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The Tabletop Takeaway: A Board Game Design Podcast
Ananda Guneratne, Charlie McCarron, Trevor Muller-Hegel
112 episodes
3 days ago
Join game designers Ananda Guneratne, Charlie McCarron, and Trevor Muller-Hegel as they analyze published games from a game developer's perspective. Each month, they pick a new game mechanic and three games to play in that genre. Each episode is 20 minutes of pure game design nerdiness!
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Games
Arts,
Design,
Leisure
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All content for The Tabletop Takeaway: A Board Game Design Podcast is the property of Ananda Guneratne, Charlie McCarron, Trevor Muller-Hegel and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Join game designers Ananda Guneratne, Charlie McCarron, and Trevor Muller-Hegel as they analyze published games from a game developer's perspective. Each month, they pick a new game mechanic and three games to play in that genre. Each episode is 20 minutes of pure game design nerdiness!
Show more...
Games
Arts,
Design,
Leisure
Episodes (20/112)
The Tabletop Takeaway: A Board Game Design Podcast
105. No Thanks!
Should currency be hidden? Why is liquidity so powerful? Trevor, Ananda, and Charlie pass the buck in No Thanks!
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3 days ago
13 minutes 53 seconds

The Tabletop Takeaway: A Board Game Design Podcast
104. Trick Taking Games
How do you make a game fun when players lose most of the hands they play? Should cards have effects when played? Trevor, Ananda, and Charlie talk about trick takers.
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1 week ago
27 minutes 12 seconds

The Tabletop Takeaway: A Board Game Design Podcast
103. Fishing
Should players be encouraged to exploit catch-up mechanics? What are the benefits of stacking decks? Ananda, Charlie, and Trevor trawl the depths in Fishing.
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2 weeks ago
17 minutes 48 seconds

The Tabletop Takeaway: A Board Game Design Podcast
102. Cat in the Box
Why is bidding popular in trick-taking games? What is a suit, really? Charlie, Trevor, and Ananda collapse superpositions in Cat in the Box.
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3 weeks ago
14 minutes 8 seconds

The Tabletop Takeaway: A Board Game Design Podcast
101. Hearts
How do you make each suit feel different? Why shoot the moon? Trevor, Ananda, and Charlie avoid the queen in Hearts.
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1 month ago
16 minutes 20 seconds

The Tabletop Takeaway: A Board Game Design Podcast
100. Top 10 Takeaways
Ananda, Charlie, and Trevor each give their top 10 takeaways in this very special 100th episode.
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1 month ago
1 hour 14 minutes 20 seconds

The Tabletop Takeaway: A Board Game Design Podcast
99. Listener Takeaways
Charlie, Trevor, and Ananda respond to listener takeaways in this special 99th episode.
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1 month ago
27 minutes 28 seconds

The Tabletop Takeaway: A Board Game Design Podcast
98. Route Building Games
What should happen when two locations are joined by a route? Which mechanics work well with route-building? Charlie, Trevor, and Ananda talk about Route-Building games.
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1 month ago
24 minutes 24 seconds

The Tabletop Takeaway: A Board Game Design Podcast
97. Bus
Do routes need to branch? How do you get players to care about action resolution order? Ananda, Charlie, and Trevor build a public transit network in Bus.
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1 month ago
21 minutes 14 seconds

The Tabletop Takeaway: A Board Game Design Podcast
96. Wabash Cannonball
When players share control of assets, how do you give them unique advantages? What should happen to the money spent in an auction game? Trevor, Ananda, and Charlie listen to the jingle, the rumble, and the roar in Wabash Cannonball.
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2 months ago
21 minutes 7 seconds

The Tabletop Takeaway: A Board Game Design Podcast
95. Akrotiri
Can victory points and progression go together without snowballing? How can you draw a map to something when even the game doesn't know where it is? Charlie, Trevor, and Ananda discover temples in Akrotiri.
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2 months ago
16 minutes 49 seconds

The Tabletop Takeaway: A Board Game Design Podcast
94. Tabletop RPGs
How should authority be divided amongst players? How should conflicts be resolved? Trevor, Ananda, and Charlie discuss tabletop role-playing games.
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2 months ago
35 minutes 56 seconds

The Tabletop Takeaway: A Board Game Design Podcast
93. Dread
How does the illusion of control affect players' perception of conflict resolution mechanics? Can players be made to look forward to their elimination? Charlie, Trevor, and Ananda face their fears in Dread.
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2 months ago
29 minutes 4 seconds

The Tabletop Takeaway: A Board Game Design Podcast
93b. RPG Session Three - Dread Part 2
Broken glasses, angry ghosts, and dwarven journalists. Charlie, Trevor, and Ananda seek justice.
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2 months ago
58 minutes 2 seconds

The Tabletop Takeaway: A Board Game Design Podcast
93a. RPG Session Three - Dread Part 1
Loss, baby dragons, and giant pecs. Charlie, Trevor, and Ananda flee their doom.
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3 months ago
1 hour 8 minutes 3 seconds

The Tabletop Takeaway: A Board Game Design Podcast
92. Dungeon World
What is a player's role in worldbuilding? When should a campaign end? Ananda, Charlie, and Trevor make moves in Dungeon World.
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3 months ago
26 minutes 14 seconds

The Tabletop Takeaway: A Board Game Design Podcast
92b. RPG Session Two - Dungeon World Part 2
Bounty hunters, magic rituals, and burning roots. Ananda, Charlie, and Trevor traverse the wilds.
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3 months ago
1 hour 8 minutes 59 seconds

The Tabletop Takeaway: A Board Game Design Podcast
92a. RPG Session Two - Dungeon World Part 1
Crazy cows, omens, and magical trails. Ananda, Charlie, and Trevor attempt a side quest.
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3 months ago
56 minutes 45 seconds

The Tabletop Takeaway: A Board Game Design Podcast
91. Dungeons & Dragons
How often should players level up? Should you split the party? Trevor, Ananda, and Charlie roll for initiative in Dungeons and Dragons
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3 months ago
27 minutes 40 seconds

The Tabletop Takeaway: A Board Game Design Podcast
91c. RPG Session One - D&D Part 2
Berries of straw, free wine, and priceless vases. Trevor, Charlie, and Ananda meet the villain.
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3 months ago
1 hour 12 minutes 9 seconds

The Tabletop Takeaway: A Board Game Design Podcast
Join game designers Ananda Guneratne, Charlie McCarron, and Trevor Muller-Hegel as they analyze published games from a game developer's perspective. Each month, they pick a new game mechanic and three games to play in that genre. Each episode is 20 minutes of pure game design nerdiness!