This episode explores the incredible world of board game inserts. Many gamers bemoan poorly designed inserts, resorting to DIY solutions or baggies, but this episode highlights the games lauded by the board game community for their well-designed inserts that keep components organized and streamline setup and teardown
This episode of The Daily Dice reviews Sushi Go 10th Anniversary Edition, a deluxe version of the pick-and-pass card game where players draft sets of sushi for points. We explain how the game is played, including the new dessert card mechanics, and discuss the upgraded components, like the bento box, wasabi scoring cubes, and squishy Strawberry pudding. We also compare this edition to others, noting that while Sushi Go Party offers more variety, this version focuses on enhancing the classic Sushi Go experience.
In this episode, we dig into Worms: The Board Game, a tabletop adaptation of the iconic video game series. Instead of trying to replicate the original's physics engine, the game brings its chaos to life through dice-based mechanics, with unpredictable wind and weapon scattering adding to the mayhem. But does the board game manage to capture the same level of excitement as its digital counterpart, or does it fall flat? We discuss the thrilling moments, the lulls, and whether the board game lives up to the Worms legacy.
Space-Off is a new party game for 4-10 players that is actively in development and expected to be released in 2025. Our own Tuck describes it as a "better version of Quelf" and involves two teams competing against each other to collect spaceship parts by completing a variety of silly and challenging tasks. Join us as we preview your newest Party Game obsession!
Arcs, the latest board game from Leder Games, has taken the board gaming world by storm, but not without its share of controversy. Listen in as we discuss Arcs' innovative blend of trick-taking and space-faring 4X elements, exploring both the strategic depth and potential frustrations of its card-driven gameplay, resource management, and combat system. Find out why some players hail it as a modern classic while others struggle to grasp its intricacies. We'll break down the game's core mechanics, analyze its asymmetric Leaders & Lore module, and examine whether Arcs truly lives up to the hype.
Join us as we explore the enchanting world of Everdell, a popular board game where players build a thriving city filled with charming woodland creatures. We'll discuss the game's unique worker placement and tableau building mechanics, discuss the gorgeous artwork and high-quality components that create a truly immersive experience, and evaluate the game's various strengths and weaknesses as we explore the base game and its expansions.
In this episode, we dive into Altered, a trading card game that offers a fresh twist on the TCG genre. Two players race to reunite their hero with their companion by navigating a modular path called the Expedition, made up of eight zones. We'll discuss how players strategically play characters, landmarks, and spell cards, manage their mana, and adapt to shifting terrain types that influence card effectiveness. Tune in as we explore Altered's unique win conditions, card synergy mechanics, and its emphasis on outmaneuvering opponents for a deep and dynamic gameplay experience.
This week on the podcast, we're taking a look at the highs and lows of the rock and roll lifestyle in a review of Rock Hard: 1977, a new board game that puts you in the shoes of an aspiring musician trying to make it big. We'll discuss the game's unique theme, mechanics, and components, including its surprisingly realistic play money. Is Rock Hard: 1977 a smash hit or a forgettable flop? Tune in to find out!
Fans of Brandon Sanderson's Mistborn series and deckbuilding games won't want to miss this episode! We discuss the upcoming Mistborn Deckbuilding Game, exploring its unique mechanics like "Burning" and "Flaring" metals to power up cards, battling other Mistborn or the Lord Ruler himself, and racing to complete missions in a world of ash and mists. Pre-orders for the game begin on October 1st, 2024.
This episode explores Slay the Spire: The Board Game, a physical adaptation of the popular deck-building video game. We discuss the game's faithful recreation of the video game experience, streamlined rules, high-quality components, and engaging cooperative mode, while also pointing out the significant amount of upkeep required during gameplay and questioning its value considering the existence of a cheaper, smoother digital counterpart.
This episode explores the lighter side of board games, discussing games that prioritize laughter and fun over complex strategy. In a Reddit thread titled "What game brings the most straight-up laughter to the table?", users enthusiastically recommend games like Poetry for Neanderthals, a game where players get whacked with an inflatable club for using too many syllables. Other popular suggestions include Telestrations, where misinterpretations of drawings create hilarious outcomes, and A Fake Artist Goes to New York, a game of deception and deduction that leads to raucous laughter when the fake artist is revealed.
In this podcast, we discuss the launch of the Cosmere® RPG Kickstarter campaign by Brotherwise Games and Dragonsteel Entertainment. The campaign, which features content from Brandon Sanderson's Stormlight Archive and Mistborn series, reached its funding goal in under an hour and has become one of the largest tabletop RPG Kickstarter campaigns. The podcast explores the game's features, including its unique magic system based on Investiture, and the staggered release schedule for the Stormlight and Mistborn settings. We also touch upon the excitement surrounding the campaign among Sanderson's fans, the different pledge tiers available, and the future expansion plans for the game to encompass other Cosmere worlds.