In this episode of The Corner of Story and Game, writer, educator, and cross-media storyteller David Gallaher joins us to explore one of the most nuanced challenges in narrative design: how to create emotionally grounded characters that hold up, regardless of the medium.
David draws from his work on comics like High Moon and The Only Living Boy, as well as his narrative leadership on games like Tom Clancy’s Ghost Recon Breakpoint, to outline what he calls the character’s “fire, scar, and lie.” This powerful framework offers writers and designers a durable, emotional blueprint for characters that need to live across formats from the page to the controller to the streaming screen.
We talk about:🔥 What it means to design for emotional resonance🛠️ Translating character arcs from comics to games (and back)🎮 How player choice shapes narrative weight🧠 Crafting stories that adapt without losing their emotional spine🌍 Why shared authorship with the audience is the future of storytelling
Whether you're a game writer, narrative designer, comic creator, or story-forward worldbuilder, this conversation is packed with insight, clarity, and grounded advice.
David's Links:
-> LinkedIn (Profile)
-> The Fire, The Scar, and The Lie
-> Bluesky
The Corner of Story and Game:
-> Instagram
#GameDesign #NarrativeDesign #Playtesting #InteractiveStorytelling #WatchableGames #PerformanceDesign #TaskmasterLA #RyanOmega #TheCornerOfStoryAndGame #TTRPGCommunity #CreativeDirection #DesignForDelight
In this episode of The Corner of Story and Game, we welcome back the endlessly creative Ryan Omega, who is a producer, performer, LARP designer, and now the mastermind behind Taskmaster LA. But this isn’t just a behind-the-scenes on a fan-made panel show. It’s a deep dive into what it means to design games for performance, and the unique role that playtesting for watchability plays in that process.
From crafting visually engaging challenges to navigating cast dynamics and live audience feedback, Ryan reveals how every layer of the Taskmaster LA experience was engineered not just to be fun, but to delight both players and viewers.
What can digital game designers, TTRPG GMs, and interactive storytellers learn from a live-audience-first approach? Quite a lot, it turns out.
We talk about:
Casting as a game design tool
Designing challenges with visual hooks
Managing emotional safety and creative risk
Why live audiences sharpen storytelling
What makes a moment rewatchable, and why that matters
Whether you’re building a game, producing a show, or crafting a session for your home table, this episode will give you a whole new lens for thinking about entertainment value as a design principle.
Ryan's Links:
📺 Watch Taskmaster LA and explore more from Ryan at Geek Public on YouTube.
-> Facebook
-> LinkedIn
-> Bluesky
The Corner of Story and Game:
-> Instagram
#GameDesign #NarrativeDesign #Playtesting #InteractiveStorytelling #WatchableGames #PerformanceDesign #TaskmasterLA #RyanOmega #TheCornerOfStoryAndGame #TTRPGCommunity #CreativeDirection #DesignForDelight
In this episode of The Corner of Story and Game, we welcome LARP designer, writer, and educator Aaron Vanek to explore how live-action role-playing techniques can enrich traditional tabletop RPGs and narrative game design.
Aaron walks us through the foundations of LARP, its philosophical pillars, and how these ideas translate into immersive storytelling experiences. From seance room horror sessions to swamp scenes complete with dry ice and frog sounds, Aaron’s approach shows how a multisensory experience can elevate player engagement, emotional investment, and story resonance—whether you're designing a homebrew module or working on a commercial RPG.
Topics include:🎭 What makes LARP unique as a narrative form.🛠️ Using props, locations, and the five senses in tabletop games.🎮 Lessons LARP can teach digital game writers.👥 How NPC design can evolve with shared performance and improvisation.🔥 The difference between “suspending disbelief” and “imposing belief”.
Plus: insight into Aaron’s teaching, his passion projects, and his involvement with Spectacular Disaster Factory, as well as the upcoming Dreamland RPG and more.
This is an episode for anyone who wants to bring more presence, participation, and powerful play into their storytelling practice.
🎧 Listen now and step into the narrative bubble.
Aaron's Links:
-> Spectacular Disaster Factory
The Corner of Story and Game:
-> Instagram
#NarrativeDesign #GameWriting #LARP #ImmersiveStorytelling #AaronVanek #StoryAndGame #TTRPGDesign #TabletopGames #GameDesignTools #SpectacularDisasterFactory
What does it take to add something meaningful to a world that millions already hold close to their hearts?
In this episode of The Corner of Story and Game, host Gerald Ford welcomes back the always insightful Jim Zub. Jim is a comic writer, narrative designer, and longtime steward of iconic characters across franchises like Conan the Barbarian, Dungeons & Dragons, Avengers, and more.
Together, they explore the delicate craft of adaptive storytelling:
🔹 How to honour an established universe while still bringing your voice to the work.
🔹 Where to find narrative space for new ideas without breaking canon.
🔹 How to navigate fan expectations, editorial guidelines, and creative ambition.
🔹 Why emotional truth matters more than encyclopedic accuracy.
🔹 And how working within constraints can actually unlock deeper creativity.
Whether you’re a narrative designer, a game writer, or simply someone fascinated by how stories evolve across generations, this episode dives deep into the art, and the responsibility, of storytelling inside shared worlds.
Jim's Links:
-> Website
-> BlueSky
The Corner of Story and Game:
-> Instagram
#NarrativeDesign #GameWriting #StoryAndGame #AdaptiveStorytelling #JimZub #ComicWriting #SharedWorlds #IPWriting #GameDevCommunity #StorytellingInGames #CreativeConstraints
What does it really mean to be a narrative designer in today’s game industry, and how is that role evolving to meet the moment?
In this episode of The Corner of Story and Game, we are joined by game writer and narrative designer Ashley Poprik, whose work spans iconic titles like Marvel’s Spider-Man 2 and Call of Duty: Black Ops 6, and now continues at Bungie on Destiny 2.
Together, we explore the shifting landscape of narrative design: from being the lone writer in the room to becoming an essential collaborator across systems, UX, VO, and level design. Ashley shares insight into how she adapts story to structure, balances player experience with emotional resonance, and why empathy, flexibility, and production awareness are just as vital as good prose.
✨ Why narrative designers need to learn game design🎧 What it means to be in the room for VO sessions🎮 How to “kill your darlings” in collaborative pipelines🧩 Why strong writing isn’t enough; you need systems fluency, too
Whether you're a working narrative designer, a hopeful game writer, or a multidisciplinary storyteller, this episode is packed with practical wisdom and industry perspective.
Ashley's Links:
-> Website
-> BlueSky
-> LinkedIn
-> Destiny 2
The Corner of Story and Game:
-> Instagram
#NarrativeDesign #GameWriting #AshleyPoprik #TheCornerOfStoryAndGame #GameDesign #StorytellingInGames #RPGDesign #InteractiveStorytelling #WomenInGames #GameDevCommunity #Destiny2
What does it mean to design with intention,and how do you build games that are not just fun, but deeply resonant?
In this episode of The Corner of Story and Game, I sit down with longtime game designer Andy Ashcraft to explore how experience, values, and player psychology shape the games we make. With decades in the industry and a passion for participatory design, Andy brings a rich perspective on crafting mechanics that serve storytelling, create emotional impact, and invite collaboration.
🕹️ Discover the roots of Andy’s design philosophy
📐 Explore the line between entertainment and meaningful play
🎯 Learn how to align game systems with narrative intent
🧠 And get inspired by how clarity of purpose can elevate your game designs
Whether you’re a designer, writer, or just curious about how games can say something real, this is a conversation you won’t want to miss.
Andy's Links:
-> Giantsdance Games
-> LinkedIn
The Corner of Story and Game:
-> Instagram
🔗 Don’t forget to subscribe, rate, and review The Corner of Story and Game. Follow us for updates and bonus content!
#GameDesign #NarrativeDesign #StorytellingInGames #PlayerExperience #DesignPhilosophy #GamesWithMeaning #IndieGameDev #InteractiveDesign #AndyAshcraft #TheCornerOfStoryAndGame #GameDevCommunity #MechanicsMatter
How do you keep a character feeling human when players can change everything?
In this episode of The Corner of Story and Game, I am joined by veteran narrative designer Emily Grace Buck for a masterclass in crafting emotionally authentic character arcs within branching RPG narratives.
With experience spanning Telltale Games, EA DICE, and a lifetime in storytelling, Emily shares the tools, psychology, and hard-earned wisdom behind creating characters who feel real, even as their paths diverge wildly based on player choice.
🎭 Learn how acting theory informs dialogue writing,🧠 Explore character “rails” that support branching without losing cohesion,📌 Discover how production realities shape narrative scope,💬 And hear why roleplaying games (and Post-it notes!) are invaluable tools for writers.
This one’s for the storytellers, the worldbuilders, and anyone who wants their characters to stay grounded, no matter how wild the narrative ride becomes.
Emily's Links:
-> Substack
-> Battlefield Labs
The Corner of Story and Game:
-> Discord
-> Instagram
🔗 Don’t forget to subscribe, rate, and review The Corner of Story and Game. Follow us for updates and bonus content!
#AuthenticCharacterArcs #NarrativeDesign #GameWriting #BranchingNarratives #CharacterDevelopment #RPGDesign #StorytellingInGames #WomenInGames #GameDevCommunity #InteractiveStorytelling #EmpathyInGames #IndieGameDev #TheCornerOfStoryAndGame #EmilyGraceBuck
In this episode of The Corner of Story and Game, we dig into the gentle rhythm and thoughtful design of idle games with indie game developer Ayla Derrick. As the founder of Cave Bear Games, a studio built entirely by junior developers, Ayla brings a fresh and inclusive perspective to the gaming landscape.
We explore Plantasia, Cave Bear’s debut title, a cozy solarpunk idle game that blends environmental restoration with low-pressure gameplay. Ayla shares insights into designing games for accessibility, creating spaces that appeal to underrepresented audiences (including “games for girls”), and what it means to build a development culture grounded in learning and collaboration.
Whether you're a narrative designer, a curious gamer, or an aspiring indie dev, this episode offers valuable thoughts on how storytelling, mechanics, and mission-driven development intersect in today’s evolving game industry.
🌱 Get inspired by the quiet revolution of idle games and the bright minds shaping their future.
Ayla's Links:
-> Plantasia (Steam)
The Corner of Story and Game:
-> Discord
-> Instagram
🔗 Don’t forget to subscribe, rate, and review The Corner of Story and Game. Follow us for updates and bonus content!
#GameDev #IndieGameDev #NarrativeDesign #IdleGames #CozyGames #Solarpunk #WomenInGames #GamersWhoWrite #InclusiveDesign #Plantasia #CaveBearGames #StoryAndGame
In this episode of The Corner of Story and Game, I welcome back narrative designer and comic book writer Kelly Bender for a deep-dive into one of the most crucial skills in storytelling: finding your voice, and your characters' voices! Kelly shares stories from his early days running creative programs for kids, to building dynamic characters in digital games and comics. Whether you’re a narrative designer, an aspiring writer, or just a fan of character-driven storytelling, this conversation offers insight, inspiration, and a few laughs along the way.
Don’t miss this episode if you’ve ever wondered:
💬 Join the conversation on Discord: https://discord.gg/RQtBgWaUT4
🎧 Listen now on Spotify, Apple Podcasts, and more!
Kelly's Links:
-> LinkedIn
-> Bluesky
-> GameDesignSkills.com
-> Age of Mythology: Retold - Immortal Pillars
The Corner of Story and Game:
-> Discord
-> Instagram
🔗 Don’t forget to subscribe, rate, and review The Corner of Story and Game. Follow us for updates and bonus content!
#NarrativeDesign #GameWriting #StoryAndGame #KellyBender #CharacterVoices #PodcastForWriters #VoiceInGames #StorytellingInGames
In this episode of The Corner of Story and Game, I sit down with Whitney Beltrán, a talented narrative designer and writer with deep expertise in myth-inspired storytelling. We dive into the fascinating intersection of mythology and games, exploring how mythic narratives resonate with players on a psychological level. Whitney shares insights on how myths serve as mirrors for self-discovery, personal growth, and identity exploration.
We also touch on the importance of creating immersive, emotionally engaging stories that draw on archetypal patterns, and how narrative designers can craft worlds and characters that evoke deep emotional responses. From designing cathartic moments to the delicate balance between player agency and mythic structure, this episode is a must-listen for anyone interested in narrative design, game development, or the power of myth in interactive media.
Whitney also shares her exciting work in both the video game and tabletop spaces, giving us a glimpse of the magic she's currently crafting. Don’t miss out on this compelling conversation about the stories that shape us.
💬 Join the conversation on Discord: https://discord.gg/RQtBgWaUT4
🎧 Listen now on Spotify, Apple Podcasts, and more!
Whitney's Links:
-> LinkedIn
-> Bluesky
-> Website
The Corner of Story and Game:
-> Discord
-> Instagram
🔗 Don’t forget to subscribe, rate, and review The Corner of Story and Game. Follow us for updates and bonus content!
#MythInspiredNarratives #GameDesign #NarrativeDesign #StorytellingInGames #PsychologyOfStorytelling #InteractiveStorytelling #ArchetypesInGames #GameNarratives #MythologyInGames #IdentityExploration #ImmersiveWorlds #NarrativeCraftsmanship #WhitneyBeltran #TheCornerOfStoryAndGame
In this episode of The Corner of Story and Game, we return to our exploration of the Lenses of Game Design, looking at the balance between two critical perspectives - Imagination and Elegance.
Joining me is J. Isaac Gadient, a talented game designer whose work bridges narrative design, gameplay mechanics, and immersive world-building. Together, we break down how Imagination fuels creativity and world-building, while Elegance ensures clarity, simplicity, and engaging playability.
How do designers strike the right balance between expansive, imaginative worlds and intuitive, elegant mechanics? What lessons can we learn from games that excel at this delicate dance? Isaac shares insights and offers practical takeaways for game designers, writers, and storytellers.
Tune in for a thought-provoking discussion that will change how you think about crafting compelling game experiences.
💬 Join the conversation on Discord: https://discord.gg/RQtBgWaUT4
🎧 Listen now on Spotify, Apple Podcasts, and more!
Isaac's Links:
-> LinkedIn
-> Bluesky
-> Website
Things Isaac referenced in this episode:
- > Your Game Has A Message ...
The Corner of Story and Game:
-> Discord
-> Instagram
🔗 Don’t forget to subscribe, rate, and review The Corner of Story and Game. Follow us for updates and bonus content!
#GameDesign #NarrativeDesign #StorytellingInGames #GameDevelopment #IndieGameDev #ImaginationVsElegance #GameMechanics #LensesOfGameDesign #Worldbuilding #PlayerExperience #TheCornerOfStoryAndGame #GamingPodcast
In this episode of The Corner of Story and Game, we’re joined by Christie Golden, a master of Transmedia Storytelling. Christie has penned some of the most beloved narratives in World of Warcraft, Star Wars, and Halo, and in this episode, she shares her expertise in crafting stories that span across games, books, and other forms of media.
We explore how interconnected worlds can deepen fan engagement and expand the reach of storytelling, from video game quests to novels and comics. Christie discusses:
Christie also reflects on her personal journey and the fascinating world of narrative cohesion across different formats in the gaming world. If you’ve ever wondered how great stories can transcend boundaries, this episode is for you.
💬 Join the conversation on Discord: https://discord.gg/RQtBgWaUT4
🎧 Listen now on Spotify, Apple Podcasts, and more!
Christie's Links:
-> LinkedIn
-> Bluesky
The Corner of Story and Game:
-> Discord
-> Instagram
🔗 Don’t forget to subscribe, rate, and review The Corner of Story and Game. Follow us for updates and bonus content!
#TransmediaStorytelling #GameNarrative #FanEngagement #StorytellingAcrossMedia #VideoGameStories #ChristieGolden #WorldBuilding #GameDesign #InteractiveStorytelling #NarrativeDesign #CrossPlatformStorytelling #StorytellingInGames #GamingUniverse #StoryCrafting #TheCornerofStoryandGame #WorldOfWarcraft #StarWars #Halo #GameNovels
In this episode of The Corner of Story and Game, we’re diving deep into environmental storytelling with game design veteran Will Shen. Will, a lead designer at Unknown Worlds Entertainment, shares his wealth of experience in open-world narrative design, from his time working on Starfield and Skyrim to his current role.
We explore how the environment itself can tell a story, adding layers of depth and history to the player’s experience. Will discusses the crucial elements of level design, pacing, and set dressing that make environmental storytelling work, and how players engage with spaces to uncover hidden lore.
Whether you’re a narrative designer, level designer, or simply a fan of immersive storytelling in games, this episode is packed with valuable insights into the intersection of worldbuilding, gameplay mechanics, and narrative.
Don’t miss this one!
💬 Join the conversation on Discord: https://discord.gg/RQtBgWaUT4
🎧 Listen now on Spotify, Apple Podcasts, and more!
Will's Links:
-> LinkedIn
-> Unknown Worlds Entertainment
The Corner of Story and Game:
-> Discord
-> Instagram
🔗 Don’t forget to subscribe, rate, and review The Corner of Story and Game. Follow us for updates and bonus content!
#GameDesign #NarrativeDesign #PlayerDrivenNarratives #GamingIndustry #TheCornerofStoryandGame #VideoGameDesign #EmotionalGameplay #GamingIndustry #WillShen #EnvironmentalStorytelling #EnvironmentalDesign #LevelDesign #QuestDesign #OpenWorldGames #Worldbuilding
How can games make us feel something real? In this episode of The Corner of Story and Game, we sit down with Kelly Bender, Lead Narrative Designer, to explore the powerful fusion of storytelling and gameplay mechanics. From high-stakes boss battles to subtle emotional beats, we break down how narrative and game design can work together to create unforgettable player experiences.
Kelly shares insights from his career, examples of strong emotional moments in games, and techniques designers can use to craft deeper player connections. If you want to enhance storytelling in your games, this episode is packed with valuable lessons and inspiration!
💬 Join the conversation on Discord: https://discord.gg/RQtBgWaUT4
🎧 Listen now on Spotify, Apple Podcasts, and more!
Kelly's Links:
-> LinkedIn
The Corner of Story and Game:
-> Discord
-> Instagram
🔗 Don’t forget to subscribe, rate, and review The Corner of Story and Game. Follow us for updates and bonus content!
#GameDesign #NarrativeDesign #StorytellingInGames #IndieGames #TelltaleGames #InteractiveNarratives #RPGs #TabletopRPGs #GameWriting #PlayerDrivenNarratives #GamingIndustry #TheCornerofStoryandGame #VideoGameDesign #EmotionalGameplay #GamingIndustry #GameWriting #InteractiveStorytelling #LevelDesign #TTRPGs #KellyBender
How do you design a game where the player's choices truly shape the story? In this episode of The Corner of Story and Game, we sit down with Ryan Kaufman, veteran narrative designer behind The Walking Dead and The Wolf Among Us, to break down the mechanics of player-driven storytelling.
We discuss:
🔥 The challenges of balancing player agency and narrative structure
🧠 How theme and tone shape branching stories
🎭 The role of character development in interactive narratives
🔍 Tools and techniques for crafting meaningful choices
🎲 The impact of tabletop RPGs on video game storytelling
If you’re a narrative designer, game writer, or just love deep storytelling in games, this one’s for you!
💬 Join the conversation on Discord: https://discord.gg/RQtBgWaUT4
🎧 Listen now on Spotify, Apple Podcasts, and more!
Ryan's Links:
-> LinkedIn
The Corner of Story and Game:
-> Discord
-> Instagram
-> Email: gerald@storyandgame.com
🔗 Don’t forget to subscribe, rate, and review The Corner of Story and Game. Follow us for updates and bonus content!
#GameDesign #NarrativeDesign #StorytellingInGames #IndieGames #TelltaleGames #InteractiveNarratives #RPGs #TabletopRPGs #GameWriting #PlayerDrivenNarratives #GamingIndustry #TheWalkingDeadGame #Season3 #TheCornerofStoryandGame #VideoGameDesign #RyanKaufman
We're back with Season Three!
In this season opener, we dive deep into the relationship between UI/UX design and storytelling with Kat Craig, a talented UI/UX designer who has contributed to some major titles in the gaming world. Kat walks us through her career journey—from graphic design to breaking into the gaming industry—and shares how the user interface and user experience impact player immersion, engagement, and emotional connection to the game’s narrative.
We discuss the importance of creating seamless experiences for players, how UI elements can be used to enhance storytelling (think of games like Fallout with diegetic UI elements), and how to balance complexity with accessibility. Kat also shares her insights on collaborating with other disciplines—narrative, art, and design teams—to ensure that the player’s journey through a game is intuitive and enriching.
Key Takeaways:
If you're a storyteller, game designer, or just someone curious about the behind-the-scenes work in game development, this episode will offer valuable insights that bridge the gap between design and narrative.
Kat’s Links:
-> LinkedIn
-> ArtStation
-> Website/Portfolio
The Corner of Story and Game:
-> Discord
-> Instagram
-> Email: gerald@storyandgame.com
🔗 Don’t forget to subscribe, rate, and review The Corner of Story and Game. Follow us for updates and bonus content!
#GameDesign #NarrativeDesign #UXDesign #UIDesign #Storytelling #GamingIndustry #PlayerExperience #GameDevelopment #BaldursGate3 #GameNarrative #InteractiveDesign #UXandStory #Season3 #TheCornerofStoryandGame #VideoGameDesign
🎙️ The Wizard and His Crystal Ball: Looking Ahead to 2025
In the season finale of The Corner of Story and Game, we welcome back Willem Delventhal, the energetic founder of the Indie Game Academy. With 2025 on the horizon, Willem unveils his crystal ball to explore emerging trends in the gaming world, including the rise of AAA-lite titles, the future of user-generated content (UGC), and the push for inclusivity in storytelling.
💡 Willem also shares updates from the Indie Game Academy and the bold new initiatives they’re launching in 2025. Plus, we reveal the games we are most excited about in the coming year.
🌟 This finale is packed with insights, inspiration, and forward-thinking magic.
🔗 Join the conversation on our Discord server and share your predictions for 2025!
Willem’s Links:
-> LinkedIn
-> Instagram
-> GDC Talk: What Cat's Can Teach You About Empathic Game Design
The Corner of Story and Game:
-> Discord
-> Instagram
-> Bluesky
-> Email: gerald@storyandgame.com
🔗 Don’t forget to subscribe, rate, and review The Corner of Story and Game. Follow us for updates and bonus content!
#WillemDelventhal #GameDesign #IndieGames #Storytelling #GamingCommunity #2025Trends #InclusiveDesign #IndieGameAcademy #TripleALite #UserGeneratedContent #PodcastLife #GamingPodcast #PodcastsForGameDevs #TheCornerOfStoryAndGame
🎲 The Dice Decide 🎥
This week, Joseph Adams joins us to dive into the art of storytelling in tabletop role-playing games. As the creator of The Dice Decide, a cinematic D&D actual-play series, Joe shares his journey from cinematographer to Dungeon Master and community builder.
We explore:
Plus, hear about Joe’s love for building communities, his theatre and film background, and a surprising twist in The Dice Decide series.
🎧 Tune in for a fascinating blend of creativity, passion, and game design insight! Don't miss this episode filled with inspiration for players and creators alike.
Joe's Links:
-> Joseph's Website
-> The Dice Decide YouTube
-> Instagram
-> Patreon
The Corner of Story and Game:
-> Discord
-> Instagram
-> Bluesky
-> Email: gerald@storyandgame.com 🔗 Don’t forget to subscribe, rate, and review The Corner of Story and Game. Follow us for updates and bonus content!
#JosephAdams #LivePlayShow #YouTubeDungeonsAndDragons #TTRPG #DungeonsAndDragons #GameDesign #TheDiceDecide #Storytelling #TabletopGames #CommunityBuilding #Filmmaking #TabletopRPG #PodcastsForGameDevs #TabletopGaming #TheCornerOfStoryAndGame
Welcome back, to The Corner of Story and Game. In this episode we chat about game design philosophy with Lauren Bond, Senior Narrative Game Designer at Wizards of the Coast. We explore two fascinating lenses from Jesse Schell's The Art of Game Design: the Lens of Expected Value and the Lens of Chance.
Lauren shares how these lenses influence her approach to worldbuilding, how randomness can enhance gameplay, and how to create meaningful player interactions through thoughtful design. From balancing skill and luck in RPGs to building immersive narratives in card games, this episode is a treasure trove of insights for creators and players alike.
🎙️ What’s Inside:
Join us for this thought-provoking conversation, and get inspired to look at games through new perspectives!
🔗 Don’t forget to subscribe, rate, and review The Corner of Story and Game. Follow us for updates and bonus content!
Lauren's Links:
-> LinkedIn
-> Website
-> BlueSky
-> Twitch
The Corner of Story and Game:
-> Discord
-> Instagram
-> Bluesky
-> LinkedIn
#LaurenBond #GameDesign #NarrativeDesign #MagicTheGathering #ArtOfGameDesign #LensOfExpectedValue #LensOfChance #TabletopRoleplayingGames #CardGameDesign #StorytellingInGames #GameDevelopment #TabletopRPGDesign #GameDevTips #PodcastsForGameDevs #TheCornerOfStoryAndGame
Welcome back to The Corner of Story and Game.
In this episode, we dive deep into the power of curiosity with Dan Felder, Game Design Director at Sky Castle Studios. With a rich career spanning Riot Games, Blizzard, and EA, Dan shares how curiosity serves as the cornerstone of effective game design and storytelling.
From exploring how curiosity keeps players engaged to mastering the balance between tension and intrigue, Dan delivers invaluable insights for game designers, DMs, and storytellers alike. Plus, we uncover how tabletop roleplaying games shaped Dan's design philosophy and discuss the lessons that games teach us about creating wonder and immersion.
🕹️ Key Topics:
🔗 Don’t forget to subscribe, rate, and review The Corner of Story and Game. Follow us for updates and bonus content!
Dan's Links:
-> Dan's Website
-> LinkedIn
The Corner of Story and Game:
-> Discord
-> Instagram
-> Bluesky
-> LinkedIn
#DanFelder #Storytelling #GameDevelopment #CuriosityInGames #DanFelder #NarrativeDesign #TabletopRPG #CuriosityInGameDesign #GameMechanics #GameDevTips #PodcastsForGameDevs #TabletopGaming #TheCornerOfStoryAndGame