Welcome to the final episode of The Art of Play! After two years of production, join hosts Gaia and Vi as they review the past episodes, what they learned from the show, and what's coming next!
In this episode of The Art of Play, we set out to answer one question: What does it mean to be a good player? From D&D and other TTRPGs to multiplayer video games, join Gaia and Vi as they discuss how to be a good player.
Returning once again, in this episode of The Art of Play, join Gaia and Vi as they discuss the oldest of games, and if they are worth playing!
Continuing on with the theme of games designed for new audiences or those with less time, join Gaia and Vi in this episode of The Art of Play where we discuss the most casual games of all: Isle Games.
Possibly the peak of our Evil Episodes, join Gaia and Vi as we discuss an area of gaming that is often ignored, or worse, often seen as directly harmful: Casual Games. In this episode of The Art of Play, we will discuss the history, design, and value of casual games in the gaming industry!
Evil week continues with Gaia, Vi, and Téa returning to discuss how to design horror games, and figure out why people truly enjoy them! In this episode of The Art of Play, it's time to handle terror, horror, and jump scares.
It's time for Evil Week! Join Gaia, Vi, and guest host Téa, in designing morality systems in games. Why do people keep building them, why are they so unpopular, and how do we do them right?
Skylanders, Lego Dimensions, Disney Infinity - In this episode, join Gaia and Vi in discussing a lost relic of games, the Toys to Life genre.
In this episode of The Art of Play, join Gaia and Vi as we discuss extra content from games: Art, Soundtracks, Recipes, Books, and so much more.
Join Gaia, Vi, and Téa once again in which we go into a major challenge of game design: How do you plan out your game, when you don't know what your players will do? In this episode of The Art of Play, we will tackle the challenge of building open worlds.
In the Dark Souls of podcast episodes, join Gaia, Vi, and a local friend, Téa, in discussing how to build high levels of difficulty into your games without having your players quit.
Speaking with one of the professionals, in this episode of The Art of Play hosts Gaia and Vi have brought in a professional, Matthew MacLean. As the Mental Health Strategist at UNB, he is joining us to talk all about how we can use psychology in video games.
In today's episode, it's time to discuss how to design games where competition is unnecessary: Cooperative Games. Join Gaia and Vi in this episode of The Art of Play as we delve into fair, team-based design.
As we return to The Art of Play, join your co-hosts Gaia and Vi in discussing how to appropriately balance a video game, and maybe even learn when balance isn't necessary!
Join Gaia and Vi in this episode of The Art of Play where we discuss the future of board games: The board game cafe.
Moving back into the topic of Hardware, join Gaia and Vi as we host a discussion on the history of peripherals for video games, game consoles, and in game design even today!
In the next episode of Baldur's Gate 3, join Gaia and Vi as we discuss why this game dominated the game market so suddenly, and what made it so successful.
In this special episode of The Art of Play, join Gaia and Vi as they interview a video game researcher at the University of New Brunswick: Dr. Scott Bateman. Going into detail on his work, this episode gives a summary of what academia looks like on the topic of video games, and how you may get involved.
Want to see more of Dr. Scott Bateman? You can learn more below:
Email: scottb@unb.ca
Personal Webpage: http://hci.cs.unb.ca/
In today's episode of The Art of Play, join Gaia and Vi as we host a discussion on one of the weirdest, but most interesting items in the history of video games: Motion Controls.
Join Gaia and Vi once again as we begin a discussion on the history of game consoles, how they have evolved over time, and how this has impacted game creation over the decades!