Typewriter Sessions - Episode 2 (Part 2): How the Original Resident Evil Was Made | Classic Survival Horror Deep Dive
Welcome to the concluding episode of Typewriter Sessions of Resident Evil (1996), a brand-new podcast dedicated to diving deep into the making of legendary video games. In this two-part premiere, hosts Brett and Claire explore the origins, development, and release of the original Resident Evil (1996) — the game that defined the survival horror genre.In Part 2, we follow the game’s journey from release, all the way to the games success and the birth of one of gaming’s most iconic franchises. Whether you're a long-time Resident Evil fan, a retro gaming enthusiast, or curious about how classic games were made — this podcast is for you.
Welcome to the debut episode of Typewriter Sessions! Join Brett and Claire as they dive deep into the creation of the original Resident Evil. From early concepts and design inspirations to behind-the-scenes stories and development hurdles, and even a few secrets you may have never known!
This episode covers the journey leading up to the game's iconic release. Expect great stories, nostalgic memories, and plenty of laughs along the way. Stay tuned for part two, where we explore the release, reception and the legacy that followed.
SORRY FOR THE TEETHING PROBLEMS ON CLAIRE'S AUDIO. NO MATTER HOW MUCH WE TESTED THIS SET UP AND EVERYTHING WAS FINE DURING TEST, THIS ONLY HAPPENED WHEN WE DID THE OFFICIAL RECORDING! WE WILL HAVE THIS SORTED FOR PART 2!!!
Don't forget to check us out on Instagram: @typewritersessions
And if you want to see Brett play through some Resident Evil titles. check him out on YouTube: @MiniGrimz.