In this episode of Solo Sundays, Marc Majcher and Mischa Krilov venture forth into the world of solo RPGs, focusing on Ironsworn and its expansions, Starforged and Sundered Isles. We talk about the mechanics, world-building aspects, and the unique features that make Ironsworn and friends a standout in the solo RPG genre. We also cover character development, the importance of oracles, personal experiences, challenges faced while playing, and the community surrounding the Ironsworn family of games.
Majcher Arcana Games:https://majcher.itch.io/
Marc everywhere else: https://majcher.com/
Mischa: https://rossum.itch.io
Join us on discord! https://discord.com/channels/1112112967442497697/1380577007049510983/1380577007049510983
Where to find Ironsworn, Starforged, Sundered Isles and more: https://tomkinpress.com/
Pocketforge: https://pocketforge.rockpaperstory.com/
Iron Journal: https://nboughton.uk/apps/ironsworn-campaign/
Stargazer: https://nboughton.uk/apps/stargazer/
Chapters
00:00 Introduction to Solo RPGs and Iron Sworn
02:59 Exploring Iron Sworn and Its Mechanics
06:02 Diving into Sundered Isles and Gameplay
08:56 World-Building and Oracles in Iron Sworn
12:01 Character Development and Vows
14:56 Community Support and Tools for Iron Sworn
18:01 Navigating Moves and Gameplay Dynamics
19:03 Exploring the Art of Game Design
20:30 Understanding Game Mechanics: Expedition vs. Course
21:39 Note-Taking Strategies in Solo Play
23:04 The Importance of Immersive Storytelling
25:04 Challenges in Game Mechanics and XP Tracking
26:55 Balancing Difficulty in Gameplay
29:39 Creative Inspirations from Game Oracles
32:24 Managing Complex Game Worlds
34:34 Factions and Relationship Mapping in Games
35:53 Exploring Game Mechanics and Features
40:21 Diverse Settings and Themes in Role-Playing Games
45:33 The Evolution of Solo Games and World-Building
47:19 Personal Projects and Creative Endeavors
Takeaways
Iron Sworn is completely free to download and play.
Sundered Isles introduces the exciting theme of Sky Pirates.
The game mechanics encourage rich world-building through truths.
Character development is driven by vows that guide gameplay.
Solo RPGs allow for flexible and immersive storytelling.
The community around Iron Sworn is supportive and creative.
Note-taking can enhance the solo gaming experience.
Players can customize their gameplay with various oracles.
Challenges in gameplay often lead to creative solutions.
Future expansions and adaptations of Iron Sworn are highly anticipated.
Keywords
Ironsworn, Sundered Isles, solo RPG, game mechanics, world-building, character development, tabletop games, PBTA, solo gaming, RPG community
This week we're discussing the solo tabletop roleplaying game VOID 1680 AM with Marc Majcher and Dr. Nic Bennett! We talk about the game's mechanics, the imaginative process of creating a radio show, and the personal reflections that arise during gameplay. We'll dive into the challenges of song selection, the emotional connections formed through the game, and the broader implications of community and personal relationships.
Marc: Majcher Arcana on itch.io and majcher.com
Nic: Stemprov and bsky
Join us on discord!
The Game: https://bannerlessgames.itch.io/void-1680-am
Marc’s Playlist: https://youtube.com/playlist?list=PL3Gs6F6p2DrdOPtjovOocdV8vbTjKWcZ_&si=w_4OfEnaDlZAN26q
Nic’s Playlist:
https://open.spotify.com/playlist/0FcQUIMbeCyKpdFGJ14qLr?si=ac8c6003c1f041a2
Intro music by Krivitsky
Highlights:
Void 1680 AM encourages imaginative world-building.
The game mechanics can lead to unexpected personal insights.
Song selection can be both challenging and generative.
The personal is political, especially in creative spaces.
Community connections can emerge from solo gameplay.
The design of the game strikes a balance between guidance and freedom.
Playing the game can feel like a real radio show experience.
Exploring other games can enhance the understanding of Void 1680 AM.
The importance of physical books and reading in a digital age.
Art and community engagement are vital in times of crisis.
"This was a therapy session"
"The personal is political"
"I love a physical book"
Chapters
00:00 Introduction to Solo RPGs and Void 1680 AM
05:15 Gameplay Experience and Imagination in Void 1680 AM
11:31 Personal Reflections and Emotional Connections
18:15 Song Selection and Playlist Creation Challenges
21:44 Discoveries and Insights from the DJ Persona
22:40 Community and Collaboration in Gaming
25:56 Game Mechanics and Player Experience
29:18 Exploring Narrative and Environment in Gameplay
32:52 The Allure of Radio and Storytelling
36:19 Creative Projects and Collective Action
Keywords
Solo RPG, Void 1680 AM, tabletop games, game design, music, community, imagination, personal reflection, gameplay experience, role-playing games
This week we're exploring the robot-infested wilderness of Miru with Marc Majcher and Nic Bennett.
Miru and Miru II by Hinokodo at Mimic Publishing
Emily Wilde's Compendium of Lost Tales
Marc: Majcher Arcana on itch.io and majcher.com
Join us on discord!
Intro music by Krivitsky
It's our first episode! This week, we're taking a run through Exclusion Zone Botanist with Marc Majcher and Nic Bennet.
Exclusion Zone Botanist and Plant Discovery Guide
Marc: Majcher Arcana on itch.io and majcher.com
Intro music by Krivitsky