Albert and Ian explore the remains of Vault 15 in search of the water chip that will save Vault 13.
Albert and the citizens of Shady Sands plan a daring rescue to save Aredesh's daughter Tandi from the Great Khans.
After coming across a desert settlement by the name of Shady Sands, Albert must work to earn the trust of it's citizens.
When Overseer Jacoren reveals an issue with Vault 13's water purification system that can only be fixed with a new water chip, vault dweller Albert Cole finally finds his opportunity to leave the confines of his underground home for the first time.