An actual play of the Savage Tide Adventure Path, rewritten for Pathfinder 1st Edition and reset in the world of Golarion. We believe that roleplaying should challenge the mind.
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An actual play of the Savage Tide Adventure Path, rewritten for Pathfinder 1st Edition and reset in the world of Golarion. We believe that roleplaying should challenge the mind.
Watching the event unfold below the force wall, Nirvasani and Patli have their popcorn ready. Akbal and Marcello meanwhile wipe the floor with their enemies, before the party sets to trying to make contact with a forgotten Demon Lord.
Above the well of Ahazu, the party comes face to face with his three graven keepers. They also have some tricks of their own to potentially deal a lethal blow to the party.
Because the party cannot stop themselves, they head to the city of Dis, second layer of Hell, for another shopping spree. The price this time? Their souls!
Having finally dealt with their foe, the party decides in what way they’d like to move forward. If they can control Akbal long enough to make a decision.
With a semblance of a plan finally set, and the new member introduced the party must find a tuning fork for planar travel. They turn to an old friend for help…
An actual play of the Savage Tide Adventure Path, rewritten for Pathfinder 1st Edition and reset in the world of Golarion. We believe that roleplaying should challenge the mind.