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VG Thought's The Commune
The Commune
105 episodes
9 months ago
Each episode, a group of commentators discusses one game under a particular lens.
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Video Games
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All content for VG Thought's The Commune is the property of The Commune and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Each episode, a group of commentators discusses one game under a particular lens.
Show more...
Video Games
Episodes (20/105)
VG Thought's The Commune
Kirby and the Forgotten Land: Exploration and Story
3 years ago
81 minutes 56 seconds

VG Thought's The Commune
Kirby and the Forgotten Land: Drill
3 years ago
98 minutes 23 seconds

VG Thought's The Commune
Kirby and the Forgotten Land: Sword
3 years ago
126 minutes 39 seconds

VG Thought's The Commune
Kirby Experience
3 years ago
129 minutes 10 seconds

VG Thought's The Commune
Dusk: Enemy Tier List
3 years ago
113 minutes 25 seconds

VG Thought's The Commune
Dusk: Arenas
3 years ago
138 minutes 52 seconds

VG Thought's The Commune
Dusk: Introduction
3 years ago
131 minutes 14 seconds

VG Thought's The Commune
Panzer Dragoon - Decisions
Panzer Dragoon is a shooter on rails, but the player is given two key choices: between multiple attacks and between multiple viewpoints. In this episode, we discuss how enemies incentivize players to decide a form of attack and how to manage the camera.
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4 years ago
99 minutes 10 seconds

VG Thought's The Commune
Duke Nukem 3D
4 years ago
119 minutes 48 seconds

VG Thought's The Commune
Doom II Level Design
Doom II levels are big and complicated. We start by discussing basics such as core gameplay and enemy design before moving onto how they impact level design.
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4 years ago
80 minutes 35 seconds

VG Thought's The Commune
Skyward Sword - Lanayru Desert Design
In this last podcast on Skyward Sword, we discuss the over world design of the Lanayru Desert and how it changes when you revisit it. Here is a map of Lanayru Desert (click for full size):
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5 years ago
55 minutes 21 seconds

VG Thought's The Commune
Skyward Sword - Eldin Volcano Level Design
Here is a map of Eldin Volcano (click for full size):
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5 years ago
56 minutes 48 seconds

VG Thought's The Commune
Skyward Sword - Faron Woods Level Design
Here is a map of Faron Woods (click for full size):
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5 years ago
46 minutes 12 seconds

VG Thought's The Commune
Skyward Sword - Podcast 1
6 years ago
87 minutes 10 seconds

VG Thought's The Commune
Skyward Sword - Dungeon Space
Dungeons in Skyward Sword are labyrinths composed of puzzles and dense, 3D rooms. We consider a broad spectrum of topics covering the space in Skyward Sword's dungeons.
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6 years ago
82 minutes 18 seconds

VG Thought's The Commune
The Wolf Among Us - Authorship
In The Wolf Among Us players navigate Sheriff Bigby through his adventures. How do we measure the impact and meaning of player choice in the story?
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7 years ago
54 minutes 15 seconds

VG Thought's The Commune
Dragon's Crown - Classes
Characters in Dragon's Crown are distinguished by their inherent abilities as well as customizations made by the player. Here, we consider the range and impact of those choices.
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7 years ago
49 minutes 41 seconds

VG Thought's The Commune
Killer 7 - Gripes
In Killer 7, puzzles can be trivial, enemies can be jank, and bosses can be shallow. Let's take a close look at where this game fell short.
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7 years ago
89 minutes 2 seconds

VG Thought's The Commune
Dragon's Crown - Progression
We review player progression in Dragon's Crown by considering its rewards and variation. Rewards are presented for accomplishing goals, so they represent milestones in progression. And the variation in level design differentiates one stage from the next, acting as proof of progression.
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7 years ago
60 minutes 20 seconds

VG Thought's The Commune
Luigi's Mansion: Dark Moon - The Rest
Luigi's Mansion: Dark Moon features more than ghost-busting. We consider the far corners of its design space and how the Poltergust functions outside of combat.
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7 years ago
34 minutes 22 seconds

VG Thought's The Commune
Each episode, a group of commentators discusses one game under a particular lens.