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The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers
Thomas Watkins
17 episodes
3 days ago
Why is it so hard to change behavior—even when people already know exactly what to do? Design your next learning experience so people don’t just understand what to do— they actually do it. By uncovering the psychology behind the knowing–doing gap, you’ll gain practical tools to move your audience from passive understanding to sustained action. Our guest, Julie Dirksen, has spent two decades helping organizations design training and products that lead to measurable behavior change. WHA...
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All content for The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers is the property of Thomas Watkins and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Why is it so hard to change behavior—even when people already know exactly what to do? Design your next learning experience so people don’t just understand what to do— they actually do it. By uncovering the psychology behind the knowing–doing gap, you’ll gain practical tools to move your audience from passive understanding to sustained action. Our guest, Julie Dirksen, has spent two decades helping organizations design training and products that lead to measurable behavior change. WHA...
Show more...
Design
Arts,
Business,
Careers
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Why Games Work: Emotional Arcs, Flow States, and Meaningful Play (with Jesse Schell)
The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers
59 minutes
4 days ago
Why Games Work: Emotional Arcs, Flow States, and Meaningful Play (with Jesse Schell)
Why are games so deeply engaging? What psychological principles make game design such a powerful tool for shaping attention, emotion, and learning? Game design is not a niche skill. It's one of the most refined disciplines we have for designing attention, emotion, and motivation. If you're designing anything for people, game design can sharpen your craft. This episode reveals how the craft of game design can teach us to build more immersive, emotionally resonant experiences. Whether yo...
The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers
Why is it so hard to change behavior—even when people already know exactly what to do? Design your next learning experience so people don’t just understand what to do— they actually do it. By uncovering the psychology behind the knowing–doing gap, you’ll gain practical tools to move your audience from passive understanding to sustained action. Our guest, Julie Dirksen, has spent two decades helping organizations design training and products that lead to measurable behavior change. WHA...