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Stormhand's lair abandoned, the tower near The Hungry Hobgoblin draws curious eyes. What lies within its ancient walls?
Music provided by Andreas Lundström and Heimat der Katastrophe
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Tuvinel's body still smoldering and Stormhand vanished, the exploration of the underground lair continues. One of the gate keys out of reach, where will their paths lead them next?Music provided by Andreas Lundström and Heimat der Katastrophe
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Mouths and pockets full of the spoils of exploration, a voice silences the party, echoing through the twisting tunnels as two elementals burst into existence. A familiar voice, one they recall from aboveground, albeit with a less friendly tone, accusing them of thievery. Will it be a battle of words or blades to get them out of this one?
Music provided by Andreas Lundström and Heimat der Katastrophe
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Back into the pool they go, rising from the water to join the hissing torches and cool stone walls of a strange underground cave system. Old wooden doors stand still as passageways twist and turn, with hints of traffic among charred patches of earth and shallow puddles. Gwydion moves a little too carefree and a beast of stone erupts from the ground, eyes glowing with power and hatred. Will tight quarters help or hinder the inevitable battle?Music provided by Andreas Lundström and Heimat der Katastrophe
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Magnus fallen unconscious from his own dark magic that corrupted his body and mind is rushed back to Deepmire in hopes that Ulat will have a cure. Just before death takes him, he's saved by the old hermit's concoctions, but something is different. The roots don't completely fall away, nor the fungi, and with a loud CRACK, Magnus stands taller than ever before, his head brushing the top of the tent, his head that begins to grow what appears to be bark. Ulat and Brine sit stunned to silence while Gwydion and Dagwood wait patiently near the strange pond brimming with magic.
Music provided by Andreas Lundström and Heimat der Katastrophe
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Safely out of Deepmire with a riddle-inscribed pendant, the party heads northeast. A knight in black charges from the forest while Gwydion holds strong. However, during the battle, Magnus suffers a magical mishap, giving him a skin of fungus. Shall he survive or take root? And what beyond the well of stone?
Music provided by Andreas Lundström and Heimat der Katastrophe
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After fleeing from the malevolent spirts of Deepmire, the party finds themselves at the threshold of a ramshackle tent bobbing on the dark waters. Crossing the precarious stone path, they find the hermit described by the innkeeper of The Hungry Hobgoblin. What information will he possess to usher them further on their quest, or will he be another obstacle?
Music provided by Andreas Lundström and Heimat der Katastrophe
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Meow.
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Squeal like a pig this week with us as we discuss Dragonbane's Calydon!
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We're stoked. Be stoked.
Back the kickstarter: https://www.kickstarter.com/projects/titanforgeminis/dragonbane-rpg-miniatures-northern-beasts
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Giddyup. This ain't no ordinary horse.
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