enough, and various other topics related to WebXR development with Wonderland Engine. Tune in to learn more about the unique ways Elia approaches game development.
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In this very WebAR focused chat with Stephan Lohß and Kim Gripp of Immblend, we dive into WebAR development platforms, the challenges working with non technical clients and also get a great comparison of various 3-dof VR headsets.
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Dave Hill is the Engineering Manager for Oculus Browser at Meta. With his experience in the Games Industry and working at Microsoft on HoloLens, he shares a lot of very interesting thoughts about the current state of WebXR, where it's going, performance, current problems developers are facing. We also get a great overview of what Meta is working on solving with Oculus Browser.
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Alon Grinshpoon is a founder and the CEO of Echo3D, a 3D-ready cloud platform to manage and deliver 3D, AR and VR content. We chat about XR on the web and how it applies to even the seemingly most unrelated industries, cloud streaming of XR content and finally some tips for entrepreneurs in the WebXR space. We also touch on NFTs and the Metaverse.
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Dries Croons (CROEWENS) is a full stack and WebXR developer from Belgium and the creator of the popular WebXR puzzle game "Plockle". In this episode, we talk about Plockle and his experience with react-three-fiber and react-xr. Then we dive into some general tips for WebXR development, make sure to give it a listen!
You can follow the podcast on twitter via our new podcast account: https://twitter.com/WebXRPodcast
Links:
https://twitter.com/CROEWENS - Dries Croons on twitter
https://twitter.com/PlockleVR - Plockle on twitter
https://dries.io/ - Dries' Website
https://plockle.com/ - Play Plockle!
https://github.com/pmndrs/react-three-fiber - react-three-fiber on Github
https://github.com/pmndrs/react-xr - react-xr on Github
Ada Rose Cannon is the link between web developers and the Samsung Internet Browser developers with a strong focus on WebXR and PWAs, as well as the Co-chair of W3C Immersive Web Groups.
We go over a wide range of topics from upcoming WebXR spec features, the W3C standardization process, privacy risks that are being considered for new features and what PWAs would mean for VR.
Links:
https://twitter.com/AdaRoseCannon - Ada Rose Cannon on twitter
https://ada.is/ - Ada's Website
https://twitter.com/SamsungInternet - Samsung Internet Developer Advocacy on twitter.
https://www.xrdinosaurs.com/ - XR Dinosaurs by Brandon Jones
https://stewartsmith.io/handy/ - Handy.js library for recognizing hand gestures
https://ada.is/blog/2021/01/14/making-an-ar-game/ - AR game development walkthrough
https://beta.icosa.gallery/ - ICOSA Gallery
https://market.pmnd.rs/ - pmndrs market
https://www.samsung.com/de/apps/samsung-internet/ - Samsung Internet Browser
Roland Dubois is the curator of "WebXR News", organizer of the NYC A-Frame Meetup group and part of the W3C immersive web working group. He is further known for hosting the Virtuleap WebXR Hackathon back in 2018 and his latest efforts contribute to accessibility in XR through the XRAccess.org and A11y initiatives in form of in-depth blog posts and talks about XR ethics and accessiblity.
In this episode, we talk about Roland's professional journey in the immersive web and how accessibility matters for the immersive web, by example of projects and concepts he built over time.
Links
https://rolanddubois.com/ - Roland Dubois' Website
https://twitter.com/rolanddubois - Roland Dubois on twitter
https://webxrnews.com/ - WebXR News (Newsletter and Website)
https://blog.prototypr.io/accessible-locomotion-and-interaction-in-webxr-e4d87c512e51 - Accessible Locomotion and Interaction in WebXR
https://xraccess.org/ - XR Access Initiative
https://roland-dubois.github.io/aframe-meetup-nyc/ - A-Frame NYC Meetup group
Alban Denoyel is the co-founder and CEO of Sketchfab - the #1 platform to publish and explore 3D content online and in VR.
Prior to Sketchfab, he launched a low cost web agency, and worked for 4 years in the 2D world of photojournalists. He loves making things (usually with wood or in 3D). He graduated from ESSEC Business School (Paris, France).
We talk about many topics during the podcast including Sketchfab's story and 3D scanning. Listen in and don't forget to follow Alban on twitter or Sketchfab to keep up on his amazing 3D scans.
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Ben Erwin is a subject matter expert on the vanguard of the Immersive Web, WebXR (AR/VR/MR), Spatial Computing, and Volumetric Video ecosystem of hardware, software, content, and use cases. Ben has been a web innovation frontiersman since the 90s, now applying his deep expertise to advise on next generation web-based interfaces and experiences for volumetric displays and XR wearables.
He is also the creator of The Polys, which is a digital award show honoring advancements in the field of WebXR.
The ceremony for was held on February 20th 2021.
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We talk to Andrzej about how he started js13kGames and about his career as HTML5 game developer. We learn about web monetization and how he makes a living as a gamedev, as well as his view on WebVR.
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Jacob Rossi is the product manager of Oculus Browser. After his talk at Oculus Connect, we had many questions about WebXR at Oculus. We talk about Infinite Office, PWAs and the Oculus Browser's involvement with the WebXR Device API spec development, e.g. on WebXR Hand Tracking and WebXR Layers. We also discuss how the New Tab Page tries to help with exposure for great WebXR content and about the future of WebXR.
A great deep dive into WebXR at Oculus as well as current and future efforts at Oculus Browser to evolve the immersive web.
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Florian and Jonathan talk about the beginnings of Construct Arcade, our personal journeys with it and its history of game releases. Ferry compiled a couple of impressive numbers and we discuss the new Construct Arcade Leaderboards.
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Ferry Abt recently took over Construct Arcade. Ever since many things have improved on the WebXR browser games platform, especially the VR Hub, which released a few weeks ago, based on new technology and rocking enhanced visuals.
We chat about where the VR Hub is going and how we achieved the new look, aswell as our backing technology.
Links:
https://constructarca.de/vr - the Construct Arcade VR Hub
https://constructarca.de/ - Construct Arcade
https://blog.mozvr.com/visualdev-hello-webxr/ - Hello WebXR blog post
Brandon Jones is a developer at Google and one of the two people who originally brought WebVR into life. As one of the main WebXR Device API spec editors, developer on Chrome's WebGL implementation and contributor on the webxr-input-profiles, he has some interesting insights to share on web graphics performance, spec contribution process and the history of WebXR.
During our wide-ranging conversation, we touch on WebGPU, Brandon's recent blog post "WebXR Scene Optimization", motivations for the webxr-input-profiles project, how WebGL extensions find adoption and much more.
It was a great honor to speak with one of the founding fathers of VR on the web and we wish you a great time listening to this episode.
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Anselm Hook works on Research and Development at Mozilla, where he focuses on problem solving in many different areas. He initially joined Mozilla to solve problems in AR and VR, but has since pivoted his work's primary focus to monetization on the web.
Joshua Marinacci is the senior developer evangelist at Mozilla Mixed Reality. His passion is building great user experiences. He focuses on rapid prototyping to get proof of concepts up and running as fast as possible. He is responsible for developer relations and teaches developers how to work with the tools of the immersive web on the Mozilla Mixed Reality Blog.
In this episode, we focus on the future possibilities of monetization on the web, specifically on the immersive web space and how growth happens in the WebXR ecosystem.
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Timmy Kokke is known for live streaming development of his WebXR game "Back To Space" for the WebXR category of the JS13kGames Jam. He is a senior C#/JS/Web developer, technical lead with a lot of knowledge about architecture. He has been building software, primarily for the web, for over 2 decades ranging from large web portals and mobile apps to creating 3D artist impressions and virtual reality.
In his free time, you can find Timmy live streaming programming on his Twitch channel and developing all kinds of different projects in WebXR.
If you are in the Netherlands on the 14th of April, you can join the WebXR NL meetup.
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Lars Bergstrom is the technical director of the Mixed Reality team at Mozilla. He manages the virtual and augmented reality browser efforts, the Mozilla Hubs team, their mixed reality content creation and discovery teams and the ops work it all relies on. If it touches virtual or augmented reality at Mozilla, somebody in his team is involved.
Lars gives insights into his work at Mozilla, specifically on Hello WebXR, Firefox Reality and Mozilla Hubs, and explains the direction they took with the projects. We chat about the future of the immersive web and the big leaps Mozilla is taking in the immersive web space. Furthermore we discuss diffent ways of structuring monetization and about the different lessons learnt from the growth of the web, that we need to watch out for when creating the immersive web. Tune into this very interesting discussion on where the immersive web is going.
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Fabien Bénétou currently works as a WebXR consultant and developer for the European Parliament, where he works on immersive projects for the department of innovation. He also works with UNICEF as a technical advisor, where he mentors and advises innovative startups in developing nations on technical topics. Otherwise, he works as a Freelance WebXR developer. Fabien is also the organizer of many different WebXR and other immersive technology meetups near Brussels and Paris.
We talk about many different topics, including Fabien's previous and current projects, his views on the possibilities of immersive technology and much more! Listen to find more about his interesting thoughts on organizing and managing information, especially in VR.
As mentioned in the episode, Fabien quite often hosts meetups in Brussels. The next one will be on the 11th of March 2020 from 17:00 to 19:00, more information can be found on : https://www.meetup.com/de-DE/VR-LAB-Brussels/events/268456609/
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Sven Meyenberg is WebXR developer for SROMLINE and creator of "Towermax Fitness", "Cross the Street" and "Gridlz" and a WebVR learning platform.
He details the process for his projects, explains why he went into the Fitness sector with WebXR and what the biggest problems in WebXR fitness are to date. Listen to find out about his very progressive approach to meetings with clients and learn about the vision behind each of his experiences.
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